arogue5: fix player's typed responses getting put at the wrong place.
Some sections of code that prompt the user for a string of input were calling get_str() with cw (the player-visible screen containing the map), which caused whatever the player typed to get printed starting at cw's idea of the cursor position, which was usually the Rogue's @-sign. This corrupted the map. The problem has been fixed by passing msgw (the message line at the top of the screen) to get_str(), so the player's typing appears where msgw thinks the cursor should be, which is in the sensible place right after the prompt. Some other get_str() invocations which used hw or stdscr have been left unmodified.
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7 changed files with 8 additions and 8 deletions
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@ -607,7 +607,7 @@ bool is_potion;
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p_guess[which] == NULL)
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{
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msg(terse ? "Call it: " : "What do you want to call it? ");
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if (get_str(buf, cw) == NORM)
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if (get_str(buf, msgw) == NORM)
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{
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p_guess[which] = new((unsigned int) strlen(buf) + 1);
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strcpy(p_guess[which], buf);
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