annotate dgl/rlgwebd-compat.patch @ 69:c2127bc98694

Update the dgamelaunch compatibility patch. The patch is now to be applied to dgamelaunch revision 6753fd6e. Maybe I should maintain my own Git branch. But this project already uses autotools and npm. I don't need any more software that's amazing in theory but painful to actually work with.
author John "Elwin" Edwards
date Sat, 23 Jan 2016 19:04:17 -0500
parents ce26225f7d9d
children 1bddd1839831
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24
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1 diff --git a/dgamelaunch.c b/dgamelaunch.c
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2 index a52812d..6107851 100644
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3 --- a/dgamelaunch.c
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4 +++ b/dgamelaunch.c
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5 @@ -1489,7 +1489,10 @@ int
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6 changepw (int dowrite)
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7 {
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8 char buf[DGL_PASSWDLEN+1];
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9 + char salt[21];
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10 int error = 2;
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11 + int i;
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12 + FILE *urandom;
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13
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14 /* A precondition is that struct `me' exists because we can be not-yet-logged-in. */
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15 if (!me) {
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16 @@ -1553,8 +1556,28 @@ changepw (int dowrite)
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17 error = 1;
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18 }
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19
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20 + salt[0] = salt[2] = salt[19] = '$';
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21 + salt[1] = '6';
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22 + salt[20] = '\0';
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23 + urandom = fopen("/dev/urandom", "r");
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24 + for (i = 3; i < 19; i++) {
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25 + /* This does waste four random bytes. */
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26 + fread(salt + i, 1, 1, urandom);
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27 + salt[i] &= 0x3f;
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28 + if (salt[i] < 26)
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29 + salt[i] += 'a';
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30 + else if (salt[i] < 52)
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31 + salt[i] = 'A' + salt[i] - 26;
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32 + else if (salt[i] < 62)
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33 + salt[i] = '0' + salt[i] - 52;
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34 + else if (salt[i] == 62)
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35 + salt[i] = '.';
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36 + else
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37 + salt[i] = '/';
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38 + }
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39 + fclose(urandom);
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40 free(me->password);
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41 - me->password = strdup (crypt (buf, buf));
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42 + me->password = strdup (crypt (buf, salt));
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43
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44 if (dowrite)
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45 writefile (0);
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46 @@ -2054,6 +2077,12 @@ passwordgood (char *cpw)
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47 char *crypted;
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48 assert (me != NULL);
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49
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50 + crypted = crypt (cpw, me->password);
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51 + if (crypted == NULL)
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52 + return 0;
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53 + if (!strncmp (crypted, me->password, DGL_PASSWDLEN))
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54 + return 1;
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55 +
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56 crypted = crypt (cpw, cpw);
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57 if (crypted == NULL)
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58 return 0;
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59 diff --git a/dgamelaunch.h b/dgamelaunch.h
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60 index e298adf..411c7c3 100644
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61 --- a/dgamelaunch.h
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62 +++ b/dgamelaunch.h
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63 @@ -20,7 +20,7 @@
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64 #define dglsign(x) (x < 0 ? -1 : (x > 0 ? 1 : 0))
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65
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66 #define DGL_PLAYERNAMELEN 30 /* max. length of player name */
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67 -#define DGL_PASSWDLEN 20 /* max. length of passwords */
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68 +#define DGL_PASSWDLEN 108 /* max. length of passwords */
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69 #define DGL_MAILMSGLEN 80 /* max. length of mail message */
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70
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71 #define DGL_MAXWATCHCOLS 10
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72 diff --git a/dgl-common.c b/dgl-common.c
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73 index 80560b5..94f7b69 100644
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74 --- a/dgl-common.c
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75 +++ b/dgl-common.c
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76 @@ -608,7 +608,7 @@ game_read_extra_info(struct dg_game *game, const char *extra_info_file)
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77 struct dg_game **
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78 populate_games (int xgame, int *l, struct dg_user *me)
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79 {
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80 - int fd, len, n, pid;
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81 + int fd, len, n, pid, is_node;
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82 DIR *pdir;
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83 struct dirent *pdirent;
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84 struct stat pstat;
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85 @@ -646,13 +646,15 @@ populate_games (int xgame, int *l, struct dg_user *me)
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86
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87 if (!inprog) continue;
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88
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89 + is_node = strchr(pdirent->d_name, ':') && !strncmp(strchr(pdirent->d_name, ':'), ":node:", 6);
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90 +
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91 snprintf (fullname, 130, "%s%s", inprog, pdirent->d_name);
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92
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93 fd = 0;
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94 /* O_RDWR here should be O_RDONLY, but we need to test for
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95 * an exclusive lock */
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96 fd = open (fullname, O_RDWR);
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97 - if (fd >= 0 && (fcntl (fd, F_SETLK, &fl) == -1))
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98 + if (fd >= 0 && (is_node || (fcntl (fd, F_SETLK, &fl) == -1)))
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99 {
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100 char *ttrecdir = NULL;
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101 strncpy(playername, pdirent->d_name, DGL_PLAYERNAMELEN);
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102 @@ -666,6 +668,9 @@ populate_games (int xgame, int *l, struct dg_user *me)
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103 graceful_exit(145);
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104 }
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105 replacestr++;
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106 + if (is_node) {
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107 + replacestr += 5;
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108 + }
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109
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110 ttrecdir = dgl_format_str(game, me, myconfig[game]->ttyrecdir, playername);
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111 if (!ttrecdir) continue;
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112 @@ -688,6 +693,8 @@ populate_games (int xgame, int *l, struct dg_user *me)
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113 strlcpy (games[len]->name, pdirent->d_name,
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114 strlen (pdirent->d_name) + 1);
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115
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116 + if (is_node)
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117 + replacestr += 5;
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118 games[len]->date = malloc (11);
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119 strlcpy (games[len]->date, replacestr + 1, 11);
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120