view arogue7/eat.c @ 280:70aa5808c782

Fix potential segfaults at restore related to ctime(). In some games, restore() passes the result of ctime() to mvprintw() or some other variadic message-formatting function. If ctime() has not been declared properly, its return type is inferred to be int instead of char *. This does not cause a warning because the compiler does not know the correct type of variadic arguments. On platforms where ints and pointers are not the same size, this can, probably depending on alignment, result in a segfault that is not easy to trace. Including time.h fixes the problem. Some games manually declared ctime() and avoided the bug. These declarations have also been replaced with the include.
author John "Elwin" Edwards
date Fri, 15 Sep 2017 20:51:10 -0400
parents f9ef86cf22b2
children
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/*
 * eat.c  -  Functions for dealing with digestion
 *
 * Advanced Rogue
 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
 * All rights reserved.
 *
 * Based on "Rogue: Exploring the Dungeons of Doom"
 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
 * All rights reserved.
 *
 * See the file LICENSE.TXT for full copyright and licensing information.
 */

#include "curses.h"
#include "rogue.h"

/*
 * eat:
 *	He wants to eat something, so let him try
 */

void
eat(void)
{
    register struct linked_list *item;
    int which;
    unsigned long temp;

    if (player.t_action != C_EAT) {
	if ((item = get_item(pack, "eat", FOOD, FALSE, FALSE)) == NULL)
	    return;

	player.t_using = item;	/* Remember what it is */
	player.t_action = C_EAT;	/* We are eating */
	which = (OBJPTR(item))->o_which;
	player.t_no_move = max(foods[which].mi_food/100, 1) * movement(&player);
	return;
    }

    /* We have waited our time, let's eat the food */
    item = player.t_using;
    player.t_using = NULL;
    player.t_action = A_NIL;

    which = (OBJPTR(item))->o_which;
    if ((food_left += foods[which].mi_food) > STOMACHSIZE)
	food_left = STOMACHSIZE;
    del_pack(item);
    if (hungry_state == F_SATIATED && food_left == STOMACHSIZE && rnd(4) == 1) {
	pstats.s_hpt = 0;
	msg ("You choke on all that food and die! -- More --");
	wait_for(' ');
	death(D_FOOD_CHOKE);
    }
    if (food_left >= STOMACHSIZE-MORETIME) {
	hungry_state = F_SATIATED;
	msg ("You have trouble getting all that food down.");
	msg ("Your stomach feels like its about to burst!");
    }
    else {
	hungry_state = F_OKAY;
	switch (rnd(3)) {
	case 0: msg("My, that was a yummy %s", foods[which].mi_name);
	when 1: msg("Mmmm, that was a tasty %s", foods[which].mi_name);
	when 2: msg("Wow, that was a scrumptious %s", foods[which].mi_name);
	}
    }
    updpack(TRUE, &player);
    switch(which) {
    case E_WHORTLEBERRY:
	add_abil[A_INTELLIGENCE](1);

    when E_SWEETSOP:
	add_abil[A_DEXTERITY](1);

    when E_SOURSOP:
	add_abil[A_STRENGTH](1);

    when E_SAPODILLA:
	add_abil[A_WISDOM](1);

    when E_RAMBUTAN:
	add_abil[A_CONSTITUTION](1);

    when E_PEACH:
	add_abil[A_CHARISMA](1);

    when E_STRAWBERRY:
	temp = pstats.s_exp/100;
	pstats.s_exp += temp;
	if (temp > 0)
	    msg("You feel slightly more experienced now");
	check_level();

    when E_PITANGA:
	max_stats.s_hpt++;
	pstats.s_hpt++;
	if (terse)
	    msg("You feel a bit tougher now");
	else
	    msg("You feel a bit tougher now. Go get 'em!");
    
    when E_HAGBERRY:
	pstats.s_arm--;
	msg("Your skin feels more resilient now");

    when E_DEWBERRY:
	if (chant_time > 0) {
	    chant_time -= 50;
	    if (chant_time < 0)
		chant_time = 0;
	    msg("You feel you have more chant ability");
	}
	if (pray_time > 0) {
	    pray_time -= 50;
	    if (pray_time < 0)
		pray_time = 0;
	    msg("You feel you have more prayer ability");
	}
	if (spell_power > 0) {
	    spell_power -= 50;
	    if (spell_power < 0)
		spell_power = 0;
	    msg("You feel you have more spell casting ability");
	}

    otherwise: /* all the foods don't have to do something */
	break;
    }
}