Mercurial > hg > early-roguelike
comparison rogue4/things.c @ 304:e52a8a7ad4c5
Fix many compiler warnings.
There should only be two changes in behavior:
arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly
applied to characters who are not monks instead of monks who are not
empty-handed.
urogue/fight.c: fixed an interaction with the "debug" macro that could
cause the wrong message to be displayed.
author | John "Elwin" Edwards |
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date | Wed, 14 Apr 2021 18:55:33 -0400 |
parents | 0250220d8cdd |
children |
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303:e06ebc407615 | 304:e52a8a7ad4c5 |
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285 /* | 285 /* |
286 * Only one genocide scroll allowed per game, so if it's | 286 * Only one genocide scroll allowed per game, so if it's |
287 * the second one, then turn it into a identify scroll | 287 * the second one, then turn it into a identify scroll |
288 */ | 288 */ |
289 if (cur->o_which == S_GENOCIDE) | 289 if (cur->o_which == S_GENOCIDE) |
290 { | |
290 if (got_genocide) | 291 if (got_genocide) |
291 cur->o_which = S_IDENT; | 292 cur->o_which = S_IDENT; |
292 else | 293 else |
293 got_genocide = TRUE; | 294 got_genocide = TRUE; |
295 } | |
294 when 2: | 296 when 2: |
295 no_food = 0; | 297 no_food = 0; |
296 cur->o_type = FOOD; | 298 cur->o_type = FOOD; |
297 if (rnd(10) != 0) | 299 if (rnd(10) != 0) |
298 cur->o_which = 0; | 300 cur->o_which = 0; |