Mercurial > hg > early-roguelike
diff arogue7/rogue.c @ 125:adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
author | John "Elwin" Edwards |
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date | Fri, 08 May 2015 15:24:40 -0400 |
parents | |
children | c697782a9b37 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/arogue7/rogue.c Fri May 08 15:24:40 2015 -0400 @@ -0,0 +1,1689 @@ +/* + * rogue.c - Global game variables + * + * Advanced Rogue + * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T + * All rights reserved. + * + * Based on "Rogue: Exploring the Dungeons of Doom" + * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman + * All rights reserved. + * + * See the file LICENSE.TXT for full copyright and licensing information. + */ + +#include <ctype.h> +#include "curses.h" +#include "rogue.h" +#ifdef PC7300 +#include <sys/window.h> +#endif + +#ifdef BSD +char +tolower(c) +{ + if (isupper(c)) return(_tolower(c)); + else return(c); +} +char +toupper(c) +{ + if (islower(c)) return(_toupper(c)); + else return(c); +} +#endif + +/* + * Now all the global variables + */ +struct trap traps[MAXTRAPS]; +struct room rooms[MAXROOMS]; /* One for each room -- A level */ +struct room *oldrp; /* Roomin(&player.t_oldpos) */ +struct thing player; /* The rogue */ +struct object *cur_armor; /* What a well dresssed rogue wears */ +struct object *cur_ring[NUM_FINGERS]; /* Which rings are being worn */ +struct object *cur_misc[NUM_MM]; /* which MM's are in use */ +int cur_relic[MAXRELIC]; /* Currently used relics */ +struct linked_list *lvl_obj = NULL; +struct linked_list *mlist = NULL; +struct linked_list *tlist = NULL; /* list of monsters fallen down traps */ +struct linked_list *monst_dead = NULL; /* monster killed by monster */ +struct object *cur_weapon = NULL; +int char_type = -1; /* what type of character is player */ +int foodlev = 1; /* how fast he eats food */ +int ntraps; /* Number of traps on this level */ +int trader = 0; /* no. of purchases */ +int curprice = -1; /* current price of item */ +int seed; /* Random number seed */ +int dnum; /* Dungeon number */ +int max_level; /* Deepest player has gone ever */ +int cur_max; /* Deepest player has gone currently */ +int mpos = 0; +int level = 0; +int purse = 0; +int inpack = 0; +int total = 0; +int no_food = 0; /* how long has he gone with no food */ +int foods_this_level = 0; /* foods made per level */ +int count = 0; +int food_left = STOMACHSIZE-MORETIME-1; +int group = 1; +int hungry_state = F_OKAY; +int infest_dam=0; +int lost_str=0; +int lastscore = -1; +int hold_count = 0; +int trap_tries = 0; +int chant_time = 0; +int pray_time = 0; +int spell_power = 0; +int turns = 0; /* Number of turns player has taken */ +int quest_item = 0; /* Item player is looking for */ +int cols = 0; /* number of columns in terminal */ +int lines = 0; /* number of lines on the terminal */ +char nfloors = -1; /* Number of floors in this dungeon */ +char curpurch[LINELEN]; /* name of item ready to buy */ +char PLAYER = VPLAYER; /* what the player looks like */ +char take; /* Thing the rogue is taking */ +char prbuf[LINELEN*2]; /* Buffer for sprintfs */ +char outbuf[BUFSIZ]; /* Output buffer for stdout */ +char runch; /* Direction player is running */ +char *s_names[MAXSCROLLS]; /* Names of the scrolls */ +char *p_colors[MAXPOTIONS]; /* Colors of the potions */ +char *r_stones[MAXRINGS]; /* Stone settings of the rings */ +char *ws_made[MAXSTICKS]; /* What sticks are made of */ +char whoami[LINELEN]; /* Name of player */ +char huh[LINELEN]; /* The last message printed */ +char *s_guess[MAXSCROLLS]; /* Players guess at what scroll is */ +char *p_guess[MAXPOTIONS]; /* Players guess at what potion is */ +char *r_guess[MAXRINGS]; /* Players guess at what ring is */ +char *ws_guess[MAXSTICKS]; /* Players guess at what wand is */ +char *m_guess[MAXMM]; /* Players guess at what MM is */ +char *ws_type[MAXSTICKS]; /* Is it a wand or a staff */ +char file_name[LINELEN]; /* Save file name */ +char score_file[LINELEN]; /* Score file name */ +char home[LINELEN]; /* User's home directory */ +WINDOW *cw; /* Window that the player sees */ +WINDOW *hw; /* Used for the help command */ +WINDOW *mw; /* Used to store monsters */ +WINDOW *msgw; /* Used to display messages */ +bool pool_teleport = FALSE; /* just teleported from a pool */ +bool inwhgt = FALSE; /* true if from wghtchk() */ +bool after; /* True if we want after daemons */ +bool waswizard; /* Was a wizard sometime */ +bool s_know[MAXSCROLLS]; /* Does he know what a scroll does */ +bool p_know[MAXPOTIONS]; /* Does he know what a potion does */ +bool r_know[MAXRINGS]; /* Does he know what a ring does */ +bool ws_know[MAXSTICKS]; /* Does he know what a stick does */ +bool m_know[MAXMM]; /* Does he know what a MM does */ +bool playing = TRUE; +bool running = FALSE; +bool wizard = FALSE; +bool notify = TRUE; +bool fight_flush = FALSE; +bool terse = FALSE; +bool auto_pickup = TRUE; +bool menu_overlay = TRUE; +bool door_stop = FALSE; +bool jump = FALSE; +bool slow_invent = FALSE; +bool firstmove = FALSE; +bool askme = FALSE; +bool in_shell = FALSE; +bool daytime = TRUE; +LEVTYPE levtype; /* type of level i'm on */ + +char *nothing = "Nothing seems to happen."; +char *spacemsg = "--Press space to continue--"; +char *morestr = "-- More --"; +char *retstr = "[Press return to continue]"; +#ifdef PC7300 +struct uwdata wdata, oldwin; /* Static window information */ +char oldtext[WTXTNUM][WTXTLEN]; /* Saved window text */ +#endif + +/* + * This lays out all the class specific details + * + * Here are the beginning experience levels for all players. + * All further experience levels are computed by muliplying by 2 + * up through MAXDOUBLE. Then exp pts are calculated by adding + * in the cap figure. You must change MAXDOUBLE if you change the + * cap figure. + */ +struct character_types char_class[NUM_CHARTYPES] = { +/* name exppts cap hitpts Base Maxlvl, Factor, Offset, Range */ +{ "fighter", 80, 1310720, 12, 10, 30, 2, 1, 2 }, +{ "ranger", 140, 2293760, 8, 10, 20, 2, 1, 2 }, +{ "paladin", 120, 1966080, 10, 10, 23, 2, 1, 2 }, +{ "magic user", 130, 2129920, 6, 9, 18, 2, 1, 5 }, +{ "cleric", 110, 1802240, 8, 10, 19, 2, 1, 3 }, +{ "thief", 75, 1228800, 6, 10, 25, 2, 1, 4 }, +{ "assassin", 85, 1392640, 6, 10, 25, 2, 1, 4 }, +{ "druid", 100, 1638400, 8, 10, 19, 2, 1, 3 }, +{ "monk", 95, 1556480, 6, 10, 25, 2, 1, 3 }, +{ "monster", 0, 0, 8, 7, 30, 1, 0, 2 }, +}; + + +/* + * This array lists the names of the character's abilities. It must be ordered + * according to the ability definitions in rogue.h. + */ + +char *abilities[NUMABILITIES] = { + "Intelligence", "Strength", "Wisdom", "Dexterity", "Constitution", "Charisma" +}; + +/* + * NOTE: the ordering of the points in this array is critical. They MUST + * be listed in the following sequence: + * + * 7 4 6 + * 1 0 2 + * 5 3 8 + */ + +coord grid[9] = {{0,0}, + { 0,-1}, { 0, 1}, {-1, 0}, { 1, 0}, + {-1,-1}, { 1, 1}, { 1,-1}, {-1, 1} + }; + +struct death_type deaths[DEATHNUM] = { + { D_ARROW, "an arrow"}, + { D_DART, "a dart"}, + { D_BOLT, "a bolt"}, + { D_POISON, "poison"}, + { D_POTION, "a cursed potion"}, + { D_PETRIFY, "petrification"}, + { D_SUFFOCATION, "suffocation"}, + { D_INFESTATION, "a parasite"}, + { D_DROWN, "drowning"}, + { D_ROT, "body rot"}, + { D_CONSTITUTION, "poor health"}, + { D_STRENGTH, "being too weak"}, + { D_SIGNAL, "a bug"}, + { D_CHOKE, "dust of choking"}, + { D_STRANGLE, "strangulation"}, + { D_FALL, "a fall"}, + { D_RELIC, "an artifact's wrath"}, + { D_STARVATION, "starvation"}, + { D_FOOD_CHOKE, "choking on food"}, + { D_SCROLL, "reading a scroll"}, +}; + + +/* + * weapons and their attributes + */ +struct init_weps weaps[MAXWEAPONS] = { + { "mace", "2d4", "1d3", NONE, ISMETAL, 3, 100, 8 }, + { "long sword", "1d12", "1d2", NONE, ISMETAL, 4, 60, 18 }, + { "short bow", "1d1", "1d1", NONE, 0, 6, 40, 15 }, + { "arrow", "1d1", "1d6", BOW, ISMANY|ISMISL, 1, 5, 1 }, + { "dagger", "1d6", "1d4", NONE, ISMETAL|ISMISL|ISMANY,1,7,2}, + { "rock", "1d2", "1d4", SLING, ISMANY|ISMISL, 1, 5, 1 }, + { "two-handed sword","3d6", "1d2", NONE, ISMETAL, 5, 250, 40 }, + { "sling", "0d0", "0d0", NONE, 0, 1, 5, 1 }, + { "dart", "1d1", "1d3", NONE, ISMANY|ISMISL, 1, 5, 1 }, + { "crossbow", "1d1", "1d1", NONE, 0, 6, 100, 15 }, + { "crossbow bolt", "1d2", "1d12", CROSSBOW,ISMANY|ISMISL, 1, 7, 1 }, + { "spear", "1d8", "2d6", NONE, ISMANY|ISMETAL|ISMISL,2,20,8}, + { "trident", "3d4", "1d4", NONE, ISMETAL, 4, 50, 20 }, + { "spetum", "2d6", "1d3", NONE, ISMETAL, 4, 50, 20 }, + { "bardiche", "3d4", "1d2", NONE, ISMETAL, 4, 125, 20 }, + { "pike", "1d12", "1d8", NONE, ISMETAL, 4, 80, 18 }, + { "bastard sword", "2d8", "1d2", NONE, ISMETAL, 5, 100, 30 }, + { "halberd", "2d6", "1d3", NONE, ISMETAL, 4, 175, 10 }, + { "battle axe", "1d8", "1d3", NONE, ISMETAL, 3, 80, 10 }, +}; + +struct init_armor armors[MAXARMORS] = { + { "leather armor", 11, 8, 70, 100 }, + { "ring mail", 22, 7, 50, 250 }, + { "studded leather armor", 33, 7, 50, 200 }, + { "scale mail", 45, 6, 70, 250 }, + { "padded armor", 57, 6, 150, 150 }, + { "chain mail", 69, 5, 100, 300 }, + { "splint mail", 80, 4, 150, 350 }, + { "banded mail", 90, 4, 150, 350 }, + { "plate mail", 96, 3, 400, 400 }, + { "plate armor", 100, 2, 650, 450 }, +}; + +struct magic_item things[NUMTHINGS] = { + { "potion", 260, 10 }, /* potion */ + { "scroll", 260, 30 }, /* scroll */ + { "food", 180, 20 }, /* food */ + { "weapon", 80, 0 }, /* weapon */ + { "armor", 80, 0 }, /* armor */ + { "ring", 50, 5 }, /* ring */ + { "stick", 60, 0 }, /* stick */ + { "miscellaneous magic", 30, 50 }, /* miscellaneous magic */ + { "artifact", 0, 10 }, /* artifact */ +}; + +struct magic_item s_magic[MAXSCROLLS] = { + { "monster confusion", 50, 125, 0, 0 }, + { "magic mapping", 50, 150, 0, 0 }, + { "light", 70, 100, 21, 15 }, + { "hold monster", 30, 200, 33, 20 }, + { "sleep", 20, 150, 20, 0 }, + { "enchantment", 170, 200, 9, 9 }, + { "identify", 200, 100, 0, 25 }, + { "scare monster", 40, 250, 27, 21 }, + { "gold detection", 30, 110, 0, 0 }, + { "teleportation", 60, 165, 10, 20 }, + { "create monster", 30, 75, 0, 0 }, + { "remove curse", 70, 120, 9, 15 }, + { "petrification", 10, 185, 0, 0 }, + { "genocide", 10, 300, 0, 0 }, + { "cure disease", 80, 160, 0, 0 }, + { "acquirement", 10, 700, 0, 0 }, + { "protection", 30, 190, 20, 0 }, + { "trap finding", 10, 180, 0, 0 }, + { "runes", 10, 50, 0, 0 }, + { "charm monster", 20, 275, 0, 15 }, +}; + +struct magic_item p_magic[MAXPOTIONS] = { + { "clear thought", 50, 180, 27, 10 }, + { "gain ability", 160, 210, 15, 15 }, + { "see invisible", 50, 150, 25, 15 }, + { "healing", 160, 130, 27, 27 }, + { "monster detection", 60, 120, 0, 0 }, + { "magic detection", 60, 105, 0, 0 }, + { "raise level", 10, 450, 11, 10 }, + { "haste self", 90, 180, 30, 5 }, + { "restore abilities", 140, 140, 0, 10 }, + { "phasing", 50, 210, 21, 20 }, + { "invisibility", 50, 230, 0, 15 }, + { "flying", 40, 130, 0, 20 }, + { "food detection", 10, 150, 0, 0 }, + { "skill", 10, 200, 20, 10 }, + { "fire resistance", 10, 250, 0, 10 }, + { "cold resistance", 10, 250, 0, 10 }, + { "lightning protection", 10, 250, 0, 10 }, + { "poison", 30, 205, 0, 0 }, +}; + +struct magic_item r_magic[MAXRINGS] = { + { "protection", 50, 200, 33, 25 }, + { "add strength", 60, 200, 33, 25 }, + { "sustain ability", 50, 500, 0, 0 }, + { "searching", 50, 400, 0, 0 }, + { "extra sight", 40, 350, 0, 0 }, + { "alertness", 40, 380, 0, 0 }, + { "aggravate monster", 30, 100, 100, 0 }, + { "dexterity", 60, 220, 33, 25 }, + { "increase damage", 60, 220, 33, 25 }, + { "regeneration", 40, 600, 0, 0 }, + { "slow digestion", 40, 240, 15, 15 }, + { "teleportation", 20, 100, 100, 0 }, + { "stealth", 30, 300, 0, 0 }, + { "add intelligence", 60, 240, 33, 25 }, + { "increase wisdom", 60, 220, 33, 25 }, + { "sustain health", 80, 500, 0, 0 }, + { "carrying", 20, 100, 100, 0 }, + { "illumination", 30, 520, 0, 0 }, + { "delusion", 20, 100, 75, 0 }, + { "fear", 20, 100, 100, 0}, + { "heroism", 30, 390, 0, 0 }, + { "fire resistance", 40, 400, 0, 0 }, + { "warmth", 40, 400, 0, 0 }, + { "vampiric regeneration", 10,1000, 0, 0}, + { "free action", 10, 370, 0, 0}, + { "teleport control", 10, 700, 0, 0}, +}; + +struct magic_item ws_magic[MAXSTICKS] = { + { "light", 90, 120, 20, 20 }, + { "striking", 60, 115, 0, 0 }, + { "lightning", 35, 200, 0, 0 }, + { "fire", 35, 200, 0, 0 }, + { "cold", 35, 200, 0, 0 }, + { "polymorph", 80, 150, 0, 0 }, + { "magic missile", 80, 170, 0, 0 }, + { "slow", 80, 220, 25, 20 }, + { "drain life", 80, 210, 20, 0 }, + { "charging", 70, 400, 0, 0 }, + { "teleport", 90, 140, 25, 20 }, + { "cancellation", 40, 130, 0, 0 }, + { "confusion", 35, 100, 15, 0}, + { "disintegration", 10, 300, 33, 0}, + { "petrification", 30, 240, 0, 0}, + { "paralyzation", 30, 180, 15, 0}, + { "degeneration", 30, 250, 30, 0}, + { "curing", 10, 250, 25, 0}, + { "wonder", 50, 110, 0, 0}, + { "fear", 30, 180, 0, 0}, +}; + +/* + * WARNING: unique miscellaneous magic items must be put at the end + * of this list. They MUST be the last items. The function + * create_obj() in wizard.c depends on it. + */ +struct magic_item m_magic[MAXMM] = { + { "alchemy jug", 40, 240, 0, 0}, + { "beaker of potions", 60, 300, 0, 0}, + { "book of spells", 60, 300, 0, 0}, + { "boots of elvenkind", 50, 500, 0, 0}, + { "bracers of defense", 140, 100, 15, 0}, + { "chime of opening", 50, 250, 0, 0}, + { "chime of hunger", 50, 100,100, 0}, + { "cloak of displacement", 60, 500, 0, 0}, + { "cloak of protection", 70, 200, 15, 0}, + { "drums of panic", 40, 350, 0, 0}, + { "dust of disappearance", 40, 300, 0, 0}, + { "dust of choking", 30, 100,100, 0}, + { "gauntlets of dexterity", 30, 600, 25, 0}, + { "gauntlets of ogre power", 30, 600, 25, 0}, + { "jewel of attacks", 40, 150,100, 0}, + { "keoghtoms ointment", 50, 200, 0, 0}, + { "robe of powerlessness", 30, 100,100, 0}, + { "gauntlets of fumbling", 30, 100,100, 0}, + { "necklace of adaptation", 20, 500, 0, 0}, + { "necklace of strangulation",30, 110,100, 0}, + { "boots of dancing", 30, 120,100, 0}, + { "book of skills", 20, 650, 0, 0}, +}; + + +struct magic_item rel_magic[MAXRELIC] = { + { "Daggers of Musty Doit", 0, 50000, 0, 0}, + { "Cloak of Emori", 0, 50000, 0, 0}, + { "Ankh of Heil", 0, 50000, 0, 0}, + { "Staff of Ming", 0, 50000, 0, 0}, + { "Wand of Orcus", 0, 50000, 0, 0}, + { "Rod of Asmodeus", 0, 50000, 0, 0}, + { "Amulet of Yendor", 0, 50000, 0, 0}, + { "Mandolin of Brian", 0, 50000, 0, 0}, + { "Horn of Geryon", 0, 50000, 0, 0}, + { "Morning Star of Hruggek", 0, 50000, 0, 0}, + { "Flail of Yeenoghu", 0, 50000, 0, 0}, + { "Eye of Vecna", 0, 50000, 0, 0}, + { "Axe of Aklad", 0, 50000, 0, 0}, + { "Quill of Nagrom", 0, 50000, 0, 0}, + { "Amulet of Stonebones", 0, 50000, 0, 0}, + { "Ring of Surtur", 0, 50000, 0, 0}, +}; +/* + * food and fruits that you get + */ +struct magic_item foods[MAXFOODS] = { + { "food ration", 800, 50, 750, 0}, + { "apple", 10, 20, 300, 0}, + { "banana", 10, 20, 300, 0}, + { "blueberry", 10, 20, 300, 0}, + { "candleberry", 10, 20, 300, 0}, + { "caprifig", 10, 20, 300, 0}, + { "dewberry", 10, 20, 300, 0}, + { "elderberry", 10, 20, 300, 0}, + { "gooseberry", 10, 20, 300, 0}, + { "guanabana", 10, 20, 300, 0}, + { "hagberry", 10, 20, 300, 0}, + { "jaboticaba", 10, 20, 300, 0}, + { "peach", 10, 20, 300, 0}, + { "pitanga", 10, 20, 300, 0}, + { "prickly pear", 10, 20, 300, 0}, + { "rambutan", 10, 20, 300, 0}, + { "sapodilla", 10, 20, 300, 0}, + { "soursop", 10, 20, 300, 0}, + { "strawberry", 10, 20, 300, 0}, + { "sweetsop", 10, 20, 300, 0}, + { "whortleberry", 10, 20, 300, 0}, +}; + +/* + * these are the spells that a magic user can cast + */ +struct spells magic_spells[MAXSPELLS] = { + { P_TFIND, 3, TYP_POTION, 0 }, + { S_IDENT, 5, TYP_SCROLL, 0 }, + { S_LIGHT, 7, TYP_SCROLL, ISBLESSED }, + { S_REMOVE, 7, TYP_SCROLL, 0 }, + { S_CONFUSE, 10, TYP_SCROLL, 0 }, + { WS_MISSILE, 15, TYP_STICK, 0 }, + { S_TELEP, 20, TYP_SCROLL, 0 }, + { S_SLEEP, 20, TYP_SCROLL, 0 }, + { P_FLY, 20, TYP_POTION, 0 }, + { P_SEEINVIS, 20, TYP_POTION, 0 }, + { WS_COLD, 25, TYP_STICK, 0 }, + { WS_ELECT, 25, TYP_STICK, 0 }, + { WS_FIRE, 25, TYP_STICK, 0 }, + { P_HASTE, 30, TYP_POTION, 0 }, + { WS_CANCEL, 30, TYP_STICK, 0 }, + { P_PHASE, 40, TYP_POTION, 0 }, + { S_HOLD, 50, TYP_SCROLL, 0 }, + { WS_CHARGE, 55, TYP_STICK, ISBLESSED }, + { S_PROTECT, 60, TYP_SCROLL, 0 }, + { S_ALLENCH, 70, TYP_SCROLL, 0 }, +}; + +/* + * these are the spells that a cleric can cast + */ +struct spells cleric_spells[MAXPRAYERS] = { + { P_MFIND, 3, TYP_POTION, 0 }, + { P_TFIND, 7, TYP_POTION, 0 }, + { S_LIGHT, 10, TYP_SCROLL, ISBLESSED }, + { S_REMOVE, 15, TYP_SCROLL, 0 }, + { P_HEALING, 20, TYP_POTION, 0 }, + { P_FFIND, 24, TYP_POTION, 0 }, + { S_FINDTRAPS, 26, TYP_SCROLL, 0 }, + { S_CURING, 27, TYP_SCROLL, 0 }, + { WS_PARALYZE, 30, TYP_STICK, ISBLESSED }, + { S_MAP, 31, TYP_SCROLL, 0 }, + { P_CLEAR, 32, TYP_POTION, 0 }, + { WS_FEAR, 33, TYP_STICK, ISBLESSED }, + { P_SEEINVIS, 35, TYP_POTION, 0 }, + { P_RESTORE, 40, TYP_POTION, 0 }, + { P_PHASE, 43, TYP_POTION, 0 }, + { S_TELEP, 45, TYP_SCROLL, 0 }, + { WS_CURING, 50, TYP_STICK, ISBLESSED }, + { WS_DRAIN, 50, TYP_STICK, 0 }, +}; + +/* + * these are the spells that a druid can chant + */ +struct spells druid_spells[MAXCHANTS] = { + { P_TFIND, 3, TYP_POTION, 0 }, + { P_MFIND, 3, TYP_POTION, 0 }, + { S_LIGHT, 7, TYP_SCROLL, ISBLESSED }, + { S_CONFUSE, 10, TYP_SCROLL, 0 }, + { S_MAP, 10, TYP_SCROLL, 0 }, + { P_FFIND, 15, TYP_POTION, 0 }, + { P_HEALING, 20, TYP_POTION, 0 }, + { S_CURING, 25, TYP_SCROLL, 0 }, + { P_FLY, 27, TYP_POTION, ISBLESSED }, + { P_FIRE, 30, TYP_POTION, ISBLESSED }, + { P_COLD, 30, TYP_POTION, ISBLESSED }, + { P_LIGHTNING, 30, TYP_POTION, ISBLESSED }, + { S_HOLD, 35, TYP_SCROLL, 0 }, + { WS_CURING, 40, TYP_STICK, ISBLESSED }, + { P_PHASE, 45, TYP_POTION, 0 }, + { S_CHARM, 50, TYP_SCROLL, ISBLESSED }, +}; + + +/* + * these are the scrolls that a quill can write + */ +struct quill quill_scrolls[MAXQUILL] = { + { S_GFIND, 4, }, + { S_IDENT, 5, }, + { S_LIGHT, 6, }, + { S_REMOVE, 7, }, + { S_MAP, 10, }, + { S_SLEEP, 20, }, + { S_TELEP, 30, }, + { S_CONFUSE, 40, }, + { S_CURING, 50, }, + { S_HOLD, 70, }, + { S_PROTECT, 90, }, + { S_SCARE, 110, }, + { S_ALLENCH, 130, }, +}; + +char *cnames[NUM_CHARTYPES-1][NUM_CNAMES] = { +{ "Veteran", "Warrior", /* Fighter */ + "Swordsman", "Hero", + "Swashbuckler", "Myrmidon", + "Champion", "Superhero", + "Lord", "Lord", + "Lord", "Lord", + "Lord", "Lord", + "Lord", "Lord", + "Lord" +}, +{ "Runner", "Strider", /* Ranger */ + "Scout", "Courser", + "Tracker", "Guide", + "Pathfinder", "Ranger", + "Ranger Knight", "Ranger Lord", + "Ranger Lord", "Ranger Lord", + "Ranger Lord", "Ranger Lord", + "Ranger Lord", "Ranger Lord", + "Ranger Lord" +}, +{ "Gallant", "Keeper", /* Paladin */ + "Protector", "Defender", + "Warder", "Guardian", + "Chevalier", "Justiciar", + "Paladin", "Paladin", + "Paladin", "Paladin", + "Paladin", "Paladin", + "Paladin", "Paladin", + "Paladin" +}, +{ "Prestidigitator", "Evoker", /* Magic User */ + "Conjurer", "Theurgist", + "Thaumaturgist", "Magician", + "Enchanter", "Warlock", + "Sorcerer", "Necromancer", + "Wizard I", "Wizard II", + "Wizard III", "Wizard IV", + "Wizard V", "Wizard VI", + "High Wizard" +}, +{ "Acolyte", "Adept", /* Cleric */ + "Priest", "Curate", + "Prefect", "Canon", + "Lama", "Patriarch", + "High Priest", "High Priest", + "High Priest", "High Priest", + "High Priest", "High Priest", + "High Priest", "High Priest", + "High Priest" +}, +{ "Rogue", "Footpad", /* Thief */