Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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xrogue/list.c
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246
xrogue/list.c
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/*
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list.c - Functions for dealing with linked lists of goodies
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XRogue: Expeditions into the Dungeons of Doom
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Copyright (C) 1991 Robert Pietkivitch
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All rights reserved.
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Based on "Advanced Rogue"
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Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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All rights reserved.
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Based on "Rogue: Exploring the Dungeons of Doom"
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Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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All rights reserved.
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See the file LICENSE.TXT for full copyright and licensing information.
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*/
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#include <stdlib.h>
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#include <curses.h>
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#include "rogue.h"
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/*
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* detach:
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* Takes an item out of whatever linked list it might be in
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*/
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_detach(list, item)
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register struct linked_list **list, *item;
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{
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if (*list == item)
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*list = next(item);
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if (prev(item) != NULL) item->l_prev->l_next = next(item);
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if (next(item) != NULL) item->l_next->l_prev = prev(item);
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item->l_next = NULL;
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item->l_prev = NULL;
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}
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/*
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* _attach:
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* add an item to the head of a list
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*/
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_attach(list, item)
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register struct linked_list **list, *item;
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{
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if (*list != NULL)
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{
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item->l_next = *list;
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(*list)->l_prev = item;
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item->l_prev = NULL;
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}
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else
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{
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item->l_next = NULL;
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item->l_prev = NULL;
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}
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*list = item;
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}
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/*
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* o_free_list:
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* Throw the whole object list away
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*/
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_o_free_list(ptr)
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register struct linked_list **ptr;
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{
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register struct linked_list *item;
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while (*ptr != NULL)
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{
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item = *ptr;
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*ptr = next(item);
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o_discard(item);
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}
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}
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/*
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* o_discard:
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* free up an item and its object(and maybe contents)
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*/
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o_discard(item)
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register struct linked_list *item;
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{
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register struct object *obj;
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obj = OBJPTR(item);
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if (obj->contents != NULL)
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o_free_list(obj->contents);
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total -= 2;
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FREE(obj);
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FREE(item);
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}
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/*
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r_free_fire_list
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Throw the whole list of fire monsters away. But don't
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discard the item (monster) itself as that belong to mlist.
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*/
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_r_free_fire_list(ptr)
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register struct linked_list **ptr;
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{
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register struct linked_list *item;
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while (*ptr != NULL)
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{
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item = *ptr;
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*ptr = next(item);
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free(item);
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}
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}
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/*
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* r_free_list:
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* Throw the whole list of room exits away
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*/
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_r_free_list(ptr)
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register struct linked_list **ptr;
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{
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register struct linked_list *item;
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while (*ptr != NULL)
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{
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item = *ptr;
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*ptr = next(item);
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r_discard(item);
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}
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}
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/*
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* r_discard:
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* free up an item and its room
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*/
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r_discard(item)
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register struct linked_list *item;
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{
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total -= 2;
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FREE(DOORPTR(item));
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FREE(item);
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}
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/*
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* t_free_list:
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* Throw the whole thing list away
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*/
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_t_free_list(ptr)
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register struct linked_list **ptr;
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{
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register struct linked_list *item;
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while (*ptr != NULL)
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{
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item = *ptr;
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*ptr = next(item);
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t_discard(item);
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}
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}
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/*
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* t_discard:
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* free up an item and its thing
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*/
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t_discard(item)
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register struct linked_list *item;
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{
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register struct thing *tp;
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total -= 2;
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tp = THINGPTR(item);
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if (tp->t_name != NULL) FREE(tp->t_name);
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if (tp->t_pack != NULL)
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o_free_list(tp->t_pack);
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FREE(tp);
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FREE(item);
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}
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/*
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* destroy_item:
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* get rid of an item structure -- don't worry about contents
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*/
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destroy_item(item)
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register struct linked_list *item;
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{
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total--;
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FREE(item);
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}
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/*
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* new_item
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* get a new item with a specified size
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*/
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struct linked_list *
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new_item(size)
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int size;
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{
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register struct linked_list *item;
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if ((item = (struct linked_list *) new(sizeof *item)) == NULL)
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msg("Ran out of memory for header after %d items", total);
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if ((item->l_data = new(size)) == NULL)
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msg("Ran out of memory for data after %d items", total);
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item->l_next = item->l_prev = NULL;
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memset(item->l_data,0,size);
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return item;
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}
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/*
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* creat_item:
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* Create just an item structure -- don't make any contents
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*/
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struct linked_list *
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creat_item()
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{
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register struct linked_list *item;
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if ((item = (struct linked_list *) new(sizeof *item)) == NULL)
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msg("Ran out of memory for header after %d items", total);
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item->l_next = item->l_prev = NULL;
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return item;
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}
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char *
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new(size)
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int size;
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{
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register char *space = ALLOC(size);
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if (space == NULL) {
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sprintf(prbuf,"Rogue ran out of memory (used = %d, wanted = %d).",
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md_memused(), size);
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fatal(prbuf);
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}
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total++;
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return space;
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}
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