comparison srogue/things.c @ 304:e52a8a7ad4c5

Fix many compiler warnings. There should only be two changes in behavior: arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly applied to characters who are not monks instead of monks who are not empty-handed. urogue/fight.c: fixed an interaction with the "debug" macro that could cause the wrong message to be displayed.
author John "Elwin" Edwards
date Wed, 14 Apr 2021 18:55:33 -0400
parents 0250220d8cdd
children
comparison
equal deleted inserted replaced
303:e06ebc407615 304:e52a8a7ad4c5
221 reg char ch; 221 reg char ch;
222 reg struct linked_list *ll, *nll; 222 reg struct linked_list *ll, *nll;
223 reg struct object *op; 223 reg struct object *op;
224 224
225 if (item == NULL) { 225 if (item == NULL) {
226 ch = mvinch(hero.y, hero.x); 226 ch = mvinch(hero.y, hero.x) & A_CHARTEXT;
227 if (ch != FLOOR && ch != PASSAGE && ch != POOL) { 227 if (ch != FLOOR && ch != PASSAGE && ch != POOL) {
228 msg("There is something there already."); 228 msg("There is something there already.");
229 after = FALSE; 229 after = FALSE;
230 return SOMTHERE; 230 return SOMTHERE;
231 } 231 }