Mercurial > hg > early-roguelike
view rogue5/save.c @ 87:f871cb0539d3
Don't set the player's ISRUN flag.
rogue4 and rogue5 set the player's ISRUN flag upon exit from sleep or
holding. This is apparently supposed to indicate that the player can
move again. What it actually does is make it harder for monsters to
hit the player, until the flag is reset.
As this behavior makes little sense and seems like a cheat, it has
been deemed a bug and removed.
author | John "Elwin" Edwards |
---|---|
date | Tue, 13 Aug 2013 09:19:56 -0700 |
parents | af6b05e86747 |
children | 3d4252fa2ed3 |
line wrap: on
line source
/* * save and restore routines * * @(#)save.c 4.33 (Berkeley) 06/01/83 * * Rogue: Exploring the Dungeons of Doom * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ #include <stdlib.h> #include <sys/types.h> #include <sys/stat.h> #include <errno.h> #include <signal.h> #include <string.h> #include <curses.h> #include "rogue.h" #include "score.h" /* * save_game: * Implement the "save game" command */ void save_game(void) { FILE *savef; int c; char buf[MAXSTR]; struct stat sbuf; /* * get file name */ mpos = 0; over: if (file_name[0] != '\0') { for (;;) { if (use_savedir) msg("Save game? "); else msg("Save file (%s)? ", file_name); c = readchar(); mpos = 0; if (c == ESCAPE) { msg(""); return; } else if (c == 'n' || c == 'N' || c == 'y' || c == 'Y') break; else msg("please answer Y or N"); } if (c == 'y' || c == 'Y') { addstr("Yes\n"); refresh(); strcpy(buf, file_name); goto gotfile; } } if (use_savedir) /* User chose N, changing location isn't allowed. */ goto quit_it; do { mpos = 0; msg("file name: "); buf[0] = '\0'; if (get_str(buf, stdscr) == QUIT) { quit_it: msg(""); return; } mpos = 0; gotfile: /* * test to see if the file exists */ if (stat(buf, &sbuf) >= 0 && !use_savedir) { for (;;) { msg("File exists. Do you wish to overwrite it?"); mpos = 0; if ((c = readchar()) == ESCAPE) goto quit_it; if (c == 'y' || c == 'Y') break; else if (c == 'n' || c == 'N') goto over; else msg("Please answer Y or N"); } msg("file name: %s", buf); md_unlink(file_name); } strcpy(file_name, buf); if ((savef = fopen(file_name, "w")) == NULL) { msg(strerror(errno)); if (use_savedir) return; } } while (savef == NULL); msg(""); save_file(savef); /* NOTREACHED */ } /* * auto_save: * Automatically save a file. This is used if a HUP signal is * recieved */ void auto_save(int sig) { FILE *savef; NOOP(sig); md_ignoreallsignals(); if (file_name[0] != '\0' && ((savef = fopen(file_name, "w")) != NULL || (md_unlink_open_file(file_name, savef) >= 0 && (savef = fopen(file_name, "w")) != NULL))) save_file(savef); exit(0); } /* * save_file: * Write the saved game on the file */ void save_file(FILE *savef) { char buf[80]; mvcur(0, COLS - 1, LINES - 1, 0); putchar('\n'); endwin(); resetltchars(); md_chmod(file_name, 0644); encwrite(version, strlen(version)+1, savef); sprintf(buf,"%d x %d\n", LINES, COLS); encwrite(buf,80,savef); rs_save_file(savef); fflush(savef); fclose(savef); printf("See you soon, %s!\n", whoami); exit(0); } /* * restore: * Restore a saved game from a file with elaborate checks for file * integrity from cheaters */ int restore(const char *file) { FILE *inf; int syml; char buf[MAXSTR]; struct stat sbuf2; int lines, cols; if (strcmp(file, "-r") == 0) file = file_name; md_tstphold(); if ((inf = fopen(file,"r")) == NULL) { /* If a system savefile doesn't exist, start a new game. */ if (use_savedir && errno == ENOENT) return TRUE; perror(file); return FALSE; } stat(file, &sbuf2); syml = is_symlink(file); fflush(stdout); encread(buf, strlen(version) + 1, inf); if (strcmp(buf, version) != 0) { printf("Sorry, saved game is out of date.\n"); return FALSE; } encread(buf,80,inf); (void) sscanf(buf,"%d x %d\n", &lines, &cols); initscr(); /* Start up cursor package */ keypad(stdscr, 1); if (lines > LINES) { endwin(); printf("Sorry, original game was played on a screen with %d lines.\n",lines); printf("Current screen only has %d lines. Unable to restore game\n",LINES); return(FALSE); } if (cols > COLS) { endwin(); printf("Sorry, original game was played on a screen with %d columns.\n",cols); printf("Current screen only has %d columns. Unable to restore game\n",COLS); return(FALSE); } hw = newwin(LINES, COLS, 0, 0); setup(); rs_restore_file(inf); /* * we do not close the file so that we will have a hold of the * inode for as long as possible */ if ( #ifdef MASTER !wizard && #endif md_unlink_open_file(file, inf) < 0) { printf("Cannot unlink file\n"); return FALSE; } mpos = 0; /* printw(0, 0, "%s: %s", file, ctime(&sbuf2.st_mtime)); */ /* printw("%s: %s", file, ctime(&sbuf2.st_mtime)); */ clearok(stdscr,TRUE); /* * defeat multiple restarting from the same place */ #ifdef MASTER if (!wizard) #endif if (sbuf2.st_nlink != 1 || syml) { endwin(); printf("\nCannot restore from a linked file\n"); return FALSE; } if (pstats.s_hpt <= 0) { endwin(); printf("\n\"He's dead, Jim\"\n"); return FALSE; } md_tstpresume(); strcpy(file_name, file); clearok(curscr, TRUE); srand(md_getpid()); msg("file name: %s", file); playit(); /*NOTREACHED*/ return(0); } static int encerrno = 0; int encerror() { return encerrno; } void encseterr(int err) { encerrno = err; } int encclearerr() { int n = encerrno; encerrno = 0; return(n); } /* * encwrite: * Perform an encrypted write */ size_t encwrite(const char *start, size_t size, FILE *outf) { const char *e1, *e2; char fb; int temp; size_t o_size = size; e1 = encstr; e2 = statlist; fb = 0; if (encerrno) { errno = encerrno; return 0; } while(size) { if (putc(*start++ ^ *e1 ^ *e2 ^ fb, outf) == EOF) { encerrno = errno; break; } temp = *e1++; fb = fb + ((char) (temp * *e2++)); if (*e1 == '\0') e1 = encstr; if (*e2 == '\0') e2 = statlist; size--; } return(o_size - size); } /* * encread: * Perform an encrypted read */ size_t encread(char *start, size_t size, FILE *inf) { const char *e1, *e2; char fb; int temp; size_t read_size; size_t items; fb = 0; if (encerrno) { errno = encerrno; return 0; } items = read_size = fread(start,1,size,inf); e1 = encstr; e2 = statlist; while (read_size--) { *start++ ^= *e1 ^ *e2 ^ fb; temp = *e1++; fb = fb + (char)(temp * *e2++); if (*e1 == '\0') e1 = encstr; if (*e2 == '\0') e2 = statlist; } if (items != size) encerrno = errno; return(items); } /* * read_scrore * Read in the score file */ void rd_score(SCORE *top_ten) { char scoreline[100]; int i; if (scoreboard == NULL) return; rewind(scoreboard); for(i = 0; i < numscores; i++) { encread(top_ten[i].sc_name, MAXSTR, scoreboard); scoreline[0] = '\0'; encread(scoreline, 100, scoreboard); (void) sscanf(scoreline, " %u %d %u %d %d %x \n", &top_ten[i].sc_uid, &top_ten[i].sc_score, &top_ten[i].sc_flags, &top_ten[i].sc_monster, &top_ten[i].sc_level, &top_ten[i].sc_time); } rewind(scoreboard); } /* * write_scrore * Read in the score file */ void wr_score(SCORE *top_ten) { char scoreline[100]; int i; if (scoreboard == NULL) return; rewind(scoreboard); encerrno = 0; for(i = 0; i < numscores; i++) { memset(scoreline,0,100); encwrite(top_ten[i].sc_name, MAXSTR, scoreboard); sprintf(scoreline, " %u %d %u %u %d %x \n", top_ten[i].sc_uid, top_ten[i].sc_score, top_ten[i].sc_flags, top_ten[i].sc_monster, top_ten[i].sc_level, top_ten[i].sc_time); encwrite(scoreline,100,scoreboard); } rewind(scoreboard); }