comparison srogue/wizard.c @ 304:e52a8a7ad4c5

Fix many compiler warnings. There should only be two changes in behavior: arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly applied to characters who are not monks instead of monks who are not empty-handed. urogue/fight.c: fixed an interaction with the "debug" macro that could cause the wrong message to be displayed.
author John "Elwin" Edwards
date Wed, 14 Apr 2021 18:55:33 -0400
parents 94a0d9dd5ce1
children
comparison
equal deleted inserted replaced
303:e06ebc407615 304:e52a8a7ad4c5
317 } 317 }
318 else 318 else
319 th->t_pos = spot; 319 th->t_pos = spot;
320 rm = rp - &rooms[0]; 320 rm = rp - &rooms[0];
321 th->t_room = rp; 321 th->t_room = rp;
322 th->t_oldch = mvwinch(cw, th->t_pos.y, th->t_pos.x); 322 th->t_oldch = mvwinch(cw, th->t_pos.y, th->t_pos.x) & A_CHARTEXT;
323 if (ishero) 323 if (ishero)
324 light(&oldspot); 324 light(&oldspot);
325 th->t_nomove = 0; 325 th->t_nomove = 0;
326 if (ishero) { 326 if (ishero) {
327 light(&hero); 327 light(&hero);