Mercurial > hg > early-roguelike
comparison srogue/weapons.c @ 304:e52a8a7ad4c5
Fix many compiler warnings.
There should only be two changes in behavior:
arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly
applied to characters who are not monks instead of monks who are not
empty-handed.
urogue/fight.c: fixed an interaction with the "debug" macro that could
cause the wrong message to be displayed.
| author | John "Elwin" Edwards |
|---|---|
| date | Wed, 14 Apr 2021 18:55:33 -0400 |
| parents | 94a0d9dd5ce1 |
| children |
comparison
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inserted
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| 303:e06ebc407615 | 304:e52a8a7ad4c5 |
|---|---|
| 139 attach(lvl_obj, item); | 139 attach(lvl_obj, item); |
| 140 return; | 140 return; |
| 141 } | 141 } |
| 142 | 142 |
| 143 if (pr) | 143 if (pr) |
| 144 if (obj->o_type == WEAPON) /* BUGFIX: Identification trick */ | 144 { |
| 145 msg("Your %s vanishes as it hits the ground.", w_magic[obj->o_which].mi_name); | 145 if (obj->o_type == WEAPON) /* BUGFIX: Identification trick */ |
| 146 else | 146 msg("Your %s vanishes as it hits the ground.", w_magic[obj->o_which].mi_name); |
| 147 msg("%s vanishes as it hits the ground.", inv_name(obj,TRUE)); | 147 else |
| 148 msg("%s vanishes as it hits the ground.", inv_name(obj,TRUE)); | |
| 149 } | |
| 148 | 150 |
| 149 discard(item); | 151 discard(item); |
| 150 } | 152 } |
| 151 | 153 |
| 152 /* | 154 /* |
