comparison xrogue/misc.c @ 220:f54901b9c39b

XRogue: convert to ANSI-style function declarations.
author John "Elwin" Edwards
date Wed, 02 Mar 2016 21:13:26 -0500
parents cadff8f047a1
children 7c1cb43f346e
comparison
equal deleted inserted replaced
219:f9ef86cf22b2 220:f54901b9c39b
21 /* 21 /*
22 * changeclass: 22 * changeclass:
23 * Change the player's class to the specified one. 23 * Change the player's class to the specified one.
24 */ 24 */
25 25
26 changeclass(newclass) 26 void
27 long *newclass; 27 changeclass(long *newclass)
28 { 28 {
29 if (*newclass == player.t_ctype) { 29 if (*newclass == player.t_ctype) {
30 msg("You feel more skillful."); 30 msg("You feel more skillful.");
31 raise_level(); 31 raise_level();
32 } 32 }
150 150
151 /* 151 /*
152 * Use the relic that our monster is wielding. 152 * Use the relic that our monster is wielding.
153 */ 153 */
154 154
155 m_use_relic(monster) 155 void
156 register struct thing *monster; 156 m_use_relic(struct thing *monster)
157 { 157 {
158 register struct object *obj; 158 register struct object *obj;
159 159
160 /* Make sure we really have it */ 160 /* Make sure we really have it */
161 if (monster->t_using) obj = OBJPTR(monster->t_using); 161 if (monster->t_using) obj = OBJPTR(monster->t_using);
179 hit_monster(unc(missile.o_pos), &missile, monster); 179 hit_monster(unc(missile.o_pos), &missile, monster);
180 monster->t_artifact = monster->t_artifact * 4 / 5; 180 monster->t_artifact = monster->t_artifact * 4 / 5;
181 } 181 }
182 when EMORI_CLOAK: 182 when EMORI_CLOAK:
183 debug("stunning with Emori's cloak"); 183 debug("stunning with Emori's cloak");
184 do_zap(monster, obj, &monster->t_newpos, WS_PARALYZE, NULL); 184 do_zap(monster, obj, &monster->t_newpos, WS_PARALYZE, 0);
185 obj->o_charges = 0; 185 obj->o_charges = 0;
186 186
187 when ASMO_ROD: { 187 when ASMO_ROD: {
188 char *name; 188 char *name;
189 189
246 monster->t_using = NULL; 246 monster->t_using = NULL;
247 } 247 }
248 248
249 /* 249 /*
250 * add something to the contents of something else 250 * add something to the contents of something else
251 * bag: the holder of the items
252 * item: the item to put inside
251 */ 253 */
252 254
253 put_contents(bag, item) 255 void
254 register struct object *bag; /* the holder of the items */ 256 put_contents(struct object *bag, struct linked_list *item)
255 register struct linked_list *item; /* the item to put inside */
256 { 257 {
257 register struct linked_list *titem; 258 register struct linked_list *titem;
258 register struct object *tobj; 259 register struct object *tobj;
259 260
260 bag->o_ac++; 261 bag->o_ac++;
275 } 276 }
276 } 277 }
277 278
278 /* 279 /*
279 * remove something from something else 280 * remove something from something else
281 * bag: the holder of the items
280 */ 282 */
281 283
282 take_contents(bag, item) 284 void
283 register struct object *bag; /* the holder of the items */ 285 take_contents(struct object *bag, struct linked_list *item)
284 register struct linked_list *item;
285 { 286 {
286 287
287 if (bag->o_ac <= 0) { 288 if (bag->o_ac <= 0) {
288 msg("Nothing to take out"); 289 msg("Nothing to take out");
289 return; 290 return;
293 if (!add_pack(item, FALSE)) 294 if (!add_pack(item, FALSE))
294 put_contents(bag, item); 295 put_contents(bag, item);
295 } 296 }
296 297
297 298
298 do_bag(item) 299 void
299 register struct linked_list *item; 300 do_bag(struct linked_list *item)
300 { 301 {
301 302
302 register struct linked_list *titem = NULL; 303 register struct linked_list *titem = NULL;
303 register struct object *obj, *tobj; 304 register struct object *obj, *tobj;
304 bool doit = TRUE; 305 bool doit = TRUE;
415 restscr(cw); 416 restscr(cw);
416 } 417 }
417 } 418 }
418 } 419 }
419 420
420 do_panic(who) 421 void
421 int who; /* Kind of monster to panic (all if who is NULL) */ 422 do_panic(int who)
422 { 423 {
424 /* who: kind of monster to panic (all if who is 0) */
423 register int x,y; 425 register int x,y;
424 register struct linked_list *mon, *item; 426 register struct linked_list *mon, *item;
425 register struct thing *th; 427 register struct thing *th;
426 428
427 for (x = hero.x-2; x <= hero.x+2; x++) { 429 for (x = hero.x-2; x <= hero.x+2; x++) {
483 /* 485 /*
484 * print miscellaneous magic bonuses 486 * print miscellaneous magic bonuses
485 */ 487 */
486 488
487 int 489 int
488 misc_name(str,obj) 490 misc_name(char *str, struct object *obj)
489 char *str;
490 register struct object *obj;
491 { 491 {
492 char buf1[LINELEN]; 492 char buf1[LINELEN];
493 493
494 *str = 0; 494 *str = 0;
495 buf1[0] = 0; 495 buf1[0] = 0;
563 strcat(str, buf1); 563 strcat(str, buf1);
564 564
565 return(0); 565 return(0);
566 } 566 }
567 567
568 use_emori() 568 void
569 use_emori(void)
569 { 570 {
570 char selection; /* Cloak function */ 571 char selection; /* Cloak function */
571 int state = 0; /* Menu state */ 572 int state = 0; /* Menu state */
572 573
573 msg("What do you want to do? (* for a list): "); 574 msg("What do you want to do? (* for a list): ");
667 668
668 /* 669 /*
669 * try to write a scroll with the quill of Nagrom 670 * try to write a scroll with the quill of Nagrom
670 */ 671 */
671 672
672 use_quill(obj) 673 void
673 struct object *obj; 674 use_quill(struct object *obj)
674 { 675 {
675 struct linked_list *item; 676 struct linked_list *item;
676 register int i, 677 register int i,
677 scroll_ability; 678 scroll_ability;
678 int which_scroll, 679 int which_scroll,
759 getyx(hw, dummy, curlen); 760 getyx(hw, dummy, curlen);
760 if (maxlen < curlen) maxlen = curlen; 761 if (maxlen < curlen) maxlen = curlen;
761 762
762 /* Should we overlay? */ 763 /* Should we overlay? */
763 if (menu_overlay && MAXQUILL + 3 < lines - 3) { 764 if (menu_overlay && MAXQUILL + 3 < lines - 3) {
764 over_win(cw, hw, MAXQUILL + 5, maxlen + 3, 0, curlen, NULL); 765 over_win(cw, hw, MAXQUILL + 5, maxlen + 3, 0, curlen, '\0');
765 } 766 }
766 else draw(hw); 767 else draw(hw);
767 } 768 }
768 769
769 if (!nohw) { 770 if (!nohw) {
787 if (maxlen < curlen) maxlen = curlen; 788 if (maxlen < curlen) maxlen = curlen;
788 789
789 /* Should we overlay? */ 790 /* Should we overlay? */
790 if (menu_overlay && MAXQUILL + 3 < lines - 3) { 791 if (menu_overlay && MAXQUILL + 3 < lines - 3) {
791 over_win(cw, hw, MAXQUILL + 5, maxlen + 3, 792 over_win(cw, hw, MAXQUILL + 5, maxlen + 3,
792 0, curlen, NULL); 793 0, curlen, '\0');
793 } 794 }
794 else draw(hw); 795 else draw(hw);
795 796
796 which_scroll = (int) (wgetch(cw) - 'a'); 797 which_scroll = (int) (wgetch(cw) - 'a');
797 } 798 }
828 829
829 /* 830 /*
830 * Use something 831 * Use something
831 */ 832 */
832 833
833 use_mm(which) 834 void
834 int which; 835 use_mm(int which)
835 { 836 {
836 register struct object *obj = NULL; 837 register struct object *obj = NULL;
837 register struct linked_list *item = NULL; 838 register struct linked_list *item = NULL;
838 bool is_mm; 839 bool is_mm;
839 840
905 /* Put monsters around us to sleep */ 906 /* Put monsters around us to sleep */
906 read_scroll(S_HOLD, 0, FALSE); 907 read_scroll(S_HOLD, 0, FALSE);
907 when GERYON_HORN: 908 when GERYON_HORN:
908 /* Chase close monsters away */ 909 /* Chase close monsters away */
909 msg("The horn blasts a shrill tone."); 910 msg("The horn blasts a shrill tone.");
910 do_panic(NULL); 911 do_panic(0);
911 when EYE_VECNA: 912 when EYE_VECNA:
912 msg("The pain slowly subsides.. "); 913 msg("The pain slowly subsides.. ");
913 when HEIL_ANKH: 914 when HEIL_ANKH:
914 msg("Your hand grows very warm. "); 915 msg("Your hand grows very warm. ");
915 when YENDOR_AMULET: 916 when YENDOR_AMULET:
932 case MM_JUG: 933 case MM_JUG:
933 if (obj->o_ac == JUG_EMPTY) { 934 if (obj->o_ac == JUG_EMPTY) {
934 msg("The jug is empty"); 935 msg("The jug is empty");
935 break; 936 break;
936 } 937 }
937 quaff (obj->o_ac, NULL, NULL, FALSE); 938 quaff (obj->o_ac, 0, 0, FALSE);
938 obj->o_ac = JUG_EMPTY; 939 obj->o_ac = JUG_EMPTY;
939 fuse (alchemy, obj, ALCHEMYTIME, AFTER); 940 fuse (alchemy, obj, ALCHEMYTIME, AFTER);
940 if (!(obj->o_flags & ISKNOW)) 941 if (!(obj->o_flags & ISKNOW))
941 whatis(item); 942 whatis(item);
942 943
1010 if (obj->o_charges <= 0) { 1011 if (obj->o_charges <= 0) {
1011 msg("The drum is broken."); 1012 msg("The drum is broken.");
1012 break; 1013 break;
1013 } 1014 }
1014 obj->o_charges--; 1015 obj->o_charges--;
1015 do_panic(NULL); 1016 do_panic(0);
1016 return; 1017 return;
1017 /* 1018 /*
1018 * dust of disappearance makes the player invisible for a while 1019 * dust of disappearance makes the player invisible for a while
1019 */ 1020 */
1020 when MM_DISAPPEAR: 1021 when MM_DISAPPEAR:
1138 str = "flashes brightly"; 1139 str = "flashes brightly";
1139 else 1140 else
1140 str = "vibrates softly"; 1141 str = "vibrates softly";
1141 msg("You rub the crystal and it %s... ", str); 1142 msg("You rub the crystal and it %s... ", str);
1142 /* cure him */ 1143 /* cure him */
1143 read_scroll(S_CURING, NULL, FALSE); 1144 read_scroll(S_CURING, 0, FALSE);
1144 /* give him weird hands */ 1145 /* give him weird hands */
1145 turn_on(player, CANHUH); 1146 turn_on(player, CANHUH);
1146 msg("Your fingertips turn blue. "); 1147 msg("Your fingertips turn blue. ");
1147 /* add intelligence */ 1148 /* add intelligence */
1148 if (player.t_ctype == C_MAGICIAN) { 1149 if (player.t_ctype == C_MAGICIAN) {
1216 * Return how long it takes to use an item. For now we only give time 1217 * Return how long it takes to use an item. For now we only give time
1217 * for MM, RELIC, SCROLL, and POTION items. 1218 * for MM, RELIC, SCROLL, and POTION items.
1218 */ 1219 */
1219 1220
1220 int 1221 int
1221 usage_time(item) 1222 usage_time(struct linked_list *item)
1222 struct linked_list *item;
1223 { 1223 {
1224 register struct object *obj; 1224 register struct object *obj;
1225 register int units = -1; 1225 register int units = -1;
1226 1226
1227 obj = OBJPTR(item); 1227 obj = OBJPTR(item);