Mercurial > hg > early-roguelike
diff rogue3/rogue36.html @ 0:527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
author | edwarj4 |
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date | Tue, 13 Oct 2009 13:33:34 +0000 |
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children | b343f42c1f01 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/rogue3/rogue36.html Tue Oct 13 13:33:34 2009 +0000 @@ -0,0 +1,633 @@ +<html> +<head> +<title></title> +</head> +<body> + +<h1 align=center><b>A Guide to the Dungeons of Doom</b></h1> + +<h2 align=center><i>Michael C. Toy</i></h2> + +<h3 align=center> +Computer Systems Research Group<br> +Department of Electrical Engineering and Computer Science<br> +University of California<br> +Berkeley, California 94720</h3> + +<h2 align=center><i>ABSTRACT</i></h2> + +<blockquote> + <blockquote> + <p align="justify"><font size="2">Rogue is a visual CRT based fantasy game which runs under the + UNIX timesharing system. This paper describes how to play rogue, and gives a few hints for + those who might otherwise get + lost in the Dungeons of Doom.</font></p> + </blockquote> +</blockquote> + +<h2 align="justify"><b>1. Introduction</b></h2> + +<p align="justify">You have just finished your years as a +student at the local fighter’s guild. After much +practice and sweat you have finally completed your training +and are ready to embark upon a perilous adventure. As a test +of your skills, the local guildmasters have sent you into +the Dungeons of Doom. Your task is to return with the Amulet +of Yendor. Your reward for the completion of this task will +be a full membership in the local guild. In addition, you +are allowed to keep all the loot you bring back from the +dungeons.</p> + +<p align="justify">In preparation for your journey, you are +given an enchanted sword, taken +from a dragon’s hoard in the far off Dark Mountains. +You are also outfitted with elf-crafted armor and given +enough food to reach the dungeons. You say goodbye to family +and friends for what may be the last time and head up the +road.</p> + +<p align="justify">You set out on your way to the dungeons and +after several days of uneventful travel, you see the +ancient ruins that mark the entrance to the Dungeons of +Doom. It is late at night so you make camp at the entrance +and spend the night sleeping under the open skies. In the +morning you gather your sword, put on your armor, eat what +is almost your last food and enter the +dungeons.</p> + +<h2 align="justify"><b>2. What is going on here?</b></h2> + +<p align="justify">You have just begun a game of rogue. Your +goal is to grab as much treasure as you can, find the Amulet +of Yendor, and get out of the Dungeons of Doom alive. On the +screen, a map of where you have been and what you have seen +on the current dungeon level is kept. As you explore more of +the level, it appears on the screen in front of +you.</p> + +<p align="justify">Rogue differs from most computer fantasy +games in that it is screen oriented. Commands are all one or +two keystrokes<sup>1 </sup>and the +results of your commands are displayed graphically on the +screen rather than being explained in words<sup>2</sup>.</p> + +<p align="justify">Another major difference between rogue and +other computer fantasy games is that once you have solved +all the puzzles in a standard fantasy game, it has lost most +of its excitement and it ceases to be fun. Rogue on the +other hand generates a new dungeon every time you play it +and even the author finds it an entertaining and exciting +game.</p> + +<h2 align="justify"><b>3. What do all those things on the screen mean?</b></h2> + +<p align="justify">In order to understand what is going on in +rogue you have to first get some grasp of what rogue is +doing with the screen. The rogue screen is intended to +replace the “You can see ...” descriptions of +standard fantasy games. Here is a sample of what a +rogue screen might look like.</p> + +<div align="center"><pre> + --------------------- + |...................+ + |...@...........[...| + |........B..........| + |...................| + --------+------------ + +Level: 1 Gold: 0 Hp: 12(12) Str: 16 Ac: 6 Exp: 1/0 +</pre></div> + +<h3 align="justify"><b>3.1. The bottom line</b></h3> + +<p align="justify">At the bottom line of the screen is a few +pieces of cryptic information describing your current +status. Here is an explanation of what these things +mean:</p> + +<table border="0" width="100%" id="table1" cellspacing="3" cellpadding="3"> + <tr> + <td><p align="justify">Level </p></td> + <td><p align="justify">This number indicates how deep you have gone in the + dungeon. It starts at one and goes up forever<sup>2</sup>.</p></td> + </tr> + <tr> + <td><p align="justify">Gold</p></td> + <td><p align="justify">The number of gold pieces you have managed to find + and keep with you so far.</td> + </tr> + <tr> + <td><p align="justify">Hp</p></td> + <td><p align="justify">Your current and maximum hit points. + Health points indicate how much damage you can take before + you die. The more you get hit in a fight, the lower they + get. You can regain health points by resting. The number in + parentheses is the maximum number your hit points can + reach.</p></td> + </tr> + <tr> + <td><p align="justify">Str</p></td> + <td><p align="justify">Your current strength. This can be any + integer less than or equal to eighteen. The higher the number, + the stronger you are.</td> + </tr> + <tr> + <td><p align="justify">Ac</p></td> + <td><p align="justify">Your current armor class. This number + indicates how effective your armor is in stopping blows from + unfriendly creatures. The lower this number is, the more + effective the armor.</p></td> + </tr> + <tr> + <td><p align="justify">Exp</p></td> + <td><p align="justify">These two numbers give your current experience + level and experience points. As you do things, you gain experience + points. At certain experience point totals, you gain an + experience level. The more experienced you are, the better + you are able to fight and to withstand magical attacks.</p></td> + </tr> +</table> + +<h3 align="justify"><b>3.2. The top line</b></h3> + +<p align="justify">The top line of the screen is reserved for +printing messages that describe things that are impossible +to represent visually. If you see a “--More--” +on the top line, this means that rogue wants to print +another message on the screen, but it wants to make certain +that you have read the one that is there first. To read the +next message, just type a space.</p> + +<h3 align="justify"><b>3.3. The rest of the screen</b></h3> + +<p align="justify">The rest of the screen is the map of the +level as you have explored it so far. Each symbol on the +screen represents something. Here is a list of what the +various symbols mean:</p> + +<table border="0" width="100%" id="table2" cellspacing="3" cellpadding="3"> + <tr> + <td>@</td> + <td><p align="justify">This symbol represents you, the adventurer.</p></td> + </tr> + <tr> + <td>- |</td> + <td><p align="justify">These symbols represent the walls of rooms.</p></td> + </tr> + <tr> + <td>+</td> + <td> + <p align="justify">A door to/from a room.</p></td> + </tr> + <tr> + <td>.</td> + <td><p align="justify">The floor of a room.</p></td> + </tr> + <tr> + <td>#</td> + <td><p align="justify">The floor of a passage between rooms.</p></td> + </tr> + <tr> + <td>*</td> + <td><p align="justify">A pile or pot of gold.</p></td> + </tr> + <tr> + <td>)</td> + <td><p align="justify">A weapon of some sort.</p></td> + </tr> + <tr> + <td>]</td> + <td><p align="justify">A piece of armor.</p></td> + </tr> + <tr> + <td>!</td> + <td><p align="justify">A flask containing a magic potion.</p></td> + </tr> + <tr> + <td>?</td> + <td><p align="justify">A piece of paper, usually a magic scroll.</p></td> + </tr> + <tr> + <td>^</td> + <td><p align="justify">A trap, watch out for these.</p></td> + </tr> + <tr> + <td>%</td> + <td><p align="justify">The passage leading down to the next level.</p></td> + </tr> + <tr> + <td>:</td> + <td><p align="justify">A piece of food.</p></td> + </tr> + <tr> + <td>A-Z </td> + <td><p align="justify">The uppercase letters represent the various + inhabitants of the Dungeons of Doom. Watch out, they can be mean.</p></td> + </tr> +</table> + +<h2 align="justify"><b>4. Commands</b></h2> + +<p align="justify">Commands are given to rogue by pressing single letters. +Most commands can be preceded by a count to repeat them +(e.g. typing "10s" will do ten searches) The list +of commands is rather long, but it can be read at any time +during the game with the ? command. Here it is for +reference, with a short explanation of each command.</p> + +<div align="center"> +<table border="0" cellspacing="3" cellpadding="3" id="table3"> + <tr> + <td>?</td> + <td><p align="justify">The help command. Asks for a character to give help + on. If you type a "*", it will list all the commands, + otherwise it will explain what the character you typed + does.</p></td> + </tr> + <tr> + <td>/</td> + <td align="justify"><p>This is the "What is that on the screen?" + command. A "/" followed by any character that you + see on the level, will tell you what that character is. For + instance, typing "/@" will tell you that the @ + symbol represents you, the player.</p></td> + </tr> + <tr> + <td colspan="2">h, H</td> + </tr> + <tr> + <td> </td> + <td><p align="justify">Move left. You move one space to the left. If you use + upper case h, you will continue to move left until you run into something. + This works for all movement commands (e.g. "L" means run in direction + "l")</p></td> + </tr> + <tr> + <td>j</td> + <td><p align="justify">Move down.</p></td> + </tr> + <tr> + <td>k</td> + <td><p align="justify">Move up.</p></td> + </tr> + <tr> + <td>l</td> + <td><p align="justify">Move right.</p></td> + </tr> + <tr> + <td>y</td> + <td><p align="justify">Move diagonally up and left.</p></td> + </tr> + <tr> + <td>u</td> + <td><p align="justify">Move diagonally up and right.</p></td> + </tr> + <tr> + <td>b</td> + <td><p align="justify">Move diagonally down and left.</p></td> + </tr> + <tr> + <td>n</td> + <td><p align="justify">Move diagonally down and right.</p></td> + </tr> + <tr> + <td>t</td> + <td><p align="justify">Throw an object. This is a prefix command. When + followed with a direction it throws an object in the specified direction. + (e.g. type “th” to throw something to the left.)</p></td> + </tr> + <tr> + <td>f</td> + <td>&l