comparison rogue4/monsters.c @ 304:e52a8a7ad4c5

Fix many compiler warnings. There should only be two changes in behavior: arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly applied to characters who are not monks instead of monks who are not empty-handed. urogue/fight.c: fixed an interaction with the "debug" macro that could cause the wrong message to be displayed.
author John "Elwin" Edwards
date Wed, 14 Apr 2021 18:55:33 -0400
parents 1b73a8641b37
children
comparison
equal deleted inserted replaced
303:e06ebc407615 304:e52a8a7ad4c5
73 lev_add = 0; 73 lev_add = 0;
74 attach(mlist, tp); 74 attach(mlist, tp);
75 tp->t_type = type; 75 tp->t_type = type;
76 tp->t_disguise = type; 76 tp->t_disguise = type;
77 tp->t_pos = *cp; 77 tp->t_pos = *cp;
78 tp->t_oldch = mvinch(cp->y, cp->x); 78 tp->t_oldch = mvinch(cp->y, cp->x) & A_CHARTEXT;
79 tp->t_room = roomin(cp); 79 tp->t_room = roomin(cp);
80 moat(cp->y, cp->x) = tp; 80 moat(cp->y, cp->x) = tp;
81 mp = &monsters[tp->t_type-'A']; 81 mp = &monsters[tp->t_type-'A'];
82 tp->t_stats.s_lvl = mp->m_stats.s_lvl + lev_add; 82 tp->t_stats.s_lvl = mp->m_stats.s_lvl + lev_add;
83 tp->t_stats.s_maxhp = tp->t_stats.s_hpt = roll(tp->t_stats.s_lvl, 8); 83 tp->t_stats.s_maxhp = tp->t_stats.s_hpt = roll(tp->t_stats.s_lvl, 8);