Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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438
xrogue/main.c
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438
xrogue/main.c
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/*
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main.c - setup code
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XRogue: Expeditions into the Dungeons of Doom
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Copyright (C) 1991 Robert Pietkivitch
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All rights reserved.
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Based on "Advanced Rogue"
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Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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All rights reserved.
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Based on "Rogue: Exploring the Dungeons of Doom"
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Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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All rights reserved.
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See the file LICENSE.TXT for full copyright and licensing information.
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*/
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#include <curses.h>
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#include <signal.h>
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#include <time.h>
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#include "mach_dep.h"
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#include "network.h"
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#include "rogue.h"
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main(argc, argv, envp)
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char **argv;
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char **envp;
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{
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register char *env;
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time_t now;
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md_init();
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/*
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* get home and options from environment
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*/
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strncpy(home, md_gethomedir(), LINELEN);
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/* Get default save file */
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strcpy(file_name, home);
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strcat(file_name, "xrogue.sav");
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/* Get default score file */
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strcpy(score_file, md_getroguedir());
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if (*score_file)
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strcat(score_file,"/");
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strcat(score_file, "xrogue.scr");
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if ((env = getenv("ROGUEOPTS")) != NULL)
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parse_opts(env);
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if (whoami[0] == '\0')
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strucpy(whoami, md_getusername(), strlen(md_getusername()));
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/*
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* check for print-score option
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*/
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if (argc == 2 && strcmp(argv[1], "-s") == 0)
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{
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waswizard = TRUE;
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score((long)0, SCOREIT, (short)0);
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exit_game(0);
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}
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/*
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* Check for a network update
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*/
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if (argc == 2 && strcmp(argv[1], "-u") == 0) {
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int errcheck, errors = 0;
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unsigned long amount;
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short monster;
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/* Read in the amount and monster values to pass to score */
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amount = netread(&errcheck, sizeof(unsigned long), stdin);
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if (errcheck) errors++;
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monster = (short) netread(&errcheck, sizeof(short), stdin);
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if (errcheck) errors++;
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/* Now do the update if there were no errors */
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if (errors) exit_game(0);
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else {
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score((long)amount, UPDATE, (short)monster);
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exit_game(0);
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}
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}
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/*
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* Check to see if he is a wizard
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*/
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if (argc >= 2 && argv[1][0] == '\0')
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if (strcmp(PASSWD, xcrypt(md_getpass("Wizard's password: "), "mT")) == 0)
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{
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wizard = TRUE;
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argv++;
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argc--;
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}
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if (betaover())
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{
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printf("Sorry, %s, but the test period of this prerelease version\n",whoami);
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printf("of xrogue is over. Please acquire a new version. Sorry.\n");
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exit_game(0);
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}
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if (!wizard && !author() && !playtime()) {
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printf("Sorry, %s, but you can't play during working hours.\n", whoami);
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printf("Try again later.\n");
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exit_game(0);
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}
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if (!wizard && !author() && too_much()) {
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printf("Sorry, %s, but the system is too loaded now.\n", whoami);
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printf("Try again later.\n");
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exit_game(0);
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}
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if (argc == 2)
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if (!restore(argv[1], envp)) /* Note: restore will never return */
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exit_game(0);
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if (wizard && getenv("SEED") != NULL) {
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seed = atoi(getenv("SEED"));
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}
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else {
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seed = (int) time(&now) + getpid();
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}
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if (wizard)
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printf("Hello %s, welcome to dungeon #%d", whoami, seed);
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else
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printf("Hello %s, just a moment while I dig the dungeon...", whoami);
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fflush(stdout);
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md_srand(seed);
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init_things(); /* Set up probabilities of things */
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init_colors(); /* Set up colors of potions */
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init_stones(); /* Set up stone settings of rings */
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init_materials(); /* Set up materials of wands */
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init_names(); /* Set up names of scrolls */
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init_misc(); /* Set up miscellaneous magic */
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init_foods(); /* set up the food table */
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initscr(); /* Start up cursor package */
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typeahead(-1); /* turn off 3.2/4.0 curses feature */
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if (COLS < MINCOLS)
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{
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printf("\n\nSorry, %s, but your terminal window has too few columns.\n", whoami);
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printf("Your terminal has %d columns, needs 70.\n",COLS);
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byebye(0);
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}
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if (LINES < MINLINES)
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{
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printf("\n\nSorry, %s, but your terminal window has too few lines.\n", whoami);
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printf("Your terminal has %d lines, needs 22.\n",LINES);
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byebye(0);
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}
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cols = COLS;
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lines = LINES;
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if ( cols % 2 != 0) cols -=1; /* must be even for maze code */
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if (lines % 2 != 0) lines -=1; /* must be even for maze code */
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/*
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* Now that we have cols and lines, we can update our window
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* structure for non-hardware windows.
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*/
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setup();
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/*
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* Set up windows
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*/
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cw = newwin(lines, cols, 0, 0);
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mw = newwin(lines, cols, 0, 0);
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hw = newwin(lines, cols, 0, 0);
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msgw = newwin(4, cols, 0, 0);
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if (cw == NULL || hw == NULL || mw == NULL || msgw == NULL) {
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exit_game(EXIT_CLS | EXIT_ENDWIN);
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}
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keypad(cw, TRUE);
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keypad(hw, TRUE);
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init_player(); /* Roll up the rogue */
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waswizard = wizard;
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draw(cw);
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/* A super wizard doesn't have to get equipped */
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/* Check if "" option is TRUE and get environment flag */
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if (wizard && strcmp(getenv("SUPER"),"YES") == 0 ||
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def_attr == TRUE) {
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level = 1;
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new_level(NORMLEV);
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}
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else
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new_level(STARTLEV); /* Draw current level */
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/*
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* Start up daemons and fuses
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*/
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daemon(doctor, &player, AFTER);
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fuse(swander, (VOID *)NULL, WANDERTIME, AFTER);
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/* Give characters their innate abilities */
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if (player.t_ctype == C_MAGICIAN || player.t_ctype == C_RANGER)
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fuse(spell_recovery, (VOID *)NULL, SPELLTIME, AFTER);
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if (player.t_ctype == C_DRUID || player.t_ctype == C_MONK)
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fuse(chant_recovery, (VOID *)NULL, SPELLTIME, AFTER);
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if (player.t_ctype == C_CLERIC || player.t_ctype == C_PALADIN)
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fuse(prayer_recovery, (VOID *)NULL, SPELLTIME, AFTER);
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daemon(stomach, (VOID *)NULL, AFTER);
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if (player.t_ctype == C_THIEF ||
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player.t_ctype == C_ASSASSIN ||
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player.t_ctype == C_MONK)
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daemon(trap_look, (VOID *)NULL, AFTER);
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/* Does this character have any special knowledge? */
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switch (player.t_ctype) {
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case C_ASSASSIN:
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/* Assassins automatically recognize poison */
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p_know[P_POISON] = TRUE;
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when C_FIGHTER:
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/* Fighters automatically recognize skill */
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p_know[P_SKILL] = TRUE;
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}
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/* Choose an initial quest item */
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if (!wizard) {
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if (def_attr == FALSE)
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quest_item = rnd(MAXRELIC);
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}
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mpos = 0;
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draw(cw);
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msg("You have been quested to retrieve the %s....",
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rel_magic[quest_item].mi_name);
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mpos = 0;
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playit();
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}
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/*
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* endit:
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* Exit the program abnormally.
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*/
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/*UNUSED*/
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void
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endit(sig)
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int sig;
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{
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NOOP(sig);
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fatal("Ok, if you want to exit that badly, I'll have to allow it\n");
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}
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/*
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* fatal:
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* Exit the program, printing a message.
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*/
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fatal(s)
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char *s;
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{
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clear();
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move(lines-2, 0);
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printw("%s", s);
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draw(stdscr);
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printf("\n"); /* So the curser doesn't stop at the end of the line */
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exit_game(EXIT_ENDWIN);
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}
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/*
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* rnd:
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* Pick a very random number.
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*/
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rnd(range)
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register int range;
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{
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return( md_rand(range) );
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}
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/*
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* roll:
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* roll a number of dice
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*/
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roll(number, sides)
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register int number, sides;
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{
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register int dtotal = 0;
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while(number--)
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dtotal += rnd(sides)+1;
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return dtotal;
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}
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setup()
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{
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md_setup();
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}
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/*
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* playit:
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* The main loop of the program. Loop until the game is over,
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* refreshing things and looking at the proper times.
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*/
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playit()
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{
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register char *opts;
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/*
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* parse environment declaration of options
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*/
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if ((opts = getenv("ROGUEOPTS")) != NULL)
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parse_opts(opts);
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player.t_oldpos = hero;
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oldrp = roomin(&hero);
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after = TRUE;
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command(); /* Command execution */
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endit(-1);
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}
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/*
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* see if the system is being used too much for this game
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*/
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too_much()
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{
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/* we no longer do load checking or user counts */
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return(FALSE);
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}
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/*
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* author:
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* See if a user is an author of the program
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*/
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author()
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{
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switch (md_getuid()) {
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case 0: /* always OK for root to play */
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return TRUE;
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default:
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return FALSE;
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}
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}
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/*
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* playtime:
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* Returns TRUE when it is a good time to play rogue
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*/
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playtime()
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{
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/* we no longer do playtime checking */
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return TRUE;
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}
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/*
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* betaover:
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* Returns TRUE if the test period of this version of the game is over
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*/
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betaover()
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{
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return(FALSE);
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}
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exit_game(flag)
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int flag;
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{
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int i;
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if (flag & EXIT_CLS) /* Clear Screen */
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{
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wclear(cw);
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draw(cw);
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}
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if (flag & EXIT_ENDWIN) /* Shutdown Curses */
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{
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keypad(cw,FALSE);
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keypad(hw,FALSE);
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delwin(cw);
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delwin(mw);
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delwin(hw);
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delwin(msgw);
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if (!isendwin())
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endwin();
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}
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o_free_list(player.t_pack);
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t_free_list(mlist);
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t_free_list(rlist);
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t_free_list(tlist);
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o_free_list(lvl_obj); /* Free up previous objects (if any) */
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for (i = 0; i < MAXROOMS; i++)
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{
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r_free_list(rooms[i].r_exit); /* Free up the exit lists */
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_r_free_fire_list(&rooms[i].r_fires);
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}
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for(i=0; i<MAXSCROLLS; i++)
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{
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if (s_names[i] != NULL)
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free( s_names[i] );
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if (s_guess[i] != NULL)
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free( s_guess[i] );
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}
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for(i=0; i<MAXPOTIONS; i++)
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{
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if (p_guess[i] != NULL)
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free( p_guess[i] );
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}
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for(i=0; i<MAXRINGS; i++)
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{
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if (r_guess[i] != NULL)
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free( r_guess[i] );
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}
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for(i=0; i<MAXSTICKS; i++)
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{
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if (ws_guess[i] != NULL)
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free( ws_guess[i] );
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}
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exit(0);
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}
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