Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
This commit is contained in:
parent
6af92da76a
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51 changed files with 37593 additions and 0 deletions
889
arogue7/rip.c
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889
arogue7/rip.c
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/*
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* rip.c - File for the fun ends Death or a total win
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*
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* Advanced Rogue
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* Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
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* All rights reserved.
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*
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* Based on "Rogue: Exploring the Dungeons of Doom"
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* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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* All rights reserved.
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*
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* See the file LICENSE.TXT for full copyright and licensing information.
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*/
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/* Print flags for scoring */
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#define REALLIFE 1 /* Print out machine and logname */
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#define EDITSCORE 2 /* Edit the current score file */
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#define ADDSCORE 3 /* Add a new score */
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#define NAMELEN 80
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/*
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* File for the fun ends
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* Death or a total win
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*
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*/
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#include "curses.h"
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#ifdef BSD
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#include <sys/time.h>
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#else
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#include <time.h>
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#endif
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#include <signal.h>
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#include <ctype.h>
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#include <sys/types.h>
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#include <fcntl.h>
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#include "mach_dep.h"
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#include "network.h"
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#include "rogue.h"
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#ifdef PC7300
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#include "sys/window.h"
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extern struct uwdata wdata, oldwin;
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extern char oldtext[WTXTNUM][WTXTLEN];
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#endif
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#ifdef NUMNET
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/* Network machines (for mutual score keeping) */
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static struct network Network[NUMNET] = {
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{ "ihwpt", "/t1/michael/bin/rg" },
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};
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#endif
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/*
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* If you change this structure, change the compatibility routines
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* scoreout() and scorein() to reflect the change. Also update SCORELEN.
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*/
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struct sc_ent {
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unsigned long sc_score;
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char sc_name[NAMELEN];
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char sc_system[SYSLEN];
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char sc_login[LOGLEN];
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short sc_flags;
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short sc_level;
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short sc_ctype;
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short sc_monster;
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short sc_quest;
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};
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#define SCORELEN \
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(sizeof(unsigned long) + NAMELEN + SYSLEN + LOGLEN + 5*sizeof(short))
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static char *rip[] = {
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" __________",
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" / \\",
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" / REST \\",
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" / IN \\",
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" / PEACE \\",
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" / \\",
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" | |",
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" | |",
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" | killed by |",
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" | |",
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" | 1984 |",
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" *| * * * | *",
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" ________)/\\\\_//(\\/(/\\)/\\//\\/|_)_______",
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0
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};
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char *killname();
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void
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byebye(sig)
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int sig;
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{
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if (!isendwin()) {
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clear();
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endwin();
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}
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#ifdef PC7300
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endhardwin();
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#endif
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printf("\n");
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exit(0);
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}
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/*
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* death:
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* Do something really fun when he dies
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*/
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death(monst)
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register short monst;
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{
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register char **dp = rip, *killer;
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register struct tm *lt;
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time_t date;
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char buf[LINELEN];
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struct tm *localtime();
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time(&date);
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lt = localtime(&date);
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clear();
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move(8, 0);
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while (*dp)
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printw("%s\n", *dp++);
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mvaddstr(14, 28-((strlen(whoami)+1)/2), whoami);
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sprintf(buf, "%lu Points", pstats.s_exp );
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mvaddstr(15, 28-((strlen(buf)+1)/2), buf);
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killer = killname(monst);
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mvaddstr(17, 28-((strlen(killer)+1)/2), killer);
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mvaddstr(18, 26, (sprintf(prbuf, "%4d", 1900+lt->tm_year), prbuf));
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move(lines-1, 0);
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refresh();
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score(pstats.s_exp, KILLED, monst);
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endwin();
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#ifdef PC7300
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endhardwin();
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#endif
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exit(0);
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}
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#ifdef PC7300
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/*
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* Restore window characteristics on a hard window terminal (PC7300).
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*/
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endhardwin()
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{
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register int i;
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struct utdata labelbuf;
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/* Restore the old window size */
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if (oldwin.uw_width) ioctl(1, WIOCSETD, &oldwin);
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/* Restore the old window text */
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for (i=0; i<WTXTNUM; i++) {
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labelbuf.ut_num = i;
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strcpy(labelbuf.ut_text, oldtext[i]);
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ioctl(1, WIOCSETTEXT, &labelbuf);
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}
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}
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#endif
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char *
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killname(monst)
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register short monst;
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{
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static char mons_name[LINELEN];
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int i;
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if (monst > NUMMONST) return("a strange monster");
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if (monst >= 0) {
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switch (monsters[monst].m_name[0]) {
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case 'a':
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case 'e':
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case 'i':
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case 'o':
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case 'u':
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sprintf(mons_name, "an %s", monsters[monst].m_name);
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break;
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default:
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sprintf(mons_name, "a %s", monsters[monst].m_name);
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}
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return(mons_name);
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}
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for (i = 0; i< DEATHNUM; i++) {
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if (deaths[i].reason == monst)
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break;
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}
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if (i >= DEATHNUM)
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return ("strange death");
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return (deaths[i].name);
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}
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/*
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* score -- figure score and post it.
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*/
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/* VARARGS2 */
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score(amount, flags, monst)
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unsigned long amount;
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short monst;
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{
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static struct sc_ent top_ten[NUMSCORE];
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register struct sc_ent *scp;
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register int i;
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register struct sc_ent *sc2;
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register int outfd;
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register char *killer;
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register int prflags = 0;
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register int fd;
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short upquest, wintype, uplevel, uptype; /* For network updating */
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char upsystem[SYSLEN], uplogin[LOGLEN];
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char *thissys; /* Holds the name of this system */
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char *compatstr=NULL; /* Holds scores for writing compatible score files */
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char scoreline[100];
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#define REASONLEN 3
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static char *reason[] = {
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"killed",
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"quit",
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"A total winner",
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"somehow left",
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};
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char *packend;
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signal(SIGINT, byebye);
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if (flags != WINNER && flags != SCOREIT && flags != UPDATE) {
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if (flags == CHICKEN)
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packend = "when you quit";
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else
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{
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packend = "at your untimely demise";
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mvaddstr(lines - 1, 0, retstr);
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refresh();
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getstr(prbuf);
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}
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showpack(packend);
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}
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purse = 0; /* Steal all the gold */
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/*
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* Open file and read list
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*/
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if ((fd = open(score_file, O_RDWR | O_CREAT, 0666)) < 0) return;
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outfd = fd;
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#ifndef SYSTEM
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thissys = md_gethostname();
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#else
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thissys = SYSTEM;
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#endif
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for (scp = top_ten; scp <= &top_ten[NUMSCORE-1]; scp++)
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{
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scp->sc_score = 0L;
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for (i = 0; i < NAMELEN; i++)
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scp->sc_name[i] = rnd(255);
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scp->sc_quest= RN;
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scp->sc_flags = RN;
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scp->sc_level = RN;
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scp->sc_monster = RN;
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scp->sc_ctype = 0;
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strncpy(scp->sc_system, thissys, SYSLEN);
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scp->sc_login[0] = '\0';
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}
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/*
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* If this is a SCOREIT optin (rogue -s), don't call byebye. The
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* endwin() call in byebye() will result in a core dump.
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*/
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if (flags == SCOREIT) signal(SIGINT, SIG_DFL);
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else signal(SIGINT, byebye);
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if (flags != SCOREIT && flags != UPDATE)
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{
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mvaddstr(lines - 1, 0, retstr);
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refresh();
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fflush(stdout);
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getstr(prbuf);
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}
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/* Check for special options */
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if (strcmp(prbuf, "names") == 0)
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prflags = REALLIFE;
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#ifdef WIZARD
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else if (wizard) {
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if (strcmp(prbuf, "edit") == 0) prflags = EDITSCORE;
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else if (strcmp(prbuf, "add") == 0) {
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prflags = ADDSCORE;
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waswizard = FALSE; /* We want the new score recorded */
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}
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}
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#endif
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/* Read the score and convert it to a compatible format */
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for(i = 0; i < NUMSCORE; i++)
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{
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encread(top_ten[i].sc_name, NAMELEN, fd);
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encread(top_ten[i].sc_system, SYSLEN, fd);
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encread(top_ten[i].sc_login, LOGLEN, fd);
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encread(scoreline, 100, fd);
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sscanf(scoreline, " %lu %hd %hd %hd %hd %hd \n",
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&top_ten[i].sc_score, &top_ten[i].sc_flags,
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&top_ten[i].sc_level, &top_ten[i].sc_ctype,
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&top_ten[i].sc_monster, &top_ten[i].sc_quest
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);
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}
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/* Get some values if this is an update */
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if (flags == UPDATE) {
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unsigned long netread();
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int errcheck, errors = 0;
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upquest = (short) netread(&errcheck, sizeof(short), stdin);
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if (errcheck) errors++;
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if (fread(whoami, 1, NAMELEN, stdin) != NAMELEN) errors++;
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wintype = (short) netread(&errcheck, sizeof(short), stdin);
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if (errcheck) errors++;
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uplevel = (short) netread(&errcheck, sizeof(short), stdin);
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if (errcheck) errors++;
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uptype = (short) netread(&errcheck, sizeof(short), stdin);
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if (errcheck) errors++;
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if (fread(upsystem, 1, SYSLEN, stdin) != SYSLEN)
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errors++;
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if (fread(uplogin, 1, LOGLEN, stdin) != LOGLEN)
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errors++;
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if (errors) {
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close(outfd);
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free(compatstr);
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return;
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}
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}
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/*
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* Insert player in list if need be
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*/
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if (!waswizard) {
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char *login;
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if (flags != UPDATE) {
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login = md_getusername();
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}
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if (flags == UPDATE)
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(void) update(top_ten, amount, upquest, whoami, wintype,
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uplevel, monst, uptype, upsystem, uplogin);
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else {
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#ifdef WIZARD
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if (prflags == ADDSCORE) { /* Overlay characteristic by new ones */
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char buffer[LINELEN];
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clear();
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mvaddstr(1, 0, "Score: ");
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mvaddstr(2, 0, "Quest (number): ");
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mvaddstr(3, 0, "Name: ");
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mvaddstr(4, 0, "System: ");
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mvaddstr(5, 0, "Login: ");
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mvaddstr(6, 0, "Level: ");
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mvaddstr(7, 0, "Char type: ");
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mvaddstr(8, 0, "Result: ");
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/* Get the score */
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move(1, 7);
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get_str(buffer, stdscr);
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amount = atol(buffer);
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/* Get the character's quest -- must be a number */
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move(2, 16);
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get_str(buffer, stdscr);
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quest_item = atoi(buffer);
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/* Get the character's name */
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move(3, 6);
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get_str(buffer, stdscr);
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strncpy(whoami, buffer, NAMELEN);
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/* Get the system */
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move(4, 8);
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get_str(buffer, stdscr);
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strncpy(thissys, buffer, SYSLEN);
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/* Get the login */
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move(5, 7);
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get_str(buffer, stdscr);
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strncpy(login, buffer, LOGLEN);
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/* Get the level */
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move(6, 7);
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get_str(buffer, stdscr);
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level = max_level = (short) atoi(buffer);
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/* Get the character type */
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move(7, 11);
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get_str(buffer, stdscr);
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for (i=0; i<NUM_CHARTYPES; i++) {
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if (EQSTR(buffer, char_class[i].name, strlen(buffer)))
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break;
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}
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player.t_ctype = i;
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/* Get the win type */
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move(8, 8);
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get_str(buffer, stdscr);
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switch (buffer[0]) {
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case 'W':
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case 'w':
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case 'T':
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case 't':
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flags = WINNER;
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break;
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case 'Q':
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case 'q':
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flags = CHICKEN;
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break;
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case 'k':
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case 'K':
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default:
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flags = KILLED;
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break;
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}
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/* Get the monster if player was killed */
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if (flags == KILLED) {
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mvaddstr(9, 0, "Death type: ");
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get_str(buffer, stdscr);
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if (buffer[0] == 'M' || buffer[0] == 'm')
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do {
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monst = makemonster(TRUE, "Editing", "choose");
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} while (monst < 0); /* Force a choice */
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else monst = getdeath();
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}
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}
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#endif
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if (update(top_ten, amount, (short) quest_item, whoami, flags,
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(flags == WINNER) ? (short) max_level : (short) level,
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monst, player.t_ctype, thissys, login)
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#ifdef NUMNET
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&& fork() == 0 /* Spin off network process */
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#endif
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) {
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#ifdef NUMNET
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/* Send this update to the other systems in the network */
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int i, j;
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char cmd[256]; /* Command for remote execution */
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FILE *rmf, *popen(); /* For input to remote command */
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for (i=0; i<NUMNET; i++)
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if (Network[i].system[0] != '!' &&
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strcmp(Network[i].system, thissys)) {
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sprintf(cmd, NETCOMMAND,
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Network[i].system, Network[i].rogue);
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/* Execute the command */
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if ((rmf=popen(cmd, "w")) != NULL) {
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unsigned long temp; /* Temporary value */
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/* Write out the parameters */
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(void) netwrite((unsigned long) amount,
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sizeof(unsigned long), rmf);
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(void) netwrite((unsigned long) monst,
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sizeof(short), rmf);
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(void) netwrite((unsigned long) quest_item,
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sizeof(short), rmf);
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(void) fwrite(whoami, 1, strlen(whoami), rmf);
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for (j=strlen(whoami); j<NAMELEN; j++)
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putc('\0', rmf);
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(void) netwrite((unsigned long) flags,
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sizeof(short), rmf);
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temp = (unsigned long)
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(flags==WINNER ? max_level : level);
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(void) netwrite(temp, sizeof(short), rmf);
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(void) netwrite((unsigned long) player.t_ctype,
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sizeof(short), rmf);
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(void) fwrite(thissys, 1,
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strlen(thissys), rmf);
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for (j=strlen(thissys); j<SYSLEN; j++)
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putc('\0', rmf);
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(void) fwrite(login, 1, strlen(login), rmf);
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for (j=strlen(login); j<LOGLEN; j++)
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putc('\0', rmf);
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/* Close off the command */
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(void) pclose(rmf);
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}
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}
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_exit(0); /* Exit network process */
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#endif
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||||
}
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}
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}
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/*
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* SCOREIT -- rogue -s option. Never started curses if this option.
|
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* UPDATE -- network scoring update. Never started curses if this option.
|
||||
* EDITSCORE -- want to delete or change a score.
|
||||
*/
|
||||
/* if (flags != SCOREIT && flags != UPDATE && prflags != EDITSCORE)
|
||||
endwin(); */
|
||||
|
||||
if (flags != UPDATE) {
|
||||
if (flags != SCOREIT) {
|
||||
clear();
|
||||
refresh();
|
||||
endwin();
|
||||
}
|
||||
/*
|
||||
* Print the list
|
||||
*/
|
||||
printf("\nTop %d Adventurers:\nRank Score\tName\n",
|
||||
NUMSCORE);
|
||||
for (scp = top_ten; scp <= &top_ten[NUMSCORE-1]; scp++) {
|
||||
const char *class;
|
||||
|
||||
if (scp->sc_score != 0) {
|
||||
class = char_class[scp->sc_ctype].name;
|
||||
|
||||
/* Make sure we have an in-bound reason */
|
||||
if (scp->sc_flags > REASONLEN) scp->sc_flags = REASONLEN;
|
||||
|
||||
printf("%3d %10lu\t%s (%s)", scp - top_ten + 1,
|
||||
scp->sc_score, scp->sc_name, class);
|
||||
|
||||
if (prflags == REALLIFE) printf(" [in real life %.*s!%.*s]",
|
||||
SYSLEN, scp->sc_system, LOGLEN, scp->sc_login);
|
||||
printf(":\n\t\t%s on level %d", reason[scp->sc_flags],
|
||||
scp->sc_level);
|
||||
|
||||
switch (scp->sc_flags) {
|
||||
case KILLED:
|
||||
printf(" by");
|
||||
killer = killname(scp->sc_monster);
|
||||
printf(" %s", killer);
|
||||
break;
|
||||
|
||||
case WINNER:
|
||||
printf(" with the %s",
|
||||
rel_magic[scp->sc_quest].mi_name);
|
||||
break;
|
||||
}
|
||||
|
||||
if (prflags == EDITSCORE)
|
||||
{
|
||||
fflush(stdout);
|
||||
getstr(prbuf);
|
||||
printf("\n");
|
||||
if (prbuf[0] == 'd') {
|
||||
for (sc2 = scp; sc2 < &top_ten[NUMSCORE-1]; sc2++)
|
||||
*sc2 = *(sc2 + 1);
|
||||
top_ten[NUMSCORE-1].sc_score = 0;
|
||||
for (i = 0; i < NAMELEN; i++)
|
||||
top_ten[NUMSCORE-1].sc_name[i] = rnd(255);
|
||||
top_ten[NUMSCORE-1].sc_flags = RN;
|
||||
top_ten[NUMSCORE-1].sc_level = RN;
|
||||
top_ten[NUMSCORE-1].sc_monster = RN;
|
||||
scp--;
|
||||
}
|
||||
else if (prbuf[0] == 'e') {
|
||||
printf("Death type: ");
|
||||
getstr(prbuf);
|
||||
if (prbuf[0] == 'M' || prbuf[0] == 'm')
|
||||
do {
|
||||
scp->sc_monster =
|
||||
makemonster(TRUE, "Editing", "choose");
|
||||
} while (scp->sc_monster < 0); /* Force a choice */
|
||||
else scp->sc_monster = getdeath();
|
||||
clear();
|
||||
refresh();
|
||||
}
|
||||
}
|
||||
else printf("\n");
|
||||
}
|
||||
}
|
||||
if ((flags != SCOREIT) && (flags != UPDATE)) {
|
||||
printf("\n[Press return to exit]");
|
||||
fflush(stdout);
|
||||
fgets(prbuf,80,stdin);
|
||||
}
|
||||
/* if (prflags == EDITSCORE) endwin();*/ /* End editing windowing */
|
||||
}
|
||||
lseek(outfd, 0L, 0);
|
||||
/*
|
||||
* Update the list file
|
||||
*/
|
||||
|
||||
for(i = 0; i < NUMSCORE; i++)
|
||||
{
|
||||
memset(scoreline,0,100);
|
||||
encwrite(top_ten[i].sc_name, NAMELEN, outfd);
|
||||
encwrite(top_ten[i].sc_system, SYSLEN, outfd);
|
||||
encwrite(top_ten[i].sc_login, LOGLEN, outfd);
|
||||
sprintf(scoreline, " %lu %hd %hd %hd %hd %hd \n",
|
||||
top_ten[i].sc_score, top_ten[i].sc_flags,
|
||||
top_ten[i].sc_level, top_ten[i].sc_ctype,
|
||||
top_ten[i].sc_monster, top_ten[i].sc_quest);
|
||||
encwrite(scoreline,100,outfd);
|
||||
}
|
||||
|
||||
close(outfd);
|
||||
}
|
||||
|
||||
/*
|
||||
* scorein:
|
||||
* Convert a character string that has been translated from a
|
||||
* score file by scoreout() back to a score file structure.
|
||||
*/
|
||||
scorein(input, scores, num_bytes)
|
||||
unsigned char *input;
|
||||
struct sc_ent scores[];
|
||||
int num_bytes; /* Number of bytes of input that we want to convert */
|
||||
{
|
||||
register int i, j;
|
||||
unsigned long *lptr;
|
||||
unsigned short *sptr;
|
||||
unsigned char *cptr;
|
||||
|
||||
/* Convert a maximum of NUMSCORE entries */
|
||||
for (i=0; num_bytes > 0 && i < NUMSCORE; num_bytes -= SCORELEN, i++) {
|
||||
/* The long fields are first -- ordered low to high byte in input */
|
||||
lptr = &scores[i].sc_score;
|
||||
*lptr = ((unsigned long) *input++) & 0x000000ffL;
|
||||
*lptr |= (((unsigned long) *input++) << 8) & 0x0000ff00L;
|
||||
*lptr |= (((unsigned long) *input++) << 16) & 0x00ff0000L;
|
||||
*lptr |= (((unsigned long) *input++) << 24) & 0xff000000L;
|
||||
|
||||
/* The short fields are next -- ordered low to high byte in input */
|
||||
sptr = (unsigned short *) &scores[i].sc_flags;
|
||||
*sptr = ((unsigned short) *input++) & 0xff;
|
||||
*sptr |= (((unsigned short) *input++) << 8) & 0xff00;
|
||||
|
||||
sptr = (unsigned short *) &scores[i].sc_level;
|
||||
*sptr = ((unsigned short) *input++) & 0xff;
|
||||
*sptr |= (((unsigned short) *input++) << 8) & 0xff00;
|
||||
|
||||
sptr = (unsigned short *) &scores[i].sc_ctype;
|
||||
*sptr = ((unsigned short) *input++) & 0xff;
|
||||
*sptr |= (((unsigned short) *input++) << 8) & 0xff00;
|
||||
|
||||
sptr = (unsigned short *) &scores[i].sc_monster;
|
||||
*sptr = ((unsigned short) *input++) & 0xff;
|
||||
*sptr |= (((unsigned short) *input++) << 8) & 0xff00;
|
||||
|
||||
sptr = (unsigned short *) &scores[i].sc_quest;
|
||||
*sptr = ((unsigned short) *input++) & 0xff;
|
||||
*sptr |= (((unsigned short) *input++) << 8) & 0xff00;
|
||||
|
||||
/* Finally comes the char fields -- they're easy */
|
||||
cptr = (unsigned char *) scores[i].sc_name;
|
||||
for (j = 0; j < NAMELEN; j++) *cptr++ = *input++;
|
||||
|
||||
cptr = (unsigned char *) scores[i].sc_system;
|
||||
for (j = 0; j < SYSLEN; j++) *cptr++ = *input++;
|
||||
|
||||
cptr = (unsigned char *) scores[i].sc_login;
|
||||
for (j = 0; j < LOGLEN; j++) *cptr++ = *input++;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* scoreout:
|
||||
* Convert a score file structure to a character string. We do
|
||||
* this for compatibility sake since some machines write out fields in
|
||||
* different orders.
|
||||
*/
|
||||
scoreout(scores, output)
|
||||
struct sc_ent scores[];
|
||||
unsigned char *output;
|
||||
{
|
||||
register int i, j;
|
||||
unsigned long *lptr;
|
||||
unsigned short *sptr;
|
||||
unsigned char *cptr;
|
||||
|
||||
for (i=0; i<NUMSCORE; i++) {
|
||||
/* The long fields are first -- ordered low to high byte in input */
|
||||
lptr = &scores[i].sc_score;
|
||||
for (j = 0; j < sizeof(unsigned long); j++)
|
||||
*output++ = (unsigned char) ((*lptr >> 8*j) & 0xff);
|
||||
|
||||
/* The short fields are next -- ordered low to high byte in input */
|
||||
sptr = (unsigned short *) &scores[i].sc_flags;
|
||||
*output++ = (unsigned char) (*sptr & 0xff);
|
||||
*output++ = (unsigned char) ((*sptr >> 8) & 0xff);
|
||||
|
||||
sptr = (unsigned short *) &scores[i].sc_level;
|
||||
*output++ = (unsigned char) (*sptr & 0xff);
|
||||
*output++ = (unsigned char) ((*sptr >> 8) & 0xff);
|
||||
|
||||
sptr = (unsigned short *) &scores[i].sc_ctype;
|
||||
*output++ = (unsigned char) (*sptr & 0xff);
|
||||
*output++ = (unsigned char) ((*sptr >> 8) & 0xff);
|
||||
|
||||
sptr = (unsigned short *) &scores[i].sc_monster;
|
||||
*output++ = (unsigned char) (*sptr & 0xff);
|
||||
*output++ = (unsigned char) ((*sptr >> 8) & 0xff);
|
||||
|
||||
sptr = (unsigned short *) &scores[i].sc_quest;
|
||||
*output++ = (unsigned char) (*sptr & 0xff);
|
||||
*output++ = (unsigned char) ((*sptr >> 8) & 0xff);
|
||||
|
||||
/* Finally comes the char fields -- they're easy */
|
||||
cptr = (unsigned char *) scores[i].sc_name;
|
||||
for (j = 0; j < NAMELEN; j++) *output++ = *cptr++;
|
||||
|
||||
cptr = (unsigned char *) scores[i].sc_system;
|
||||
for (j = 0; j < SYSLEN; j++) *output++ = *cptr++;
|
||||
|
||||
cptr = (unsigned char *) scores[i].sc_login;
|
||||
for (j = 0; j < LOGLEN; j++) *output++ = *cptr++;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* showpack:
|
||||
* Display the contents of the hero's pack
|
||||
*/
|
||||
showpack(howso)
|
||||
char *howso;
|
||||
{
|
||||
reg char *iname;
|
||||
reg int cnt, packnum;
|
||||
reg struct linked_list *item;
|
||||
reg struct object *obj;
|
||||
|
||||
idenpack();
|
||||
cnt = 1;
|
||||
clear();
|
||||
mvprintw(0, 0, "Contents of your pack %s:\n",howso);
|
||||
packnum = 'a';
|
||||
for (item = pack; item != NULL; item = next(item)) {
|
||||
obj = OBJPTR(item);
|
||||
iname = inv_name(obj, FALSE);
|
||||
mvprintw(cnt, 0, "%c) %s\n",packnum++,iname);
|
||||
if (++cnt >= lines - 2 &&
|
||||
next(item) != NULL) {
|
||||
cnt = 1;
|
||||
mvaddstr(lines - 1, 0, morestr);
|
||||
refresh();
|
||||
wait_for(' ');
|
||||
clear();
|
||||
}
|
||||
}
|
||||
mvprintw(cnt + 1,0,"--- %d Gold Pieces ---",purse);
|
||||
refresh();
|
||||
}
|
||||
|
||||
total_winner()
|
||||
{
|
||||
register struct linked_list *item;
|
||||
register struct object *obj;
|
||||
register int worth;
|
||||
register char c;
|
||||
register int oldpurse;
|
||||
|
||||
clear();
|
||||
standout();
|
||||
addstr(" \n");
|
||||
addstr(" @ @ @ @ @ @@@ @ @ \n");
|
||||
addstr(" @ @ @@ @@ @ @ @ @ \n");
|
||||
addstr(" @ @ @@@ @ @ @ @ @ @@@ @@@@ @@@ @ @@@ @ \n");
|
||||
addstr(" @@@@ @ @ @ @ @ @ @ @ @ @ @ @ @ @ \n");
|
||||
addstr(" @ @ @ @ @ @ @ @@@@ @ @ @@@@@ @ @ @ \n");
|
||||
addstr(" @ @ @ @ @ @@ @ @ @ @ @ @ @ @ @ @ \n");
|
||||
addstr(" @@@ @@@ @@ @ @ @ @@@@ @@@@ @@@ @@@ @@ @ \n");
|
||||
addstr(" \n");
|
||||
addstr(" Congratulations, you have made it to the light of day! \n");
|
||||
standend();
|
||||
addstr("\nYou have joined the elite ranks of those who have escaped the\n");
|
||||
addstr("Dungeons of Doom alive. You journey home and sell all your loot at\n");
|
||||
addstr("a great profit and are appointed leader of a ");
|
||||
switch (player.t_ctype) {
|
||||
case C_MAGICIAN:addstr("magic user's guild.\n");
|
||||
when C_FIGHTER: addstr("fighter's guild.\n");
|
||||
when C_RANGER: addstr("ranger's guild.\n");
|
||||
when C_CLERIC: addstr("monastery.\n");
|
||||
when C_PALADIN: addstr("monastery.\n");
|
||||
when C_MONK: addstr("monastery.\n");
|
||||
when C_DRUID: addstr("monastery.\n");
|
||||
when C_THIEF: addstr("thief's guild.\n");
|
||||
when C_ASSASIN: addstr("assassin's guild.\n");
|
||||
otherwise: addstr("tavern.\n");
|
||||
}
|
||||
mvaddstr(lines - 1, 0, spacemsg);
|
||||
refresh();
|
||||
wait_for(' ');
|
||||
clear();
|
||||
mvaddstr(0, 0, " Worth Item");
|
||||
oldpurse = purse;
|
||||
for (c = 'a', item = pack; item != NULL; c++, item = next(item))
|
||||
{
|
||||
obj = OBJPTR(item);
|
||||
worth = get_worth(obj);
|
||||
if (obj->o_group == 0)
|
||||
worth *= obj->o_count;
|
||||
whatis(item);
|
||||
mvprintw(c - 'a' + 1, 0, "%c) %6d %s", c, worth, inv_name(obj, FALSE));
|
||||
purse += worth;
|
||||
}
|
||||
mvprintw(c - 'a' + 1, 0," %5d Gold Pieces ", oldpurse);
|
||||
refresh();
|
||||
score(pstats.s_exp + (long) purse, WINNER, '\0');
|
||||
endwin();
|
||||
#ifdef PC7300
|
||||
endhardwin();
|
||||
#endif
|
||||
exit(0);
|
||||
}
|
||||
|
||||
update(top_ten, amount, quest, whoami, flags, level, monst, ctype, system, login)
|
||||
struct sc_ent top_ten[];
|
||||
unsigned long amount;
|
||||
short quest, flags, level, monst, ctype;
|
||||
char *whoami, *system, *login;
|
||||
{
|
||||
register struct sc_ent *scp, *sc2;
|
||||
int retval=0; /* 1 if a change, 0 otherwise */
|
||||
|
||||
for (scp = top_ten; scp < &top_ten[NUMSCORE]; scp++) {
|
||||
if (amount >= scp->sc_score)
|
||||
break;
|
||||
|
||||
#ifdef LIMITSCORE /* Limits player to one entry per class per uid */
|
||||
/* If this good score is the same class and uid, then forget it */
|
||||
if (strncmp(scp->sc_login, login, LOGLEN) == 0 &&
|
||||
scp->sc_ctype == ctype &&
|
||||
strncmp(scp->sc_system, system, SYSLEN) == 0) return(0);
|
||||
#endif
|
||||
}
|
||||
|
||||
if (scp < &top_ten[NUMSCORE])
|
||||
{
|
||||
retval = 1;
|
||||
|
||||
#ifdef LIMITSCORE /* Limits player to one entry per class per uid */
|
||||
/* If a lower scores exists for the same login and class, delete it */
|
||||
for (sc2 = scp ;sc2 < &top_ten[NUMSCORE]; sc2++) {
|
||||
if (sc2->sc_score == 0L) break; /* End of useful scores */
|
||||
|
||||
if (strncmp(sc2->sc_login, login, LOGLEN) == 0 &&
|
||||
sc2->sc_ctype == ctype &&
|
||||
strncmp(sc2->sc_system, system, SYSLEN) == 0) {
|
||||
/* We want to delete this entry */
|
||||
while (sc2 < &top_ten[NUMSCORE-1]) {
|
||||
*sc2 = *(sc2+1);
|
||||
sc2++;
|
||||
}
|
||||
sc2->sc_score = 0L;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
for (sc2 = &top_ten[NUMSCORE-1]; sc2 > scp; sc2--)
|
||||
*sc2 = *(sc2-1);
|
||||
scp->sc_score = amount;
|
||||
scp->sc_quest = quest;
|
||||
strncpy(scp->sc_name, whoami, NAMELEN);
|
||||
scp->sc_flags = flags;
|
||||
scp->sc_level = level;
|
||||
scp->sc_monster = monst;
|
||||
scp->sc_ctype = ctype;
|
||||
strncpy(scp->sc_system, system, SYSLEN);
|
||||
strncpy(scp->sc_login, login, LOGLEN);
|
||||
}
|
||||
|
||||
return(retval);
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue