diff rogue4/monsters.c @ 304:e52a8a7ad4c5

Fix many compiler warnings. There should only be two changes in behavior: arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly applied to characters who are not monks instead of monks who are not empty-handed. urogue/fight.c: fixed an interaction with the "debug" macro that could cause the wrong message to be displayed.
author John "Elwin" Edwards
date Wed, 14 Apr 2021 18:55:33 -0400
parents 1b73a8641b37
children
line wrap: on
line diff
--- a/rogue4/monsters.c	Sat Mar 20 22:36:52 2021 -0400
+++ b/rogue4/monsters.c	Wed Apr 14 18:55:33 2021 -0400
@@ -75,7 +75,7 @@
     tp->t_type = type;
     tp->t_disguise = type;
     tp->t_pos = *cp;
-    tp->t_oldch = mvinch(cp->y, cp->x);
+    tp->t_oldch = mvinch(cp->y, cp->x) & A_CHARTEXT;
     tp->t_room = roomin(cp);
     moat(cp->y, cp->x) = tp;
     mp = &monsters[tp->t_type-'A'];