view urogue/urogue.vcproj @ 295:1e1c81fbb533

Rogue V5: fix elemental wands. Bolts often failed to hit, due to some struct members not being initialized. Reported by 'LazyCat' from RogueTemple.
author John "Elwin" Edwards
date Fri, 12 Jan 2018 18:02:39 -0500
parents c495a4f288c6
children
line wrap: on
line source

<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="8.00"
	Name="urogue"
	ProjectGUID="{A428D711-A9BE-4A4E-9013-3AC25A18502D}"
	RootNamespace="urogue"
	Keyword="Win32Proj"
	>
	<Platforms>
		<Platform
			Name="Win32"
		/>
	</Platforms>
	<ToolFiles>
	</ToolFiles>
	<Configurations>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory="Debug"
			IntermediateDirectory="Debug"
			ConfigurationType="1"
			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
			CharacterSet="2"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				InlineFunctionExpansion="0"
				AdditionalIncludeDirectories="../pdcurses"
				PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;SCOREFILE;ALLSCORES"
				StringPooling="true"
				MinimalRebuild="true"
				ExceptionHandling="0"
				BasicRuntimeChecks="3"
				RuntimeLibrary="1"
				BufferSecurityCheck="true"
				EnableFunctionLevelLinking="true"
				DisableLanguageExtensions="false"
				ForceConformanceInForLoopScope="true"
				UsePrecompiledHeader="0"
				BrowseInformation="0"
				WarningLevel="4"
				Detect64BitPortabilityProblems="true"
				DebugInformationFormat="4"
				CompileAs="1"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="Ws2_32.lib pdcurses.lib advapi32.lib shfolder.lib user32.lib"
				OutputFile="$(OutDir)/rogue54.exe"
				LinkIncremental="2"
				AdditionalLibraryDirectories="../pdcurses"
				IgnoreDefaultLibraryNames="LIBC.LIB"
				GenerateDebugInformation="true"
				ProgramDatabaseFile="$(OutDir)/rogue54.pdb"
				SubSystem="1"
				TargetMachine="1"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCWebDeploymentTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
		<Configuration
			Name="Release|Win32"
			OutputDirectory="Release"
			IntermediateDirectory="Release"
			ConfigurationType="1"
			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
			CharacterSet="2"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="2"
				InlineFunctionExpansion="1"
				OmitFramePointers="true"
				PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
				StringPooling="true"
				RuntimeLibrary="0"
				EnableFunctionLevelLinking="true"
				UsePrecompiledHeader="2"
				WarningLevel="3"
				Detect64BitPortabilityProblems="true"
				DebugInformationFormat="3"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				OutputFile="$(OutDir)/rogue54.exe"
				LinkIncremental="1"
				GenerateDebugInformation="true"
				SubSystem="2"
				OptimizeReferences="2"
				EnableCOMDATFolding="2"
				TargetMachine="1"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCWebDeploymentTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
		<Filter
			Name="Source Files"
			Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm"
			>
			<File
				RelativePath="armor.c"
				>
			</File>
			<File
				RelativePath=".\artifact.c"
				>
			</File>
			<File
				RelativePath=".\bag.c"
				>
			</File>
			<File
				RelativePath="chase.c"
				>
			</File>
			<File
				RelativePath="command.c"
				>
			</File>
			<File
				RelativePath="daemon.c"
				>
			</File>
			<File
				RelativePath="daemons.c"
				>
			</File>
			<File
				RelativePath=".\dict.c"
				>
			</File>
			<File
				RelativePath=".\dictutil.c"
				>
			</File>
			<File
				RelativePath=".\encumb.c"
				>
			</File>
			<File
				RelativePath="fight.c"
				>
			</File>
			<File
				RelativePath=".\getplay.c"
				>
			</File>
			<File
				RelativePath=".\ident.c"
				>
			</File>
			<File
				RelativePath="init.c"
				>
			</File>
			<File
				RelativePath="io.c"
				>
			</File>
			<File
				RelativePath="list.c"
				>
			</File>
			<File
				RelativePath=".\magic.c"
				>
			</File>
			<File
				RelativePath="main.c"
				>
			</File>
			<File
				RelativePath=".\maze.c"
				>
			</File>
			<File
				RelativePath=".\mdport.c"
				>
			</File>
			<File
				RelativePath=".\memory.c"
				>
			</File>
			<File
				RelativePath="misc.c"
				>
			</File>
			<File
				RelativePath=".\monsdata.c"
				>
			</File>
			<File
				RelativePath="monsters.c"
				>
			</File>
			<File
				RelativePath="move.c"
				>
			</File>
			<File
				RelativePath=".\newlvl.c"
				>
			</File>
			<File
				RelativePath="options.c"
				>
			</File>
			<File
				RelativePath="pack.c"
				>
			</File>
			<File
				RelativePath="passages.c"
				>
			</File>
			<File
				RelativePath=".\player.c"
				>
			</File>
			<File
				RelativePath="potions.c"
				>
			</File>
			<File
				RelativePath=".\random.c"
				>
			</File>
			<File
				RelativePath="rings.c"
				>
			</File>
			<File
				RelativePath="rip.c"
				>
			</File>
			<File
				RelativePath="rooms.c"
				>
			</File>
			<File
				RelativePath="save.c"
				>
			</File>
			<File
				RelativePath="scrolls.c"
				>
			</File>
			<File
				RelativePath="state.c"
				>
			</File>
			<File
				RelativePath=".\status.c"
				>
			</File>
			<File
				RelativePath="sticks.c"
				>
			</File>
			<File
				RelativePath="things.c"
				>
			</File>
			<File
				RelativePath=".\trader.c"
				>
			</File>
			<File
				RelativePath=".\verify.c"
				>
			</File>
			<File
				RelativePath="vers.c"
				>
			</File>
			<File
				RelativePath="weapons.c"
				>
			</File>
			<File
				RelativePath="wizard.c"
				>
			</File>
			<File
				RelativePath=".\xcrypt.c"
				>
			</File>
		</Filter>
		<Filter
			Name="Header Files"
			Filter="h;hpp;hxx;hm;inl;inc"
			>
			<File
				RelativePath=".\dict.h"
				>
			</File>
			<File
				RelativePath=".\dictutil.h"
				>
			</File>
			<File
				RelativePath=".\lint-curses.h"
				>
			</File>
			<File
				RelativePath="rogue.h"
				>
			</File>
		</Filter>
		<Filter
			Name="Resource Files"
			Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
			>
		</Filter>
		<File
			RelativePath=".\history.txt"
			>
		</File>
		<File
			RelativePath="LICENSE.TXT"
			>
		</File>
		<File
			RelativePath="Makefile"
			>
		</File>
		<File
			RelativePath=".\README"
			>
		</File>
		<File
			RelativePath=".\TODO"
			>
		</File>
		<File
			RelativePath=".\urogue.6"
			>
		</File>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>