Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
This commit is contained in:
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51 changed files with 37593 additions and 0 deletions
725
arogue7/main.c
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725
arogue7/main.c
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/*
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* main.c - setup code
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*
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* Advanced Rogue
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* Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
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* All rights reserved.
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*
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* Based on "Rogue: Exploring the Dungeons of Doom"
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* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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* All rights reserved.
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*
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* See the file LICENSE.TXT for full copyright and licensing information.
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*/
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#include "curses.h"
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#include <signal.h>
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#ifdef BSD
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#include <sys/time.h>
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#else
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#include <time.h>
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#endif
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#include "mach_dep.h"
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#include "network.h"
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#include "rogue.h"
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#ifdef PC7300
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#include "sys/window.h"
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#include <ctype.h>
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extern struct uwdata wdata, oldwin;
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extern char oldtext[WTXTNUM][WTXTLEN];
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#endif
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main(argc, argv, envp)
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char **argv;
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char **envp;
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{
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register char *env;
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int lowtime;
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time_t now;
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#ifdef PC7300
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int hardwindow; /* Do we have a hardware window? */
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#endif
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md_init();
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/*
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* get home and options from environment
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*/
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strncpy(home, md_gethomedir(), LINELEN);
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/* Get default save file */
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strcpy(file_name, home);
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strcat(file_name, "arogue77.sav");
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/* Get default score file */
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strcpy(score_file, md_getroguedir());
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if (*score_file)
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strcat(score_file,"/");
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strcat(score_file,"arogue77.scr");
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if ((env = getenv("ROGUEOPTS")) != NULL)
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parse_opts(env);
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if (whoami[0] == '\0')
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strucpy(whoami, md_getusername(), strlen(md_getusername()));
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/*
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* check for print-score option
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*/
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if (argc == 2 && strcmp(argv[1], "-s") == 0)
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{
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waswizard = TRUE;
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score(0, SCOREIT, 0);
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exit(0);
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}
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#ifdef NUMNET
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/*
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* Check for a network update
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*/
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if (argc == 2 && strcmp(argv[1], "-u") == 0) {
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unsigned long netread();
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int errcheck, errors = 0;
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unsigned long amount;
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short monster;
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/* Read in the amount and monster values to pass to score */
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amount = netread(&errcheck, sizeof(unsigned long), stdin);
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if (errcheck) errors++;
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monster = (short) netread(&errcheck, sizeof(short), stdin);
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if (errcheck) errors++;
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/* Now do the update if there were no errors */
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if (errors) exit(1);
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else {
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score(amount, UPDATE, monster);
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exit(0);
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}
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}
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#endif
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#ifdef WIZARD
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/*
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* Check to see if he is a wizard
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*/
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if (argc >= 2 && argv[1][0] == '\0')
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if (strcmp(PASSWD, md_crypt(md_getpass("Wizard's password: "), "mT")) == 0)
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{
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wizard = TRUE;
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argv++;
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argc--;
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}
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#endif
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if (!wizard && !author() && !holiday()) {
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printf("Sorry, %s, but you can't play during working hours.\n", whoami);
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printf("Try again later.\n");
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exit(1);
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}
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if (!wizard && !author() && too_much()) {
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printf("Sorry, %s, but the system is too loaded now.\n", whoami);
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printf("Try again later.\n");
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exit(1);
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}
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#if NICE
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if (!wizard)
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nice(19); /* nice the max amount */
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#endif
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if (argc == 2)
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if (!restore(argv[1], envp)) /* Note: restore will never return */
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exit(1);
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lowtime = (int) time(&now);
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dnum = (wizard && getenv("SEED") != NULL ?
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atoi(getenv("SEED")) :
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lowtime + getpid());
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if (wizard)
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printf("Hello %s, welcome to dungeon #%d", whoami, dnum);
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else
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printf("Hello %s, just a moment while I dig the dungeon...", whoami);
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fflush(stdout);
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seed = dnum;
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md_srand(seed);
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#ifdef PC7300
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/* Store static window parameters */
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hardwindow = ioctl(0, WIOCGETD, &wdata);
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if (hardwindow >= 0) { /* We have a hardware window */
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extern char **environ;
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/* Make sure our window is the right size */
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oldwin = wdata;
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if ((wdata.uw_height / wdata.uw_vs) < 23 ||
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(wdata.uw_width / wdata.uw_hs) < 75) {
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wdata.uw_width = 80 * wdata.uw_hs;
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wdata.uw_height = 24 * wdata.uw_vs;
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wdata.uw_x = 0;
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wdata.uw_y = wdata.uw_vs;
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wdata.uw_uflags = NBORDER;
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/* Make the change */
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if (ioctl(1, WIOCSETD, &wdata) >= 0 && environ) {
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char **eptr, *tptr, *nptr, *newenv, *lptr = 0, *cptr = 0;
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int i, nlines = -1, ncols = -1, nlindig = 0, ncoldig = 0;
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struct utdata labelbuf;
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/* Save and change window-associated text */
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for (i=0; i<WTXTNUM; i++) {
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labelbuf.ut_num = i;
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ioctl(1, WIOCGETTEXT, &labelbuf);
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strncpy(oldtext[i], labelbuf.ut_text, WTXTLEN - 1);
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if (*labelbuf.ut_text) {
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*labelbuf.ut_text = '\0';
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ioctl(1, WIOCSETTEXT, &labelbuf);
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}
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}
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labelbuf.ut_num = WTXTLABEL;
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strcpy(labelbuf.ut_text, "Advanced Rogue");
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ioctl(1, WIOCSETTEXT, &labelbuf);
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/* We have to change the TERMCAP entry */
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eptr = environ;
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while (*eptr) {
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if (strncmp(*eptr, "TERMCAP=", 8) == 0) break;
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else eptr++;
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}
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/* We found a TERMCAP entry */
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if (*eptr) {
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/* Search for li# and co# */
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tptr = *eptr;
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while (*tptr) {
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switch (*tptr) {
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case 'l':
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if (nlines == -1 &&
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strncmp(tptr, "li#", 3) == 0) {
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tptr += 3;
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lptr = tptr;
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lines = atoi(tptr);
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while (isdigit(*tptr)) {
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nlindig++;;
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tptr++;
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}
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}
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else tptr++;
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break;
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case 'c':
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if (ncols == -1 &&
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strncmp(tptr, "co#", 3) == 0) {
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tptr += 3;
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cptr = tptr;
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cols = atoi(tptr);
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while (isdigit(*tptr)) {
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ncoldig++;
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tptr++;
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}
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}
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else tptr++;
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break;
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default:
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tptr++;
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}
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}
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/* Change the entry */
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if (ncoldig != 2 || nlindig != 2) {
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int length;
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/* Add in difference in num lengths plus NULL */
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length = strlen(*eptr) - ncoldig - nlindig + 5;
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if (ncoldig == 0) length += 4; /* For :co# */
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if (nlindig == 0) length += 4; /* For :li# */
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newenv = malloc(length);
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tptr = *eptr;
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nptr = newenv;
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if (nlindig == 0 || ncoldig == 0) {
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/* Copy up to the first : */
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while (*tptr && *tptr != ':') *nptr++ = *tptr++;
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/* Do we have to add a field? */
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if (nlindig == 0) {
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strcpy(nptr, ":li#24");
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nptr += 6;
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}
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if (ncoldig == 0) {
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strcpy(nptr, ":co#80");
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nptr += 6;
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}
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}
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while (*tptr) {
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if (tptr == lptr) {
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strcpy(nptr, "24");
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nptr += 2;
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tptr += nlindig;
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}
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else if (tptr == cptr) {
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strcpy(nptr, "80");
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nptr += 2;
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tptr += ncoldig;
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}
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else *nptr++ = *tptr++;
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}
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*nptr = '\0';
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/* Replace the old one */
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free(*eptr);
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*eptr = newenv;
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}
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else {
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/* Just overwrite the old numbers */
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*lptr++ = '2';
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*lptr = '4';
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*cptr++ = '8';
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*cptr = '0';
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}
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}
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}
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}
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}
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#endif
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init_things(); /* Set up probabilities of things */
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init_colors(); /* Set up colors of potions */
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init_stones(); /* Set up stone settings of rings */
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init_materials(); /* Set up materials of wands */
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initscr(); /* Start up cursor package */
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init_names(); /* Set up names of scrolls */
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init_misc(); /* Set up miscellaneous magic */
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init_foods(); /* set up the food table */
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cols = COLS;
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lines = LINES;
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if (cols > 85) cols = 85;
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if (lines > 24) lines = 24;
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if (lines < 23 || cols < 75) { /* give player a break if larger font used */
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printf("\nERROR: screen size too small for rogue\n");
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byebye(0);
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}
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/*
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* Now that we have cols and lines, we can update our window
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* structure for non-hardware windows.
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*/
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#ifdef PC7300
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if (hardwindow < 0) {
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wdata.uw_x = 0;
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wdata.uw_y = 0;
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wdata.uw_width = COLS;
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wdata.uw_height = LINES;
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wdata.uw_uflags = 0;
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wdata.uw_hs = 1;
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wdata.uw_vs = 1;
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wdata.uw_baseline = 0;
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}
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#endif
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setup();
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/*
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* Set up windows
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*/
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cw = newwin(lines, cols, 0, 0);
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mw = newwin(lines, cols, 0, 0);
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hw = newwin(lines, cols, 0, 0);
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msgw = newwin(4, cols, 0, 0);
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keypad(cw,TRUE);
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keypad(msgw,TRUE);
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init_player(); /* Roll up the rogue */
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waswizard = wizard;
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#ifdef WIZARD
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/* A super wizard doesn't have to get equipped */
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if (wizard && strcmp(getenv("SUPER"),"YES") == 0) {
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level = 1;
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new_level(NORMLEV);
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}
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else
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#endif
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new_level(STARTLEV); /* Draw current level */
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/*
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* Start up daemons and fuses
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*/
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daemon(doctor, &player, AFTER);
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fuse(swander, 0, WANDERTIME, AFTER);
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if (player.t_ctype == C_MAGICIAN || player.t_ctype == C_RANGER)
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fuse(spell_recovery, 0, SPELLTIME, AFTER);
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if (player.t_ctype == C_DRUID || player.t_ctype == C_RANGER)
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fuse(chant_recovery, 0, SPELLTIME, AFTER);
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if (player.t_ctype == C_CLERIC || player.t_ctype == C_PALADIN)
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fuse(prayer_recovery, 0, SPELLTIME, AFTER);
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daemon(stomach, 0, AFTER);
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if (player.t_ctype == C_THIEF ||
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player.t_ctype == C_ASSASIN ||
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player.t_ctype == C_MONK)
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daemon(trap_look, 0, AFTER);
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/* Does this character have any special knowledge? */
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switch (player.t_ctype) {
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case C_ASSASIN:
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/* Assassins automatically recognize poison */
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p_know[P_POISON] = TRUE;
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}
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/* Choose a quest item */
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quest_item = rnd(MAXRELIC);
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draw(cw);
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msg("You have been quested to retrieve the %s....",
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rel_magic[quest_item].mi_name);
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mpos = 0;
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playit();
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}
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/*
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* endit:
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* Exit the program abnormally.
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*/
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void
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endit(sig)
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int sig;
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{
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fatal("Ok, if you want to exit that badly, I'll have to allow it\n");
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}
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/*
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* fatal:
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* Exit the program, printing a message.
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*/
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fatal(s)
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char *s;
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{
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clear();
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move(lines-2, 0);
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printw("%s", s);
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draw(stdscr);
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endwin();
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#ifdef PC7300
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endhardwin();
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#endif
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printf("\n"); /* So the curser doesn't stop at the end of the line */
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exit(0);
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}
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/*
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* rnd:
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* Pick a very random number.
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*/
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rnd(range)
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register int range;
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{
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return(range <= 0 ? 0 : md_rand() % range);
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}
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/*
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* roll:
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* roll a number of dice
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*/
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roll(number, sides)
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register int number, sides;
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{
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register int dtotal = 0;
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while(number--)
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dtotal += rnd(sides)+1;
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return dtotal;
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}
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# ifdef SIGTSTP
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/*
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* handle stop and start signals
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*/
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void
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tstp(sig)
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int sig;
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{
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mvcur(0, cols - 1, lines - 1, 0);
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endwin();
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fflush(stdout);
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kill(0, SIGTSTP);
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signal(SIGTSTP, tstp);
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raw();
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noecho();
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keypad(cw,1);
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keypad(msgw,1);
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clearok(curscr, TRUE);
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touchwin(cw);
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draw(cw);
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md_flushinp();
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}
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# endif
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setup()
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{
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#ifdef CHECKTIME
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int checkout();
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if (!author()) {
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signal(SIGALRM, checkout);
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alarm(CHECKTIME * 60);
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}
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#endif
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/*
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#ifndef DUMP
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signal(SIGILL, bugkill);
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#ifdef SIGTRAP
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signal(SIGTRAP, bugkill);
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#endif
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#ifdef SIGIOT
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signal(SIGIOT, bugkill);
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#endif
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#ifdef SIGEMT
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signal(SIGEMT, bugkill);
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#endif
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signal(SIGFPE, bugkill);
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#ifdef SIGBUS
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signal(SIGBUS, bugkill);
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#endif
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signal(SIGSEGV, bugkill);
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#ifdef SIGSYS
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signal(SIGSYS, bugkill);
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#endif
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#ifdef SIGPIPE
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signal(SIGPIPE, bugkill);
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#endif
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#endif
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*/
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#ifdef SIGTSTP
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signal(SIGTSTP, tstp);
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#endif
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#ifdef SIGHUP
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signal(SIGHUP, auto_save);
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#endif
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signal(SIGTERM, auto_save);
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signal(SIGINT, quit);
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#ifdef SIGQUIT
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signal(SIGQUIT, endit);
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#endif
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raw(); /* Cbreak mode */
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noecho(); /* Echo off */
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||||
}
|
||||
|
||||
/*
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||||
* playit:
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* The main loop of the program. Loop until the game is over,
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||||
* refreshing things and looking at the proper times.
|
||||
*/
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||||
|
||||
playit()
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||||
{
|
||||
register char *opts;
|
||||
|
||||
|
||||
/*
|
||||
* parse environment declaration of options
|
||||
*/
|
||||
if ((opts = getenv("ROGUEOPTS")) != NULL)
|
||||
parse_opts(opts);
|
||||
|
||||
|
||||
player.t_oldpos = hero;
|
||||
oldrp = roomin(&hero);
|
||||
after = TRUE;
|
||||
command(); /* Command execution */
|
||||
endit(0);
|
||||
}
|
||||
|
||||
/*
|
||||
* see if the system is being used too much for this game
|
||||
*/
|
||||
too_much()
|
||||
{
|
||||
#if MAXPROCESSES
|
||||
if (loadav() > MAXPROCESSES)
|
||||
return(TRUE);
|
||||
#endif
|
||||
#if MAXUSERS
|
||||
if (ucount() > MAXUSERS)
|
||||
return(TRUE);
|
||||
#endif
|
||||
return(FALSE);
|
||||
}
|
||||
|
||||
/*
|
||||
* author:
|
||||
* See if a user is an author of the program
|
||||
*/
|
||||
author()
|
||||
{
|
||||
switch (md_getuid()) {
|
||||
#if AUTHOR
|
||||
case AUTHOR:
|
||||
#endif
|
||||
case 0: /* always OK for root to play */
|
||||
return TRUE;
|
||||
default:
|
||||
return FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#if CHECKTIME
|
||||
static int num_checks = 0; /* times we've gone over in checkout() */
|
||||
|
||||
checkout()
|
||||
{
|
||||
static char *msgs[] = {
|
||||
"The system is too loaded for games. Please leave in %d minutes",
|
||||
"Please save your game. You have %d minutes",
|
||||
"This is your last chance. You had better leave in %d minutes",
|
||||
};
|
||||
int checktime;
|
||||
|
||||
signal(SIGALRM, checkout);
|
||||
if (!holiday() && !author()) {
|
||||
msg("Game time is over. Your game is being saved.\n\n");
|
||||
auto_save(); /* NO RETURN */
|
||||
}
|
||||
if (too_much()) {
|
||||
if (num_checks >= 3)
|
||||
fatal("You didn't listen, so now you are DEAD !!\n");
|
||||
checktime = CHECKTIME / (num_checks + 1);
|
||||
chmsg(msgs[num_checks++], checktime);
|
||||
alarm(checktime * 60);
|
||||
}
|
||||
else {
|
||||
if (num_checks) {
|
||||
chmsg("The load has dropped. You have a reprieve.");
|
||||
num_checks = 0;
|
||||
}
|
||||
alarm(CHECKTIME * 60);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* checkout()'s version of msg. If we are in the middle of a shell, do a
|
||||
* printf instead of a msg to avoid the refresh.
|
||||
*/
|
||||
chmsg(fmt, arg)
|
||||
char *fmt;
|
||||
int arg;
|
||||
{
|
||||
if (in_shell) {
|
||||
printf(fmt, arg);
|
||||
putchar('\n');
|
||||
fflush(stdout);
|
||||
}
|
||||
else
|
||||
msg(fmt, arg);
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef MAXPROCESSES
|
||||
|
||||
#include <fcntl.h>
|
||||
|
||||
loadav()
|
||||
{
|
||||
char *sarcmd = "sar -v | cut -c17-20 | tail -2";
|
||||
char *gettycmd = "grep getty /etc/inittab | wc -l";
|
||||
char sysbuffer[BUFSIZ];
|
||||
char tempfile[50];
|
||||
char inbuf[BUFSIZ];
|
||||
int fd, nprocess, ngetty;
|
||||
|
||||
sprintf(tempfile, "/tmp/rg%d", getpid());
|
||||
sprintf(sysbuffer, "%s > %s", sarcmd, tempfile);
|
||||
if (system(sysbuffer) != 0) {
|
||||
debug ("system() call failed");
|
||||
return (MAXPROCESSES - 1);
|
||||
}
|
||||
if ((fd = open(tempfile, O_RDONLY)) == -1) {
|
||||
debug ("open() call failed");
|
||||
return (MAXPROCESSES - 1);
|
||||
}
|
||||
if (read(fd, inbuf, BUFSIZ) == -1) {
|
||||
debug ("read() call failed");
|
||||
return (MAXPROCESSES - 1);
|
||||
}
|
||||
close(fd);
|
||||
sscanf(inbuf, "%d", &nprocess);
|
||||
sprintf(sysbuffer, "%s > %s", gettycmd, tempfile);
|
||||
if (system(sysbuffer) != 0) {
|
||||
debug ("system() call failed");
|
||||
return (MAXPROCESSES - 1);
|
||||
}
|
||||
if ((fd = open(tempfile, O_RDONLY)) == -1) {
|
||||
debug ("open() call failed");
|
||||
return (MAXPROCESSES - 1);
|
||||
}
|
||||
if (read(fd, inbuf, BUFSIZ) == -1) {
|
||||
debug ("read() call failed");
|
||||
return (MAXPROCESSES - 1);
|
||||
}
|
||||
close(fd);
|
||||
sscanf(inbuf, "%d", &ngetty);
|
||||
unlink(tempfile);
|
||||
return(nprocess - ngetty);
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef MAXUSERS
|
||||
/*
|
||||
* ucount:
|
||||
* Count the number of people on the system
|
||||
*/
|
||||
#include <sys/types.h>
|
||||
#include <utmp.h>
|
||||
struct utmp buf;
|
||||
ucount()
|
||||
{
|
||||
reg struct utmp *up;
|
||||
reg FILE *utmp;
|
||||
reg int count;
|
||||
|
||||
if ((utmp = fopen(UTMP, "r")) == NULL)
|
||||
return 0;
|
||||
|
||||
up = &buf;
|
||||
count = 0;
|
||||
while (fread(up, 1, sizeof (*up), utmp) > 0)
|
||||
#ifdef BSD
|
||||
if (buf.ut_line[0] == 't') /* On a tty */
|
||||
#else
|
||||
if (buf.ut_type == USER_PROCESS)
|
||||
#endif
|
||||
count++;
|
||||
fclose(utmp);
|
||||
return count;
|
||||
}
|
||||
#endif
|
||||
|
||||
/*
|
||||
* holiday:
|
||||
* Returns TRUE when it is a good time to play rogue
|
||||
*/
|
||||
holiday()
|
||||
{
|
||||
#ifdef CHECKTIME
|
||||
long now;
|
||||
struct tm *localtime();
|
||||
reg struct tm *ntime;
|
||||
|
||||
|
||||
time(&now); /* get the current time */
|
||||
ntime = localtime(&now);
|
||||
if(ntime->tm_wday == 0 || ntime->tm_wday == 6)
|
||||
return TRUE; /* OK on Sat & Sun */
|
||||
if(ntime->tm_hour < 8 || ntime->tm_hour >= 18)
|
||||
return TRUE; /* OK before 8AM & after 6PM */
|
||||
if(ntime->tm_yday <= 7 || ntime->tm_yday >= 350)
|
||||
return TRUE; /* OK during Christmas */
|
||||
return FALSE; /* All other times are bad */
|
||||
#else
|
||||
return TRUE;
|
||||
#endif
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue