view rogue5/rip.c @ 112:ee250e3646fd

Don't truncate player name in savefile name or log message. The player name is stored in whoami[], which is length 80 in most games (1024 in rogue5). Only the first 10 chars were used to create file_name, because that buffer is the same length. Increasing the size of file_name to 256 permits using all of whoami. The name is also no longer truncated to 20 chars when writing the log. All games should now be able to handle 79-character names without collisions. Anything more would break save compatibility.
author John "Elwin" Edwards
date Sun, 23 Mar 2014 21:27:14 -0700
parents 24e6beb9e7aa
children 0250220d8cdd
line wrap: on
line source

/*
 * File for the fun ends
 * Death or a total win
 *
 * @(#)rip.c	4.57 (Berkeley) 02/05/99
 *
 * Rogue: Exploring the Dungeons of Doom
 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman
 * All rights reserved.
 *
 * See the file LICENSE.TXT for full copyright and licensing information.
 */

#include <stdlib.h>
#include <string.h>
#include <time.h>
#include <signal.h>
#include <sys/types.h>
#include <ctype.h>
#include <fcntl.h>
#include <curses.h>
#include "rogue.h"
#include "score.h"

static char *rip[] = {
"                       __________\n",
"                      /          \\\n",
"                     /    REST    \\\n",
"                    /      IN      \\\n",
"                   /     PEACE      \\\n",
"                  /                  \\\n",
"                  |                  |\n",
"                  |                  |\n",
"                  |   killed by a    |\n",
"                  |                  |\n",
"                  |       1980       |\n",
"                 *|     *  *  *      | *\n",
"         ________)/\\\\_//(\\/(/\\)/\\//\\/|_)_______\n",
    0
};

/*
 * score:
 *	Figure score and post it.
 */
/* VARARGS2 */

void
score(int amount, int flags, int monst)
{
    SCORE *scp;
    int i;
    SCORE *sc2;
    SCORE *top_ten, *endp;
# ifdef MASTER
    int prflags = 0;
# endif
    void (*fp)(int);
    uid_t uid;
    char *reason[] = {
	"killed",
	"quit",
	"A total winner",
	"killed with Amulet"
    };

    start_score();

 if (flags >= 0
#ifdef MASTER
            || wizard
#endif
        )
    {
	mvaddstr(LINES - 1, 0 , "[Press return to continue]");
        refresh();
        wgetnstr(stdscr,prbuf,80);
 	endwin();
        printf("\n");
        resetltchars();
	/*
	 * free up space to "guarantee" there is space for the top_ten
	 */
	delwin(stdscr);
	delwin(curscr);
	if (hw != NULL)
	    delwin(hw);
    }

    top_ten = malloc(numscores * sizeof (SCORE));

	if (top_ten == NULL)
		return;

    endp = &top_ten[numscores];
    for (scp = top_ten; scp < endp; scp++)
    {
	scp->sc_score = 0;
	for (i = 0; i < MAXSTR; i++)
	    scp->sc_name[i] = (char) rnd(255);
	scp->sc_flags = RN;
	scp->sc_level = RN;
	scp->sc_monster = RN;
	scp->sc_uid = RN;
    }

    signal(SIGINT, SIG_DFL);

#ifdef MASTER
    if (wizard)
	if (strcmp(prbuf, "names") == 0)
	    prflags = 1;
	else if (strcmp(prbuf, "edit") == 0)
	    prflags = 2;
#endif
    rd_score(top_ten);
    /*
     * Insert her in list if need be
     */
    sc2 = NULL;
    if (!noscore)
    {
	uid = md_getuid();
	for (scp = top_ten; scp < endp; scp++)
	    if (amount > scp->sc_score)
		break;
	    else if (!allscore &&	/* only one score per nowin uid */
		flags != 2 && scp->sc_uid == uid && scp->sc_flags != 2)
		    scp = endp;
	if (scp < endp)
	{
	    if (flags != 2 && !allscore)
	    {
		for (sc2 = scp; sc2 < endp; sc2++)
		{
		    if (sc2->sc_uid == uid && sc2->sc_flags != 2)
			break;
		}
		if (sc2 >= endp)
		    sc2 = endp - 1;
	    }
	    else
		sc2 = endp - 1;
	    while (sc2 > scp)
	    {
		*sc2 = sc2[-1];
		sc2--;
	    }
	    scp->sc_score = amount;
	    strncpy(scp->sc_name, whoami, MAXSTR);
	    scp->sc_flags = flags;
	    if (flags == 2)
		scp->sc_level = max_level;
	    else
		scp->sc_level = level;
	    scp->sc_monster = monst;
	    scp->sc_uid = uid;
	    sc2 = scp;
	}
    }
    /*
     * Print the list
     */
    if (flags != -1)
	putchar('\n');
    printf("Top %s %s:\n", Numname, allscore ? "Scores" : "Rogueists");
    printf("   Score Name\n");
    for (scp = top_ten; scp < endp; scp++)
    {
	if (scp->sc_score) {
	    if (sc2 == scp)
            md_raw_standout();
	    printf("%2d %5d %s: %s on level %d", (int) (scp - top_ten + 1),
		scp->sc_score, scp->sc_name, reason[scp->sc_flags],
		scp->sc_level);
	    if (scp->sc_flags == 0 || scp->sc_flags == 3)
		printf(" by %s", killname(scp->sc_monster, TRUE));
#ifdef MASTER
	    if (prflags == 1)
	    {
	    printf(" (%s)", md_getrealname(scp->sc_uid));
	    }
	    else if (prflags == 2)
	    {
		fflush(stdout);
		(void) fgets(prbuf,10,stdin);
		if (prbuf[0] == 'd')
		{
		    for (sc2 = scp; sc2 < endp - 1; sc2++)
			*sc2 = *(sc2 + 1);
		    sc2 = endp - 1;
		    sc2->sc_score = 0;
		    for (i = 0; i < MAXSTR; i++)
			sc2->sc_name[i] = (char) rnd(255);
		    sc2->sc_flags = RN;
		    sc2->sc_level = RN;
		    sc2->sc_monster = RN;
		    scp--;
		}
	    }
	    else
#endif /* MASTER */
                printf(".");
	    if (sc2 == scp)
		    md_raw_standend();
            putchar('\n');
	}
	else
	    break;
    }
    /*
     * Update the list file
     */
    if (sc2 != NULL)
    {
	if (lock_sc())
	{
	    fp = signal(SIGINT, SIG_IGN);
	    wr_score(top_ten);
	    unlock_sc();
	    signal(SIGINT, fp);
	}
    }
}

void writelog(int amount, int flags, int monst)
{
#ifdef LOGFILE
    char logmessage[220], ltemp[80];

    if (logfi == NULL)
        return;
#ifdef MASTER
    if (wizard)
    {
        fclose(logfi);
        return;
    }
#endif
    sprintf(logmessage, "%d %d %.80s %d ", time(NULL), amount, whoami, 
            pstats.s_lvl);
    if (flags == 0) /* dead */
    {
        sprintf(ltemp, "killed by %s on level %d\n", killname(monst, TRUE),
                level);
        strcat(logmessage, ltemp);
    }
    else if (flags == 1) /* quit */
    {
        if (amulet)
            sprintf(ltemp, "quit on level %d [max %d] with the Amulet\n",
                level, max_level);
        else
            sprintf(ltemp, "quit on level %d\n", level);
        strcat(logmessage, ltemp);
    }
    else if (flags == 2) /* won */
    {
        sprintf(ltemp, "escaped with the Amulet [deepest level: %d]\n",
                max_level);
        strcat(logmessage, ltemp);
    }
    else if (flags == 3) /* killed with Amulet */
    {
        strcat(logmessage, "killed by ");
        strcat(logmessage, killname(monst, TRUE));
        sprintf(ltemp, " on level %d [max %d] with the Amulet\n",
                level, max_level);
        strcat(logmessage, ltemp);
    }
    else
    {
        fclose(logfi);
        return;
    }
    fprintf(logfi, "%s", logmessage);
    fclose(logfi);
#endif
    return;
}

/*
 * death:
 *	Do something really fun when he dies
 */

void
death(int monst)
{
    char **dp;
    const char *killer;
    struct tm *lt;
    time_t date;

    signal(SIGINT, SIG_IGN);
    purse -= purse / 10;
    signal(SIGINT, leave);
    clear();
    killer = killname(monst, FALSE);
    if (!tombstone)
    {
	mvprintw(LINES - 2, 0, "Killed by ");
	killer = killname(monst, FALSE);
	if (monst != 's' && monst != 'h')
	    printw("a%s ", vowelstr(killer));
	printw("%s with %d gold", killer, purse);
    }
    else
    {
	time(&date);
	lt = localtime(&date);
	move(8, 0);
	dp = rip;
	while (*dp)
	    addstr(*dp++);
	mvaddstr(17, center(killer), killer);
	if (monst == 's' || monst == 'h')
	    mvaddch(16, 32, ' ');
	else
	    mvaddstr(16, 33, vowelstr(killer));
	mvaddstr(14, center(whoami), whoami);
	sprintf(prbuf, "%d Au", purse);
	move(15, center(prbuf));
	addstr(prbuf);
	sprintf(prbuf, "%4d", 1900+lt->tm_year);
	mvaddstr(18, 26, prbuf);
    }
    move(LINES - 1, 0);
    refresh();
    writelog(purse, amulet ? 3 : 0, monst);
    score(purse, amulet ? 3 : 0, monst);
    /* Make sure the output gets through. */
    printf("[Press return to exit]\n");
    fflush(NULL);
    getchar();
    my_exit(0);
}

/*
 * center:
 *	Return the index to center the given string
 */
int
center(const char *str)
{
    return 28 - (((int)strlen(str) + 1) / 2);
}

/*
 * total_winner:
 *	Code for a winner
 */

void
total_winner(void)
{
    THING *obj;
    struct obj_info *op;
    int worth = 0;
    int oldpurse;

    clear();
    standout();
    addstr("                                                               \n");
    addstr("  @   @               @   @           @          @@@  @     @  \n");
    addstr("  @   @               @@ @@           @           @   @     @  \n");
    addstr("  @   @  @@@  @   @   @ @ @  @@@   @@@@  @@@      @  @@@    @  \n");
    addstr("   @@@@ @   @ @   @   @   @     @ @   @ @   @     @   @     @  \n");
    addstr("      @ @   @ @   @   @   @  @@@@ @   @ @@@@@     @   @     @  \n");
    addstr("  @   @ @   @ @  @@   @   @ @   @ @   @ @         @   @  @     \n");
    addstr("   @@@   @@@   @@ @   @   @  @@@@  @@@@  @@@     @@@   @@   @  \n");
    addstr("                                                               \n");
    addstr("     Congratulations, you have made it to the light of day!    \n");
    standend();
    addstr("\nYou have joined the elite ranks of those who have escaped the\n");
    addstr("Dungeons of Doom alive.  You journey home and sell all your loot at\n");
    addstr("a great profit and are admitted to the Fighters' Guild.\n");
    mvaddstr(LINES - 1, 0, "--Press space to continue--");
    refresh();
    wait_for(stdscr, ' ');
    clear();
    mvaddstr(0, 0, "   Worth  Item\n");
    oldpurse = purse;
    for (obj = pack; obj != NULL; obj = next(obj))
    {
	switch (obj->o_type)
	{
	    case FOOD:
		worth = 2 * obj->o_count;
	    when WEAPON:
		worth = weap_info[obj->o_which].oi_worth;
		worth *= 3 * (obj->o_hplus + obj->o_dplus) + obj->o_count;
		obj->o_flags |= ISKNOW;
	    when ARMOR:
		worth = arm_info[obj->o_which].oi_worth;
		worth += (9 - obj->o_arm) * 100;
		worth += (10 * (a_class[obj->o_which] - obj->o_arm));
		obj->o_flags |= ISKNOW;
	    when SCROLL:
		worth = scr_info[obj->o_which].oi_worth;
		worth *= obj->o_count;
		op = &scr_info[obj->o_which];
		if (!op->oi_know)
		    worth /= 2;
		op->oi_know = TRUE;
	    when POTION:
		worth = pot_info[obj->o_which].oi_worth;
		worth *= obj->o_count;
		op = &pot_info[obj->o_which];
		if (!op->oi_know)
		    worth /= 2;
		op->oi_know = TRUE;
	    when RING:
		op = &ring_info[obj->o_which];
		worth = op->oi_worth;
		if (obj->o_which == R_ADDSTR || obj->o_which == R_ADDDAM ||
		    obj->o_which == R_PROTECT || obj->o_which == R_ADDHIT)
		{
			if (obj->o_arm > 0)
			    worth += obj->o_arm * 100;
			else
			    worth = 10;
		}
		if (!(obj->o_flags & ISKNOW))
		    worth /= 2;
		obj->o_flags |= ISKNOW;
		op->oi_know = TRUE;
	    when STICK:
		op = &ws_info[obj->o_which];
		worth = op->oi_worth;
		worth += 20 * obj->o_charges;
		if (!(obj->o_flags & ISKNOW))
		    worth /= 2;
		obj->o_flags |= ISKNOW;
		op->oi_know = TRUE;
	    when AMULET:
		worth = 1000;
	}
	if (worth < 0)
	    worth = 0;
	printw("%c) %5d  %s\n", obj->o_packch, worth, inv_name(obj, FALSE));
	purse += worth;
    }
    printw("   %5d  Gold Pieces          ", oldpurse);
    refresh();
    writelog(purse, 2, ' ');
    score(purse, 2, ' ');
    printf("[Press return to exit]\n");
    fflush(NULL);
    getchar();
    my_exit(0);
}

/*
 * killname:
 *	Convert a code to a monster name
 */
const char *
killname(int monst, int doart)
{
    struct h_list *hp;
    const char *sp;
    int article;
    struct h_list nlist[] = {
	{'a',	"arrow",		TRUE},
	{'b',	"bolt",			TRUE},
	{'d',	"dart",			TRUE},
	{'h',	"hypothermia",		FALSE},
	{'s',	"starvation",		FALSE},
	{'\0'}
    };

    if (isupper(monst))
    {
	sp = monsters[monst-'A'].m_name;
	article = TRUE;
    }
    else
    {
	sp = "Wally the Wonder Badger";
	article = FALSE;
	for (hp = nlist; hp->h_ch; hp++)
	    if (hp->h_ch == monst)
	    {
		sp = hp->h_desc;
		article = hp->h_print;
		break;
	    }
    }
    if (doart && article)
	sprintf(prbuf, "a%s ", vowelstr(sp));
    else
	prbuf[0] = '\0';
    strcat(prbuf, sp);
    return prbuf;
}

/*
 * death_monst:
 *	Return a monster appropriate for a random death.
 */
int
death_monst(void)
{
    int poss[] =
    {
	'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L',
	'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X',
	'Y', 'Z', 'a', 'b', 'h', 'd', 's',
	' '	/* This is provided to generate the "Wally the Wonder Badger"
		   message for killer */
    };

    return poss[rnd(sizeof poss / sizeof (int))];
}