Mercurial > hg > early-roguelike
comparison rogue5/rip.c @ 112:ee250e3646fd
Don't truncate player name in savefile name or log message.
The player name is stored in whoami[], which is length 80 in most games
(1024 in rogue5). Only the first 10 chars were used to create
file_name, because that buffer is the same length. Increasing the size
of file_name to 256 permits using all of whoami.
The name is also no longer truncated to 20 chars when writing the log.
All games should now be able to handle 79-character names without
collisions. Anything more would break save compatibility.
author | John "Elwin" Edwards |
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date | Sun, 23 Mar 2014 21:27:14 -0700 |
parents | 24e6beb9e7aa |
children | 0250220d8cdd |
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111:7f8f43943b1f | 112:ee250e3646fd |
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224 } | 224 } |
225 | 225 |
226 void writelog(int amount, int flags, int monst) | 226 void writelog(int amount, int flags, int monst) |
227 { | 227 { |
228 #ifdef LOGFILE | 228 #ifdef LOGFILE |
229 char logmessage[160], ltemp[80]; | 229 char logmessage[220], ltemp[80]; |
230 | 230 |
231 if (logfi == NULL) | 231 if (logfi == NULL) |
232 return; | 232 return; |
233 #ifdef MASTER | 233 #ifdef MASTER |
234 if (wizard) | 234 if (wizard) |
235 { | 235 { |
236 fclose(logfi); | 236 fclose(logfi); |
237 return; | 237 return; |
238 } | 238 } |
239 #endif | 239 #endif |
240 sprintf(logmessage, "%d %d %.20s %d ", time(NULL), amount, whoami, | 240 sprintf(logmessage, "%d %d %.80s %d ", time(NULL), amount, whoami, |
241 pstats.s_lvl); | 241 pstats.s_lvl); |
242 if (flags == 0) /* dead */ | 242 if (flags == 0) /* dead */ |
243 { | 243 { |
244 sprintf(ltemp, "killed by %s on level %d\n", killname(monst, TRUE), | 244 sprintf(ltemp, "killed by %s on level %d\n", killname(monst, TRUE), |
245 level); | 245 level); |