Mercurial > hg > early-roguelike
comparison xrogue/io.c @ 304:e52a8a7ad4c5
Fix many compiler warnings.
There should only be two changes in behavior:
arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly
applied to characters who are not monks instead of monks who are not
empty-handed.
urogue/fight.c: fixed an interaction with the "debug" macro that could
cause the wrong message to be displayed.
author | John "Elwin" Edwards |
---|---|
date | Wed, 14 Apr 2021 18:55:33 -0400 |
parents | f54901b9c39b |
children |
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303:e06ebc407615 | 304:e52a8a7ad4c5 |
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165 register struct linked_list *item; | 165 register struct linked_list *item; |
166 register struct thing *tp; | 166 register struct thing *tp; |
167 unsigned char ch; | 167 unsigned char ch; |
168 | 168 |
169 /* What is here? Don't check monster window if MONSTOK is set */ | 169 /* What is here? Don't check monster window if MONSTOK is set */ |
170 if (can_on_monst == MONSTOK) ch = mvinch(y, x); | 170 if (can_on_monst == MONSTOK) ch = mvinch(y, x) & A_CHARTEXT; |
171 else ch = winat(y, x); | 171 else ch = winat(y, x) & A_CHARTEXT; |
172 | 172 |
173 if (can_on_monst == FIGHTOK && isalpha(ch) && | 173 if (can_on_monst == FIGHTOK && isalpha(ch) && |
174 (item = find_mons(y, x)) != NULL) { | 174 (item = find_mons(y, x)) != NULL) { |
175 tp = THINGPTR(item); /* What monster is here? */ | 175 tp = THINGPTR(item); /* What monster is here? */ |
176 | 176 |