Mercurial > hg > early-roguelike
diff rogue5/extern.c @ 33:f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
author | elwin |
---|---|
date | Mon, 24 May 2010 20:10:59 +0000 |
parents | |
children | 655c317b6237 |
line wrap: on
line diff
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/rogue5/extern.c Mon May 24 20:10:59 2010 +0000 @@ -0,0 +1,406 @@ +/* + * global variable initializaton + * + * @(#)extern.c 4.82 (Berkeley) 02/05/99 + * + * Rogue: Exploring the Dungeons of Doom + * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman + * All rights reserved. + * + * See the file LICENSE.TXT for full copyright and licensing information. + */ + +/* All global variables are defined here, or in vers.c or init.c */ + +#include <curses.h> +#include "rogue.h" + +int after; /* True if we want after daemons */ +int again; /* Repeating the last command */ +int noscore; /* Was a wizard sometime */ +int seenstairs; /* Have seen the stairs (for lsd) */ +int amulet = FALSE; /* He found the amulet */ +int door_stop = FALSE; /* Stop running when we pass a door */ +int fight_flush = FALSE; /* True if toilet input */ +int firstmove = FALSE; /* First move after setting door_stop */ +int got_ltc = FALSE; /* We have gotten the local tty chars */ +int has_hit = FALSE; /* Has a "hit" message pending in msg */ +int in_shell = FALSE; /* True if executing a shell */ +int inv_describe = TRUE; /* Say which way items are being used */ +int jump = FALSE; /* Show running as series of jumps */ +int kamikaze = FALSE; /* to_death really to DEATH */ +int lower_msg = FALSE; /* Messages should start w/lower case */ +int move_on = FALSE; /* Next move shouldn't pick up items */ +int msg_esc = FALSE; /* Check for ESC from msg's --More-- */ +int passgo = FALSE; /* Follow passages */ +int playing = TRUE; /* True until he quits */ +int q_comm = FALSE; /* Are we executing a 'Q' command? */ +int running = FALSE; /* True if player is running */ +int save_msg = TRUE; /* Remember last msg */ +int see_floor = TRUE; /* Show the lamp illuminated floor */ +int stat_msg = FALSE; /* Should status() print as a msg() */ +int terse = FALSE; /* True if we should be short */ +int to_death = FALSE; /* Fighting is to the death! */ +int tombstone = TRUE; /* Print out tombstone at end */ +#ifdef MASTER +int wizard = FALSE; /* True if allows wizard commands */ +#endif +int pack_used[26] = { /* Is the character used in the pack? */ + FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, + FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, + FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE +}; + +int dir_ch; /* Direction from last get_dir() call */ +char file_name[MAXSTR]; /* Save file name */ +char huh[MAXSTR]; /* The last message printed */ +const char *p_colors[MAXPOTIONS]; /* Colors of the potions */ +char prbuf[2*MAXSTR]; /* buffer for sprintfs */ +const char *r_stones[MAXRINGS]; /* Stone settings of the rings */ +int runch; /* Direction player is running */ +char *s_names[MAXSCROLLS]; /* Names of the scrolls */ +int take; /* Thing she is taking */ +char whoami[MAXSTR]; /* Name of player */ +const char *ws_made[MAXSTICKS]; /* What sticks are made of */ +char *ws_type[MAXSTICKS]; /* Is it a wand or a staff */ +int orig_dsusp; /* Original dsusp char */ +char fruit[MAXSTR] = /* Favorite fruit */ + { 's', 'l', 'i', 'm', 'e', '-', 'm', 'o', 'l', 'd', '\0' }; +char home[MAXSTR] = { '\0' }; /* User's home directory */ +const char *inv_t_name[] = { + "Overwrite", + "Slow", + "Clear" +}; +int l_last_comm = '\0'; /* Last last_comm */ +int l_last_dir = '\0'; /* Last last_dir */ +int last_comm = '\0'; /* Last command typed */ +int last_dir = '\0'; /* Last direction given */ +const char *tr_name[] = { /* Names of the traps */ + "a trapdoor", + "an arrow trap", + "a sleeping gas trap", + "a beartrap", + "a teleport trap", + "a poison dart trap", + "a rust trap", + "a mysterious trap" +}; + + +int n_objs; /* # items listed in inventory() call */ +int ntraps; /* Number of traps on this level */ +int hungry_state = 0; /* How hungry is he */ +int inpack = 0; /* Number of things in pack */ +int inv_type = 0; /* Type of inventory to use */ +int level = 1; /* What level she is on */ +int max_hit; /* Max damage done to her in to_death */ +int max_level; /* Deepest player has gone */ +int mpos = 0; /* Where cursor is on top line */ +int no_food = 0; /* Number of levels without food */ +const int a_class[MAXARMORS] = { /* Armor class for each armor type */ + 8, /* LEATHER */ + 7, /* RING_MAIL */ + 7, /* STUDDED_LEATHER */ + 6, /* SCALE_MAIL */ + 5, /* CHAIN_MAIL */ + 4, /* SPLINT_MAIL */ + 4, /* BANDED_MAIL */ + 3, /* PLATE_MAIL */ +}; + +int count = 0; /* Number of times to repeat command */ +FILE *scoreboard = NULL; /* File descriptor for score file */ +int food_left; /* Amount of food in hero's stomach */ +int lastscore = -1; /* Score before this turn */ +int no_command = 0; /* Number of turns asleep */ +int no_move = 0; /* Number of turns held in place */ +int purse = 0; /* How much gold he has */ +int quiet = 0; /* Number of quiet turns */ +int vf_hit = 0; /* Number of time flytrap has hit */ + +unsigned int dnum; /* Dungeon number */ +unsigned int seed; /* Random number seed */ +const int e_levels[] = { + 10L, + 20L, + 40L, + 80L, + 160L, + 320L, + 640L, + 1300L, + 2600L, + 5200L, + 13000L, + 26000L, + 50000L, + 100000L, + 200000L, + 400000L, + 800000L, + 2000000L, + 4000000L, + 8000000L, + 0L +}; + +coord delta; /* Change indicated to get_dir() */ +coord oldpos; /* Position before last look() call */ +coord stairs; /* Location of staircase */ + +PLACE places[MAXLINES*MAXCOLS]; /* level map */ + +THING *cur_armor; /* What he is wearing */ +THING *cur_ring[2]; /* Which rings are being worn */ +THING *cur_weapon; /* Which weapon he is weilding */ +THING *l_last_pick = NULL; /* Last last_pick */ +THING *last_pick = NULL; /* Last object picked in get_item() */ +THING *lvl_obj = NULL; /* List of objects on this level */ +THING *mlist = NULL; /* List of monsters on the level */ +THING player; /* His stats */ + /* restart of game */ + +WINDOW *hw = NULL; /* used as a scratch window */ + +#define INIT_STATS { 16, 0, 1, 10, 12, "1x4", 12 } + +struct stats max_stats = INIT_STATS; /* The maximum for the player */ + +struct room *oldrp; /* Roomin(&oldpos) */ +struct room rooms[MAXROOMS]; /* One for each room -- A level */ +struct room passages[MAXPASS] = /* One for each passage */ +{ + { {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, {{0,0}} }, + { {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, {{0,0}} }, + { {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, {{0,0}} }, + { {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, {{0,0}} }, + { {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, {{0,0}} }, + { {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, {{0,0}} }, + { {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, {{0,0}} }, + { {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, {{0,0}} }, + { {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, {{0,0}} }, + { {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, {{0,0}} }, + { {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, {{0,0}} }, + { {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, {{0,0}} } +}; + +#define ___ 1 +#define XX 10 +struct monster monsters[26] = + { +/* Name CARRY FLAG str, exp, lvl, amr, hpt, dmg */ +{ "aquator", 0, ISMEAN, { XX, 20, 5, 2, ___, "0x0/0x0" } }, +{ "bat", 0, ISFLY, { XX, 1, 1, 3, ___, "1x2" } }, +{ "centaur", 15, 0, { XX, 17, 4, 4, ___, "1x2/1x5/1x5" } }, +{ "dragon", 100, ISMEAN, { XX,5000, 10, -1, ___, "1x8/1x8/3x10" } }, +{ "emu", 0, ISMEAN, { XX, 2, 1, 7, ___, "1x2" } }, +{ "venus flytrap", 0, ISMEAN, { XX, 80, 8, 3, ___, "%%%x0" } }, + /* NOTE: the damage is %%% so that xstr won't merge this */ + /* string with others, since it is written on in the program */ +{ "griffin", 20, ISMEAN|ISFLY|ISREGEN, { XX,2000, 13, 2, ___, "4x3/3x5" } }, +{ "hobgoblin", 0, ISMEAN, { XX, 3, 1, 5, ___, "1x8" } }, +{ "ice monster", 0, 0, { XX, 5, 1, 9, ___, "0x0" } }, +{ "jabberwock", 70, 0, { XX,3000, 15, 6, ___, "2x12/2x4" } }, +{ "kestrel", 0, ISMEAN|ISFLY, { XX, 1, 1, 7, ___, "1x4" } }, +{ "leprechaun", 0, 0, { XX, 10, 3, 8, ___, "1x1" } }, +{ "medusa", 40, ISMEAN, { XX,200, 8, 2, ___, "3x4/3x4/2x5" } }, +{ "nymph", 100, 0, { XX, 37, 3, 9, ___, "0x0" } }, +{ "orc", 15, ISGREED,{ XX, 5, 1, 6, ___, "1x8" } }, +{ "phantom", 0, ISINVIS,{ XX,120, 8, 3, ___, "4x4" } }, +{ "quagga", 0, ISMEAN, { XX, 15, 3, 3, ___, "1x5/1x5" } }, +{ "rattlesnake", 0, ISMEAN, { XX, 9, 2, 3, ___, "1x6" } }, +{ "snake", 0, ISMEAN, { XX, 2, 1, 5, ___, "1x3" } }, +{ "troll", 50, ISREGEN|ISMEAN,{ XX, 120, 6, 4, ___, "1x8/1x8/2x6" } }, +{ "black unicorn", 0, ISMEAN, { XX,190, 7, -2, ___, "1x9/1x9/2x9" } }, +{ "vampire", 20, ISREGEN|ISMEAN,{ XX,350, 8, 1, ___, "1x10" } }, +{ "wraith", 0, 0, { XX, 55, 5, 4, ___, "1x6" } }, +{ "xeroc", 30, 0, { XX,100, 7, 7, ___, "4x4" } }, +{ "yeti", 30, 0, { XX, 50, 4, 6, ___, "1x6/1x6" } }, +{ "zombie", 0, ISMEAN, { XX, 6, 2, 8, ___, "1x8" } } + }; +#undef ___ +#undef XX + +struct obj_info things[NUMTHINGS] = { + { 0, 26 }, /* potion */ + { 0, 36 }, /* scroll */ + { 0, 16 }, /* food */ + { 0, 7 }, /* weapon */ + { 0, 7 }, /* armor */ + { 0, 4 }, /* ring */ + { 0, 4 }, /* stick */ +}; + +struct obj_info arm_info[MAXARMORS] = { + { "leather armor", 20, 20, NULL, FALSE }, + { "ring mail", 15, 25, NULL, FALSE }, + { "studded leather armor", 15, 20, NULL, FALSE }, + { "scale mail", 13, 30, NULL, FALSE }, + { "chain mail", 12, 75, NULL, FALSE }, + { "splint mail", 10, 80, NULL, FALSE }, + { "banded mail", 10, 90, NULL, FALSE }, + { "plate mail", 5, 150, NULL, FALSE }, +}; +struct obj_info pot_info[MAXPOTIONS] = { + { "confusion", 7, 5, NULL, FALSE }, + { "hallucination", 8, 5, NULL, FALSE }, + { "poison", 8, 5, NULL, FALSE }, + { "gain strength", 13, 150, NULL, FALSE }, + { "see invisible", 3, 100, NULL, FALSE }, + { "healing", 13, 130, NULL, FALSE }, + { "monster detection", 6, 130, NULL, FALSE }, + { "magic detection", 6, 105, NULL, FALSE }, + { "raise level", 2, 250, NULL, FALSE }, + { "extra healing", 5, 200, NULL, FALSE }, + { "haste self", 5, 190, NULL, FALSE }, + { "restore strength", 13, 130, NULL, FALSE }, + { "blindness", 5, 5, NULL, FALSE }, + { "levitation", 6, 75, NULL, FALSE }, +}; +struct obj_info ring_info[MAXRINGS] = { + { "protection", 9, 400, NULL, FALSE }, + { "add strength", 9, 400, NULL, FALSE }, + { "sustain strength", 5, 280, NULL, FALSE }, + { "searching", 10, 420, NULL, FALSE }, + { "see invisible", 10, 310, NULL, FALSE }, + { "adornment", 1, 10, NULL, FALSE }, + { "aggravate monster", 10, 10, NULL, FALSE }, + { "dexterity", 8, 440, NULL, FALSE }, + { "increase damage", 8, 400, NULL, FALSE }, + { "regeneration", 4, 460, NULL, FALSE }, + { "slow digestion", 9, 240, NULL, FALSE }, + { "teleportation", 5, 30, NULL, FALSE }, + { "stealth", 7, 470, NULL, FALSE }, + { "maintain armor", 5, 380, NULL, FALSE }, +}; +struct obj_info scr_info[MAXSCROLLS] = { + { "monster confusion", 7, 140, NULL, FALSE }, + { "magic mapping", 4, 150, NULL, FALSE }, + { "hold monster", 2, 180, NULL, FALSE }, + { "sleep", 3, 5, NULL, FALSE }, + { "enchant armor", 7, 160, NULL, FALSE }, + { "identify potion", 10, 80, NULL, FALSE }, + { "identify scroll", 10, 80, NULL, FALSE }, + { "identify weapon", 6, 80, NULL, FALSE }, + { "identify armor", 7, 100, NULL, FALSE }, + { "identify ring, wand or staff", 10, 115, NULL, FALSE }, + { "scare monster", 3, 200, NULL, FALSE }, + { "food detection", 2, 60, NULL, FALSE }, + { "teleportation", 5, 165, NULL, FALSE }, + { "enchant weapon", 8, 150, NULL, FALSE }, + { "create monster", 4, 75, NULL, FALSE }, + { "remove curse", 7, 105, NULL, FALSE }, + { "aggravate monsters", 3, 20, NULL, FALSE }, + { "protect armor", 2, 250, NULL, FALSE }, +}; +struct obj_info weap_info[MAXWEAPONS + 1] = { + { "mace", 11, 8, NULL, FALSE }, + { "long sword", 11, 15, NULL, FALSE }, + { "short bow", 12, 15, NULL, FALSE }, + { "arrow", 12, 1, NULL, FALSE }, + { "dagger", 8, 3, NULL, FALSE }, + { "two handed sword", 10, 75, NULL, FALSE }, + { "dart", 12, 2, NULL, FALSE }, + { "shuriken", 12, 5, NULL, FALSE }, + { "spear", 12, 5, NULL, FALSE }, + { NULL, 0 }, /* DO NOT REMOVE: fake entry for dragon's breath */ +}; +struct obj_info ws_info[MAXSTICKS] = { + { "light", 12, 250, NULL, FALSE }, + { "invisibility", 6, 5, NULL, FALSE }, + { "lightning", 3, 330, NULL, FALSE }, + { "fire", 3, 330, NULL, FALSE }, + { "cold", 3, 330, NULL, FALSE }, + { "polymorph", 15, 310, NULL, FALSE }, + { "magic missile", 10, 170, NULL, FALSE }, + { "haste monster", 10, 5, NULL, FALSE }, + { "slow monster", 11, 350, NULL, FALSE }, + { "drain life", 9, 300, NULL, FALSE }, + { "nothing", 1, 5, NULL, FALSE }, + { "teleport away", 6, 340, NULL, FALSE }, + { "teleport to", 6, 50, NULL, FALSE }, + { "cancellation", 5, 280, NULL, FALSE }, +}; + +const struct h_list helpstr[] = { + {'?', " prints help", TRUE}, + {'/', " identify object", TRUE}, + {'h', " left", TRUE}, + {'j', " down", TRUE}, + {'k', " up", TRUE}, + {'l', " right", TRUE}, + {'y', " up & left", TRUE}, + {'u', " up & right", TRUE}, + {'b', " down & left", TRUE}, + {'n', " down & right", TRUE}, + {'H', " run left", FALSE}, + {'J', " run down", FALSE}, + {'K', " run up", FALSE}, + {'L', " run right", FALSE}, + {'Y', " run up & left", FALSE}, + {'U', " run up & right", FALSE}, + {'B', " run down & left", FALSE}, + {'N', " run down & right", FALSE}, + {CTRL('H'), " run left until adjacent", FALSE}, + {CTRL('J'), " run down until adjacent", FALSE}, + {CTRL('K'), " run up until adjacent", FALSE}, + {CTRL('L'), " run right until adjacent", FALSE}, + {CTRL('Y'), " run up & left until adjacent", FALSE}, + {CTRL('U'), " run up & right until adjacent", FALSE}, + {CTRL('B'), " run down & left until adjacent", FALSE}, + {CTRL('N'), " run down & right until adjacent", FALSE}, + {'\0', " <SHIFT><dir>: run that way", TRUE}, + {'\0', " <CTRL><dir>: run till adjacent", TRUE}, + {'f', "<dir> fight till death or near death", TRUE}, + {'t', "<dir> throw something", TRUE}, + {'m', "<dir> move onto without picking up", TRUE}, + {'z', "<dir> zap a wand in a direction", TRUE}, + {'^', "<dir> identify trap type", TRUE}, + {'s', " search for trap/secret door", TRUE}, + {'>', " go down a staircase", TRUE}, + {'<', " go up a staircase", TRUE}, + {'.', " rest for a turn", TRUE}, + {',', " pick something up", TRUE}, + {'i', " inventory", TRUE}, + {'I', " inventory single item", TRUE}, + {'q', " quaff potion", TRUE}, + {'r', " read scroll", TRUE}, + {'e', " eat food", TRUE}, + {'w', " wield a weapon", TRUE}, + {'W', " wear armor", TRUE}, + {'T', " take armor off", TRUE}, + {'P', " put on ring", TRUE}, + {'R', " remove ring", TRUE}, + {'d', " drop object", TRUE}, + {'c', " call object", TRUE}, + {'a', " repeat last command", TRUE}, + {')', " print current weapon", TRUE}, + {']', " print current armor", TRUE}, + {'=', " print current rings", TRUE}, + {'@', " print current stats", TRUE}, + {'D', " recall what's been discovered", TRUE}, + {'o', " examine/set options", TRUE}, + {CTRL('R'), " redraw screen", TRUE}, + {CTRL('P'), " repeat last message", TRUE}, + {ESCAPE, " cancel command", TRUE}, + {'S', " save game", TRUE}, + {'Q', " quit", TRUE}, + {'!', " shell escape", TRUE}, + {'F', "<dir> fight till either of you dies", TRUE}, + {'v', " print version number", TRUE}, + {0, NULL } +}; +int numscores; +char *Numname; +int allscore; +int between; + +#define _X_ { EMPTY } + +struct delayed_action d_list[MAXDAEMONS] = { + _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, + _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, +}; + +int group = 2;