The player name is stored in whoami[], which is length 80 in most games (1024 in rogue5). Only the first 10 chars were used to create file_name, because that buffer is the same length. Increasing the size of file_name to 256 permits using all of whoami. The name is also no longer truncated to 20 chars when writing the log. All games should now be able to handle 79-character names without collisions. Anything more would break save compatibility.
420 lines
7.2 KiB
C
420 lines
7.2 KiB
C
/*
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* Rogue: Exploring the Dungeons of Doom
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* Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman
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* All rights reserved.
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*
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* See the file LICENSE.TXT for full copyright and licensing information.
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*
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* @(#)main.c 4.22 (Berkeley) 02/05/99
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*/
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#include <stdlib.h>
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#include <string.h>
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#include <signal.h>
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#include <time.h>
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#include <curses.h>
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#include "rogue.h"
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/*
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* main:
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* The main program, of course
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*/
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int
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main(int argc, char **argv)
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{
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char *env;
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time_t lowtime;
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md_init();
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#ifdef MASTER
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/*
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* Check to see if he is a wizard
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*/
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if (argc >= 2 && argv[1][0] == '\0')
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if (strcmp(PASSWD, md_crypt(md_getpass("wizard's password: "), "mT")) == 0)
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{
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wizard = TRUE;
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player.t_flags |= SEEMONST;
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argv++;
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argc--;
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}
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#endif
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/* Check to see if savefiles should be stored in the system location */
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#ifdef SAVEDIR
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if (argc >= 3 && !strcmp(argv[1], "-n"))
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{
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use_savedir = TRUE;
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strncpy(whoami, argv[2], MAXSTR);
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whoami[MAXSTR-1] = '\0';
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snprintf(file_name, MAXSTR, "%s/%d-%.80s.r5sav", SAVEDIR,
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md_getuid(), whoami);
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}
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#endif
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open_score();
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open_log();
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/*
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* get home and options from environment
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*/
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strcpy(home, md_gethomedir());
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if (strlen(home) > MAXSTR - strlen("rogue5.save") - 1)
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*home = 0;
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if (!use_savedir)
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{
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md_normaluser();
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strcpy(file_name, home);
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strcat(file_name, "rogue5.save");
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}
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if ((env = getenv("ROGUEOPTS")) != NULL)
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parse_opts(env);
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if (!use_savedir && (env == NULL || whoami[0] == '\0'))
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strucpy(whoami, md_getusername(), strlen(md_getusername()));
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lowtime = time(NULL);
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if (getenv("SEED") != NULL)
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{
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dnum = atoi(getenv("SEED"));
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noscore = 1;
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}
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else
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dnum = (unsigned int) lowtime + md_getpid();
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seed = dnum;
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/*
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* check for print-score option
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*/
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if (argc == 2)
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{
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if (strcmp(argv[1], "-s") == 0)
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{
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noscore = TRUE;
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score(0, -1, 0);
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exit(0);
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}
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else if (strcmp(argv[1], "-d") == 0)
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{
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dnum = rnd(100); /* throw away some rnd()s to break patterns */
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while (--dnum)
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rnd(100);
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purse = rnd(100) + 1;
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level = rnd(100) + 1;
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initscr();
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getltchars();
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death(death_monst());
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exit(0);
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}
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}
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init_check(); /* check for legal startup */
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if (use_savedir)
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{
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/* If there is a saved game, restore() will not return. If it
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* returns 1, there isn't a game, so start one. If 0, there was
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* an error. */
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if (!restore(file_name))
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my_exit(1);
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}
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else if (argc == 2)
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if (!restore(argv[1])) /* Note: restore will never return */
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my_exit(1);
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#ifdef MASTER
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if (wizard)
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printf("Hello %s, welcome to dungeon #%d\n", whoami, dnum);
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else
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#endif
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printf("Hello %s, just a moment while I dig the dungeon...\n", whoami);
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fflush(stdout);
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initscr(); /* Start up cursor package */
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init_probs(); /* Set up prob tables for objects */
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init_player(); /* Set up initial player stats */
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init_names(); /* Set up names of scrolls */
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init_colors(); /* Set up colors of potions */
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init_stones(); /* Set up stone settings of rings */
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init_materials(); /* Set up materials of wands */
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setup();
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/*
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* The screen must be at least NUMLINES x NUMCOLS
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*/
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if (LINES < NUMLINES || COLS < NUMCOLS)
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{
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printf("\nSorry, the screen must be at least %dx%d\n", NUMLINES, NUMCOLS);
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endwin();
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my_exit(1);
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}
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/*
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* Set up windows
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*/
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hw = newwin(LINES, COLS, 0, 0);
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idlok(stdscr, TRUE);
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idlok(hw, TRUE);
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#ifdef MASTER
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noscore = wizard;
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#endif
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new_level(); /* Draw current level */
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/*
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* Start up daemons and fuses
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*/
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start_daemon(runners, 0, AFTER);
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start_daemon(doctor, 0, AFTER);
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fuse(swander, 0, WANDERTIME, AFTER);
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start_daemon(stomach, 0, AFTER);
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playit();
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return(0);
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}
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/*
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* endit:
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* Exit the program abnormally.
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*/
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void
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endit(int sig)
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{
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NOOP(sig);
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fatal("Okay, bye bye!\n");
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}
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/*
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* fatal:
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* Exit the program, printing a message.
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*/
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void
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fatal(const char *s)
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{
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mvaddstr(LINES - 2, 0, s);
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refresh();
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endwin();
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my_exit(0);
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}
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/*
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* rnd:
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* Pick a very random number.
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*/
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int
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rnd(int range)
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{
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return range == 0 ? 0 : abs((int) RN) % range;
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}
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/*
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* roll:
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* Roll a number of dice
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*/
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int
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roll(int number, int sides)
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{
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int dtotal = 0;
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while (number--)
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dtotal += rnd(sides)+1;
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return dtotal;
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}
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/*
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* tstp:
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* Handle stop and start signals
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*/
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void
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tstp(int ignored)
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{
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int y, x;
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int oy, ox;
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NOOP(ignored);
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/*
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* leave nicely
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*/
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getyx(curscr, oy, ox);
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mvcur(0, COLS - 1, LINES - 1, 0);
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endwin();
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resetltchars();
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fflush(stdout);
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md_tstpsignal();
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/*
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* start back up again
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*/
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md_tstpresume();
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raw();
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noecho();
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nonl();
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keypad(stdscr,1);
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playltchars();
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clearok(curscr, TRUE);
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wrefresh(curscr);
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getyx(curscr, y, x);
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mvcur(y, x, oy, ox);
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fflush(stdout);
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curscr->_cury = oy;
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curscr->_curx = ox;
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}
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/*
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* playit:
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* The main loop of the program. Loop until the game is over,
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* refreshing things and looking at the proper times.
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*/
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void
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playit(void)
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{
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char *opts;
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/*
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* set up defaults for slow terminals
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*/
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if (baudrate() <= 1200)
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{
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terse = TRUE;
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jump = TRUE;
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see_floor = FALSE;
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}
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if (md_hasclreol())
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inv_type = INV_CLEAR;
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/*
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* parse environment declaration of options
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*/
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if ((opts = getenv("ROGUEOPTS")) != NULL)
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parse_opts(opts);
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oldpos = hero;
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oldrp = roomin(&hero);
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while (playing)
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command(); /* Command execution */
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endit(0);
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}
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/*
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* quit:
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* Have player make certain, then exit.
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*/
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void
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quit(int sig)
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{
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int oy, ox;
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NOOP(sig);
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/*
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* Reset the signal in case we got here via an interrupt
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*/
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if (!q_comm)
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mpos = 0;
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getyx(curscr, oy, ox);
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msg("really quit?");
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if (readchar() == 'y')
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{
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signal(SIGINT, leave);
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clear();
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mvprintw(LINES - 2, 0, "You quit with %d gold pieces", purse);
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move(LINES - 1, 0);
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refresh();
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writelog(purse, 1, 0);
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score(purse, 1, 0);
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printf("[Press return to exit]\n");
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fflush(NULL);
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getchar();
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my_exit(0);
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}
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else
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{
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move(0, 0);
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clrtoeol();
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status();
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move(oy, ox);
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refresh();
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mpos = 0;
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count = 0;
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to_death = FALSE;
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}
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}
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/*
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* leave:
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* Leave quickly, but curteously
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*/
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void
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leave(int sig)
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{
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static char buf[BUFSIZ];
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NOOP(sig);
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setbuf(stdout, buf); /* throw away pending output */
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if (!isendwin())
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{
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mvcur(0, COLS - 1, LINES - 1, 0);
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endwin();
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}
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putchar('\n');
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my_exit(0);
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}
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/*
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* shell:
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* Let them escape for a while
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*/
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void
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shell(void)
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{
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/*
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* Set the terminal back to original mode
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*/
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move(LINES-1, 0);
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refresh();
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endwin();
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resetltchars();
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putchar('\n');
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in_shell = TRUE;
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after = FALSE;
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fflush(stdout);
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/*
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* Fork and do a shell
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*/
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md_shellescape();
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noecho();
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raw();
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nonl();
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keypad(stdscr,1);
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playltchars();
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in_shell = FALSE;
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clearok(stdscr, TRUE);
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}
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/*
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* my_exit:
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* Leave the process properly
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*/
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void
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my_exit(int st)
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{
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resetltchars();
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exit(st);
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}
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