14 <p>In December 1984, Herb Chong began customizing an early version of <a href="arogue5.html">Advanced Rogue</a>. After a month of adding monsters, dungeon levels, and features, he changed the name to UltraRogue. The first release, called 1.02, came in August 1985.</p>
15 <p>UltraRogue was one of the largest and most complex early roguelikes. Unlike the possibly larger <a href="xrogue.html">XRogue</a>, it does not share the rewritten time system of <a href="arogue7.html">Advanced Rogue 7</a>. This trend of growing the game and adding fun features, with less thought for balance, would be followed by early versions of Angband and NetHack.</p>
16 <p>Herb Chong continued working on UltraRogue into 1986. Between 1992 and 1995, it was the first early roguelike to be modernized. That effort would grow into the beginning of the <a href="https://web.archive.org/web/20180418191859/http://rogue.rogueforge.net/">Roguelike Restoration Project</a>.</p>
17 <p>The RRP regarded UltraRogue as under "semi-active" development "rather than a pure restoration" like its other games. A new version, with the number 1.0.7, was released in February 2005.</p>
18 <p>The Roguelike Gallery began work on UltraRogue in 2017. Some bugs have been fixed, but there are a few remaining, and it is not yet available to play online.</p>