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Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
author edwarj4
date Tue, 13 Oct 2009 13:33:34 +0000
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+<h1 align=center><b>A Guide to the Dungeons of Doom</b></h1>
+
+<h2 align=center><i>Michael C. Toy</i></h2>
+
+<h3 align=center>
+Computer Systems Research Group<br>
+Department of Electrical Engineering and Computer Science<br>
+University of California<br>
+Berkeley, California 94720</h3>
+
+<h2 align=center><i>ABSTRACT</i></h2>
+
+<blockquote>
+	<blockquote>
+		<p align="justify"><font size="2">Rogue is a visual CRT based fantasy game which runs under the 
+		UNIX timesharing system. This paper describes how to play rogue, and gives a few hints for 
+		those who might otherwise get 
+		lost in the Dungeons of Doom.</font></p>
+	</blockquote>
+</blockquote>
+
+<h2 align="justify"><b>1. Introduction</b></h2>
+
+<p align="justify">You have just finished your years as a
+student at the local fighter&rsquo;s guild. After much
+practice and sweat you have finally completed your training
+and are ready to embark upon a perilous adventure. As a test
+of your skills, the local guildmasters have sent you into
+the Dungeons of Doom. Your task is to return with the Amulet
+of Yendor. Your reward for the completion of this task will
+be a full membership in the local guild. In addition, you
+are allowed to keep all the loot you bring back from the
+dungeons.</p>
+
+<p align="justify">In preparation for your journey, you are
+given an enchanted sword, taken
+from a dragon&rsquo;s hoard in the far off Dark Mountains.
+You are also outfitted with elf-crafted armor and given
+enough food to reach the dungeons. You say goodbye to family
+and friends for what may be the last time and head up the
+road.</p>
+
+<p align="justify">You set out on your way to the dungeons and
+after several days of uneventful travel, you see the
+ancient ruins that mark the entrance to the Dungeons of
+Doom. It is late at night so you make camp at the entrance
+and spend the night sleeping under the open skies. In the
+morning you gather your sword, put on your armor, eat what
+is almost your last food and enter the
+dungeons.</p>
+
+<h2 align="justify"><b>2. What is going on here?</b></h2>
+
+<p align="justify">You have just begun a game of rogue. Your
+goal is to grab as much treasure as you can, find the Amulet
+of Yendor, and get out of the Dungeons of Doom alive. On the
+screen, a map of where you have been and what you have seen
+on the current dungeon level is kept. As you explore more of
+the level, it appears on the screen in front of
+you.</p>
+
+<p align="justify">Rogue differs from most computer fantasy
+games in that it is screen oriented. Commands are all one or
+two keystrokes<sup>1 </sup>and the
+results of your commands are displayed graphically on the
+screen rather than being explained in words<sup>2</sup>.</p>
+
+<p align="justify">Another major difference between rogue and 
+other computer fantasy games is that once you have solved
+all the puzzles in a standard fantasy game, it has lost most
+of its excitement and it ceases to be fun. Rogue on the
+other hand generates a new dungeon every time you play it
+and even the author finds it an entertaining and exciting
+game.</p>
+
+<h2 align="justify"><b>3. What do all those things on the screen mean?</b></h2>
+
+<p align="justify">In order to understand what is going on in
+rogue you have to first get some grasp of what rogue is
+doing with the screen. The rogue screen is intended to
+replace the &ldquo;You can see ...&rdquo; descriptions of
+standard fantasy games. Here is a sample of what a 
+rogue screen might look like.</p>
+
+<div align="center"><pre>
+                  ---------------------
+                  |...................+
+                  |...@...........[...|
+                  |........B..........|
+                  |...................|
+                  --------+------------
+
+Level: 1  Gold: 0      Hp: 12(12)  Str: 16  Ac: 6  Exp: 1/0
+</pre></div>
+
+<h3 align="justify"><b>3.1. The bottom line</b></h3>
+
+<p align="justify">At the bottom line of the screen is a few
+pieces of cryptic information describing your current
+status. Here is an explanation of what these things
+mean:</p>
+
+<table border="0" width="100%" id="table1" cellspacing="3" cellpadding="3">
+	<tr>
+		<td><p align="justify">Level&nbsp;&nbsp;</p></td>
+		<td><p align="justify">This number indicates how deep you have gone in the