Mercurial > hg > early-roguelike
comparison rogue4/chase.c @ 304:e52a8a7ad4c5
Fix many compiler warnings.
There should only be two changes in behavior:
arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly
applied to characters who are not monks instead of monks who are not
empty-handed.
urogue/fight.c: fixed an interaction with the "debug" macro that could
cause the wrong message to be displayed.
author | John "Elwin" Edwards |
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date | Wed, 14 Apr 2021 18:55:33 -0400 |
parents | 1b73a8641b37 |
children |
comparison
equal
deleted
inserted
replaced
303:e06ebc407615 | 304:e52a8a7ad4c5 |
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151 else if (th->t_type == 'F') | 151 else if (th->t_type == 'F') |
152 return(0); | 152 return(0); |
153 mvaddch(th->t_pos.y, th->t_pos.x, th->t_oldch); | 153 mvaddch(th->t_pos.y, th->t_pos.x, th->t_oldch); |
154 if (!ce(ch_ret, th->t_pos)) | 154 if (!ce(ch_ret, th->t_pos)) |
155 { | 155 { |
156 sch = mvinch(ch_ret.y, ch_ret.x); | 156 sch = mvinch(ch_ret.y, ch_ret.x) & A_CHARTEXT; |
157 if (sch == FLOOR && (th->t_room->r_flags & ISDARK) | 157 if (sch == FLOOR && (th->t_room->r_flags & ISDARK) |
158 && DISTANCE(th->t_pos.y, th->t_pos.x, hero.y, hero.x) | 158 && DISTANCE(th->t_pos.y, th->t_pos.x, hero.y, hero.x) |
159 && !on(player, ISBLIND)) | 159 && !on(player, ISBLIND)) |
160 th->t_oldch = ' '; | 160 th->t_oldch = ' '; |
161 else | 161 else |