In md_shellescape(), signal handlers for SIGINT and SIGQUIT were saved
and restored, but exchanged in the process. This was fixed in the
other games by commit 600873555ec0.
Deleting md_shellescape() might have been a better fix. It is
apparently unused.
The function wrapped the standard putchar(), doing nothing beside
discarding the return value. That could cause problems with tputs(),
which expects an int to be returned.
Marking non-magic items caused segfaults because item_color was set to
NULL. item_type could also be used as an out-of-bounds index. These
problems have been fixed by only using these variables when the mark
argument is false, in which case they are properly initialized.
A fall-through case statement was also fixed.
It is possible for getpwuid() to return NULL. Such a failure will no
longer cause a segfault. However, the call to getpwuid() may normally
not be reachable.
When using the -n option, UltraRogue will look for character files in a
single location, similar to save files.
The location is chosen by defining CHRDIR in getplay.c, at least until
UltraRogue gets integrated with the build systems.
The functions for restoring saved games failed to properly correct the
t_chasee pointer of monsters chasing the player. Such monsters would
attempt to chase NULL instead, with predictable results.
The r_flags field in struct room was being written as an int and read
as a short. This caused the restore functions to receive the wrong
data, usually an impossible string length, and abort.
This breaks save compatibility, though the save files had problems
anyway: the r_fires field should have been used, instead of reading and
writing r_flags twice.