Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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464
arogue7/options.c
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464
arogue7/options.c
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/*
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* options.c - This file has all the code for the option command
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*
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* Advanced Rogue
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* Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
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* All rights reserved.
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*
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* Based on "Rogue: Exploring the Dungeons of Doom"
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* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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* All rights reserved.
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*
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* See the file LICENSE.TXT for full copyright and licensing information.
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*/
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/*
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* This file has all the code for the option command.
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* I would rather this command were not necessary, but
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* it is the only way to keep the wolves off of my back.
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*
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*/
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#include "curses.h"
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#include <ctype.h>
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#include "rogue.h"
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#define NUM_OPTS (sizeof optlist / sizeof (OPTION))
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/*
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* description of an option and what to do with it
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*/
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struct optstruct {
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char *o_name; /* option name */
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char *o_prompt; /* prompt for interactive entry */
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int *o_opt; /* pointer to thing to set */
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int (*o_putfunc)(); /* function to print value */
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int (*o_getfunc)(); /* function to get value interactively */
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};
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typedef struct optstruct OPTION;
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int put_bool(),
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get_bool(),
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put_str(),
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get_str(),
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put_abil(),
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get_abil(),
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get_quest(),
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put_quest();
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OPTION optlist[] = {
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{"terse", "Terse output: ",
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(int *) &terse, put_bool, get_bool },
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{"flush", "Flush typeahead during battle: ",
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(int *) &fight_flush, put_bool, get_bool },
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{"jump", "Show position only at end of run: ",
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(int *) &jump, put_bool, get_bool },
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{"step", "Do inventories one line at a time: ",
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(int *) &slow_invent, put_bool, get_bool },
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{"askme", "Ask me about unidentified things: ",
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(int *) &askme, put_bool, get_bool },
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{"pickup", "Pick things up automatically: ",
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(int *) &auto_pickup, put_bool, get_bool },
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{"overlay", "Overlay menu: ",
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(int *) &menu_overlay, put_bool, get_bool },
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{"name", "Name: ",
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(int *) whoami, put_str, get_str },
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{"file", "Save file: ",
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(int *) file_name, put_str, get_str },
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{"score", "Score file: ",
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(int *) score_file, put_str, get_str },
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{"class", "Character class: ",
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(int *)&char_type, put_abil, get_abil },
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{"quest", "Quest item: ",
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(int *) &quest_item, put_quest, get_quest }
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};
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/*
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* The ability field is read-only
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*/
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get_abil(abil, win)
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int *abil;
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WINDOW *win;
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{
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register int oy, ox;
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getyx(win, oy, ox);
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put_abil(abil, win);
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get_ro(win, oy, ox);
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}
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/*
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* The quest field is read-only
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*/
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get_quest(quest, win)
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int *quest;
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WINDOW *win;
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{
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register int oy, ox;
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getyx(win, oy, ox);
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waddstr(win, rel_magic[*quest].mi_name);
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get_ro(win, oy, ox);
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}
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/*
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* get_ro:
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* "Get" a read-only value.
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*/
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get_ro(win, oy, ox)
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WINDOW *win;
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register int oy, ox;
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{
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register int ny, nx;
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register bool op_bad;
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op_bad = TRUE;
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getyx(win, ny, nx);
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while(op_bad)
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{
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wmove(win, oy, ox);
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draw(win);
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switch (wgetch(win))
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{
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case '\n':
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case '\r':
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op_bad = FALSE;
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break;
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case '\033':
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case '\007':
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return QUIT;
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case '-':
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return MINUS;
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default:
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mvwaddstr(win, ny, nx + 5, "(no change allowed)");
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}
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}
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wmove(win, ny, nx + 5);
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wclrtoeol(win);
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wmove(win, ny, nx);
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waddch(win, '\n');
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return NORM;
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}
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/*
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* allow changing a boolean option and print it out
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*/
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get_bool(bp, win)
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bool *bp;
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WINDOW *win;
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{
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register int oy, ox;
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register bool op_bad;
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op_bad = TRUE;
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getyx(win, oy, ox);
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waddstr(win, *bp ? "True" : "False");
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while(op_bad)
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{
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wmove(win, oy, ox);
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draw(win);
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switch (wgetch(win))
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{
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case 't':
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case 'T':
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*bp = TRUE;
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op_bad = FALSE;
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break;
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case 'f':
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case 'F':
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*bp = FALSE;
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op_bad = FALSE;
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break;
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case '\n':
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case '\r':
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op_bad = FALSE;
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break;
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case '\033':
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case '\007':
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return QUIT;
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case '-':
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return MINUS;
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default:
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mvwaddstr(win, oy, ox + 10, "(T or F)");
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}
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}
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wmove(win, oy, ox);
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wclrtoeol(win);
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waddstr(win, *bp ? "True" : "False");
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waddch(win, '\n');
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return NORM;
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}
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/*
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* set a string option
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*/
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get_str(opt, win)
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register char *opt;
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WINDOW *win;
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{
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register char *sp;
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register int c, oy, ox;
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char buf[LINELEN];
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draw(win);
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getyx(win, oy, ox);
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/*
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* loop reading in the string, and put it in a temporary buffer
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*/
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for (sp = buf;
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(c = wgetch(win)) != '\n' &&
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c != '\r' &&
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c != '\033' &&
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c != '\007' &&
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sp < &buf[LINELEN-1];
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wclrtoeol(win), draw(win))
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{
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if (c == -1)
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continue;
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else if (c == md_erasechar()) /* process erase character */
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{
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if (sp > buf)
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{
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register int i;
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sp--;
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for (i = strlen(unctrl(*sp)); i; i--)
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waddch(win, '\b');
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}
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continue;
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}
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else if (c == md_killchar()) /* process kill character */
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{
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sp = buf;
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wmove(win, oy, ox);
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continue;
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}
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else if (sp == buf)
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if (c == '-' && win == hw) /* To move back a line in hw */
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break;
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else if (c == '~')
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{
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strcpy(buf, home);
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waddstr(win, home);
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sp += strlen(home);
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continue;
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}
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*sp++ = c;
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waddstr(win, unctrl(c));
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}
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*sp = '\0';
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if (sp > buf) /* only change option if something has been typed */
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strucpy(opt, buf, strlen(buf));
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wmove(win, oy, ox);
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waddstr(win, opt);
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waddch(win, '\n');
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draw(win);
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if (win == msgw)
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mpos += (int)(sp - buf);
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if (c == '-')
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return MINUS;
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else if (c == '\033' || c == '\007')
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return QUIT;
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else
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return NORM;
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}
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/*
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* print and then set options from the terminal
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*/
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option()
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{
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register OPTION *op;
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register int retval;
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wclear(hw);
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touchwin(hw);
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/*
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* Display current values of options
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*/
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for (op = optlist; op <= &optlist[NUM_OPTS-1]; op++)
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{
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waddstr(hw, op->o_prompt);
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(*op->o_putfunc)(op->o_opt, hw);
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waddch(hw, '\n');
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}
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/*
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* Set values
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*/
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wmove(hw, 0, 0);
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for (op = optlist; op <= &optlist[NUM_OPTS-1]; op++)
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{
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waddstr(hw, op->o_prompt);
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if ((retval = (*op->o_getfunc)(op->o_opt, hw)))
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if (retval == QUIT)
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break;
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else if (op > optlist) { /* MINUS */
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wmove(hw, (int)(op - optlist) - 1, 0);
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op -= 2;
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}
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else /* trying to back up beyond the top */
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{
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putchar('\007');
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wmove(hw, 0, 0);
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op--;
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}
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}
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/*
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* Switch back to original screen
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*/
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mvwaddstr(hw, lines-1, 0, spacemsg);
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draw(hw);
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wait_for(' ');
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clearok(cw, TRUE);
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touchwin(cw);
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after = FALSE;
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}
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/*
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* parse options from string, usually taken from the environment.
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* the string is a series of comma seperated values, with booleans
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* being stated as "name" (true) or "noname" (false), and strings
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* being "name=....", with the string being defined up to a comma
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* or the end of the entire option string.
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*/
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parse_opts(str)
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register char *str;
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{
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register char *sp;
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register OPTION *op;
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register int len;
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while (*str)
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{
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/*
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* Get option name
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*/
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for (sp = str; isalpha(*sp); sp++)
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continue;
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len = (int)(sp - str);
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/*
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* Look it up and deal with it
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*/
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for (op = optlist; op <= &optlist[NUM_OPTS-1]; op++)
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if (EQSTR(str, op->o_name, len))
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{
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if (op->o_putfunc == put_bool) /* if option is a boolean */
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*(bool *)op->o_opt = TRUE;
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else /* string option */
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{
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register char *start;
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char value[LINELEN];
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/*
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* Skip to start of string value
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*/
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for (str = sp + 1; *str == '='; str++)
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continue;
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if (*str == '~')
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{
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strcpy((char *) value, home);
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start = (char *) value + strlen(home);
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while (*++str == '/')
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continue;
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}
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else
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start = (char *) value;
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/*
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* Skip to end of string value
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*/
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for (sp = str + 1; *sp && *sp != ','; sp++)
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continue;
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strucpy(start, str, sp - str);
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/* Put the value into the option field */
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if (op->o_putfunc != put_abil)
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strcpy((char *)op->o_opt, (char *)value);
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else if (*op->o_opt == -1) { /* Only init ability once */
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register int len = strlen(value);
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register int i;
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if (isupper(value[0])) value[0] = tolower(value[0]);
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for (i=0; i<NUM_CHARTYPES-1; i++) {
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if (EQSTR(value, char_class[i].name, len)) {
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*op->o_opt = i;
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break;
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}
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}
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}
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}
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break;
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}
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/*
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* check for "noname" for booleans
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*/
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else if (op->o_putfunc == put_bool
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&& EQSTR(str, "no", 2) && EQSTR(str + 2, op->o_name, len - 2))
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{
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*(bool *)op->o_opt = FALSE;
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break;
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}
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/*
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* skip to start of next option name
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*/
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while (*sp && !isalpha(*sp))
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sp++;
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str = sp;
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}
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}
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/*
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* print the character type
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*/
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put_abil(ability, win)
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int *ability;
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WINDOW *win;
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{
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waddstr(win, char_class[*ability].name);
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}
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/*
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* print out the quest
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*/
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put_quest(quest, win)
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int *quest;
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WINDOW *win;
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{
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waddstr(win, rel_magic[*quest].mi_name);
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}
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/*
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* put out a boolean
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*/
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put_bool(b, win)
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bool *b;
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WINDOW *win;
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{
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waddstr(win, *b ? "True" : "False");
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}
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/*
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* put out a string
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*/
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put_str(str, win)
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char *str;
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WINDOW *win;
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{
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waddstr(win, str);
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}
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