248 lines
4.6 KiB
C
248 lines
4.6 KiB
C
/*
|
|
list.c - Functions for dealing with linked lists of goodies
|
|
|
|
XRogue: Expeditions into the Dungeons of Doom
|
|
Copyright (C) 1991 Robert Pietkivitch
|
|
All rights reserved.
|
|
|
|
Based on "Advanced Rogue"
|
|
Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
|
|
All rights reserved.
|
|
|
|
Based on "Rogue: Exploring the Dungeons of Doom"
|
|
Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
|
|
All rights reserved.
|
|
|
|
See the file LICENSE.TXT for full copyright and licensing information.
|
|
*/
|
|
|
|
#include <stdlib.h>
|
|
#include <string.h>
|
|
#include <curses.h>
|
|
#include "rogue.h"
|
|
|
|
void r_discard(struct linked_list *item);
|
|
void t_discard(struct linked_list *item);
|
|
|
|
/*
|
|
* detach:
|
|
* Takes an item out of whatever linked list it might be in
|
|
*/
|
|
|
|
void
|
|
_detach(struct linked_list **list, struct linked_list *item)
|
|
{
|
|
if (*list == item)
|
|
*list = next(item);
|
|
if (prev(item) != NULL) item->l_prev->l_next = next(item);
|
|
if (next(item) != NULL) item->l_next->l_prev = prev(item);
|
|
item->l_next = NULL;
|
|
item->l_prev = NULL;
|
|
}
|
|
|
|
/*
|
|
* _attach:
|
|
* add an item to the head of a list
|
|
*/
|
|
|
|
void
|
|
_attach(struct linked_list **list, struct linked_list *item)
|
|
{
|
|
if (*list != NULL)
|
|
{
|
|
item->l_next = *list;
|
|
(*list)->l_prev = item;
|
|
item->l_prev = NULL;
|
|
}
|
|
else
|
|
{
|
|
item->l_next = NULL;
|
|
item->l_prev = NULL;
|
|
}
|
|
|
|
*list = item;
|
|
}
|
|
|
|
/*
|
|
* o_free_list:
|
|
* Throw the whole object list away
|
|
*/
|
|
|
|
void
|
|
_o_free_list(struct linked_list **ptr)
|
|
{
|
|
register struct linked_list *item;
|
|
|
|
while (*ptr != NULL)
|
|
{
|
|
item = *ptr;
|
|
*ptr = next(item);
|
|
o_discard(item);
|
|
}
|
|
}
|
|
|
|
/*
|
|
* o_discard:
|
|
* free up an item and its object(and maybe contents)
|
|
*/
|
|
|
|
void
|
|
o_discard(struct linked_list *item)
|
|
{
|
|
register struct object *obj;
|
|
|
|
obj = OBJPTR(item);
|
|
if (obj->contents != NULL)
|
|
o_free_list(obj->contents);
|
|
total -= 2;
|
|
FREE(obj);
|
|
FREE(item);
|
|
}
|
|
|
|
/*
|
|
r_free_fire_list
|
|
Throw the whole list of fire monsters away. But don't
|
|
discard the item (monster) itself as that belong to mlist.
|
|
*/
|
|
|
|
void
|
|
_r_free_fire_list(struct linked_list **ptr)
|
|
{
|
|
register struct linked_list *item;
|
|
|
|
while (*ptr != NULL)
|
|
{
|
|
item = *ptr;
|
|
*ptr = next(item);
|
|
free(item);
|
|
}
|
|
}
|
|
/*
|
|
* r_free_list:
|
|
* Throw the whole list of room exits away
|
|
*/
|
|
|
|
void
|
|
_r_free_list(struct linked_list **ptr)
|
|
{
|
|
register struct linked_list *item;
|
|
|
|
while (*ptr != NULL)
|
|
{
|
|
item = *ptr;
|
|
*ptr = next(item);
|
|
r_discard(item);
|
|
}
|
|
}
|
|
|
|
/*
|
|
* r_discard:
|
|
* free up an item and its room
|
|
*/
|
|
|
|
void
|
|
r_discard(struct linked_list *item)
|
|
{
|
|
total -= 2;
|
|
FREE(DOORPTR(item));
|
|
FREE(item);
|
|
}
|
|
|
|
/*
|
|
* t_free_list:
|
|
* Throw the whole thing list away
|
|
*/
|
|
|
|
void
|
|
_t_free_list(struct linked_list **ptr)
|
|
{
|
|
register struct linked_list *item;
|
|
|
|
while (*ptr != NULL)
|
|
{
|
|
item = *ptr;
|
|
*ptr = next(item);
|
|
t_discard(item);
|
|
}
|
|
}
|
|
|
|
/*
|
|
* t_discard:
|
|
* free up an item and its thing
|
|
*/
|
|
|
|
void
|
|
t_discard(struct linked_list *item)
|
|
{
|
|
register struct thing *tp;
|
|
|
|
total -= 2;
|
|
tp = THINGPTR(item);
|
|
if (tp->t_name != NULL) FREE(tp->t_name);
|
|
if (tp->t_pack != NULL)
|
|
o_free_list(tp->t_pack);
|
|
FREE(tp);
|
|
FREE(item);
|
|
}
|
|
|
|
/*
|
|
* destroy_item:
|
|
* get rid of an item structure -- don't worry about contents
|
|
*/
|
|
|
|
void
|
|
destroy_item(struct linked_list *item)
|
|
{
|
|
total--;
|
|
FREE(item);
|
|
}
|
|
|
|
/*
|
|
* new_item
|
|
* get a new item with a specified size
|
|
*/
|
|
|
|
struct linked_list *
|
|
new_item(int size)
|
|
{
|
|
register struct linked_list *item;
|
|
|
|
if ((item = (struct linked_list *) new(sizeof *item)) == NULL)
|
|
msg("Ran out of memory for header after %d items", total);
|
|
if ((item->l_data = new(size)) == NULL)
|
|
msg("Ran out of memory for data after %d items", total);
|
|
item->l_next = item->l_prev = NULL;
|
|
memset(item->l_data,0,size);
|
|
return item;
|
|
}
|
|
|
|
/*
|
|
* creat_item:
|
|
* Create just an item structure -- don't make any contents
|
|
*/
|
|
|
|
struct linked_list *
|
|
creat_item(void)
|
|
{
|
|
register struct linked_list *item;
|
|
|
|
if ((item = (struct linked_list *) new(sizeof *item)) == NULL)
|
|
msg("Ran out of memory for header after %d items", total);
|
|
item->l_next = item->l_prev = NULL;
|
|
return item;
|
|
}
|
|
|
|
char *
|
|
new(int size)
|
|
{
|
|
register char *space = ALLOC(size);
|
|
|
|
if (space == NULL) {
|
|
sprintf(prbuf,"Rogue ran out of memory (used = %ld, wanted = %d).",
|
|
md_memused(), size);
|
|
fatal(prbuf);
|
|
}
|
|
total++;
|
|
return space;
|
|
}
|
|
|