diff srogue/weapons.c @ 304:e52a8a7ad4c5

Fix many compiler warnings. There should only be two changes in behavior: arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly applied to characters who are not monks instead of monks who are not empty-handed. urogue/fight.c: fixed an interaction with the "debug" macro that could cause the wrong message to be displayed.
author John "Elwin" Edwards
date Wed, 14 Apr 2021 18:55:33 -0400
parents 94a0d9dd5ce1
children
line wrap: on
line diff
--- a/srogue/weapons.c	Sat Mar 20 22:36:52 2021 -0400
+++ b/srogue/weapons.c	Wed Apr 14 18:55:33 2021 -0400
@@ -141,10 +141,12 @@
 	}
 
 	if (pr)
-        if (obj->o_type == WEAPON) /* BUGFIX: Identification trick */
-            msg("Your %s vanishes as it hits the ground.", w_magic[obj->o_which].mi_name);
-        else
-            msg("%s vanishes as it hits the ground.", inv_name(obj,TRUE));
+	{
+            if (obj->o_type == WEAPON) /* BUGFIX: Identification trick */
+		msg("Your %s vanishes as it hits the ground.", w_magic[obj->o_which].mi_name);
+            else
+		msg("%s vanishes as it hits the ground.", inv_name(obj,TRUE));
+	}
 
 	discard(item);
 }