96 lines
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2.9 KiB
HTML
96 lines
No EOL
2.9 KiB
HTML
<html>
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<head>
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<title>ROGUE</title>
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</head>
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<body>
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<h1 align=center>ROGUE 3.6</h1>
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<hr>
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<h2>NAME</h2>
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<blockquote>
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<p>rogue3 − Exploring The Dungeons of Doom</p>
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</blockquote>
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<h2>SYNOPSIS</h2>
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<blockquote>
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<p><b>rogue3</b> [ -s ] [ <i>save_file</i> ] [ -n <i>playername</i> ]</p>
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</blockquote>
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<h2>DESCRIPTION</h2>
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<blockquote>
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<p align="justify"><u>Rogue</u> is a computer fantasy game with a new twist.
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It is crt oriented and the object of the game is to survive the attacks of various
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monsters and get a lot of gold, rather than the puzzle solving orientation
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of most computer fantasy games.</p>
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<p align="justify">To get started you really only need to know two commands.
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The command ? will give you a list of the available commands and the command /
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will identify the things you see on the screen.</p>
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<p align="justify">To win the game (as opposed to merely playing to beat
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other people's high scores) you must locate the Amulet of Yendor which is
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somewhere below the 20th level of the dungeon and get it out. Nobody has
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achieved this yet and if somebody does, they will probably go down in history
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as a hero among heros.</p>
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<p align="justify">When the game ends, either by your death, when you quit,
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or if you (by some miracle) manage to win, <u>rogue</u> will give you a list of the
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top-ten scorers. The scoring is based entirely upon how much gold you get.
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There is a 10% penalty for getting yourself killed.</p>
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<p align="justify">For more detailed directions, read the document <u>A Guide
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to the Dungeons of Doom</u>.</p>
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</blockquote>
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<h2>OPTIONS</h2>
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<blockquote>
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<p align="justify">If a <i>save_file</i> argument is given, <u>rogue</u> will attempt
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to load a previously saved game from that file.</p>
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<p align="justify">With the <b>-n</b> option, <u>rogue</u> will load a game with the
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name <i>playername</i> from a location defined at compile time. If no such
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game exists, it will start one.</p>
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<p align="justify">The <b>-s</b> option prints the top-ten scores list and exits.</p>
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</blockquote>
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<h2>FILES</h2>
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<blockquote>
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<table border="0" id="table1">
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<tr>
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<td>/usr/local/games/roguelike/rogue3.scr</td>
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<td width="50"> </td>
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<td>Score file</td>
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</tr>
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<tr>
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<td>~/rogue3.save</td>
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<td> </td>
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<td>Default save file</td>
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</tr>
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<tr>
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<td>/usr/local/games/roguelike/rogue3save</td>
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<td> </td>
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<td>System savefiles</td>
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</tr>
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</table>
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</blockquote>
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<h2>SEE ALSO</h2>
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<p>Michael C. Toy, <u>A Guide to the Dungeons of Doom</u></p>
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<h2>BUGS</h2>
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<p>Probably infinite. Currently known bugs are: Sometimes you are still
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hungry even after you eat food and sometimes you get a monster on the
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screen in reverse video which may or may not cause a core dump.</p>
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<h2>COPYRIGHT</h2>
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Rogue: Exploring the Dungeons of Doom<br>
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Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman <br>
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All rights reserved.<br>
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License: 3-clause BSD, see LICENSE.txt for details.
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</body>
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</html> |