view urogue/getplay.c @ 264:778938a5c21d

UltraRogue: add location for character files. When using the -n option, UltraRogue will look for character files in a single location, similar to save files. The location is chosen by defining CHRDIR in getplay.c, at least until UltraRogue gets integrated with the build systems.
author John "Elwin" Edwards
date Sun, 19 Feb 2017 19:47:09 -0500
parents c495a4f288c6
children 51ddbe7b992d
line wrap: on
line source

/*
    getplay.c - Procedures for saving and retrieving a characters starting
                attributes, armour, and weapon.
  
    UltraRogue: The Ultimate Adventure in the Dungeons of Doom
    Copyright (C) 1985, 1986, 1992, 1993, 1995 Herb Chong
    All rights reserved.

    See the file LICENSE.TXT for full copyright and licensing information.
*/

/* 11/08/83  ???, S.A. Hester */

#include <stdlib.h>
#include <ctype.h>
#include <string.h>
#include "rogue.h"

#define CHRDIR "."

#define I_STR       0
#define I_INTEL     1
#define I_WISDOM    2
#define I_DEXT      3
#define I_CONST     4
#define I_CHARISMA  5
#define I_HPT       6
#define I_POWER     7
#define I_CTYPE     8
#define MAXPATT     9   /* Total Number of above defines. */
#define MAXPDEF     10  /* Maximum number of pre-defined chars */

static int def_array[MAXPDEF][MAXPATT];    /* Pre-def'd chars */

static void get_chr_filename(char *filename, int size)
{
    const char *home;
 
    home = getenv("HOME");

#ifdef CHRDIR
    if (use_savedir)
    {
        strncpy(filename, CHRDIR, size);
        filename[size-1] = '\0';
        snprintf(filename, size, "%s/%d-%.80s.chr", CHRDIR, md_getuid(),
                        whoami);
        return;
    }
#endif
    if (home) {
        if ((int)strlen(home) < (size - 12) )
        {
            strcpy(filename, home);
            strcat(filename,"/urogue.chr");
        }
        else
	    strncpy(filename,"urogue.chr",size);
    }    
    else 
        strcpy(filename, "urogue.chr");
}

int
geta_player(void)
{
    int  i;
    FILE *fd;
    char pbuf[2 * LINELEN];
    char filename[200];

    get_chr_filename(filename, sizeof(filename));

    if ((fd = fopen(filename, "r")) == NULL)
        return(FALSE);

    fread(def_array, sizeof(def_array), 1, fd);
    fclose(fd);

    wclear(hw);
    touchwin(hw);

    print_stored();
    mvwaddstr(hw, 0, 0, "Do you wish to select a character? ");
    wrefresh(hw);

    if (readcharw(hw) != 'y')
        return FALSE;

    do
    {
        wmove(hw, LINES - 1, 0);
        wclrtoeol(hw);
        mvwaddstr(hw, 0, 0, "Enter the number of a pre-defined character: ");
        wclrtoeol(hw);
        wrefresh(hw);
        get_string(pbuf, hw);
        i = atoi(pbuf) - 1;

        if (i < 0 || i > MAXPDEF - 1)
        {
            wstandout(hw);
            mvwaddstr(hw, 1, 0, "Please use the range 1 to");
            wprintw(hw, " %d.", MAXPDEF);
            wstandend(hw);
            wclrtoeol(hw);
            wrefresh(hw);
        }
        else if (def_array[i][I_STR] == 0)
        {
            wstandout(hw);
            mvwaddstr(hw,1,0,"Please enter the number of a known character: ");
            wstandend(hw);
            wclrtoeol(hw);
        }
        else
        {
            mvwaddstr(hw, 1, 0, "");
            wclrtoeol(hw);
        }

    }
    while (i < 0 || i > MAXPDEF - 1 || (def_array[i][I_STR] == 0));

    pstats.s_str      = def_array[i][I_STR];
    pstats.s_intel    = def_array[i][I_INTEL];
    pstats.s_wisdom   = def_array[i][I_WISDOM];
    pstats.s_dext     = def_array[i][I_DEXT];
    pstats.s_const    = def_array[i][I_CONST];
    pstats.s_charisma = def_array[i][I_CHARISMA];
    pstats.s_hpt      = def_array[i][I_HPT];
    pstats.s_power    = def_array[i][I_POWER];
    player.t_ctype    = char_type = def_array[i][I_CTYPE];
    max_stats         = pstats;

    return(TRUE);
}

void
puta_player(void)
{
    FILE *fd;
    char    pbuf[2 * LINELEN];
    char filename[200];
    int   i;
    char    *class = which_class(player.t_ctype);

    sprintf(pbuf, "You have a %s with the following attributes:", class);
    mvwaddstr(hw, 2, 0, pbuf);
    wclrtoeol(hw);

    sprintf(pbuf,
        "Int: %d Str: %d Wis: %d Dex: %d Con: %d Cha: %d Pow: %d Hpt: %d",
        pstats.s_intel,
        pstats.s_str,
        pstats.s_wisdom,
        pstats.s_dext,
        pstats.s_const,
        pstats.s_charisma,
        pstats.s_power,
        pstats.s_hpt );

    mvwaddstr(hw, 3, 0, "");
    wclrtoeol(hw);
    mvwaddstr(hw, 4, 0, pbuf);
    wclrtoeol(hw);
    mvwaddstr(hw, 5, 0, "");
    wclrtoeol(hw);
    mvwaddstr(hw, 0, 0, "Would you like to save this character?");
    wclrtoeol(hw);


    wrefresh(hw);

    if ((readcharw(hw) & 0177) != 'y')
        return;

    do
    {
        mvwaddstr(hw, 0, 0, "Overwrite which number? ");
        wclrtoeol(hw);
        wrefresh(hw);
        get_string(pbuf, hw);
        i = atoi(pbuf) - 1;

        if (i < 0 || i > MAXPDEF - 1)
        {
            wstandout(hw);
            mvwaddstr(hw, 1, 0, "Use the range 1 to");
            wprintw(hw, " %d!", MAXPDEF);
            wstandend(hw);
            wclrtoeol(hw);
            wrefresh(hw);
        }
    }
    while (i < 0 || i > MAXPDEF - 1);

    /* Set some global stuff */

    def_array[i][I_STR]      = pstats.s_str;
    def_array[i][I_INTEL]    = pstats.s_intel;
    def_array[i][I_WISDOM]   = pstats.s_wisdom;
    def_array[i][I_DEXT]     = pstats.s_dext;
    def_array[i][I_CONST]    = pstats.s_const;
    def_array[i][I_CHARISMA] = pstats.s_charisma;
    def_array[i][I_HPT]      = pstats.s_hpt;
    def_array[i][I_POWER]    = pstats.s_power;
    def_array[i][I_CTYPE]    = player.t_ctype;

    /* OK. Now let's write this stuff out! */

    get_chr_filename(filename, sizeof(filename));


    if ((fd = fopen(filename, "w")) == NULL)
    {
        sprintf(pbuf, "I can't seem to open/create urogue.chr.");
        mvwaddstr(hw, 5, 5, pbuf);
        mvwaddstr(hw, 6, 5, "However I'll let you play it anyway!");
        mvwaddstr(hw, LINES - 1, 0, spacemsg);
        wrefresh(hw);
        wait_for(' ');

        return;
    }

    fwrite(def_array, sizeof(def_array), 1, fd);
    fclose(fd);
    return;
}

void
do_getplayer(void)
{
	print_stored();

    if (char_type == C_NOTSET)
        do
        {
            /* See what type character will be */

            mvwaddstr(hw, 3, 0, "[a] Fighter\t"
                                "[b] Paladin\t"
                                "[c] Ranger\n"
                                "[d] Cleric\t"
                                "[e] Druid\t"
                                "[f] Magician\n"
                                "[g] Illusionist\t"
                                "[h] Thief\t"
                                "[i] Assasin\t"
                                "[j] Ninja");

            mvwaddstr(hw, 0, 0, "What character class do you desire? ");
            wrefresh(hw);
            char_type = readcharw(hw) - 'a';

            if (char_type < C_FIGHTER || char_type >= C_MONSTER)
            {
                wstandout(hw);
                mvwaddstr(hw, 1, 0, "Please enter a letter from a - j");
                wstandend(hw);
                wclrtoeol(hw);
                wrefresh(hw);
            }
            else
            {
                mvwaddstr(hw, 1, 0, "");
                wclrtoeol(hw);
            }
        }
        while (char_type < C_FIGHTER || char_type >= C_MONSTER);

   player.t_ctype = char_type;
}

void
print_stored(void)
{
    int i;
    char    *class;
    char    pbuf[2 * LINELEN];

    wstandout(hw);
    mvwaddstr(hw, 9, 0, "YOUR CURRENT CHARACTERS:");
    wstandend(hw);
    wclrtoeol(hw);

    for (i = 0; i < MAXPDEF; i++)
    {
        if (def_array[i][I_STR])
        {
            class = which_class(def_array[i][I_CTYPE]);

            sprintf(pbuf,
                "%2d. (%s): Int: %d Str: %d Wis: %d Dex: %d Con: %d Cha: %d"
                " Pow: %d Hpt: %d",
                i + 1,
                class,
                def_array[i][I_INTEL],
                def_array[i][I_STR],
                def_array[i][I_WISDOM],
                def_array[i][I_DEXT],
                def_array[i][I_CONST],
                def_array[i][I_CHARISMA],
                def_array[i][I_POWER],
                def_array[i][I_HPT]);

            mvwaddstr(hw, 11 + i, 0, pbuf);

        }
        else
        {
            sprintf(pbuf, "%2d.  ### NONE ###", i + 1);
            mvwaddstr(hw, 11 + i, 0, pbuf);
        }
    }
}

char *
which_class(int c_class)
{
    char    *class;

    switch (c_class)
    {
        case C_FIGHTER:   
		    class = "Fighter"; 
			break;
        case C_MAGICIAN:  
		    class = "Magician"; 
			break;
        case C_CLERIC:    
		    class = "Cleric"; 
			break;
        case C_THIEF:     
		    class = "Thief"; 
			break;
        case C_PALADIN:   
		    class = "Paladin"; 
			break;
        case C_RANGER:    
		    class = "Ranger"; 
			break;
        case C_DRUID:     
		    class = "Druid"; 
			break;
        case C_ILLUSION:  
		    class = "Illusionist"; 
			break;
        case C_ASSASIN:   
		    class = "Assasin"; 
			break;
        case C_NINJA:     
		    class = "Ninja"; 
			break;
        default:          
		    class = "Monster"; 
			break;
    }

    return (class);
}