Early Roguelike Collection
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John "Elwin" Edwards 718c807339 Rogue V4, V5: fix messages when viewing the identified items.
The functions for displaying the list of identified items begin by
prompting for the category of item, using msg().  Rogue V4 left this
prompt on the screen after displaying the discovery list.  Rogue V5
erased the message window even if the process of printing the list
created another message which the player had not read.

Messages are now cleared in endline(), which is capable of checking
whether clearing should be done.
2016-04-24 13:33:17 -04:00
arogue5 Fix some functions not returning the right type. 2016-03-19 16:18:58 -04:00
arogue7 Fix some functions not returning the right type. 2016-03-19 16:18:58 -04:00
rogue3 Remove old installation instructions. 2016-03-19 16:42:03 -04:00
rogue4 Rogue V4, V5: fix messages when viewing the identified items. 2016-04-24 13:33:17 -04:00
rogue5 Rogue V4, V5: fix messages when viewing the identified items. 2016-04-24 13:33:17 -04:00
srogue Fix some functions not returning the right type. 2016-03-19 16:18:58 -04:00
xrogue Fix some functions not returning the right type. 2016-03-19 16:18:58 -04:00
install-sh Only include one copy of the install-sh script. 2015-06-05 18:02:17 -04:00
README.txt README.txt: remove outdated information. 2016-03-12 14:36:25 -05:00
roguelike.sln Update the Visual Studio project files. 2015-08-18 13:23:56 -04:00

This is the source for the Roguelike Gallery's versions of Rogue and other
early roguelike games.

The code was obtained from the Roguelike Restoration Project
(rogue.rogueforge.net).  Modifications have been made mainly for compatibility
with the dgamelaunch online play system.  Some bugs have also been fixed, and
the build process slightly improved.  The essential flavor of a codebase half
as old as stored-program computing machinery remains unchanged.

To install on Unix (including OS X):

If you checked out the source from Mercurial, run 'autoreconf' first.

Build by running './configure' and then 'make'.  If you just want to play the 
game from your own user account, 'configure' won't need any options.  The 
games will keep the high score lists in whatever directory you run them from.

For a multi-user installation, you will need to set the '--enable-setgid',
'--enable-savedir', '--enable-scorefile', and '--enable-logfile' options.  Run
'make install' after building.

There are other possible options; run './configure --help' for a full list.

To install on Windows:

Visual Studio solution and project files are included.  They are still being
tested but should work with Visual Studio 2015 on Windows 8.1.

You will need pdcurses before you can build.  Create a folder called 'pdcurses'
in this folder and copy into it curses.h, term.h, and pdcurses.lib from the
pdcurses distribution.

You can also build on Windows using MinGW.  Make sure pdcurses is installed.
You will have to go into the '/lib' folder and copy 'libpdcurses.a' to
'libcurses.a', and 'libpdcurses.dll.a' to 'libcurses.dll.a'; this should get
fixed soon.

It is recommended to run 'configure' with the '--disable-logfile' option, and
'make' with the 'LDFLAGS=-static' option.

See the individual games' subdirectories for further documentation.  Some of 
the manpages may be outdated, but the guides to playing should be accurate.

The games can be played via SSH or the Web at rlgallery.org.

Bugs:

The original authors claimed that the list of bugs was "probably infinite".  If 
you encounter one of these, please report it on the bug tracker at 
https://bitbucket.org/ElwinR/rl.