diff rogue4/chase.c @ 304:e52a8a7ad4c5

Fix many compiler warnings. There should only be two changes in behavior: arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly applied to characters who are not monks instead of monks who are not empty-handed. urogue/fight.c: fixed an interaction with the "debug" macro that could cause the wrong message to be displayed.
author John "Elwin" Edwards
date Wed, 14 Apr 2021 18:55:33 -0400
parents 1b73a8641b37
children
line wrap: on
line diff
--- a/rogue4/chase.c	Sat Mar 20 22:36:52 2021 -0400
+++ b/rogue4/chase.c	Wed Apr 14 18:55:33 2021 -0400
@@ -153,7 +153,7 @@
     mvaddch(th->t_pos.y, th->t_pos.x, th->t_oldch);
     if (!ce(ch_ret, th->t_pos))
     {
-	sch = mvinch(ch_ret.y, ch_ret.x);
+	sch = mvinch(ch_ret.y, ch_ret.x) & A_CHARTEXT;
 	if (sch == FLOOR && (th->t_room->r_flags & ISDARK)
 	    && DISTANCE(th->t_pos.y, th->t_pos.x, hero.y, hero.x)
 	    && !on(player, ISBLIND))