Mercurial > hg > early-roguelike
annotate arogue7/eat.c @ 280:70aa5808c782
Fix potential segfaults at restore related to ctime().
In some games, restore() passes the result of ctime() to mvprintw() or
some other variadic message-formatting function. If ctime() has not
been declared properly, its return type is inferred to be int instead
of char *. This does not cause a warning because the compiler does not
know the correct type of variadic arguments.
On platforms where ints and pointers are not the same size, this can,
probably depending on alignment, result in a segfault that is not easy
to trace.
Including time.h fixes the problem. Some games manually declared
ctime() and avoided the bug. These declarations have also been
replaced with the include.
author | John "Elwin" Edwards |
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date | Fri, 15 Sep 2017 20:51:10 -0400 |
parents | f9ef86cf22b2 |
children |
rev | line source |
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125
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1 /* |
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2 * eat.c - Functions for dealing with digestion |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 #include "curses.h" |
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16 #include "rogue.h" |
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17 |
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18 /* |
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19 * eat: |
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20 * He wants to eat something, so let him try |
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21 */ |
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22 |
219
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23 void |
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24 eat(void) |
125
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25 { |
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26 register struct linked_list *item; |
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27 int which; |
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28 unsigned long temp; |
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29 |
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30 if (player.t_action != C_EAT) { |
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31 if ((item = get_item(pack, "eat", FOOD, FALSE, FALSE)) == NULL) |
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32 return; |
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33 |
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34 player.t_using = item; /* Remember what it is */ |
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35 player.t_action = C_EAT; /* We are eating */ |
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36 which = (OBJPTR(item))->o_which; |
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37 player.t_no_move = max(foods[which].mi_food/100, 1) * movement(&player); |
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38 return; |
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39 } |
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40 |
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41 /* We have waited our time, let's eat the food */ |
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42 item = player.t_using; |
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43 player.t_using = NULL; |
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44 player.t_action = A_NIL; |
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45 |
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46 which = (OBJPTR(item))->o_which; |
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47 if ((food_left += foods[which].mi_food) > STOMACHSIZE) |
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48 food_left = STOMACHSIZE; |
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49 del_pack(item); |
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50 if (hungry_state == F_SATIATED && food_left == STOMACHSIZE && rnd(4) == 1) { |
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51 pstats.s_hpt = 0; |
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52 msg ("You choke on all that food and die! -- More --"); |
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53 wait_for(' '); |
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54 death(D_FOOD_CHOKE); |
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55 } |
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56 if (food_left >= STOMACHSIZE-MORETIME) { |
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57 hungry_state = F_SATIATED; |
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58 msg ("You have trouble getting all that food down."); |
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59 msg ("Your stomach feels like its about to burst!"); |
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60 } |
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61 else { |
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62 hungry_state = F_OKAY; |
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63 switch (rnd(3)) { |
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64 case 0: msg("My, that was a yummy %s", foods[which].mi_name); |
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65 when 1: msg("Mmmm, that was a tasty %s", foods[which].mi_name); |
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66 when 2: msg("Wow, that was a scrumptious %s", foods[which].mi_name); |
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67 } |
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68 } |
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69 updpack(TRUE, &player); |
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70 switch(which) { |
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71 case E_WHORTLEBERRY: |
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72 add_abil[A_INTELLIGENCE](1); |
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73 |
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74 when E_SWEETSOP: |
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75 add_abil[A_DEXTERITY](1); |
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76 |
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77 when E_SOURSOP: |
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78 add_abil[A_STRENGTH](1); |
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79 |
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80 when E_SAPODILLA: |
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81 add_abil[A_WISDOM](1); |
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82 |
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83 when E_RAMBUTAN: |
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84 add_abil[A_CONSTITUTION](1); |
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85 |
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86 when E_PEACH: |
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87 add_abil[A_CHARISMA](1); |
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88 |
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89 when E_STRAWBERRY: |
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90 temp = pstats.s_exp/100; |
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91 pstats.s_exp += temp; |
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92 if (temp > 0) |
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93 msg("You feel slightly more experienced now"); |
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94 check_level(); |
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95 |
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96 when E_PITANGA: |
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97 max_stats.s_hpt++; |
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98 pstats.s_hpt++; |
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99 if (terse) |
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100 msg("You feel a bit tougher now"); |
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101 else |
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102 msg("You feel a bit tougher now. Go get 'em!"); |
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103 |
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104 when E_HAGBERRY: |
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105 pstats.s_arm--; |
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106 msg("Your skin feels more resilient now"); |
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107 |
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108 when E_DEWBERRY: |
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109 if (chant_time > 0) { |
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110 chant_time -= 50; |
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111 if (chant_time < 0) |
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112 chant_time = 0; |
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113 msg("You feel you have more chant ability"); |
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114 } |
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115 if (pray_time > 0) { |
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116 pray_time -= 50; |
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117 if (pray_time < 0) |
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118 pray_time = 0; |
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119 msg("You feel you have more prayer ability"); |
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120 } |
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121 if (spell_power > 0) { |
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122 spell_power -= 50; |
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123 if (spell_power < 0) |
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124 spell_power = 0; |
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125 msg("You feel you have more spell casting ability"); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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126 } |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
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127 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
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128 otherwise: /* all the foods don't have to do something */ |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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129 break; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
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130 } |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
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131 } |