Mercurial > hg > early-roguelike
diff srogue/rogue.nr @ 36:2128c7dc8a40
Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
| author | elwin |
|---|---|
| date | Thu, 25 Nov 2010 12:21:41 +0000 |
| parents | |
| children |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/srogue/rogue.nr Thu Nov 25 12:21:41 2010 +0000 @@ -0,0 +1,636 @@ +.PH +.fp 9 CR +.nr Hu 1 +.nr Pt 0 +.SA 1 +.S +4 C +.ad c +.B "Super-Rogue Version 9.0" +.br +.ad b +.SP 0.45 +.S -4 C +.ad c +.I "Robert D. Kindelberger" +.br +.ad b +.SP 2.6 +.ad c +.I "A Tutorial on the Visual Game of Rogue - Version 9.0" +.br +.ad b +.SP 2 +.P +Rogue is a visual CRT based fantasy game which runs +under the UNIX\*F +.FS +UNIX is a trademark of AT&T Bell Laboratories. +.FE +timesharing system. This paper describes +how to play rogue and gives a few hints for those who might +otherwise get lost (or killed) in the Dungeons of Doom. +.SP 5 +.PH "''- % -''" +.H 1 INTRODUCTION +.P +You have just finished your years as a student +at the local fighter's guild. +After much practice and sweat you have finally completed your training and +are ready to embark upon a perilous adventure. As a test of your skills, +the local guildmasters have sent you into the Dungeons of Doom. Your +task is to return with the Amulet of Yendor. +Your reward for the completion +of this task will be a full membership in the local guild. +In addition, you are +allowed to keep all the loot you bring back from the dungeons. +.P +In preparation for your journey, you are given an enchanted weapon, taken +from a dragon's hoard in the far off Dark Mountains. +You are also outfitted +with elf-crafted armor and given enough food to reach the dungeons. You +say good-bye to family and friends for what may be the last time and head +up the road. +.P +You set out on your way to the dungeons and after +several days of uneventful +travel, you see the ancient ruins that mark the entrance to the Dungeons +of Doom. It is late at night so you make camp at the entrance and spend +the night sleeping under the open skies. In the morning you gather +your weapon, put on your armor, eat what is almost your last food and enter +the dungeons. +.H 1 "WHAT IS GOING ON HERE?" +.P +You have just begun a game of rogue. +Your goal is to grab as much treasure +as you can, find the \f3Amulet of Yendor\f1, and get out of the Dungeons +of Doom alive. +On the screen, a map of where you have been and what you have seen on +the current dungeon level is kept. As you explore more of the level, +it appears on the screen in front of you. +.P +Rogue differs from most computer fantasy games in that it is screen +oriented. Commands are all one or two keystrokes\*F +.FS +As opposed to pseudo English sentences. +.FE +and the results of your commands are displayed +graphically on the screen rather than being explained in words. +.P +Another major difference between rogue and other computer fantasy games +is that once you have solved all the puzzles in a standard fantasy game, +it has lost most of its excitement and it ceases to be fun. Rogue on the +other hand generates a new dungeon every time you play it and +even the author finds it an entertaining and exciting game. +.H 1 "WHAT DO ALL THOSE THINGS ON THE SCREEN MEAN?" +.P +In order to understand what is going on in rogue you have to first get +some grasp of what rogue is doing with the screen. +The rogue screen is intended to replace the \f3You can see ...\f1 descriptions +of standard fantasy games. Here is a sample of what a rogue screen might +look like: +.SP +.DS +\f9 + --------------------- + |...................+###########+ + |...@...........[...| + |........H..........| + |...................| + --------+------------ + #### + + + +Level: 1 Gold: 0 Hp:12(12) Ac: 6 Exp:1/0 Vol:36% +Str:16(16) Exp:12(12) Dex:11(11) Wis:14(14) Con:18(18) Carry:50/170 +\f1 +.DE +.H 1 "THE BOTTOM LINES" +At the bottom line of the screen is a few pieces of cryptic information, +describing your current status. Here is an explanation of what these +things mean: +.SP +.H 2 "LEVEL" +.SP +This number indicates how deep you have gone in the dungeon. It starts +at one and goes up forever.\*F +.FS +Or until you get killed or decide to quit. Level 500 is really the +maximum, but almost impossible. +.FE +.SP +.H 2 "GOLD" +.SP +The number of gold pieces you have managed to attain. +.SP +.H 2 "HP" +.SP +Your current and maximum hit points. Hit points indicate how much +damage you can take before you die. The more you get hit in a +fight, the lower they +get. You can regain hit points by moving around. The number in +parentheses is the maximum number of hit points you can regain. +.SP +.H 2 "AC" +.SP +Your current armor class. This number indicates how effective +your armor is in stopping blows from unfriendly creatures. The lower +this number is, the more effective the armor. Armor class can get +lower than zero. +.SP +.H 2 "EXP" +.SP +These two numbers give your current experience level and experience points. +As you kill monsters, you gain experience points. At certain experience +point totals, you gain an experience level. The more experienced you are, +the better you are able to fight and to withstand magical attacks. You +must gain 10 experience points to advance to the 2nd experience level. +Now you must double the previous experience point total to advance +to the next experience level. (i.e. 20 to get to level 3, 40 to 4...) +Every time you advance to a new experience level, your hit points +will increase. This is random, so don't expect a lot every time. +.SP +.H 2 "VOL" +.SP +This is the percentage of what your pack contains. \f3100%\f1 +means that your pack is full. +.SP +.H 2 "STR" +.SP +Your current strength. This can be any integer from 0 to 24. +The larger the number, the stronger you are. +.SP +.H 2 "DEX" +.SP +This is your dexterity. Dexterity gives you the ability to dodge arrow +and dart traps more effectively. It also gives you the ability to dodge +attacks from monters (maximum of 18). +.SP +.H 2 "WIS" +.SP +This is your wisdom. If you are smarter than the monsters, +then you have a better chance of defeating them (maximum of 18). +.SP +.H 2 "CON" +.SP +This is your constitution. Constitution makes up your ability to +regain your hit points, once you have been battered. The higher +your constitution (maximum of 18), the faster you will gain back +the hit points you have lost. +.SP +.H 2 "CARRY" +.SP +This is similar to your volume, but tells you the maximum of what +you can carry and what you are currently carrying in weight. +.H 1 "THE TOP LINE" +.P +The top line of the screen is reserved for printing messages that describe +things that are impossible to represent visually. If you see a +\f3-- More --\f1 on the top line, this means that rogue wants to print another +message on the screen, but it wants to make certain that you have read +the one that is there first. To read the next message, just press a +space. +.H 1 "THE REST OF THE SCREEN" +.P +The rest of the screen is the map of the level +as you have explored it so far. +Each symbol on the screen represents something. Here is a list of what +the various symbols mean: +.bp +.DS +.B "@ " "This symbol represents you, the adventurer." + +.B "| " "A wall running north/south." + +.B "- " "A wall running east/west." + +.B "+ " "A door to/from a room." + +.B "\. " "The floor of a room." + +.B "# " "The floor of a passage between rooms." + +.B "* " "A pile or pot of gold." + +.B ") " "A weapon of some sort." + +.B "] " "A suit of armor." + +.B "! " "A flask containing a magic potion." + +.B "? " "A piece of paper, usually a magic scroll." + +.B "/ " "A wand or staff of magic." + +.B "= " "A magical ring. Can be good or bad." + +.B "{ " "An arrow trap. Loss of hit points." + +.B "} " "A bear trap. Holds you for awhile." + +.B "~ " "A teleportation trap. Teleports you to a random room." + +.B "` " "A dart trap. Loss of strength." + +.B "$ " "A sleeping gas trap, watch out for these." + +.B "> " "A trap door leading down to the next level." + +.B "^ " "A flee market to exchange gold for objects, or vice-versa." + +.B "\e " "A trap door that leads down to an invisible maze." + +\f3"\f1 A magical pool that does strange things to wielded objects. + +.B "% " "The staircase leading down to the next level." + +.B ": " "A piece of food or zany fruit." + +.B ", AMULET OF YENDOR." + +.B "a-Z " "There are 52 inhabitants of the Dungeons of Doom." +.DE +.bp +.H 1 COMMANDS +.P +Commands are given to rogue by pressing single letters. Some commands can +be preceded by a count to repeat them +(i.e. typing \f310s\f1 will do ten searches) +The list of commands is rather long, but it can be read at any time during +the game with the \f3?\f1 command. Here it is for reference, with a short +explanation of each command: +.SP +.DS +\f3?\f1 The help command. Asks for a character to give help on. + If you type a \f3*\f1, it will list all the commands, otherwise + it will explain what the character you type does. + +\f3/\f1 This is the \f3What is that on the screen\f1? command. + A \f3/\f1 followed by any character that you see on the level, + will tell you what that character is. For instance, typing + \f3/@\f1 will tell you that the \f3@\f1 symbol represents you, + the player. + +\f3h, H\f1 Move left. You move one space to the left. If you use + upper case, \f3H,\f1 you will continue to move left until you + run into something. This works for all movement commands. + (i.e. \f3L\f1 means run in direction \f3l\f1) + +.B "j, J " "Move down." + +.B "k, K " "Move up." + +.B "l, L " "Move right." + +.B "y, Y " "Move diagonally up and left."
