Mercurial > hg > early-roguelike
view rogue5/rip.c @ 227:696277507a2e
Rogue V4, V5: disable a cheat granting permanent monster detection.
In these two games, a potion of monster detection turns on the player's
SEEMONST flag. A fuse is set to call turn_see() to turn the flag back
off. But the save and restore functions do not recognize turn_see() and
fail to set the fuse up again.
When restoring, Rogue V4 merely sets the fuse's function to NULL and
leaves it burning. When it goes off, a segfault results. Rogue V5
clears all the fuse's fields, and the player retains the ability to see
all monsters on the level.
The save and restore code can now handle the fuse. The function used is
a new wrapper, turn_see_off(), which should lead to less problems with
daemons being multiple incompatible types.
Also, Rogue V4 and Super-Rogue now properly clear unrecognized daemon
and fuse slots when restoring a saved game.
author | John "Elwin" Edwards |
---|---|
date | Sat, 05 Mar 2016 12:10:20 -0500 |
parents | ee250e3646fd |
children | 0250220d8cdd |
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/* * File for the fun ends * Death or a total win * * @(#)rip.c 4.57 (Berkeley) 02/05/99 * * Rogue: Exploring the Dungeons of Doom * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ #include <stdlib.h> #include <string.h> #include <time.h> #include <signal.h> #include <sys/types.h> #include <ctype.h> #include <fcntl.h> #include <curses.h> #include "rogue.h" #include "score.h" static char *rip[] = { " __________\n", " / \\\n", " / REST \\\n", " / IN \\\n", " / PEACE \\\n", " / \\\n", " | |\n", " | |\n", " | killed by a |\n", " | |\n", " | 1980 |\n", " *| * * * | *\n", " ________)/\\\\_//(\\/(/\\)/\\//\\/|_)_______\n", 0 }; /* * score: * Figure score and post it. */ /* VARARGS2 */ void score(int amount, int flags, int monst) { SCORE *scp; int i; SCORE *sc2; SCORE *top_ten, *endp; # ifdef MASTER int prflags = 0; # endif void (*fp)(int); uid_t uid; char *reason[] = { "killed", "quit", "A total winner", "killed with Amulet" }; start_score(); if (flags >= 0 #ifdef MASTER || wizard #endif ) { mvaddstr(LINES - 1, 0 , "[Press return to continue]"); refresh(); wgetnstr(stdscr,prbuf,80); endwin(); printf("\n"); resetltchars(); /* * free up space to "guarantee" there is space for the top_ten */ delwin(stdscr); delwin(curscr); if (hw != NULL) delwin(hw); } top_ten = malloc(numscores * sizeof (SCORE)); if (top_ten == NULL) return; endp = &top_ten[numscores]; for (scp = top_ten; scp < endp; scp++) { scp->sc_score = 0; for (i = 0; i < MAXSTR; i++) scp->sc_name[i] = (char) rnd(255); scp->sc_flags = RN; scp->sc_level = RN; scp->sc_monster = RN; scp->sc_uid = RN; } signal(SIGINT, SIG_DFL); #ifdef MASTER if (wizard) if (strcmp(prbuf, "names") == 0) prflags = 1; else if (strcmp(prbuf, "edit") == 0) prflags = 2; #endif rd_score(top_ten); /* * Insert her in list if need be */ sc2 = NULL; if (!noscore) { uid = md_getuid(); for (scp = top_ten; scp < endp; scp++) if (amount > scp->sc_score) break; else if (!allscore && /* only one score per nowin uid */ flags != 2 && scp->sc_uid == uid && scp->sc_flags != 2) scp = endp; if (scp < endp) { if (flags != 2 && !allscore) { for (sc2 = scp; sc2 < endp; sc2++) { if (sc2->sc_uid == uid && sc2->sc_flags != 2) break; } if (sc2 >= endp) sc2 = endp - 1; } else sc2 = endp - 1; while (sc2 > scp) { *sc2 = sc2[-1]; sc2--; } scp->sc_score = amount; strncpy(scp->sc_name, whoami, MAXSTR); scp->sc_flags = flags; if (flags == 2) scp->sc_level = max_level; else scp->sc_level = level; scp->sc_monster = monst; scp->sc_uid = uid; sc2 = scp; } } /* * Print the list */ if (flags != -1) putchar('\n'); printf("Top %s %s:\n", Numname, allscore ? "Scores" : "Rogueists"); printf(" Score Name\n"); for (scp = top_ten; scp < endp; scp++) { if (scp->sc_score) { if (sc2 == scp) md_raw_standout(); printf("%2d %5d %s: %s on level %d", (int) (scp - top_ten + 1), scp->sc_score, scp->sc_name, reason[scp->sc_flags], scp->sc_level); if (scp->sc_flags == 0 || scp->sc_flags == 3) printf(" by %s", killname(scp->sc_monster, TRUE)); #ifdef MASTER if (prflags == 1) { printf(" (%s)", md_getrealname(scp->sc_uid)); } else if (prflags == 2) { fflush(stdout); (void) fgets(prbuf,10,stdin); if (prbuf[0] == 'd') { for (sc2 = scp; sc2 < endp - 1; sc2++) *sc2 = *(sc2 + 1); sc2 = endp - 1; sc2->sc_score = 0; for (i = 0; i < MAXSTR; i++) sc2->sc_name[i] = (char) rnd(255); sc2->sc_flags = RN; sc2->sc_level = RN; sc2->sc_monster = RN; scp--; } } else #endif /* MASTER */ printf("."); if (sc2 == scp) md_raw_standend(); putchar('\n'); } else break; } /* * Update the list file */ if (sc2 != NULL) { if (lock_sc()) { fp = signal(SIGINT, SIG_IGN); wr_score(top_ten); unlock_sc(); signal(SIGINT, fp); } } } void writelog(int amount, int flags, int monst) { #ifdef LOGFILE char logmessage[220], ltemp[80]; if (logfi == NULL) return; #ifdef MASTER if (wizard) { fclose(logfi); return; } #endif sprintf(logmessage, "%d %d %.80s %d ", time(NULL), amount, whoami, pstats.s_lvl); if (flags == 0) /* dead */ { sprintf(ltemp, "killed by %s on level %d\n", killname(monst, TRUE), level); strcat(logmessage, ltemp); } else if (flags == 1) /* quit */ { if (amulet) sprintf(ltemp, "quit on level %d [max %d] with the Amulet\n", level, max_level); else sprintf(ltemp, "quit on level %d\n", level); strcat(logmessage, ltemp); } else if (flags == 2) /* won */ { sprintf(ltemp, "escaped with the Amulet [deepest level: %d]\n", max_level); strcat(logmessage, ltemp); } else if (flags == 3) /* killed with Amulet */ { strcat(logmessage, "killed by "); strcat(logmessage, killname(monst, TRUE)); sprintf(ltemp, " on level %d [max %d] with the Amulet\n", level, max_level); strcat(logmessage, ltemp); } else { fclose(logfi); return; } fprintf(logfi, "%s", logmessage); fclose(logfi); #endif return; } /* * death: * Do something really fun when he dies */ void death(int monst) { char **dp; const char *killer; struct tm *lt; time_t date; signal(SIGINT, SIG_IGN); purse -= purse / 10; signal(SIGINT, leave); clear(); killer = killname(monst, FALSE); if (!tombstone) { mvprintw(LINES - 2, 0, "Killed by "); killer = killname(monst, FALSE); if (monst != 's' && monst != 'h') printw("a%s ", vowelstr(killer)); printw("%s with %d gold", killer, purse); } else { time(&date); lt = localtime(&date); move(8, 0); dp = rip; while (*dp) addstr(*dp++); mvaddstr(17, center(killer), killer); if (monst == 's' || monst == 'h') mvaddch(16, 32, ' '); else mvaddstr(16, 33, vowelstr(killer)); mvaddstr(14, center(whoami), whoami); sprintf(prbuf, "%d Au", purse); move(15, center(prbuf)); addstr(prbuf); sprintf(prbuf, "%4d", 1900+lt->tm_year); mvaddstr(18, 26, prbuf); } move(LINES - 1, 0); refresh(); writelog(purse, amulet ? 3 : 0, monst); score(purse, amulet ? 3 : 0, monst); /* Make sure the output gets through. */ printf("[Press return to exit]\n"); fflush(NULL); getchar(); my_exit(0); } /* * center: * Return the index to center the given string */ int center(const char *str) { return 28 - (((int)strlen(str) + 1) / 2); } /* * total_winner: * Code for a winner */ void total_winner(void) { THING *obj; struct obj_info *op; int worth = 0; int oldpurse; clear(); standout(); addstr(" \n"); addstr(" @ @ @ @ @ @@@ @ @ \n"); addstr(" @ @ @@ @@ @ @ @ @ \n"); addstr(" @ @ @@@ @ @ @ @ @ @@@ @@@@ @@@ @ @@@ @ \n"); addstr(" @@@@ @ @ @ @ @ @ @ @ @ @ @ @ @ @ \n"); addstr(" @ @ @ @ @ @ @ @@@@ @ @ @@@@@ @ @ @ \n"); addstr(" @ @ @ @ @ @@ @ @ @ @ @ @ @ @ @ @ \n"); addstr(" @@@ @@@ @@ @ @ @ @@@@ @@@@ @@@ @@@ @@ @ \n"); addstr(" \n"); addstr(" Congratulations, you have made it to the light of day! \n"); standend(); addstr("\nYou have joined the elite ranks of those who have escaped the\n"); addstr("Dungeons of Doom alive. You journey home and sell all your loot at\n"); addstr("a great profit and are admitted to the Fighters' Guild.\n"); mvaddstr(LINES - 1, 0, "--Press space to continue--"); refresh(); wait_for(stdscr, ' '); clear(); mvaddstr(0, 0, " Worth Item\n"); oldpurse = purse; for (obj = pack; obj != NULL; obj = next(obj)) { switch (obj->o_type) { case FOOD: worth = 2 * obj->o_count; when WEAPON: worth = weap_info[obj->o_which].oi_worth; worth *= 3 * (obj->o_hplus + obj->o_dplus) + obj->o_count; obj->o_flags |= ISKNOW; when ARMOR: worth = arm_info[obj->o_which].oi_worth; worth += (9 - obj->o_arm) * 100; worth += (10 * (a_class[obj->o_which] - obj->o_arm)); obj->o_flags |= ISKNOW; when SCROLL: worth = scr_info[obj->o_which].oi_worth; worth *= obj->o_count; op = &scr_info[obj->o_which]; if (!op->oi_know) worth /= 2; op->oi_know = TRUE; when POTION: worth = pot_info[obj->o_which].oi_worth; worth *= obj->o_count; op = &pot_info[obj->o_which]; if (!op->oi_know) worth /= 2; op->oi_know = TRUE; when RING: op = &ring_info[obj->o_which]; worth = op->oi_worth; if (obj->o_which == R_ADDSTR || obj->o_which == R_ADDDAM || obj->o_which == R_PROTECT || obj->o_which == R_ADDHIT) { if (obj->o_arm > 0) worth += obj->o_arm * 100; else worth = 10; } if (!(obj->o_flags & ISKNOW)) worth /= 2; obj->o_flags |= ISKNOW; op->oi_know = TRUE; when STICK: op = &ws_info[obj->o_which]; worth = op->oi_worth; worth += 20 * obj->o_charges; if (!(obj->o_flags & ISKNOW)) worth /= 2; obj->o_flags |= ISKNOW; op->oi_know = TRUE; when AMULET: worth = 1000; } if (worth < 0) worth = 0; printw("%c) %5d %s\n", obj->o_packch, worth, inv_name(obj, FALSE)); purse += worth; } printw(" %5d Gold Pieces ", oldpurse); refresh(); writelog(purse, 2, ' '); score(purse, 2, ' '); printf("[Press return to exit]\n"); fflush(NULL); getchar(); my_exit(0); } /* * killname: * Convert a code to a monster name */ const char * killname(int monst, int doart) { struct h_list *hp; const char *sp; int article; struct h_list nlist[] = { {'a', "arrow", TRUE}, {'b', "bolt", TRUE}, {'d', "dart", TRUE}, {'h', "hypothermia", FALSE}, {'s', "starvation", FALSE}, {'\0'} }; if (isupper(monst)) { sp = monsters[monst-'A'].m_name; article = TRUE; } else { sp = "Wally the Wonder Badger"; article = FALSE; for (hp = nlist; hp->h_ch; hp++) if (hp->h_ch == monst) { sp = hp->h_desc; article = hp->h_print; break; } } if (doart && article) sprintf(prbuf, "a%s ", vowelstr(sp)); else prbuf[0] = '\0'; strcat(prbuf, sp); return prbuf; } /* * death_monst: * Return a monster appropriate for a random death. */ int death_monst(void) { int poss[] = { 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', 'a', 'b', 'h', 'd', 's', ' ' /* This is provided to generate the "Wally the Wonder Badger" message for killer */ }; return poss[rnd(sizeof poss / sizeof (int))]; }