diff srogue/rogue.nr @ 36:2128c7dc8a40

Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
author elwin
date Thu, 25 Nov 2010 12:21:41 +0000
parents
children
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/srogue/rogue.nr	Thu Nov 25 12:21:41 2010 +0000
@@ -0,0 +1,636 @@
+.PH
+.fp 9 CR
+.nr Hu 1
+.nr Pt 0
+.SA 1
+.S +4 C
+.ad c
+.B "Super-Rogue Version 9.0"
+.br
+.ad b
+.SP 0.45
+.S -4 C
+.ad c
+.I "Robert D. Kindelberger"
+.br
+.ad b
+.SP 2.6
+.ad c
+.I "A Tutorial on the Visual Game of Rogue - Version 9.0"
+.br
+.ad b
+.SP 2
+.P
+Rogue is a visual CRT based fantasy game which runs
+under the UNIX\*F
+.FS
+UNIX is a trademark of AT&T Bell Laboratories.
+.FE
+timesharing system.  This paper describes
+how to play rogue and gives a few hints for those who might
+otherwise get lost (or killed) in the Dungeons of Doom.
+.SP 5
+.PH "''- % -''"
+.H 1 INTRODUCTION
+.P
+You have just finished your years as a student
+at the local fighter's guild.
+After much practice and sweat you have finally completed your training and
+are ready to embark upon a perilous adventure.  As a test of your skills,
+the local guildmasters have sent you into the Dungeons of Doom.  Your
+task is to return with the Amulet of Yendor.  
+Your reward for the completion
+of this task will be a full membership in the local guild. 
+In addition, you are
+allowed to keep all the loot you bring back from the dungeons.
+.P
+In preparation for your journey, you are given an enchanted weapon, taken
+from a dragon's hoard in the far off Dark Mountains.  
+You are also outfitted
+with elf-crafted armor and given enough food to reach the dungeons.  You
+say good-bye to family and friends for what may be the last time and head
+up the road.
+.P
+You set out on your way to the dungeons and after 
+several days of uneventful
+travel, you see the ancient ruins that mark the entrance to the Dungeons
+of Doom.  It is late at night so you make camp at the entrance and spend
+the night sleeping under the open skies.  In the morning you gather
+your weapon, put on your armor, eat what is almost your last food and enter
+the dungeons.
+.H 1 "WHAT IS GOING ON HERE?"
+.P 
+You have just begun a game of rogue.  
+Your goal is to grab as much treasure
+as you can, find the \f3Amulet of Yendor\f1, and get out of the Dungeons
+of Doom alive.  
+On the screen, a map of where you have been and what you have seen on
+the current dungeon level is kept.  As you explore more of the level,
+it appears on the screen in front of you.
+.P
+Rogue differs from most computer fantasy games in that it is screen
+oriented.  Commands are all one or two keystrokes\*F
+.FS
+As opposed to pseudo English sentences.
+.FE
+and the results of your commands are displayed
+graphically on the screen rather than being explained in words.
+.P
+Another major difference between rogue and other computer fantasy games
+is that once you have solved all the puzzles in a standard fantasy game,
+it has lost most of its excitement and it ceases to be fun.  Rogue on the
+other hand generates a new dungeon every time you play it and
+even the author finds it an entertaining and exciting game.
+.H 1 "WHAT DO ALL THOSE THINGS ON THE SCREEN MEAN?"
+.P
+In order to understand what is going on in rogue you have to first get
+some grasp of what rogue is doing with the screen.
+The rogue screen is intended to replace the \f3You can see ...\f1 descriptions
+of standard fantasy games.  Here is a sample of what a rogue screen might
+look like:
+.SP
+.DS
+\f9
+                  ---------------------
+                  |...................+###########+
+                  |...@...........[...|
+                  |........H..........|
+                  |...................|
+                  --------+------------
+                          ####
+                             +
+
+Level: 1   Gold: 0    Hp:12(12)  Ac: 6      Exp:1/0    Vol:36%
+Str:16(16) Exp:12(12) Dex:11(11) Wis:14(14) Con:18(18) Carry:50/170
+\f1
+.DE
+.H 1 "THE BOTTOM LINES"
+At the bottom line of the screen is a few pieces of cryptic information,
+describing your current status.  Here is an explanation of what these
+things mean:
+.SP
+.H 2 "LEVEL"
+.SP
+This number indicates how deep you have gone in the dungeon.  It starts
+at one and goes up forever.\*F
+.FS
+Or until you get killed or decide to quit.  Level 500 is really the
+maximum, but almost impossible.
+.FE
+.SP
+.H 2 "GOLD"
+.SP
+The number of gold pieces you have managed to attain.
+.SP
+.H 2 "HP"
+.SP
+Your current and maximum hit points.  Hit points indicate how much
+damage you can take before you die.  The more you get hit in a
+fight, the lower they
+get.  You can regain hit points by moving around. The number in
+parentheses is the maximum number of hit points you can regain.
+.SP
+.H 2 "AC"
+.SP
+Your current armor class.  This number indicates how effective
+your armor is in stopping blows from unfriendly creatures.  The lower
+this number is, the more effective the armor.  Armor class can get
+lower than zero.
+.SP
+.H 2 "EXP"
+.SP
+These two numbers give your current experience level and experience points.
+As you kill monsters, you gain experience points.  At certain experience
+point totals, you gain an experience level.  The more experienced you are,
+the better you are able to fight and to withstand magical attacks. You
+must gain 10 experience points to advance to the 2nd experience level.
+Now you must double the previous experience point total to advance
+to the next experience level. (i.e. 20 to get to level 3, 40 to 4...)
+Every time you advance to a new experience level, your hit points
+will increase.  This is random, so don't expect a lot every time.
+.SP
+.H 2 "VOL"
+.SP
+This is the percentage of what your pack contains.  \f3100%\f1
+means that your pack is full.
+.SP
+.H 2 "STR"
+.SP
+Your current strength.  This can be any integer from 0 to 24.
+The larger the number, the stronger you are.
+.SP
+.H 2 "DEX"
+.SP
+This is your dexterity.  Dexterity gives you the ability to dodge arrow
+and dart traps more effectively.  It also gives you the ability to dodge
+attacks from monters (maximum of 18).
+.SP
+.H 2 "WIS"
+.SP
+This is your wisdom.  If you are smarter than the monsters,
+then you have a better chance of defeating them (maximum of 18).
+.SP
+.H 2 "CON"
+.SP
+This is your constitution.  Constitution makes up your ability to
+regain your hit points, once you have been battered.  The higher
+your constitution (maximum of 18), the faster you will gain back
+the hit points you have lost.
+.SP
+.H 2 "CARRY"
+.SP
+This is similar to your volume, but tells you the maximum of what
+you can carry and what you are currently carrying in weight.
+.H 1 "THE TOP LINE"
+.P
+The top line of the screen is reserved for printing messages that describe
+things that are impossible to represent visually.  If you see a
+\f3-- More --\f1 on the top line, this means that rogue wants to print another
+message on the screen, but it wants to make certain that you have read
+the one that is there first.  To read the next message, just press a
+space.
+.H 1 "THE REST OF THE SCREEN"
+.P
+The rest of the screen is the map of the level
+as you have explored it so far.
+Each symbol on the screen represents something.  Here is a list of what
+the various symbols mean:
+.bp
+.DS
+.B "@   " "This symbol represents you, the adventurer."
+
+.B "|   " "A wall running north/south."
+
+.B "-   " "A wall running east/west."
+
+.B "+   " "A door to/from a room."
+
+.B "\.   " "The floor of a room."
+
+.B "#   " "The floor of a passage between rooms."
+
+.B "*   " "A pile or pot of gold."
+
+.B ")   " "A weapon of some sort."
+
+.B "]   " "A suit of armor."
+
+.B "!   " "A flask containing a magic potion."
+
+.B "?   " "A piece of paper, usually a magic scroll."
+
+.B "/   " "A wand or staff of magic."
+
+.B "=   " "A magical ring.  Can be good or bad."
+
+.B "{   " "An arrow trap.  Loss of hit points."
+
+.B "}   " "A bear trap.  Holds you for awhile."
+
+.B "~   " "A teleportation trap.  Teleports you to a random room."
+
+.B "`   " "A dart trap.  Loss of strength."
+
+.B "$   " "A sleeping gas trap, watch out for these."
+
+.B ">   " "A trap door leading down to the next level."
+
+.B "^   " "A flee market to exchange gold for objects, or vice-versa."
+
+.B "\e   " "A trap door that leads down to an invisible maze."
+
+\f3"\f1   A magical pool that does strange things to wielded objects.
+
+.B "%   " "The staircase leading down to the next level."
+
+.B ":   " "A piece of food or zany fruit."
+
+.B ",   AMULET OF YENDOR."
+
+.B "a-Z " "There are 52 inhabitants of the Dungeons of Doom."
+.DE
+.bp
+.H 1 COMMANDS
+.P
+Commands are given to rogue by pressing single letters.  Some commands can
+be preceded by a count to repeat them 
+(i.e. typing \f310s\f1 will do ten searches)
+The list of commands is rather long, but it can be read at any time during
+the game with the \f3?\f1 command.  Here it is for reference, with a short
+explanation of each command:
+.SP
+.DS
+\f3?\f1       The help command.  Asks for a character to give help on.
+        If you type a \f3*\f1, it will list all the commands, otherwise
+        it will explain what the character you type does.
+
+\f3/\f1       This is the \f3What is that on the screen\f1? command.
+        A \f3/\f1 followed by any character that you see on the level,
+        will tell you what that character is.  For instance, typing
+        \f3/@\f1 will tell you that the \f3@\f1 symbol represents you,
+        the player.
+
+\f3h, H\f1    Move left.  You move one space to the left.  If you use
+        upper case, \f3H,\f1 you will continue to move left until you
+        run into something.  This works for all movement commands.
+        (i.e. \f3L\f1 means run in direction \f3l\f1)
+
+.B "j, J    " "Move down."
+
+.B "k, K    " "Move up."
+
+.B "l, L    " "Move right."
+
+.B "y, Y    " "Move diagonally up and left."