Daemons and fuses now return void.
Functions for starting and stopping daemons and fuses now expect the type 'void (*func)()'. Only a few functions in XRogue needed to be modified to fit. Determining the type of the argument is left for a later date. Building with GCC5 should now produce less than 200 lines of warnings per game.
This commit is contained in:
parent
6dfde944f0
commit
0a354903e0
14 changed files with 91 additions and 96 deletions
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@ -70,7 +70,7 @@ f_slot(void)
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* Find a particular slot in the table
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*/
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struct delayed_action *
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find_slot(int (*func)())
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find_slot(void (*func)())
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{
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reg int i;
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reg struct delayed_action *dev;
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@ -87,7 +87,7 @@ find_slot(int (*func)())
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* Start a daemon, takes a function.
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*/
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void
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start_daemon(int (*func)(), void *arg, int type)
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start_daemon(void (*func)(), void *arg, int type)
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{
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reg struct delayed_action *dev;
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@ -107,7 +107,7 @@ start_daemon(int (*func)(), void *arg, int type)
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* Remove a daemon from the list
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*/
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void
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kill_daemon(int (*func)())
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kill_daemon(void (*func)())
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{
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reg struct delayed_action *dev;
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reg int i;
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@ -155,7 +155,7 @@ do_daemons(int flag)
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* Start a fuse to go off in a certain number of turns
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*/
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void
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fuse(int (*func)(), void *arg, int time, int type)
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fuse(void (*func)(), void *arg, int time, int type)
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{
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reg struct delayed_action *wire;
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@ -175,7 +175,7 @@ fuse(int (*func)(), void *arg, int time, int type)
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* Increase the time until a fuse goes off
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*/
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void
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lengthen(int (*func)(), int xtime)
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lengthen(void (*func)(), int xtime)
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{
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reg struct delayed_action *wire;
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@ -190,7 +190,7 @@ lengthen(int (*func)(), int xtime)
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* Put out a fuse
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*/
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void
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extinguish(int (*func)())
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extinguish(void (*func)())
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{
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reg struct delayed_action *wire;
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@ -724,7 +724,7 @@
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struct delayed_action {
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int d_type;
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int (*d_func)();
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void (*d_func)();
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void *d_arg;
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int d_time;
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};
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@ -1013,17 +1013,17 @@ int encread(char *start, unsigned int size, int inf);
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int encwrite(char *start, unsigned int size, FILE *outf);
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void endit(int sig);
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void endmsg(void);
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void extinguish(int (*func)());
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void extinguish(void (*func)());
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void fall(struct linked_list *item, bool pr);
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coord *fallpos(coord *pos, bool be_clear, int range);
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void fatal(char *s);
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bool fight(coord *mp, struct object *weap, bool thrown);
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struct linked_list *find_mons(int y, int x);
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struct linked_list *find_obj(int y, int x);
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struct delayed_action *find_slot(int (*func)());
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struct delayed_action *find_slot(void (*func)());
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void fix_stick(struct object *cur);
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void fumble(void);
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void fuse(int (*func)(), void *arg, int time, int type);
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void fuse(void (*func)(), void *arg, int time, int type);
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void genmonsters(int least, bool treas);
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bool get_dir(void);
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struct linked_list *get_item(struct linked_list *list, char *purpose, int type);
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@ -1053,11 +1053,11 @@ bool is_current(struct object *obj);
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bool is_magic(struct object *obj);
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bool isatrap(char ch);
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int itemweight(struct object *wh);
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void kill_daemon(int (*func)());
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void kill_daemon(void (*func)());
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void killed(struct linked_list *item, bool pr, bool points);
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void lake_check(coord *place);
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void land(void);
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void lengthen(int (*func)(), int xtime);
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void lengthen(void (*func)(), int xtime);
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void light(coord *cp);
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bool lit_room(struct room *rp);
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void look(bool wakeup, bool runend);
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@ -1133,7 +1133,7 @@ bool shoot_ok(char ch);
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char show(int y, int x);
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void sight(void);
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struct linked_list *spec_item(int type, int which, int hit, int damage);
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void start_daemon(int (*func)(), void *arg, int type);
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void start_daemon(void (*func)(), void *arg, int type);
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void status(bool display);
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void steal(void);
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bool step_ok(int y, int x, int can_on_monst, struct thing *flgptr);
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@ -78,7 +78,7 @@ f_slot(void)
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* Find a particular slot in the table
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*/
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struct delayed_action *
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find_slot(int (*func)())
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find_slot(void (*func)())
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{
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reg int i;
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reg struct delayed_action *dev;
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@ -95,7 +95,7 @@ find_slot(int (*func)())
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* Start a daemon, takes a function.
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*/
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void
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start_daemon(int (*func)(), int arg, int type)
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start_daemon(void (*func)(), int arg, int type)
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{
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reg struct delayed_action *dev;
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@ -115,7 +115,7 @@ start_daemon(int (*func)(), int arg, int type)
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* Remove a daemon from the list
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*/
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void
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kill_daemon(int (*func)())
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kill_daemon(void (*func)())
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{
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reg struct delayed_action *dev;
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reg int i;
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@ -163,7 +163,7 @@ do_daemons(int flag)
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* Start a fuse to go off in a certain number of turns
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*/
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void
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fuse(int (*func)(), int arg, int time, int type)
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fuse(void (*func)(), int arg, int time, int type)
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{
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reg struct delayed_action *wire;
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@ -183,7 +183,7 @@ fuse(int (*func)(), int arg, int time, int type)
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* Increase the time until a fuse goes off
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*/
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void
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lengthen(int (*func)(), int xtime)
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lengthen(void (*func)(), int xtime)
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{
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reg struct delayed_action *wire;
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@ -198,7 +198,7 @@ lengthen(int (*func)(), int xtime)
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* Put out a fuse
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*/
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void
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extinguish(int (*func)())
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extinguish(void (*func)())
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{
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reg struct delayed_action *wire;
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@ -1113,7 +1113,7 @@ struct quill {
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struct delayed_action {
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int d_type;
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int (*d_func)();
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void (*d_func)();
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union {
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int arg;
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void *varg;
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@ -1212,18 +1212,18 @@ int encread(char *start, unsigned int size, int inf);
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int encwrite(char *start, unsigned int size, int outf);
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void endmsg(void);
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void explode(struct thing *tp);
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void extinguish(int (*func)());
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void extinguish(void (*func)());
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void fall(struct linked_list *item, bool pr);
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coord *fallpos(coord *pos, bool be_clear, int range);
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void fatal(char *s);
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bool fight(coord *mp, struct object *weap, bool thrown);
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struct linked_list *find_mons(int y, int x);
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struct linked_list *find_obj(int y, int x);
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struct delayed_action *find_slot(int (*func)());
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struct delayed_action *find_slot(void (*func)());
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int findmindex(char *name);
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void fix_stick(struct object *cur);
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void fumble(void);
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void fuse(int (*func)(), int arg, int time, int type);
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void fuse(void (*func)(), int arg, int time, int type);
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void genmonsters(int least, bool treas);
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coord get_coordinates(void);
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bool get_dir(coord *direction);
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@ -1256,11 +1256,11 @@ bool is_current(struct object *obj);
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bool is_magic(struct object *obj);
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bool isatrap(char ch);
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int itemweight(struct object *wh);
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void kill_daemon(int (*func)());
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void kill_daemon(void (*func)());
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void killed(struct linked_list *item, bool pr, bool points, bool treasure);
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void lake_check(coord *place);
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void land(void);
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void lengthen(int (*func)(), int xtime);
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void lengthen(void (*func)(), int xtime);
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void light(coord *cp);
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bool lit_room(struct room *rp);
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void look(bool wakeup, bool runend);
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@ -1357,7 +1357,7 @@ bool skirmish(struct thing *attacker, coord *mp, struct object *weap,
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bool thrown);
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struct linked_list *spec_item(int type, int which, int hit, int damage);
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void spell_recovery(void);
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void start_daemon(int (*func)(), int arg, int type);
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void start_daemon(void (*func)(), int arg, int type);
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void status(bool display);
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void steal(void);
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bool step_ok(int y, int x, int can_on_monst, struct thing *flgptr);
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@ -1504,7 +1504,7 @@ rs_write_daemons(FILE *savef, struct delayed_action *d_list, int count)
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func = 15;
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else if (d_list[i].d_func == unstink)
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func = 16;
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else if (d_list[i].d_func == (int (*)()) res_strength)
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else if (d_list[i].d_func == res_strength)
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func = 17;
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else if (d_list[i].d_func == undance)
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func = 18;
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@ -1644,7 +1644,7 @@ rs_read_daemons(int inf, struct delayed_action *d_list, int count)
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break;
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case 16: d_list[i].d_func = unstink;
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break;
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case 17: d_list[i].d_func = (int (*)()) res_strength;
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case 17: d_list[i].d_func = res_strength;
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break;
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case 18: d_list[i].d_func = undance;
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break;
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@ -48,7 +48,7 @@ d_slot(void)
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* Find a particular slot in the table
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*/
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struct delayed_action *
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find_slot(int (*func)())
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find_slot(void (*func)())
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{
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register int i;
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register struct delayed_action *dev;
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@ -64,7 +64,7 @@ find_slot(int (*func)())
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* Start a daemon, takes a function.
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*/
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void
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start_daemon(int (*func)(), int arg, int type)
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start_daemon(void (*func)(), int arg, int type)
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{
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register struct delayed_action *dev;
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@ -80,7 +80,7 @@ start_daemon(int (*func)(), int arg, int type)
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* Remove a daemon from the list
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*/
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void
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kill_daemon(int (*func)())
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kill_daemon(void (*func)())
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{
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register struct delayed_action *dev;
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@ -118,7 +118,7 @@ do_daemons(int flag)
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* Start a fuse to go off in a certain number of turns
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*/
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void
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fuse(int (*func)(), int arg, int time, int type)
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fuse(void (*func)(), int arg, int time, int type)
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{
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register struct delayed_action *wire;
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@ -134,7 +134,7 @@ fuse(int (*func)(), int arg, int time, int type)
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* Increase the time until a fuse goes off
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*/
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void
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lengthen(int (*func)(), int xtime)
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lengthen(void (*func)(), int xtime)
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{
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register struct delayed_action *wire;
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@ -148,7 +148,7 @@ lengthen(int (*func)(), int xtime)
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* Put out a fuse
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*/
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void
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extinguish(int (*func)())
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extinguish(void (*func)())
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{
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register struct delayed_action *wire;
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@ -324,7 +324,7 @@ typedef struct {
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struct delayed_action {
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int d_type;
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int (*d_func)();
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void (*d_func)();
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int d_arg;
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int d_time;
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};
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@ -517,7 +517,7 @@ int encread(void *starta, int size, int inf);
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void encwrite(void *starta, int size, FILE *outf);
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void endmsg(void);
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void enter_room(coord *cp);
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void extinguish(int (*func)());
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void extinguish(void (*func)());
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void fall(THING *obj, bool pr);
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bool fallpos(coord *pos, coord *newpos, bool pass);
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void fatal(char *s);
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@ -526,7 +526,7 @@ THING *find_obj(int y, int x);
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void fire_bolt(coord *start, coord *dir, char *name);
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void fix_stick(THING *cur);
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void flush_type(void);
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void fuse(int (*func)(), int arg, int time, int type);
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void fuse(void (*func)(), int arg, int time, int type);
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void genocide(void);
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bool get_dir(void);
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THING *get_item(char *purpose, int type);
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@ -547,11 +547,11 @@ void invis_on(void);
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bool is_current(THING *obj);
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bool is_magic(THING *obj);
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bool issymlink(char *sp);
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void kill_daemon(int (*func)());
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void kill_daemon(void (*func)());
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void killed(THING *tp, bool pr);
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void leave(int sig);
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void leave_room(coord *cp);
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void lengthen(int (*func)(), int xtime);
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void lengthen(void (*func)(), int xtime);
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bool lock_sc(void);
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void look(bool wakeup);
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void missile(int ydelta, int xdelta);
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@ -601,7 +601,7 @@ void shell(void);
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void show_win(WINDOW *scr, char *message);
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void sight(void);
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int sign(int nm);
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void start_daemon(int (*func)(), int arg, int type);
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void start_daemon(void (*func)(), int arg, int type);
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void start_score(void);
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void status(void);
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bool step_ok(char ch);
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@ -34,7 +34,7 @@ struct delayed_action d_list[MAXDAEMONS] = {
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* Insert a function in the daemon list.
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*/
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struct delayed_action *
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d_insert(int (*func)(), int arg, int type, int time)
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d_insert(void (*func)(), int arg, int type, int time)
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{
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reg struct delayed_action *dev;
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@ -72,7 +72,7 @@ d_delete(struct delayed_action *wire)
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* Find a particular slot in the table
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*/
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struct delayed_action *
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find_slot(int (*func)())
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find_slot(void (*func)())
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{
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reg struct delayed_action *dev;
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@ -87,7 +87,7 @@ find_slot(int (*func)())
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* Start a daemon, takes a function.
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*/
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void
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start_daemon(int (*func)(), int arg, int type)
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start_daemon(void (*func)(), int arg, int type)
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{
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d_insert(func, arg, type, DAEMON);
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}
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@ -112,7 +112,7 @@ do_daemons(int flag)
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* Start a fuse to go off in a certain number of turns
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*/
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void
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fuse(int (*func)(), int arg, int time)
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fuse(void (*func)(), int arg, int time)
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{
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d_insert(func, arg, AFTER, time);
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}
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@ -122,7 +122,7 @@ fuse(int (*func)(), int arg, int time)
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* Increase the time until a fuse goes off
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*/
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void
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lengthen(int (*func)(), int xtime)
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lengthen(void (*func)(), int xtime)
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{
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reg struct delayed_action *wire;
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@ -136,7 +136,7 @@ lengthen(int (*func)(), int xtime)
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* Put out a fuse. Find all such fuses and kill them.
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*/
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void
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extinguish(int (*func)())
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extinguish(void (*func)())
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{
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reg struct delayed_action *dev;
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@ -96,7 +96,7 @@ int encread(void *starta, unsigned int size, int inf);
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void encwrite(void *starta, unsigned int size, FILE *outf);
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void endit(int a);
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void endmsg(void);
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void extinguish(int (*func)());
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void extinguish(void (*func)());
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int extras(void);
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void fall(struct linked_list *item, bool pr);
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bool fallpos(struct coord *pos, struct coord *newpos, bool passages);
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@ -105,7 +105,7 @@ bool fight(struct coord *mp, struct object *weap, bool thrown);
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struct linked_list *find_mons(int y, int x);
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struct linked_list *find_obj(int y, int x);
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void fix_stick(struct object *cur);
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void fuse(int (*func)(), int arg, int time);
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void fuse(void (*func)(), int arg, int time);
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void game_err(int a);
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void genocide(void);
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bool get_dir(void);
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@ -140,7 +140,7 @@ bool isatrap(char ch);
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bool isring(int hand, int ring);
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bool iswearing(int ring);
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void killed(struct linked_list *item, bool pr);
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void lengthen(int (*func)(), int xtime);
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void lengthen(void (*func)(), int xtime);
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void lev_mon(void);
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void light(struct coord *cp);
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void look(bool wakeup);
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|
|
@ -215,7 +215,7 @@ void setup(void);
|
|||
char show(int y, int x);
|
||||
bool showtop(int showname);
|
||||
void sight(int fromfuse);
|
||||
void start_daemon(int (*func)(), int arg, int type);
|
||||
void start_daemon(void (*func)(), int arg, int type);
|
||||
void status(int fromfuse);
|
||||
bool step_ok(unsigned char ch);
|
||||
void stomach(int fromfuse);
|
||||
|
|
|
|||
|
|
@ -531,7 +531,7 @@ char *xcrypt(const char *key, const char *setting);
|
|||
|
||||
struct delayed_action {
|
||||
int d_type;
|
||||
int (*d_func)();
|
||||
void (*d_func)();
|
||||
int d_arg;
|
||||
int d_time;
|
||||
};
|
||||
|
|
|
|||
|
|
@ -74,7 +74,7 @@ f_slot(void)
|
|||
*/
|
||||
|
||||
struct delayed_action *
|
||||
find_slot(int (*func)())
|
||||
find_slot(void (*func)())
|
||||
{
|
||||
reg int i;
|
||||
reg struct delayed_action *dev;
|
||||
|
|
@ -91,7 +91,7 @@ find_slot(int (*func)())
|
|||
*/
|
||||
|
||||
void
|
||||
start_daemon(int (*dfunc)(), VOID *arg, int type)
|
||||
start_daemon(void (*dfunc)(), VOID *arg, int type)
|
||||
{
|
||||
reg struct delayed_action *dev;
|
||||
|
||||
|
|
@ -111,7 +111,7 @@ start_daemon(int (*dfunc)(), VOID *arg, int type)
|
|||
*/
|
||||
|
||||
void
|
||||
kill_daemon(int (*dfunc)())
|
||||
kill_daemon(void (*dfunc)())
|
||||
{
|
||||
reg struct delayed_action *dev;
|
||||
reg int i;
|
||||
|
|
@ -164,7 +164,7 @@ do_daemons(int flag)
|
|||
*/
|
||||
|
||||
void
|
||||
fuse(int (*dfunc)(), VOID *arg, int time, int type)
|
||||
fuse(void (*dfunc)(), VOID *arg, int time, int type)
|
||||
{
|
||||
reg struct delayed_action *wire;
|
||||
|
||||
|
|
@ -184,7 +184,7 @@ fuse(int (*dfunc)(), VOID *arg, int time, int type)
|
|||
*/
|
||||
|
||||
void
|
||||
lengthen(int (*dfunc)(), int xtime)
|
||||
lengthen(void (*dfunc)(), int xtime)
|
||||
{
|
||||
reg struct delayed_action *wire;
|
||||
|
||||
|
|
@ -199,7 +199,7 @@ lengthen(int (*dfunc)(), int xtime)
|
|||
*/
|
||||
|
||||
void
|
||||
extinguish(int (*dfunc)())
|
||||
extinguish(void (*dfunc)())
|
||||
{
|
||||
reg struct delayed_action *wire;
|
||||
|
||||
|
|
|
|||
|
|
@ -222,13 +222,12 @@ unphase(void)
|
|||
* Player can no longer fly
|
||||
*/
|
||||
|
||||
int
|
||||
void
|
||||
land(void)
|
||||
{
|
||||
turn_off(player, ISFLY);
|
||||
msg("You regain your normal weight");
|
||||
running = FALSE;
|
||||
return(0);
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
@ -253,7 +252,7 @@ sight(void)
|
|||
* Restore player's strength
|
||||
*/
|
||||
|
||||
int
|
||||
void
|
||||
res_strength(long howmuch)
|
||||
{
|
||||
|
||||
|
|
@ -271,7 +270,6 @@ res_strength(long howmuch)
|
|||
min(pstats.s_str + howmuch, max_stats.s_str + ring_value(R_ADDSTR));
|
||||
|
||||
updpack(TRUE, &player);
|
||||
return(0);
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
@ -507,12 +505,11 @@ alchemy(struct object *obj)
|
|||
* otto's irresistable dance wears off
|
||||
*/
|
||||
|
||||
int
|
||||
void
|
||||
undance(void)
|
||||
{
|
||||
turn_off(player, ISDANCE);
|
||||
msg ("Your feet take a break.....whew!");
|
||||
return(0);
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
@ -637,12 +634,11 @@ unskill(void)
|
|||
* charge up the cloak of Emori
|
||||
*/
|
||||
|
||||
int
|
||||
void
|
||||
cloak_charge(struct object *obj)
|
||||
{
|
||||
if (obj->o_charges < 1)
|
||||
obj->o_charges = 1;
|
||||
return(0);
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
|
|||
|
|
@ -27,11 +27,11 @@ int add_intelligence(int change);
|
|||
int add_strength(int change);
|
||||
int add_wisdom(int change);
|
||||
|
||||
int res_charisma(int howmuch);
|
||||
int res_constitution(int howmuch);
|
||||
int res_dexterity(int howmuch);
|
||||
int res_intelligence(int howmuch);
|
||||
int res_wisdom(int howmuch);
|
||||
void res_charisma(int howmuch);
|
||||
void res_constitution(int howmuch);
|
||||
void res_dexterity(int howmuch);
|
||||
void res_intelligence(int howmuch);
|
||||
void res_wisdom(int howmuch);
|
||||
|
||||
/*
|
||||
* add_abil is an array of functions used to change attributes. It must be
|
||||
|
|
@ -48,7 +48,7 @@ int (*add_abil[NUMABILITIES])() = {
|
|||
* ordered according to the attribute definitions in rogue.h.
|
||||
*/
|
||||
|
||||
int (*res_abil[NUMABILITIES])() = {
|
||||
void (*res_abil[NUMABILITIES])() = {
|
||||
res_intelligence, res_strength, res_wisdom, res_dexterity,
|
||||
res_constitution, res_charisma
|
||||
};
|
||||
|
|
@ -945,13 +945,13 @@ quaff(int which, int kind, int flags, bool is_potion)
|
|||
* if called with zero the restore fully
|
||||
*/
|
||||
|
||||
int
|
||||
void
|
||||
res_dexterity(int howmuch)
|
||||
{
|
||||
short save_max;
|
||||
int ring_str;
|
||||
|
||||
if (howmuch < 0) return(0);
|
||||
if (howmuch < 0) return;
|
||||
|
||||
/* Discount the ring value */
|
||||
ring_str = ring_value(R_ADDHIT);
|
||||
|
|
@ -970,7 +970,7 @@ res_dexterity(int howmuch)
|
|||
pstats.s_dext += ring_str;
|
||||
max_stats.s_dext = save_max;
|
||||
}
|
||||
return(0);
|
||||
return;
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
@ -978,13 +978,13 @@ res_dexterity(int howmuch)
|
|||
* Restore player's intelligence
|
||||
*/
|
||||
|
||||
int
|
||||
void
|
||||
res_intelligence(int howmuch)
|
||||
{
|
||||
short save_max;
|
||||
int ring_str;
|
||||
|
||||
if (howmuch <= 0) return(0);
|
||||
if (howmuch <= 0) return;
|
||||
|
||||
/* Discount the ring value */
|
||||
ring_str = ring_value(R_ADDINTEL);
|
||||
|
|
@ -998,7 +998,7 @@ res_intelligence(int howmuch)
|
|||
pstats.s_intel += ring_str;
|
||||
max_stats.s_intel = save_max;
|
||||
}
|
||||
return(0);
|
||||
return;
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
@ -1006,13 +1006,13 @@ res_intelligence(int howmuch)
|
|||
* Restore player's wisdom
|
||||
*/
|
||||
|
||||
int
|
||||
void
|
||||
res_wisdom(int howmuch)
|
||||
{
|
||||
short save_max;
|
||||
int ring_str;
|
||||
|
||||
if (howmuch <= 0) return(0);
|
||||
if (howmuch <= 0) return;
|
||||
|
||||
/* Discount the ring value */
|
||||
ring_str = ring_value(R_ADDWISDOM);
|
||||
|
|
@ -1026,7 +1026,7 @@ res_wisdom(int howmuch)
|
|||
pstats.s_wisdom += ring_str;
|
||||
max_stats.s_wisdom = save_max;
|
||||
}
|
||||
return(0);
|
||||
return;
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
@ -1034,13 +1034,13 @@ res_wisdom(int howmuch)
|
|||
* Restore the players constitution.
|
||||
*/
|
||||
|
||||
int
|
||||
void
|
||||
res_constitution(int howmuch)
|
||||
{
|
||||
if (howmuch > 0)
|
||||
pstats.s_const = min(pstats.s_const + howmuch, max_stats.s_const);
|
||||
|
||||
return(0);
|
||||
return;
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
@ -1048,12 +1048,12 @@ res_constitution(int howmuch)
|
|||
* Restore the players charisma.
|
||||
*/
|
||||
|
||||
int
|
||||
void
|
||||
res_charisma(int howmuch)
|
||||
{
|
||||
if (howmuch > 0)
|
||||
pstats.s_charisma =
|
||||
min(pstats.s_charisma + howmuch, max_stats.s_charisma);
|
||||
|
||||
return(0);
|
||||
return;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -933,7 +933,7 @@
|
|||
|
||||
struct delayed_action {
|
||||
int d_type;
|
||||
int (*d_func)();
|
||||
void (*d_func)();
|
||||
union {
|
||||
VOID *vp;
|
||||
int i;
|
||||
|
|
@ -1258,7 +1258,7 @@ long check_level(void);
|
|||
void check_residue(struct thing *tp);
|
||||
void chg_str(int amt);
|
||||
void choose_qst(void);
|
||||
int cloak_charge(struct object *obj);
|
||||
void cloak_charge(struct object *obj);
|
||||
void command(void);
|
||||
void confus_player(void);
|
||||
int const_bonus(void);
|
||||
|
|
@ -1310,19 +1310,19 @@ void endit(int sig);
|
|||
void endmsg(void);
|
||||
void exit_game(int flag);
|
||||
void explode(struct thing *tp);
|
||||
void extinguish(int (*dfunc)());
|
||||
void extinguish(void (*dfunc)());
|
||||
void fall(struct linked_list *item, bool pr);
|
||||
coord *fallpos(coord *pos, bool be_clear, int range);
|
||||
void fatal(char *s);
|
||||
bool fight(coord *mp, struct object *weap, bool thrown);
|
||||
struct linked_list *find_mons(int y, int x);
|
||||
struct linked_list *find_obj(int y, int x);
|
||||
struct delayed_action *find_slot(int (*func)());
|
||||
struct delayed_action *find_slot(void (*func)());
|
||||
int findmindex(char *name);
|
||||
void fix_stick(struct object *cur);
|
||||
void fright(struct thing *th);
|
||||
void fumble(void);
|
||||
void fuse(int (*dfunc)(), VOID *arg, int time, int type);
|
||||
void fuse(void (*dfunc)(), VOID *arg, int time, int type);
|
||||
void genmonsters(int least, bool treas);
|
||||
coord get_coordinates(void);
|
||||
bool get_dir(coord *direction);
|
||||
|
|
@ -1359,10 +1359,10 @@ bool is_current(struct object *obj);
|
|||
bool is_magic(struct object *obj);
|
||||
bool isatrap(char ch);
|
||||
int itemweight(struct object *wh);
|
||||
void kill_daemon(int (*dfunc)());
|
||||
void kill_daemon(void (*dfunc)());
|
||||
void killed(struct linked_list *item, bool pr, bool points, bool treasure);
|
||||
int land(void);
|
||||
void lengthen(int (*dfunc)(), int xtime);
|
||||
void land(void);
|
||||
void lengthen(void (*dfunc)(), int xtime);
|
||||
void light(coord *cp);
|
||||
bool lit_room(struct room *rp);
|
||||
void look(bool wakeup, bool runend);
|
||||
|
|
@ -1415,7 +1415,7 @@ void raise_level(void);
|
|||
short randmonster(bool wander, bool no_unique);
|
||||
void read_scroll(int which, int flag, bool is_scroll);
|
||||
void reap(void);
|
||||
int res_strength(long howmuch);
|
||||
void res_strength(long howmuch);
|
||||
bool restore(char *file, char *envp[]);
|
||||
void restscr(WINDOW *scr);
|
||||
int ring_eat(int hand);
|
||||
|
|
@ -1452,7 +1452,7 @@ bool skirmish(struct thing *attacker, coord *mp, struct object *weap,
|
|||
bool thrown);
|
||||
struct linked_list *spec_item(int type, int which, int hit, int damage);
|
||||
void spell_recovery(void);
|
||||
void start_daemon(int (*dfunc)(), VOID *arg, int type);
|
||||
void start_daemon(void (*dfunc)(), VOID *arg, int type);
|
||||
void status(bool display);
|
||||
void steal(void);
|
||||
bool step_ok(int y, int x, int can_on_monst, struct thing *flgptr);
|
||||
|
|
@ -1475,7 +1475,7 @@ void trap_look(void);
|
|||
void unchoke(void);
|
||||
void unclrhead(void);
|
||||
void unconfuse(void);
|
||||
int undance(void);
|
||||
void undance(void);
|
||||
void unphase(void);
|
||||
void unsee(void);
|
||||
void unskill(void);
|
||||
|
|
@ -1648,7 +1648,6 @@ extern FILE *scorefi;
|
|||
extern FILE *logfile;
|
||||
extern LEVTYPE levtype;
|
||||
extern int (*add_abil[NUMABILITIES])(int); /* Functions to change abilities */
|
||||
extern int (*res_abil[NUMABILITIES])(); /* Functions to change abilities */
|
||||
extern int mf_count; /* move_free counter - see actions.c(m_act()) */
|
||||
extern int mf_jmpcnt; /* move_free counter for # of jumps */
|
||||
extern int killed_chance; /* cumulative chance for goodies to loose it, fight.c */
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue