2009-10-13 13:33:34 +00:00
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/*
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* Rogue definitions and variable declarations
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*
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* @(#)rogue.h 3.38 (Berkeley) 6/15/81
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*
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* Rogue: Exploring the Dungeons of Doom
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* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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* All rights reserved.
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*
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* See the file LICENSE.TXT for full copyright and licensing information.
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*/
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#include "mdport.h"
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/*
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* Maximum number of different things
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*/
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#define MAXROOMS 9
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#define MAXTHINGS 9
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#define MAXOBJ 9
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#define MAXPACK 23
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#define MAXTRAPS 10
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#define NUMTHINGS 7 /* number of types of things (scrolls, rings, etc.) */
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/*
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* return values for get functions
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*/
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#define NORM 0 /* normal exit */
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#define QUIT 1 /* quit option setting */
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#define MINUS 2 /* back up one option */
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/*
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* All the fun defines
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*/
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#define next(ptr) (*ptr).l_next
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#define prev(ptr) (*ptr).l_prev
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#define ldata(ptr) (*ptr).l_data
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#define inroom(rp, cp) (\
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(cp)->x <= (rp)->r_pos.x + ((rp)->r_max.x - 1) && (rp)->r_pos.x <= (cp)->x \
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&& (cp)->y <= (rp)->r_pos.y + ((rp)->r_max.y - 1) && (rp)->r_pos.y <= (cp)->y)
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#define winat(y, x) (mvwinch(mw,y,x)==' '?mvwinch(stdscr,y,x):winch(mw))
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#define debug if (wizard) msg
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#define RN (((seed = seed*11109+13849) & 0x7fff) >> 1)
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#define unc(cp) (cp).y, (cp).x
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#define cmov(xy) move((xy).y, (xy).x)
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#define DISTANCE(y1, x1, y2, x2) ((x2 - x1)*(x2 - x1) + (y2 - y1)*(y2 - y1))
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#define OBJPTR(what) (struct object *)((*what).l_data)
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#define THINGPTR(what) (struct thing *)((*what).l_data)
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#define when break;case
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#define otherwise break;default
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#define until(expr) while(!(expr))
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#define ce(a, b) ((a).x == (b).x && (a).y == (b).y)
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#define draw(window) wrefresh(window)
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#define hero player.t_pos
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#define pstats player.t_stats
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#define pack player.t_pack
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#define attach(a,b) _attach(&a,b)
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#define detach(a,b) _detach(&a,b)
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#define free_list(a) _free_list(&a)
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#ifndef max
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#define max(a, b) ((a) > (b) ? (a) : (b))
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#endif
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#define on(thing, flag) (((thing).t_flags & flag) != 0)
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#define off(thing, flag) (((thing).t_flags & flag) == 0)
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#undef CTRL
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#define CTRL(ch) (ch & 037)
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#define ALLOC(x) malloc((unsigned int) x)
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#define FREE(x) free((char *) x)
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#define EQSTR(a, b, c) (strncmp(a, b, c) == 0)
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#define GOLDCALC (rnd(50 + 10 * level) + 2)
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#define ISRING(h,r) (cur_ring[h] != NULL && cur_ring[h]->o_which == r)
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#define ISWEARING(r) (ISRING(LEFT, r) || ISRING(RIGHT, r))
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#define newgrp() ++group
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#define o_charges o_ac
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#define ISMULT(type) (type == POTION || type == SCROLL || type == FOOD)
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/*
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* Things that appear on the screens
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*/
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#define PASSAGE '#'
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#define DOOR '+'
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#define FLOOR '.'
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#define PLAYER '@'
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#define TRAP '^'
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#define TRAPDOOR '>'
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#define ARROWTRAP '{'
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#define SLEEPTRAP '$'
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#define BEARTRAP '}'
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#define TELTRAP '~'
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#define DARTTRAP '`'
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#define SECRETDOOR '&'
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#define STAIRS '%'
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#define GOLD '*'
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#define POTION '!'
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#define SCROLL '?'
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#define MAGIC '$'
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#define FOOD ':'
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#define WEAPON ')'
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#define ARMOR ']'
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#define AMULET ','
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#define RING '='
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#define STICK '/'
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#define CALLABLE -1
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/*
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* Various constants
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*/
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#define PASSWD "mTBellIQOsLNA"
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#define BEARTIME 3
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#define SLEEPTIME 5
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#define HEALTIME 30
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#define HOLDTIME 2
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#define STPOS 0
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#define WANDERTIME 70
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#define BEFORE 1
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#define AFTER 2
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#define HUHDURATION 20
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#define SEEDURATION 850
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#define HUNGERTIME 1300
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#define MORETIME 150
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#define STOMACHSIZE 2000
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#define ESCAPE 27
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#define LEFT 0
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#define RIGHT 1
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#define BOLT_LENGTH 6
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/*
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* Save against things
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*/
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#define VS_POISON 00
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#define VS_PARALYZATION 00
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#define VS_DEATH 00
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#define VS_PETRIFICATION 01
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#define VS_BREATH 02
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#define VS_MAGIC 03
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/*
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* Various flag bits
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*/
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#define ISDARK 0000001
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#define ISCURSED 000001
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#define ISBLIND 0000001
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#define ISGONE 0000002
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#define ISKNOW 0000002
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#define ISRUN 0000004
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#define ISFOUND 0000010
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#define ISINVIS 0000020
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#define ISMEAN 0000040
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#define ISGREED 0000100
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#define ISBLOCK 0000200
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#define ISHELD 0000400
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#define ISHUH 0001000
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#define ISREGEN 0002000
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#define CANHUH 0004000
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#define CANSEE 0010000
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#define ISMISL 0020000
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#define ISCANC 0020000
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#define ISMANY 0040000
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#define ISSLOW 0040000
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#define ISHASTE 0100000
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/*
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* Potion types
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*/
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#define P_CONFUSE 0
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#define P_PARALYZE 1
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#define P_POISON 2
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#define P_STRENGTH 3
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#define P_SEEINVIS 4
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#define P_HEALING 5
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#define P_MFIND 6
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#define P_TFIND 7
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#define P_RAISE 8
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#define P_XHEAL 9
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#define P_HASTE 10
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#define P_RESTORE 11
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#define P_BLIND 12
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#define P_NOP 13
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#define MAXPOTIONS 14
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/*
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* Scroll types
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*/
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#define S_CONFUSE 0
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#define S_MAP 1
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#define S_LIGHT 2
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#define S_HOLD 3
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#define S_SLEEP 4
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#define S_ARMOR 5
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#define S_IDENT 6
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#define S_SCARE 7
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#define S_GFIND 8
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#define S_TELEP 9
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#define S_ENCH 10
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#define S_CREATE 11
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#define S_REMOVE 12
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#define S_AGGR 13
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#define S_NOP 14
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#define S_GENOCIDE 15
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#define MAXSCROLLS 16
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/*
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* Weapon types
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*/
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#define MACE 0
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#define SWORD 1
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#define BOW 2
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#define ARROW 3
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#define DAGGER 4
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#define ROCK 5
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#define TWOSWORD 6
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#define SLING 7
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#define DART 8
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#define CROSSBOW 9
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#define BOLT 10
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#define SPEAR 11
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#define MAXWEAPONS 12
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/*
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* Armor types
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*/
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#define LEATHER 0
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#define RING_MAIL 1
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#define STUDDED_LEATHER 2
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#define SCALE_MAIL 3
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#define CHAIN_MAIL 4
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#define SPLINT_MAIL 5
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#define BANDED_MAIL 6
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#define PLATE_MAIL 7
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#define MAXARMORS 8
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/*
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* Ring types
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*/
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#define R_PROTECT 0
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#define R_ADDSTR 1
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#define R_SUSTSTR 2
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#define R_SEARCH 3
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#define R_SEEINVIS 4
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#define R_NOP 5
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#define R_AGGR 6
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#define R_ADDHIT 7
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#define R_ADDDAM 8
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#define R_REGEN 9
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#define R_DIGEST 10
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#define R_TELEPORT 11
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#define R_STEALTH 12
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#define MAXRINGS 13
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/*
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* Rod/Wand/Staff types
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*/
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#define WS_LIGHT 0
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#define WS_HIT 1
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#define WS_ELECT 2
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#define WS_FIRE 3
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#define WS_COLD 4
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#define WS_POLYMORPH 5
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#define WS_MISSILE 6
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#define WS_HASTE_M 7
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#define WS_SLOW_M 8
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#define WS_DRAIN 9
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#define WS_NOP 10
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#define WS_TELAWAY 11
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#define WS_TELTO 12
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#define WS_CANCEL 13
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#define MAXSTICKS 14
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/*
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* Now we define the structures and types
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*/
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/*
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* Help list
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*/
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struct h_list {
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int h_ch;
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char *h_desc;
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};
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extern struct h_list helpstr[];
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/*
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* Coordinate data type
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*/
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typedef struct {
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int x;
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int y;
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} coord;
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typedef struct {
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int st_str;
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int st_add;
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} str_t;
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/*
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* Linked list data type
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*/
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struct linked_list {
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struct linked_list *l_next;
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struct linked_list *l_prev;
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char *l_data; /* Various structure pointers */
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};
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/*
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* Stuff about magic items
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*/
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struct magic_item {
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char mi_name[30];
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int mi_prob;
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int mi_worth;
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};
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/*
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* Room structure
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*/
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struct room {
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coord r_pos; /* Upper left corner */
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coord r_max; /* Size of room */
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coord r_gold; /* Where the gold is */
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int r_goldval; /* How much the gold is worth */
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int r_flags; /* Info about the room */
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int r_nexits; /* Number of exits */
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coord r_exit[4]; /* Where the exits are */
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};
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/*
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* Array of all traps on this level
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*/
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struct trap {
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coord tr_pos; /* Where trap is */
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int tr_type; /* What kind of trap */
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int tr_flags; /* Info about trap (i.e. ISFOUND) */
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};
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extern struct trap traps[MAXTRAPS];
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/*
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* Structure describing a fighting being
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*/
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struct stats {
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str_t s_str; /* Strength */
|
|
|
|
|
int s_exp; /* Experience */
|
|
|
|
|
int s_lvl; /* Level of mastery */
|
|
|
|
|
int s_arm; /* Armor class */
|
|
|
|
|
int s_hpt; /* Hit points */
|
|
|
|
|
char s_dmg[30]; /* String describing damage done */
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* Structure for monsters and player
|
|
|
|
|
*/
|
|
|
|
|
struct thing {
|
|
|
|
|
coord t_pos; /* Position */
|
|
|
|
|
int t_turn; /* If slowed, is it a turn to move */
|
|
|
|
|
int t_type; /* What it is */
|
|
|
|
|
int t_disguise; /* What mimic looks like */
|
|
|
|
|
int t_oldch; /* Character that was where it was */
|
|
|
|
|
coord *t_dest; /* Where it is running to */
|
|
|
|
|
int t_flags; /* State word */
|
|
|
|
|
struct stats t_stats; /* Physical description */
|
|
|
|
|
struct linked_list *t_pack; /* What the thing is carrying */
|
|
|
|
|
int t_reserved; /* reserved for save/restore code */
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* Array containing information on all the various types of mosnters
|
|
|
|
|
*/
|
|
|
|
|
struct monster {
|
|
|
|
|
char m_name[20]; /* What to call the monster */
|
|
|
|
|
int m_carry; /* Probability of carrying something */
|
|
|
|
|
int m_flags; /* Things about the monster */
|
|
|
|
|
struct stats m_stats; /* Initial stats */
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* Structure for a thing that the rogue can carry
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
struct object {
|
|
|
|
|
int o_type; /* What kind of object it is */
|
|
|
|
|
coord o_pos; /* Where it lives on the screen */
|
|
|
|
|
int o_launch; /* What you need to launch it */
|
|
|
|
|
char o_damage[8]; /* Damage if used like sword */
|
|
|
|
|
char o_hurldmg[8]; /* Damage if thrown */
|
|
|
|
|
int o_count; /* Count for plural objects */
|
|
|
|
|
int o_which; /* Which object of a type it is */
|
|
|
|
|
int o_hplus; /* Plusses to hit */
|
|
|
|
|
int o_dplus; /* Plusses to damage */
|
|
|
|
|
int o_ac; /* Armor class */
|
|
|
|
|
int o_flags; /* Information about objects */
|
|
|
|
|
int o_group; /* Group number for this object */
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
struct delayed_action {
|
|
|
|
|
int d_type;
|
|
|
|
|
void (*d_func)();
|
|
|
|
|
int d_arg;
|
|
|
|
|
int d_time;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* Now all the global variables
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
extern int a_chances[MAXARMORS]; /* Probabilities for armor */
|
|
|
|
|
extern int a_class[MAXARMORS]; /* Armor class for various armors */
|
|
|
|
|
extern char * a_names[MAXARMORS]; /* Names of armor types */
|
|
|
|
|
extern int after; /* True if we want after daemons */
|
|
|
|
|
extern int amulet; /* He found the amulet */
|
|
|
|
|
extern int askme; /* Ask about unidentified things */
|
|
|
|
|
extern int between;
|
|
|
|
|
extern coord ch_ret;
|
|
|
|
|
extern int count; /* Number of times to repeat command */
|
|
|
|
|
extern int cNCOLORS;
|
|
|
|
|
extern int cNMETAL;
|
|
|
|
|
extern int cNSTONES;
|
|
|
|
|
extern int cNWOOD;
|
|
|
|
|
extern struct object * cur_armor; /* What a well dresssed rogue wears */
|
|
|
|
|
extern struct object * cur_ring[2]; /* Which rings are being worn */
|
|
|
|
|
extern struct object * cur_weapon; /* Which weapon he is weilding */
|
|
|
|
|
extern WINDOW * cw; /* Window that the player sees */
|
|
|
|
|
extern coord delta; /* Change indicated to get_dir() */
|
|
|
|
|
extern int dnum; /* Dungeon number */
|
|
|
|
|
extern int door_stop; /* Stop running when we pass a door */
|
|
|
|
|
extern struct delayed_action d_list[20];
|
|
|
|
|
extern int fight_flush; /* True if toilet input */
|
2014-03-23 21:27:14 -07:00
|
|
|
extern char file_name[256]; /* Save file name */
|
2009-10-13 13:33:34 +00:00
|
|
|
extern int firstmove; /* First move after setting door_stop */
|
|
|
|
|
extern int food_left; /* Amount of food in hero's stomach */
|
|
|
|
|
extern char fruit[80]; /* Favorite fruit */
|
|
|
|
|
extern int fung_hit; /* Number of time fungi has hit */
|
|
|
|
|
extern int group; /* Current group number */
|
|
|
|
|
extern char home[]; /* User's home directory */
|
|
|
|
|
extern WINDOW * hw; /* Used for the help command */
|
|
|
|
|
extern char huh[80]; /* The last message printed */
|
|
|
|
|
extern int hungry_state; /* How hungry is he */
|
|
|
|
|
extern int in_shell; /* True if executing a shell */
|
|
|
|
|
extern int inpack; /* Number of things in pack */
|
|
|
|
|
extern int jump; /* Show running as series of jumps */
|
|
|
|
|
extern int lastscore; /* Score before this turn */
|
|
|
|
|
extern int level; /* What level rogue is on */
|
2009-11-10 22:48:16 +00:00
|
|
|
extern FILE * logfi;
|
2009-10-13 13:33:34 +00:00
|
|
|
extern char lvl_mons[27];
|
|
|
|
|
extern struct linked_list * lvl_obj; /* List of objects on this level */
|
|
|
|
|
extern int max_hp; /* Player's max hit points */
|
|
|
|
|
extern int max_level; /* Deepest player has gone */
|
|
|
|
|
extern struct stats max_stats; /* The maximum for the player */
|
|
|
|
|
extern char * metal[];
|
|
|
|
|
extern struct linked_list * mlist; /* List of monsters on the level */
|
|
|
|
|
extern struct monster monsters[26]; /* The initial monster states */
|
|
|
|
|
extern int mpos; /* Where cursor is on top line */
|
|
|
|
|
extern WINDOW * mw; /* Used to store mosnters */
|
|
|
|
|
extern coord nh;
|
|
|
|
|
extern int no_command; /* Number of turns asleep */
|
|
|
|
|
extern int no_food; /* Number of levels without food */
|
|
|
|
|
extern int no_move; /* Number of turns held in place */
|
|
|
|
|
extern int notify; /* True if player wants to know */
|
|
|
|
|
extern int ntraps; /* Number of traps on this level */
|
|
|
|
|
extern int num_checks;
|
|
|
|
|
extern coord oldpos; /* Position before last look() call */
|
|
|
|
|
extern struct room * oldrp; /* Roomin(&oldpos) */
|
|
|
|
|
extern char * p_colors[MAXPOTIONS]; /* Colors of the potions */
|
|
|
|
|
extern char * p_guess[MAXPOTIONS]; /* Players guess at what potion is */
|
|
|
|
|
extern int p_know[MAXPOTIONS]; /* Does he know what a potion does */
|
|
|
|
|
extern struct magic_item p_magic[MAXPOTIONS]; /* Names and chances for potions */
|
|
|
|
|
extern struct thing player; /* The rogue */
|
|
|
|
|
extern int playing; /* True until he quits */
|
|
|
|
|
extern unsigned char prbuf[80]; /* Buffer for sprintfs */
|
|
|
|
|
extern int purse; /* How much gold the rogue has */
|
|
|
|
|
extern int quiet; /* Number of quiet turns */
|
|
|
|
|
extern char * r_guess[MAXRINGS]; /* Players guess at what ring is */
|
|
|
|
|
extern int r_know[MAXRINGS]; /* Does he know what a ring does */
|
|
|
|
|
extern struct magic_item r_magic[MAXRINGS]; /* Names and chances for rings */
|
|
|
|
|
extern char * r_stones[MAXRINGS]; /* Stone settings of the rings */
|
|
|
|
|
extern char * rainbow[];
|
|
|
|
|
extern char * release; /* Release number of rogue */
|
|
|
|
|
extern struct room rooms[MAXROOMS]; /* One for each room -- A level */
|
|
|
|
|
extern int runch; /* Direction player is running */
|
|
|
|
|
extern int running; /* True if player is running */
|
|
|
|
|
extern int seed; /* Random number seed */
|
|
|
|
|
extern char * s_guess[MAXSCROLLS]; /* Players guess at what scroll is */
|
|
|
|
|
extern int s_know[MAXSCROLLS]; /* Does he know what a scroll does */
|
|
|
|
|
extern struct magic_item s_magic[MAXSCROLLS]; /* Names and chances for scrolls */
|
|
|
|
|
extern char * s_names[MAXSCROLLS]; /* Names of the scrolls */
|
|
|
|
|
extern FILE * scoreboard;
|
|
|
|
|
extern int slow_invent; /* Inventory one line at a time */
|
|
|
|
|
extern char * stones[];
|
|
|
|
|
extern int take; /* Thing the rogue is taking */
|
|
|
|
|
extern int terse; /* True if we should be int */
|
|
|
|
|
extern struct magic_item things[NUMTHINGS]; /* Chances for each type of item */
|
|
|
|
|
extern int total; /* Total dynamic memory bytes */
|
2009-10-14 01:32:13 +00:00
|
|
|
extern int use_savedir; /* True if using system savedir */
|
2009-10-13 13:33:34 +00:00
|
|
|
extern char * w_names[MAXWEAPONS]; /* Names of the various weapons */
|
|
|
|
|
extern char wand_mons[27];
|
|
|
|
|
extern int waswizard; /* Was a wizard sometime */
|
|
|
|
|
extern char whoami[80]; /* Name of player */
|
|
|
|
|
extern int wizard; /* True if allows wizard commands */
|
|
|
|
|
extern char * wood[];
|
|
|
|
|
extern char * ws_guess[MAXSTICKS]; /* Players guess at what wand is */
|
|
|
|
|
extern int ws_know[MAXSTICKS]; /* Does he know what a stick does */
|
|
|
|
|
extern char * ws_made[MAXSTICKS]; /* What sticks are made of */
|
|
|
|
|
extern struct magic_item ws_magic[MAXSTICKS]; /* Names and chances for sticks */
|
|
|
|
|
extern char * ws_type[MAXSTICKS]; /* Is it a wand or a staff */
|
|
|
|
|
|
|
|
|
|
void _attach(struct linked_list **list, struct linked_list *item);
|
|
|
|
|
void _detach(struct linked_list **list, struct linked_list *item);
|
|
|
|
|
void _free_list(struct linked_list **ptr);
|
|
|
|
|
char * _new(size_t size);
|
|
|
|
|
int add_dam(str_t *str);
|
2017-01-28 11:45:36 -05:00
|
|
|
bool add_haste(int potion);
|
2009-10-13 13:33:34 +00:00
|
|
|
void add_pack(struct linked_list *item, int silent);
|
|
|
|
|
void add_pass(void);
|
|
|
|
|
void addmsg(char *fmt, ...);
|
|
|
|
|
void aggravate(void);
|
|
|
|
|
int attack(struct thing *mp);
|
|
|
|
|
int author(void);
|
|
|
|
|
void auto_save(int p);
|
|
|
|
|
void badcheck(char *name, struct magic_item *magic, int bound);
|
|
|
|
|
int be_trapped(coord *tc);
|
|
|
|
|
void bounce(struct object *weap, char *mname);
|
|
|
|
|
void call(void);
|
|
|
|
|
int cansee(int y, int x);
|
|
|
|
|
char * charge_str(struct object *obj);
|
|
|
|
|
int chase(struct thing *tp, coord *ee);
|
|
|
|
|
void check_level(void);
|
|
|
|
|
void checkout(int p);
|
|
|
|
|
void chg_str(int amt);
|
|
|
|
|
void chmsg(char *fmt, ...);
|
|
|
|
|
void command(void);
|
|
|
|
|
void conn(int r1, int r2);
|
|
|
|
|
void create_obj(void);
|
|
|
|
|
void death(int monst);
|
|
|
|
|
int diag_ok(coord *sp, coord *ep);
|
|
|
|
|
void discard(struct linked_list *item);
|
|
|
|
|
void d_level(void);
|
|
|
|
|
int do_chase(struct thing *th);
|
|
|
|
|
void do_daemons(int flag);
|
|
|
|
|
void do_fuses(int flag);
|
|
|
|
|
void do_motion(struct object *obj, int ydelta, int xdelta);
|
|
|
|
|
void do_move(int dy, int dx);
|
|
|
|
|
void do_passages(void);
|
|
|
|
|
void do_rooms(void);
|
|
|
|
|
void do_run(int ch);
|
|
|
|
|
void do_zap(int gotdir);
|
|
|
|
|
void doadd(char *fmt, va_list ap);
|
|
|
|
|
void doctor(void);
|
|
|
|
|
void door(struct room *rm, coord *cp);
|
|
|
|
|
void drain(int ymin, int ymax, int xmin, int xmax);
|
|
|
|
|
void draw_room(struct room *rp);
|
|
|
|
|
void drop(void);
|
|
|
|
|
int dropcheck(struct object *op);
|
|
|
|
|
void eat(void);
|
|
|
|
|
int encerror(void);
|
|
|
|
|
void encseterr(int err);
|
|
|
|
|
int encclearerr(void);
|
|
|
|
|
size_t encread(void *buf, size_t size, FILE *inf);
|
|
|
|
|
size_t encwrite(const void *buf, size_t size, FILE *outf);
|
|
|
|
|
void endmsg(void);
|
|
|
|
|
void extinguish(void (*func)());
|
|
|
|
|
void fall(struct linked_list *item, int pr);
|
|
|
|
|
int fallpos(coord *pos, coord *newpos, int passages);
|
|
|
|
|
void fatal(char *s);
|
|
|
|
|
struct linked_list * find_mons(int y, int x);
|
|
|
|
|
struct linked_list * find_obj(int y, int x);
|
|
|
|
|
struct delayed_action * find_slot(void (*func)());
|
|
|
|
|
int fight(coord *mp, int mn, struct object *weap, int thrown);
|
|
|
|
|
void fix_stick(struct object *cur);
|
|
|
|
|
void flush_type(void);
|
|
|
|
|
void fuse(void (*func)(), int arg, int time, int type);
|
|
|
|
|
void genocide(void);
|
|
|
|
|
int get_bool(void *vp, WINDOW *win);
|
|
|
|
|
int get_dir(void);
|
|
|
|
|
struct linked_list * get_item(char *purpose, int type);
|
|
|
|
|
int get_str(void *vopt, WINDOW *win);
|
|
|
|
|
int gethand(void);
|
|
|
|
|
void help(void);
|
|
|
|
|
void hit(char *er, char *ee);
|
|
|
|
|
int hit_monster(int y, int x, struct object *obj);
|
|
|
|
|
void horiz(int cnt);
|
|
|
|
|
void identify(void);
|
|
|
|
|
void init_colors(void);
|
|
|
|
|
void init_materials(void);
|
|
|
|
|
void init_names(void);
|
|
|
|
|
void init_player(void);
|
|
|
|
|
void init_stones(void);
|
|
|
|
|
void init_things(void);
|
|
|
|
|
void init_weapon(struct object *weap, int type);
|
|
|
|
|
char * inv_name(struct object *obj, int drop);
|
|
|
|
|
int inventory(struct linked_list *list, int type);
|
|
|
|
|
int is_current(struct object *obj);
|
|
|
|
|
int is_magic(struct object *obj);
|
|
|
|
|
void kill_daemon(void (*func)());
|
|
|
|
|
void killed(struct linked_list *item, int pr);
|
|
|
|
|
char * killname(int monst);
|
|
|
|
|
void lengthen(void (*func)(), int xtime);
|
|
|
|
|
void light(coord *cp);
|
|
|
|
|
void look(int wakeup);
|
|
|
|
|
void miss(char *er, char *ee);
|
|
|
|
|
void missile(int ydelta, int xdelta);
|
|
|
|
|
void money(void);
|
|
|
|
|
void msg(char *fmt, ...);
|
|
|
|
|
void new_level(void);
|
|
|
|
|
struct linked_list * new_item(int size);
|
|
|
|
|
void new_monster(struct linked_list *item, int type, coord *cp);
|
|
|
|
|
struct linked_list * new_thing(void);
|
|
|
|
|
char * num(int n1, int n2);
|
|
|
|
|
void nohaste(void);
|
2009-11-11 02:41:47 +00:00
|
|
|
void open_log(void);
|
2009-10-13 13:33:34 +00:00
|
|
|
void open_score(void);
|
|
|
|
|
void option(void);
|
|
|
|
|
int pack_char(struct object *obj);
|
|
|
|
|
void parse_opts(char *str);
|
|
|
|
|
int passwd(void);
|
|
|
|
|
int pick_one(struct magic_item *magic, int nitems);
|
|
|
|
|
void pick_up(int ch);
|
|
|
|
|
void picky_inven(void);
|
|
|
|
|
void playit(void);
|
|
|
|
|
void put_bool(void *b);
|
|
|
|
|
void put_str(void *str);
|
|
|
|
|
void put_things(void);
|
|
|
|
|
int readchar(WINDOW *win);
|
|
|
|
|
int restore(char *file, char **envp);
|
|
|
|
|
int roll(int number, int sides);
|
|
|
|
|
struct room * roomin(coord *cp);
|
|
|
|
|
int step_ok(int ch);
|
|
|
|
|
void strucpy(char *s1, char *s2, size_t len);
|
|
|
|
|
void swander(void);
|
|
|
|
|
void take_off(void);
|
|
|
|
|
void tstp(int p);
|
|
|
|
|
void quaff(void);
|
|
|
|
|
void quit(int p);
|
|
|
|
|
void raise_level(void);
|
|
|
|
|
int randmonster(int wander);
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void read_scroll(void);
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void remove_monster(coord *mp, struct linked_list *item);
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int ring_eat(int hand);
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void ring_off(void);
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void ring_on(void);
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char * ring_num(struct object *obj);
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int rnd(int range);
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void rnd_pos(struct room *rp, coord *cp);
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int rnd_room(void);
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coord * rndmove(struct thing *who);
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int roll_em(struct stats *att, struct stats *def, struct object *weap, int hurl);
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void rollwand(void);
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int rs_save_file(FILE *savef);
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int rs_restore_file(FILE *inf);
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void runners(void);
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void runto(coord *runner, coord *spot);
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int save(int which);
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int save_file(FILE *savef);
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int save_game(void);
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int save_throw(int which, struct thing *tp);
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void score(int amount, int flags, int monst);
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void shell(void);
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int show(int y, int x);
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void sight(void);
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void search(void);
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int secretdoor(int y, int x);
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void setup(void);
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void show_win(WINDOW *scr, char *message);
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void start_daemon(void (*func)(), int arg, int type);
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void status(void);
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void stomach(void);
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int str_plus(str_t *str);
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int swing(int at_lvl, int op_arm, int wplus);
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int teleport(void);
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int too_much(void);
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void total_winner(void);
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char * tr_name(int ch);
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struct trap * trap_at(int y, int x);
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void thunk(struct object *weap, char *mname);
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void u_level(void);
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void unconfuse(void);
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void unsee(void);
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void vert(int cnt);
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char * vowelstr(char *str);
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void wait_for(WINDOW *win, int ch);
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struct linked_list * wake_monster(int y, int x);
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void wanderer(void);
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void waste_time(void);
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void wear(void);
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void whatis(void);
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void wield(void);
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2009-11-10 23:46:48 +00:00
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void writelog(int amount, int flags, int monst);
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