Mercurial > hg > early-roguelike
annotate xrogue/misc.c @ 220:f54901b9c39b
XRogue: convert to ANSI-style function declarations.
author | John "Elwin" Edwards |
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date | Wed, 02 Mar 2016 21:13:26 -0500 |
parents | cadff8f047a1 |
children | 7c1cb43f346e |
rev | line source |
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133
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1 /* |
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2 misc.c - routines dealing specifically with miscellaneous magic |
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3 |
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4 XRogue: Expeditions into the Dungeons of Doom |
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5 Copyright (C) 1991 Robert Pietkivitch |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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10 All rights reserved. |
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11 |
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12 See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
135 | 15 #include <stdlib.h> |
133
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16 #include <curses.h> |
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17 #include <ctype.h> |
135 | 18 #include <string.h> |
133
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19 #include "rogue.h" |
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20 |
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21 /* |
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22 * changeclass: |
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23 * Change the player's class to the specified one. |
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24 */ |
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25 |
220
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XRogue: convert to ANSI-style function declarations.
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26 void |
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27 changeclass(long *newclass) |
133
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28 { |
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29 if (*newclass == player.t_ctype) { |
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30 msg("You feel more skillful."); |
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31 raise_level(); |
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32 } |
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33 else { |
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34 /* |
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35 * reset his class and then use check_level to reset hit |
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36 * points and the right level for his exp pts |
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37 * drop exp pts by 10% |
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38 */ |
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39 long save; |
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40 |
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41 msg("You are transformed into a %s! ", char_class[*newclass].name); |
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42 |
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43 /* |
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44 * if he becomes a thief or an assassin give him studded leather armor |
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45 */ |
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46 if ((*newclass == C_THIEF || *newclass == C_ASSASSIN) && |
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47 cur_armor != NULL && cur_armor->o_which != STUDDED_LEATHER) |
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48 cur_armor->o_which = STUDDED_LEATHER; |
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49 /* |
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50 * if he becomes a monk he can't wear any armor |
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51 * so give him a cloak of protection |
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52 */ |
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53 if (*newclass == C_MONK && cur_armor != NULL) { |
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54 cur_armor->o_ac = armors[cur_armor->o_which].a_class - |
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55 cur_armor->o_ac; |
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56 cur_armor->o_type = MM; |
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57 cur_armor->o_which = MM_PROTECT; |
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58 cur_armor->o_flags &= ~(ISPROT | ISKNOW); |
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59 cur_misc[WEAR_CLOAK] = cur_armor; |
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60 cur_armor = NULL; |
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61 } |
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62 /* |
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63 * otherwise give him plate armor |
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64 */ |
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65 if ((*newclass != C_THIEF || |
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66 *newclass != C_ASSASSIN || *newclass != C_MONK) && |
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67 cur_armor != NULL && cur_armor->o_which != PLATE_ARMOR) |
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68 cur_armor->o_which = PLATE_ARMOR; |
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69 |
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70 /* |
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71 * if he used to be a spell caster of some sort, kill the fuse |
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72 */ |
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73 if (player.t_ctype == C_MAGICIAN || player.t_ctype == C_RANGER) |
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74 extinguish(spell_recovery); |
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75 if (player.t_ctype == C_DRUID || player.t_ctype == C_MONK) |
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76 extinguish(chant_recovery); |
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77 if ((player.t_ctype == C_CLERIC || player.t_ctype == C_PALADIN) && |
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78 !cur_relic[HEIL_ANKH]) |
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79 extinguish(prayer_recovery); |
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80 |
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81 /* |
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82 * if he becomes a spell caster of some kind, give him a fuse |
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83 */ |
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84 if (*newclass == C_MAGICIAN || *newclass == C_RANGER) |
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85 fuse(spell_recovery, (VOID *)NULL, SPELLTIME, AFTER); |
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86 if (*newclass == C_DRUID || *newclass == C_MONK) |
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87 fuse(chant_recovery, (VOID *)NULL, SPELLTIME, AFTER); |
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88 if ((*newclass==C_CLERIC || *newclass==C_PALADIN) && !cur_misc[HEIL_ANKH]) |
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89 fuse(prayer_recovery, (VOID *)NULL, SPELLTIME, AFTER); |
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90 /* |
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91 * if he's changing from a fighter, ranger, or paladin then we |
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