arogue5: fix player's typed responses getting put at the wrong place.

Some sections of code that prompt the user for a string of input were
calling get_str() with cw (the player-visible screen containing the
map), which caused whatever the player typed to get printed starting at
cw's idea of the cursor position, which was usually the Rogue's @-sign.
This corrupted the map.

The problem has been fixed by passing msgw (the message line at the top
of the screen) to get_str(), so the player's typing appears where msgw
thinks the cursor should be, which is in the sensible place right after
the prompt.  Some other get_str() invocations which used hw or stdscr
have been left unmodified.
This commit is contained in:
John "Elwin" Edwards 2012-09-08 22:05:05 -07:00
parent 5fe41fbc3a
commit 8b252e70a9
7 changed files with 8 additions and 8 deletions

View file

@ -312,7 +312,7 @@ command()
int tlev;
prbuf[0] = '\0';
msg("Which level? ");
if(get_str(prbuf,cw) == NORM) {
if(get_str(prbuf, msgw) == NORM) {
tlev = atoi(prbuf);
if(tlev < 1) {
mpos = 0;
@ -929,7 +929,7 @@ bool mark;
free(guess[obj->o_which]);
strcpy(prbuf, elsewise);
}
if (get_str(prbuf, cw) == NORM) {
if (get_str(prbuf, msgw) == NORM) {
if (mark) {
strncpy(obj->o_mark, prbuf, MARKLEN-1);
obj->o_mark[MARKLEN-1] = '\0';