Mercurial > hg > early-roguelike
comparison srogue/rip.c @ 112:ee250e3646fd
Don't truncate player name in savefile name or log message.
The player name is stored in whoami[], which is length 80 in most games
(1024 in rogue5). Only the first 10 chars were used to create
file_name, because that buffer is the same length. Increasing the size
of file_name to 256 permits using all of whoami.
The name is also no longer truncated to 20 chars when writing the log.
All games should now be able to handle 79-character names without
collisions. Anything more would break save compatibility.
author | John "Elwin" Edwards |
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date | Sun, 23 Mar 2014 21:27:14 -0700 |
parents | 15f8229f38c1 |
children | 458df24e973d |
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111:7f8f43943b1f | 112:ee250e3646fd |
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221 showtop(prflags); /* print top ten list */ | 221 showtop(prflags); /* print top ten list */ |
222 } | 222 } |
223 | 223 |
224 void writelog(int amount, int aflag, char monst) | 224 void writelog(int amount, int aflag, char monst) |
225 { | 225 { |
226 char logmessage[160], ltemp[80], mlev[40]; | 226 char logmessage[220], ltemp[80], mlev[40]; |
227 char *killer; | 227 char *killer; |
228 FILE *logfi; | 228 FILE *logfi; |
229 | 229 |
230 if (waswizard) | 230 if (waswizard) |
231 return; | 231 return; |
232 #ifdef LOGFILE | 232 #ifdef LOGFILE |
233 sprintf(logmessage, "%d %d %.20s %d ", time(NULL), amount, whoami, | 233 sprintf(logmessage, "%d %d %s %d ", time(NULL), amount, whoami, |
234 him->s_lvl); | 234 him->s_lvl); |
235 if (amulet) | 235 if (amulet) |
236 sprintf(mlev, " [max %d] with the Amulet", max_level); | 236 sprintf(mlev, " [max %d] with the Amulet", max_level); |
237 else | 237 else |
238 mlev[0] = '\0'; | 238 mlev[0] = '\0'; |