Functions for starting and stopping daemons and fuses now expect the
type 'void (*func)()'. Only a few functions in XRogue needed to be
modified to fit. Determining the type of the argument is left for a
later date.
Building with GCC5 should now produce less than 200 lines of warnings
per game.
In these two games, a potion of monster detection turns on the player's
SEEMONST flag. A fuse is set to call turn_see() to turn the flag back
off. But the save and restore functions do not recognize turn_see() and
fail to set the fuse up again.
When restoring, Rogue V4 merely sets the fuse's function to NULL and
leaves it burning. When it goes off, a segfault results. Rogue V5
clears all the fuse's fields, and the player retains the ability to see
all monsters on the level.
The save and restore code can now handle the fuse. The function used is
a new wrapper, turn_see_off(), which should lead to less problems with
daemons being multiple incompatible types.
Also, Rogue V4 and Super-Rogue now properly clear unrecognized daemon
and fuse slots when restoring a saved game.
Start to solve the problem by calling md_init() to set _fmode. Now
reading a savefile only triggers an error handler and causes an abort
instead of a crash.
This is done by make, in the 'docs' target, which is now part of the
normal build process.
Unfortunately, not all the games include troff sources. Getting decent
HTML output from groff is still a difficult process which will not be
attempted at this time. There are a few bugs in the 'install' and
'uninstall' rules.
Not to mention that the documentation is sometimes inaccurate.
Almost 1500 lines of compiler warnings remain, and the GCC developers
are already working on a new version with even more warnings turned on
by default.
A custom autoconf macro searched for the curses library, and provided an
option to use ncurses instead of a (presumably deficient) curses
implementation. Unfortunately, some of the Makefiles ignored the
search's results.
Now that this is fixed, building against pdcurses should be easier too.
configure.ac used AC_CANONICAL_SYSTEM to guess the GNU system
description triplets. The target description was substituted into the
Makefile and formatted into the filename for the binary distribution
tarball. But 'target' is only intended for cross-compilers. 'host_os'
might have been a better choice.
The tarball filename can still be changed manually, by running make with
an argument of 'DESTSYS=systemname'.
Cross-compiling may be more difficult now, but I am not certain that it
worked properly previously, and due to pending autoconf changes, it was
likely to break anyway.
The top-level config.guess and config.sub are no longer needed, but they
may reappear if better support for cross-compilation is added.
Converting all function definitions to ANSI style accounts for most of
the change. This has exposed other problems, such as daemons not
actually being their stated type, that will require more careful
solutions.
GCC5 enables more warnings by default, including pre-ANSI implicit
function definitions. These two games now build cleanly, but the others
will require more effort.
xcrypt requires them. The implementations in state.c used htonl() and
ntohl(), which aren't available on Windows. So the Advanced Rogue 7
versions were copied over.
This implementation could be problematic on other systems where
sizeof(long) == 8. Maybe someday I can convert everything to C99 and
use stdint.h.
MSVC complained that they might be used uninitialized. In some cases,
this might have been possible.
XRogue already has initializations for all these variables.
process.h is now included in the proper place for compiling with MSVC.
md_sleep() has been removed. If it were used anywhere, it could have
been fixed by replacing _sleep() with Sleep().
In wanderer(), if rp == hr, the loop could test ch before its value has
been set. Initializing ch to '-' now causes the loop to repeat until
a location is found.
curses.h is already included in rogue.h and doesn't need to be included
twice more in mdport.c.
Also set flags for some features when they are present.
The implementation was copied from rogue4. Using fdopen() is necessary
because the scorefile needs both encread() and encwrite(). For some
reason I have failed to discover, one of them uses FILE *'s and the
other uses file descriptors.
If SCOREFILE is not defined, roguehome() is called to find a directory
for the score file. It copies up to PATH_MAX-20 bytes from an
environment variable to a static buffer. Later these are strcpy()'d to
scorefile, which is of size LINLEN. Unfortunately LINLEN is 80 and
PATH_MAX is at least 256. On Linux, it happens to be 4096.
I haven't yet managed to crash or exploit it, but there are surely no
beneficial consequences, so roguehome() has been modified to check the
length, and the string it returns is also checked in main().