comparison rogue4/chase.c @ 304:e52a8a7ad4c5

Fix many compiler warnings. There should only be two changes in behavior: arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly applied to characters who are not monks instead of monks who are not empty-handed. urogue/fight.c: fixed an interaction with the "debug" macro that could cause the wrong message to be displayed.
author John "Elwin" Edwards
date Wed, 14 Apr 2021 18:55:33 -0400
parents 1b73a8641b37
children
comparison
equal deleted inserted replaced
303:e06ebc407615 304:e52a8a7ad4c5
151 else if (th->t_type == 'F') 151 else if (th->t_type == 'F')
152 return(0); 152 return(0);
153 mvaddch(th->t_pos.y, th->t_pos.x, th->t_oldch); 153 mvaddch(th->t_pos.y, th->t_pos.x, th->t_oldch);
154 if (!ce(ch_ret, th->t_pos)) 154 if (!ce(ch_ret, th->t_pos))
155 { 155 {
156 sch = mvinch(ch_ret.y, ch_ret.x); 156 sch = mvinch(ch_ret.y, ch_ret.x) & A_CHARTEXT;
157 if (sch == FLOOR && (th->t_room->r_flags & ISDARK) 157 if (sch == FLOOR && (th->t_room->r_flags & ISDARK)
158 && DISTANCE(th->t_pos.y, th->t_pos.x, hero.y, hero.x) 158 && DISTANCE(th->t_pos.y, th->t_pos.x, hero.y, hero.x)
159 && !on(player, ISBLIND)) 159 && !on(player, ISBLIND))
160 th->t_oldch = ' '; 160 th->t_oldch = ' ';
161 else 161 else