comparison urogue/potions.c @ 304:e52a8a7ad4c5

Fix many compiler warnings. There should only be two changes in behavior: arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly applied to characters who are not monks instead of monks who are not empty-handed. urogue/fight.c: fixed an interaction with the "debug" macro that could cause the wrong message to be displayed.
author John "Elwin" Edwards
date Wed, 14 Apr 2021 18:55:33 -0400
parents 0250220d8cdd
children
comparison
equal deleted inserted replaced
303:e06ebc407615 304:e52a8a7ad4c5
359 if (is_magic(tp)) 359 if (is_magic(tp))
360 { 360 {
361 char mag_type = MAGIC; 361 char mag_type = MAGIC;
362 362
363 if (blessed) 363 if (blessed)
364 {
364 if (tp->o_flags & ISCURSED) 365 if (tp->o_flags & ISCURSED)
365 mag_type = CMAGIC; 366 mag_type = CMAGIC;
366 else if (tp->o_flags & ISBLESSED) 367 else if (tp->o_flags & ISBLESSED)
367 mag_type = BMAGIC; 368 mag_type = BMAGIC;
369 }
368 370
369 showit = TRUE; 371 showit = TRUE;
370 mvwaddch(hw, tp->o_pos.y, tp->o_pos.x, mag_type); 372 mvwaddch(hw, tp->o_pos.y, tp->o_pos.x, mag_type);
371 } 373 }
372 } 374 }