Mercurial > hg > early-roguelike
comparison xrogue/list.c @ 133:e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
| author | John "Elwin" Edwards |
|---|---|
| date | Tue, 21 Apr 2015 08:55:20 -0400 |
| parents | |
| children | ce0cf824c192 |
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| 124:d10fc4a065ac | 133:e6179860cb76 |
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| 1 /* | |
| 2 list.c - Functions for dealing with linked lists of goodies | |
| 3 | |
| 4 XRogue: Expeditions into the Dungeons of Doom | |
| 5 Copyright (C) 1991 Robert Pietkivitch | |
| 6 All rights reserved. | |
| 7 | |
| 8 Based on "Advanced Rogue" | |
| 9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T | |
| 10 All rights reserved. | |
| 11 | |
| 12 Based on "Rogue: Exploring the Dungeons of Doom" | |
| 13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman | |
| 14 All rights reserved. | |
| 15 | |
| 16 See the file LICENSE.TXT for full copyright and licensing information. | |
| 17 */ | |
| 18 | |
| 19 #include <stdlib.h> | |
| 20 #include <curses.h> | |
| 21 #include "rogue.h" | |
| 22 | |
| 23 /* | |
| 24 * detach: | |
| 25 * Takes an item out of whatever linked list it might be in | |
| 26 */ | |
| 27 | |
| 28 _detach(list, item) | |
| 29 register struct linked_list **list, *item; | |
| 30 { | |
| 31 if (*list == item) | |
| 32 *list = next(item); | |
| 33 if (prev(item) != NULL) item->l_prev->l_next = next(item); | |
| 34 if (next(item) != NULL) item->l_next->l_prev = prev(item); | |
| 35 item->l_next = NULL; | |
| 36 item->l_prev = NULL; | |
| 37 } | |
| 38 | |
| 39 /* | |
| 40 * _attach: | |
| 41 * add an item to the head of a list | |
| 42 */ | |
| 43 | |
| 44 _attach(list, item) | |
| 45 register struct linked_list **list, *item; | |
| 46 { | |
| 47 if (*list != NULL) | |
| 48 { | |
| 49 item->l_next = *list; | |
| 50 (*list)->l_prev = item; | |
| 51 item->l_prev = NULL; | |
| 52 } | |
| 53 else | |
| 54 { | |
| 55 item->l_next = NULL; | |
| 56 item->l_prev = NULL; | |
| 57 } | |
| 58 | |
| 59 *list = item; | |
| 60 } | |
| 61 | |
| 62 /* | |
| 63 * o_free_list: | |
| 64 * Throw the whole object list away | |
| 65 */ | |
| 66 | |
| 67 _o_free_list(ptr) | |
| 68 register struct linked_list **ptr; | |
| 69 { | |
| 70 register struct linked_list *item; | |
| 71 | |
| 72 while (*ptr != NULL) | |
| 73 { | |
| 74 item = *ptr; | |
| 75 *ptr = next(item); | |
| 76 o_discard(item); | |
| 77 } | |
| 78 } | |
| 79 | |
| 80 /* | |
| 81 * o_discard: | |
| 82 * free up an item and its object(and maybe contents) | |
| 83 */ | |
| 84 | |
| 85 o_discard(item) | |
| 86 register struct linked_list *item; | |
| 87 { | |
| 88 register struct object *obj; | |
| 89 | |
| 90 obj = OBJPTR(item); | |
| 91 if (obj->contents != NULL) | |
| 92 o_free_list(obj->contents); | |
| 93 total -= 2; | |
| 94 FREE(obj); | |
| 95 FREE(item); | |
| 96 } | |
| 97 | |
| 98 /* | |
| 99 r_free_fire_list | |
| 100 Throw the whole list of fire monsters away. But don't | |
| 101 discard the item (monster) itself as that belong to mlist. | |
| 102 */ | |
| 103 | |
| 104 _r_free_fire_list(ptr) | |
| 105 register struct linked_list **ptr; | |
| 106 { | |
| 107 register struct linked_list *item; | |
| 108 | |
| 109 while (*ptr != NULL) | |
| 110 { | |
| 111 item = *ptr; | |
| 112 *ptr = next(item); | |
| 113 free(item); | |
| 114 } | |
| 115 } | |
| 116 /* | |
| 117 * r_free_list: | |
| 118 * Throw the whole list of room exits away | |
| 119 */ | |
| 120 | |
| 121 _r_free_list(ptr) | |
| 122 register struct linked_list **ptr; | |
| 123 { | |
| 124 register struct linked_list *item; | |
| 125 | |
| 126 while (*ptr != NULL) | |
| 127 { | |
| 128 item = *ptr; | |
| 129 *ptr = next(item); | |
| 130 r_discard(item); | |
| 131 } | |
| 132 } | |
| 133 | |
| 134 /* | |
| 135 * r_discard: | |
| 136 * free up an item and its room | |
| 137 */ | |
| 138 | |
| 139 r_discard(item) | |
| 140 register struct linked_list *item; | |
| 141 { | |
| 142 total -= 2; | |
| 143 FREE(DOORPTR(item)); | |
| 144 FREE(item); | |
| 145 } | |
| 146 | |
| 147 /* | |
| 148 * t_free_list: | |
| 149 * Throw the whole thing list away | |
| 150 */ | |
| 151 | |
| 152 _t_free_list(ptr) | |
| 153 register struct linked_list **ptr; | |
| 154 { | |
| 155 register struct linked_list *item; | |
| 156 | |
| 157 while (*ptr != NULL) | |
| 158 { | |
| 159 item = *ptr; | |
| 160 *ptr = next(item); | |
| 161 t_discard(item); | |
| 162 } | |
| 163 } | |
| 164 | |
| 165 /* | |
| 166 * t_discard: | |
| 167 * free up an item and its thing | |
| 168 */ | |
| 169 | |
| 170 t_discard(item) | |
| 171 register struct linked_list *item; | |
| 172 { | |
| 173 register struct thing *tp; | |
| 174 | |
| 175 total -= 2; | |
| 176 tp = THINGPTR(item); | |
| 177 if (tp->t_name != NULL) FREE(tp->t_name); | |
| 178 if (tp->t_pack != NULL) | |
| 179 o_free_list(tp->t_pack); | |
| 180 FREE(tp); | |
| 181 FREE(item); | |
| 182 } | |
| 183 | |
| 184 /* | |
| 185 * destroy_item: | |
| 186 * get rid of an item structure -- don't worry about contents | |
| 187 */ | |
| 188 | |
| 189 destroy_item(item) | |
| 190 register struct linked_list *item; | |
| 191 { | |
| 192 total--; | |
| 193 FREE(item); | |
| 194 } | |
| 195 | |
| 196 /* | |
| 197 * new_item | |
| 198 * get a new item with a specified size | |
| 199 */ | |
| 200 | |
| 201 struct linked_list * | |
| 202 new_item(size) | |
| 203 int size; | |
| 204 { | |
| 205 register struct linked_list *item; | |
| 206 | |
| 207 if ((item = (struct linked_list *) new(sizeof *item)) == NULL) | |
| 208 msg("Ran out of memory for header after %d items", total); | |
| 209 if ((item->l_data = new(size)) == NULL) | |
| 210 msg("Ran out of memory for data after %d items", total); | |
| 211 item->l_next = item->l_prev = NULL; | |
| 212 memset(item->l_data,0,size); | |
| 213 return item; | |
| 214 } | |
| 215 | |
| 216 /* | |
| 217 * creat_item: | |
| 218 * Create just an item structure -- don't make any contents | |
| 219 */ | |
| 220 | |
| 221 struct linked_list * | |
| 222 creat_item() | |
| 223 { | |
| 224 register struct linked_list *item; | |
| 225 | |
| 226 if ((item = (struct linked_list *) new(sizeof *item)) == NULL) | |
| 227 msg("Ran out of memory for header after %d items", total); | |
| 228 item->l_next = item->l_prev = NULL; | |
| 229 return item; | |
| 230 } | |
| 231 | |
| 232 char * | |
| 233 new(size) | |
| 234 int size; | |
| 235 { | |
| 236 register char *space = ALLOC(size); | |
| 237 | |
| 238 if (space == NULL) { | |
| 239 sprintf(prbuf,"Rogue ran out of memory (used = %d, wanted = %d).", | |
| 240 md_memused(), size); | |
| 241 fatal(prbuf); | |
| 242 } | |
| 243 total++; | |
| 244 return space; | |
| 245 } | |
| 246 |
