Mercurial > hg > early-roguelike
comparison srogue/things.c @ 304:e52a8a7ad4c5
Fix many compiler warnings.
There should only be two changes in behavior:
arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly
applied to characters who are not monks instead of monks who are not
empty-handed.
urogue/fight.c: fixed an interaction with the "debug" macro that could
cause the wrong message to be displayed.
author | John "Elwin" Edwards |
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date | Wed, 14 Apr 2021 18:55:33 -0400 |
parents | 0250220d8cdd |
children |
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303:e06ebc407615 | 304:e52a8a7ad4c5 |
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221 reg char ch; | 221 reg char ch; |
222 reg struct linked_list *ll, *nll; | 222 reg struct linked_list *ll, *nll; |
223 reg struct object *op; | 223 reg struct object *op; |
224 | 224 |
225 if (item == NULL) { | 225 if (item == NULL) { |
226 ch = mvinch(hero.y, hero.x); | 226 ch = mvinch(hero.y, hero.x) & A_CHARTEXT; |
227 if (ch != FLOOR && ch != PASSAGE && ch != POOL) { | 227 if (ch != FLOOR && ch != PASSAGE && ch != POOL) { |
228 msg("There is something there already."); | 228 msg("There is something there already."); |
229 after = FALSE; | 229 after = FALSE; |
230 return SOMTHERE; | 230 return SOMTHERE; |
231 } | 231 } |