Mercurial > hg > early-roguelike
view arogue5/io.c @ 87:f871cb0539d3
Don't set the player's ISRUN flag.
rogue4 and rogue5 set the player's ISRUN flag upon exit from sleep or
holding. This is apparently supposed to indicate that the player can
move again. What it actually does is make it harder for monsters to
hit the player, until the flag is reset.
As this behavior makes little sense and seems like a cheat, it has
been deemed a bug and removed.
author | John "Elwin" Edwards |
---|---|
date | Tue, 13 Aug 2013 09:19:56 -0700 |
parents | c49f7927b0fa |
children | 56e748983fa8 |
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/* * Various input/output functions * * Advanced Rogue * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T * All rights reserved. * * Based on "Rogue: Exploring the Dungeons of Doom" * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ #include "curses.h" #include <ctype.h> #include <string.h> #include <stdarg.h> #include "rogue.h" /* * msg: * Display a message at the top of the screen. */ static char msgbuf[BUFSIZ]; static int newpos = 0; /*VARARGS1*/ msg(char *fmt, ...) { va_list ap; /* * if the string is "", just clear the line */ if (*fmt == '\0') { overwrite(cw,msgw); wmove(msgw, 0, 0); clearok(msgw, FALSE); draw(msgw); mpos = 0; return; } /* * otherwise add to the message and flush it out */ va_start(ap,fmt); doadd(fmt, ap); va_end(ap); endmsg(); } /* * add things to the current message */ addmsg(char *fmt, ...) { va_list ap; va_start(ap,fmt); doadd(fmt, ap); va_end(ap); } /* * Display a new msg (giving him a chance to see the previous one if it * is up there with the --More--) */ endmsg() { strncpy(huh, msgbuf, sizeof(huh)); huh[ sizeof(huh) - 1 ] = 0; if (mpos) { wmove(msgw, 0, mpos); waddstr(msgw, morestr); draw(cw); draw(msgw); wait_for(msgw,' '); overwrite(cw,msgw); wmove(msgw,0,0); touchwin(cw); } else { overwrite(cw,msgw); wmove(msgw,0,0); } waddstr(msgw, msgbuf); mpos = newpos; newpos = 0; msgbuf[0] = '\0'; draw(cw); clearok(msgw, FALSE); draw(msgw); } doadd(char *fmt, va_list ap) { /* * Do the sprintf into newmsg and append to msgbuf */ vsnprintf(&msgbuf[newpos], sizeof(msgbuf)-newpos-1, fmt, ap); newpos = strlen(msgbuf); } /* * step_ok: * returns true if it is ok for type to step on ch * flgptr will be NULL if we don't know what the monster is yet! */ step_ok(y, x, can_on_monst, flgptr) register int y, x, can_on_monst; register struct thing *flgptr; { /* can_on_monst = MONSTOK if all we care about are physical obstacles */ register struct linked_list *item; char ch; /* What is here? Don't check monster window if MONSTOK is set */ if (can_on_monst == MONSTOK) ch = CCHAR( mvinch(y, x) ); else ch = CCHAR( winat(y, x) ); switch (ch) { case ' ': case '|': case '-': case SECRETDOOR: if (flgptr && on(*flgptr, CANINWALL)) return(TRUE); return FALSE; when SCROLL: if (can_on_monst == MONSTOK) return(TRUE); /* Not a real obstacle */ /* * If it is a scroll, it might be a scare monster scroll * so we need to look it up to see what type it is. */ if (flgptr && flgptr->t_ctype == C_MONSTER) { item = find_obj(y, x); if (item != NULL && (OBJPTR(item))->o_which==S_SCARE && (flgptr == NULL || flgptr->t_stats.s_intel < 16)) return(FALSE); /* All but smart ones are scared */ } return(TRUE); otherwise: return (!isalpha(ch)); } } /* * shoot_ok: * returns true if it is ok for type to shoot over ch */ shoot_ok(ch) { switch (ch) { case ' ': case '|': case '-': case SECRETDOOR: case FOREST: return FALSE; default: return (!isalpha(ch)); } } /* * readchar: * flushes stdout so that screen is up to date and then returns * getchar. */ readchar() { int ch; ch = md_readchar(cw); if ((ch == 3) || (ch == 0)) { quit(0); return(27); } return(ch); } /* * status: * Display the important stats line. Keep the cursor where it was. */ status(display) bool display; /* is TRUE, display unconditionally */ { register struct stats *stat_ptr, *max_ptr; register int oy = 0, ox = 0, temp; register char *pb; static char buf[LINELEN]; static int hpwidth = 0, s_hungry = -1; static int s_lvl = -1, s_pur, s_hp = -1, s_str, maxs_str, s_ac = 0; static short s_intel, s_dext, s_wisdom, s_const, s_charisma; static short maxs_intel, maxs_dext, maxs_wisdom, maxs_const, maxs_charisma; static unsigned long s_exp = 0; static int s_carry, s_pack; bool first_line=FALSE; /* Use a mini status version if we have a small window */ if (COLS < 80) { ministat(); return; } stat_ptr = &pstats; max_ptr = &max_stats; /* * If nothing has changed in the first line, then skip it */ if (!display && s_lvl == level && s_intel == stat_ptr->s_intel && s_wisdom == stat_ptr->s_wisdom && s_dext == dex_compute() && s_const == stat_ptr->s_const && s_charisma == stat_ptr->s_charisma && s_str == str_compute() && s_pack == stat_ptr->s_pack && s_carry == stat_ptr->s_carry && maxs_intel == max_ptr->s_intel && maxs_wisdom == max_ptr->s_wisdom && maxs_dext == max_ptr->s_dext && maxs_const == max_ptr->s_const && maxs_charisma == max_ptr->s_charisma && maxs_str == max_ptr->s_str ) goto line_two; /* Display the first line */ first_line = TRUE; getyx(cw, oy, ox); sprintf(buf, "Int:%d(%d) Str:%d", stat_ptr->s_intel, max_ptr->s_intel, str_compute()); /* Maximum strength */ pb = &buf[strlen(buf)]; sprintf(pb, "(%d)", max_ptr->s_str); pb = &buf[strlen(buf)]; sprintf(pb, " Wis:%d(%d) Dxt:%d(%d) Const:%d(%d) Carry:%d(%d)", stat_ptr->s_wisdom,max_ptr->s_wisdom,dex_compute(),max_ptr->s_dext, stat_ptr->s_const,max_ptr->s_const,stat_ptr->s_pack/10, stat_ptr->s_carry/10); /* Update first line status */ s_intel = stat_ptr->s_intel; s_wisdom = stat_ptr->s_wisdom; s_dext = dex_compute(); s_const = stat_ptr->s_const; s_charisma = stat_ptr->s_charisma; s_str = str_compute(); s_pack = stat_ptr->s_pack; s_carry = stat_ptr->s_carry; maxs_intel = max_ptr->s_intel; maxs_wisdom = max_ptr->s_wisdom; maxs_dext = max_ptr->s_dext; maxs_const = max_ptr->s_const; maxs_charisma = max_ptr->s_charisma; maxs_str = max_ptr->s_str; /* Print the line */ mvwaddstr(cw, LINES - 2, 0, buf); wclrtoeol(cw); /* * If nothing has changed since the last status, don't * bother. */ line_two: if (!display && s_hp == stat_ptr->s_hpt && s_exp == stat_ptr->s_exp && s_pur == purse && s_ac == ac_compute() - dext_prot(s_dext) && s_lvl == level && s_hungry == hungry_state ) return; if (!first_line) getyx(cw, oy, ox); if (s_hp != max_ptr->s_hpt) { temp = s_hp = max_ptr->s_hpt; for (hpwidth = 0; temp; hpwidth++) temp /= 10; } sprintf(buf, "Lvl:%d Au:%d Hp:%*d(%*d) Ac:%d Exp:%d/%lu %s", level, purse, hpwidth, stat_ptr->s_hpt, hpwidth, max_ptr->s_hpt, ac_compute() - dext_prot(s_dext),stat_ptr->s_lvl, stat_ptr->s_exp, cnames[player.t_ctype][min(stat_ptr->s_lvl-1, 10)]); /* * Save old status */ s_lvl = level; s_pur = purse; s_hp = stat_ptr->s_hpt; s_exp = stat_ptr->s_exp; s_ac = ac_compute() - dext_prot(s_dext); mvwaddstr(cw, LINES - 1, 0, buf); switch (hungry_state) { case F_OKAY: ; when F_HUNGRY: waddstr(cw, " Hungry"); when F_WEAK: waddstr(cw, " Weak"); when F_FAINT: waddstr(cw, " Fainting"); } wclrtoeol(cw); s_hungry = hungry_state; wmove(cw, oy, ox); } ministat() { register int oy, ox, temp; static char buf[LINELEN]; static int hpwidth = 0; static int s_lvl = -1, s_pur, s_hp = -1; /* * If nothing has changed since the last status, don't * bother. */ if (s_hp == pstats.s_hpt && s_pur == purse && s_lvl == level) return; getyx(cw, oy, ox); if (s_hp != max_stats.s_hpt) { temp = s_hp = max_stats.s_hpt; for (hpwidth = 0; temp; hpwidth++) temp /= 10; } sprintf(buf, "Lv: %d Au: %-5d Hp: %*d(%*d)", level, purse, hpwidth, pstats.s_hpt, hpwidth, max_stats.s_hpt); /* * Save old status */ s_lvl = level; s_pur = purse; s_hp = pstats.s_hpt; mvwaddstr(cw, LINES - 1, 0, buf); wclrtoeol(cw); wmove(cw, oy, ox); } /* * wait_for * Sit around until the guy types the right key */ wait_for(win,ch) WINDOW *win; register char ch; { register char c; if (ch == '\n') while ((c = wgetch(win)) != '\n' && c != '\r') continue; else while (wgetch(win) != ch) continue; } /* * show_win: * function used to display a window and wait before returning */ show_win(scr, message) register WINDOW *scr; char *message; { mvwaddstr(scr, 0, 0, message); touchwin(scr); wmove(scr, hero.y, hero.x); draw(scr); wait_for(scr,' '); clearok(cw, TRUE); touchwin(cw); } /* * dbotline: * Displays message on bottom line and waits for a space to return */ dbotline(scr,message) WINDOW *scr; char *message; { mvwaddstr(scr,LINES-1,0,message); draw(scr); wait_for(scr,' '); } /* * restscr: * Restores the screen to the terminal */ restscr(scr) WINDOW *scr; { clearok(scr,TRUE); touchwin(scr); } /* * netread: * Read a byte, short, or long machine independently * Always returns the value as an unsigned long. */ unsigned long netread(error, size, stream) int *error; int size; FILE *stream; { unsigned long result = 0L, /* What we read in */ partial; /* Partial value */ int nextc, /* The next byte */ i; /* To index through the result a byte at a time */ /* Be sure we have a right sized chunk */ if (size < 1 || size > 4) { *error = 1; return(0L); } for (i=0; i<size; i++) { nextc = getc(stream); if (nextc == EOF) { *error = 1; return(0L); } else { partial = (unsigned long) (nextc & 0xff); partial <<= 8*i; result |= partial; } } *error = 0; return(result); } /* * netwrite: * Write out a byte, short, or long machine independently. */ netwrite(value, size, stream) unsigned long value; /* What to write */ int size; /* How much to write out */ FILE *stream; /* Where to write it */ { int i; /* Goes through value one byte at a time */ char outc; /* The next character to be written */ /* Be sure we have a right sized chunk */ if (size < 1 || size > 4) return(0); for (i=0; i<size; i++) { outc = (char) ((value >> (8 * i)) & 0xff); putc(outc, stream); } return(size); }