comparison srogue/weapons.c @ 304:e52a8a7ad4c5

Fix many compiler warnings. There should only be two changes in behavior: arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly applied to characters who are not monks instead of monks who are not empty-handed. urogue/fight.c: fixed an interaction with the "debug" macro that could cause the wrong message to be displayed.
author John "Elwin" Edwards
date Wed, 14 Apr 2021 18:55:33 -0400
parents 94a0d9dd5ce1
children
comparison
equal deleted inserted replaced
303:e06ebc407615 304:e52a8a7ad4c5
139 attach(lvl_obj, item); 139 attach(lvl_obj, item);
140 return; 140 return;
141 } 141 }
142 142
143 if (pr) 143 if (pr)
144 if (obj->o_type == WEAPON) /* BUGFIX: Identification trick */ 144 {
145 msg("Your %s vanishes as it hits the ground.", w_magic[obj->o_which].mi_name); 145 if (obj->o_type == WEAPON) /* BUGFIX: Identification trick */
146 else 146 msg("Your %s vanishes as it hits the ground.", w_magic[obj->o_which].mi_name);
147 msg("%s vanishes as it hits the ground.", inv_name(obj,TRUE)); 147 else
148 msg("%s vanishes as it hits the ground.", inv_name(obj,TRUE));
149 }
148 150
149 discard(item); 151 discard(item);
150 } 152 }
151 153
152 /* 154 /*