The functions for displaying the list of identified items begin by prompting for the category of item, using msg(). Rogue V4 left this prompt on the screen after displaying the discovery list. Rogue V5 erased the message window even if the process of printing the list created another message which the player had not read. Messages are now cleared in endline(), which is capable of checking whether clearing should be done.
623 lines
13 KiB
C
623 lines
13 KiB
C
/*
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* Contains functions for dealing with things like potions, scrolls,
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* and other items.
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*
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* @(#)things.c 4.26 (Berkeley) 5/18/82
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*
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* Rogue: Exploring the Dungeons of Doom
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* Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman
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* All rights reserved.
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*
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* See the file LICENSE.TXT for full copyright and licensing information.
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*/
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#include <curses.h>
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#include <ctype.h>
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#include <string.h>
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#include "rogue.h"
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int pick_one(struct magic_item *magic, int nitems);
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void print_disc(char type);
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void set_order(short *order, int numthings);
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char *nothing(char type);
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bool got_genocide = FALSE;
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/*
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* inv_name:
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* Return the name of something as it would appear in an
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* inventory.
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*/
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char *
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inv_name(THING *obj, bool drop)
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{
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register char *pb;
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pb = prbuf;
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switch (obj->o_type)
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{
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case SCROLL:
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if (obj->o_count == 1)
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{
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strcpy(pb, "A scroll ");
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pb = &prbuf[9];
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}
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else
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{
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sprintf(pb, "%d scrolls ", obj->o_count);
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pb = &prbuf[strlen(prbuf)];
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}
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if (s_know[obj->o_which])
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sprintf(pb, "of %s", s_magic[obj->o_which].mi_name);
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else if (s_guess[obj->o_which])
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sprintf(pb, "called %s", s_guess[obj->o_which]);
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else
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sprintf(pb, "titled '%s'", s_names[obj->o_which]);
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when POTION:
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if (obj->o_count == 1)
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{
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strcpy(pb, "A potion ");
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pb = &prbuf[9];
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}
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else
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{
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sprintf(pb, "%d potions ", obj->o_count);
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pb = &pb[strlen(prbuf)];
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}
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if (p_know[obj->o_which])
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sprintf(pb, "of %s(%s)", p_magic[obj->o_which].mi_name,
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p_colors[obj->o_which]);
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else if (p_guess[obj->o_which])
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sprintf(pb, "called %s(%s)", p_guess[obj->o_which],
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p_colors[obj->o_which]);
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else if (obj->o_count == 1)
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sprintf(prbuf, "A%s %s potion", vowelstr(p_colors[obj->o_which]),
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p_colors[obj->o_which]);
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else
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sprintf(prbuf, "%d %s potions", obj->o_count,
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p_colors[obj->o_which]);
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when FOOD:
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if (obj->o_which == 1)
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if (obj->o_count == 1)
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sprintf(pb, "A%s %s", vowelstr(fruit), fruit);
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else
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sprintf(pb, "%d %ss", obj->o_count, fruit);
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else
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if (obj->o_count == 1)
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strcpy(pb, "Some food");
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else
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sprintf(pb, "%d rations of food", obj->o_count);
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when WEAPON:
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if (obj->o_count > 1)
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sprintf(pb, "%d ", obj->o_count);
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else
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sprintf(pb, "A%s ", vowelstr(w_names[obj->o_which]));
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pb = &prbuf[strlen(prbuf)];
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if (obj->o_flags & ISKNOW)
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sprintf(pb, "%s %s", num(obj->o_hplus, obj->o_dplus, WEAPON),
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w_names[obj->o_which]);
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else
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sprintf(pb, "%s", w_names[obj->o_which]);
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if (obj->o_count > 1)
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strcat(pb, "s");
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when ARMOR:
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if (obj->o_flags & ISKNOW)
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{
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sprintf(pb, "%s %s [",
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num(a_class[obj->o_which] - obj->o_ac, 0, ARMOR),
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a_names[obj->o_which]);
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if (!terse)
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strcat(pb, "armor class ");
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pb = &prbuf[strlen(prbuf)];
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sprintf(pb, "%d]", obj->o_ac);
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}
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else
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sprintf(pb, "%s", a_names[obj->o_which]);
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when AMULET:
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strcpy(pb, "The Amulet of Yendor");
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when STICK:
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sprintf(pb, "A%s %s ", vowelstr(ws_type[obj->o_which]),
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ws_type[obj->o_which]);
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pb = &prbuf[strlen(prbuf)];
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if (ws_know[obj->o_which])
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sprintf(pb, "of %s%s(%s)", ws_magic[obj->o_which].mi_name,
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charge_str(obj), ws_made[obj->o_which]);
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else if (ws_guess[obj->o_which])
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sprintf(pb, "called %s(%s)", ws_guess[obj->o_which],
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ws_made[obj->o_which]);
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else
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sprintf(pb = &prbuf[1], "%s %s %s",
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vowelstr(ws_made[obj->o_which]), ws_made[obj->o_which],
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ws_type[obj->o_which]);
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when RING:
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if (r_know[obj->o_which])
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sprintf(pb, "A%s ring of %s(%s)", ring_num(obj),
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r_magic[obj->o_which].mi_name, r_stones[obj->o_which]);
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else if (r_guess[obj->o_which])
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sprintf(pb, "A ring called %s(%s)",
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r_guess[obj->o_which], r_stones[obj->o_which]);
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else
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sprintf(pb, "A%s %s ring", vowelstr(r_stones[obj->o_which]),
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r_stones[obj->o_which]);
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when GOLD:
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sprintf(pb, "%d pieces of gold", obj->o_goldval);
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#ifdef WIZARD
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otherwise:
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debug("Picked up something funny %s", unctrol(obj->o_type));
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sprintf(pb, "Something bizarre %s", unctrol(obj->o_type));
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#endif
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}
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if (obj == cur_armor)
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strcat(pb, " (being worn)");
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if (obj == cur_weapon)
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strcat(pb, " (weapon in hand)");
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if (obj == cur_ring[LEFT])
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strcat(pb, " (on left hand)");
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else if (obj == cur_ring[RIGHT])
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strcat(pb, " (on right hand)");
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if (drop && isupper(prbuf[0]))
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prbuf[0] = tolower(prbuf[0]);
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else if (!drop && islower(*prbuf))
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*prbuf = toupper(*prbuf);
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return prbuf;
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}
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/*
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* drop:
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* Put something down
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*/
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void
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drop(void)
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{
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register char ch;
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register THING *nobj, *op;
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ch = chat(hero.y, hero.x);
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if (ch != FLOOR && ch != PASSAGE)
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{
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after = FALSE;
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msg("there is something there already");
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return;
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}
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if ((op = get_item("drop", 0)) == NULL)
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return;
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if (!dropcheck(op))
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return;
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/*
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* Take it out of the pack
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*/
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if (op->o_count >= 2 && op->o_type != WEAPON)
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{
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op->o_count--;
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nobj = new_item();
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*nobj = *op;
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nobj->o_count = 1;
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op = nobj;
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if (op->o_group != 0)
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inpack++;
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}
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else
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detach(pack, op);
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inpack--;
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/*
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* Link it into the level object list
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*/
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attach(lvl_obj, op);
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chat(hero.y, hero.x) = op->o_type;
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flat(hero.y, hero.x) |= F_DROPPED;
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op->o_pos = hero;
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if (op->o_type == AMULET)
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amulet = FALSE;
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msg("dropped %s", inv_name(op, TRUE));
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}
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/*
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* dropcheck:
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* Do special checks for dropping or unweilding|unwearing|unringing
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*/
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bool
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dropcheck(THING *op)
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{
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if (op == NULL)
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return TRUE;
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if (op != cur_armor && op != cur_weapon
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&& op != cur_ring[LEFT] && op != cur_ring[RIGHT])
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return TRUE;
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if (op->o_flags & ISCURSED)
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{
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msg("you can't. It appears to be cursed");
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return FALSE;
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}
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if (op == cur_weapon)
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cur_weapon = NULL;
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else if (op == cur_armor)
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{
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waste_time();
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cur_armor = NULL;
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}
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else
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{
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cur_ring[op == cur_ring[LEFT] ? LEFT : RIGHT] = NULL;
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switch (op->o_which)
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{
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case R_ADDSTR:
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chg_str(-op->o_ac);
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break;
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case R_SEEINVIS:
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unsee();
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extinguish(unsee);
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break;
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}
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}
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return TRUE;
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}
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/*
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* new_thing:
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* Return a new thing
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*/
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THING *
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new_thing(void)
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{
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register THING *cur;
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register int j, k;
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cur = new_item();
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cur->o_hplus = cur->o_dplus = 0;
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strcpy(cur->o_damage,"0d0");
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strcpy(cur->o_hurldmg,"0d0");
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cur->o_ac = 11;
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cur->o_count = 1;
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cur->o_group = 0;
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cur->o_flags = 0;
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/*
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* Decide what kind of object it will be
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* If we haven't had food for a while, let it be food.
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*/
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switch (no_food > 3 ? 2 : pick_one(things, NUMTHINGS))
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{
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case 0:
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cur->o_type = POTION;
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cur->o_which = pick_one(p_magic, MAXPOTIONS);
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when 1:
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cur->o_type = SCROLL;
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cur->o_which = pick_one(s_magic, MAXSCROLLS);
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/*
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* Only one genocide scroll allowed per game, so if it's
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* the second one, then turn it into a identify scroll
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*/
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if (cur->o_which == S_GENOCIDE)
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if (got_genocide)
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cur->o_which = S_IDENT;
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else
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got_genocide = TRUE;
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when 2:
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no_food = 0;
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cur->o_type = FOOD;
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if (rnd(10) != 0)
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cur->o_which = 0;
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else
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cur->o_which = 1;
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when 3:
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cur->o_type = WEAPON;
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cur->o_which = rnd(MAXWEAPONS);
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init_weapon(cur, cur->o_which);
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if ((k = rnd(100)) < 10)
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{
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cur->o_flags |= ISCURSED;
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cur->o_hplus -= rnd(3) + 1;
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}
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else if (k < 15)
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cur->o_hplus += rnd(3) + 1;
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when 4:
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cur->o_type = ARMOR;
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for (j = 0, k = rnd(100); j < MAXARMORS; j++)
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if (k < a_chances[j])
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break;
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#ifdef WIZARD
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if (j == MAXARMORS)
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{
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debug("Picked a bad armor %d", k);
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j = 0;
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}
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#endif
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cur->o_which = j;
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cur->o_ac = a_class[j];
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if ((k = rnd(100)) < 20)
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{
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cur->o_flags |= ISCURSED;
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cur->o_ac += rnd(3) + 1;
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}
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else if (k < 28)
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cur->o_ac -= rnd(3) + 1;
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when 5:
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cur->o_type = RING;
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cur->o_which = pick_one(r_magic, MAXRINGS);
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switch (cur->o_which)
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{
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case R_ADDSTR:
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case R_PROTECT:
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case R_ADDHIT:
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case R_ADDDAM:
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if ((cur->o_ac = rnd(3)) == 0)
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{
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cur->o_ac = -1;
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cur->o_flags |= ISCURSED;
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}
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when R_AGGR:
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case R_TELEPORT:
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cur->o_flags |= ISCURSED;
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}
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when 6:
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cur->o_type = STICK;
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cur->o_which = pick_one(ws_magic, MAXSTICKS);
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fix_stick(cur);
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#ifdef WIZARD
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otherwise:
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debug("Picked a bad kind of object");
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wait_for(' ');
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#endif
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}
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return cur;
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}
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/*
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* pick_one:
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* Pick an item out of a list of nitems possible magic items
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*/
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int
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pick_one(struct magic_item *magic, int nitems)
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{
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register struct magic_item *end;
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register int i;
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register struct magic_item *start;
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start = magic;
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for (end = &magic[nitems], i = rnd(100); magic < end; magic++)
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if (i < magic->mi_prob)
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break;
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if (magic == end)
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{
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#ifdef WIZARD
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if (wizard)
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{
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msg("bad pick_one: %d from %d items", i, nitems);
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for (magic = start; magic < end; magic++)
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msg("%s: %d%%", magic->mi_name, magic->mi_prob);
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}
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#endif
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magic = start;
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}
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return magic - start;
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}
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|
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/*
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* discovered:
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* list what the player has discovered in this game of a certain type
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*/
|
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static int line_cnt = 0;
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static bool newpage = FALSE;
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static char *lastfmt, *lastarg;
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void
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discovered(void)
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{
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register char ch;
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register bool disc_list;
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do {
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disc_list = FALSE;
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if (!terse)
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addmsg("for ");
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addmsg("what type");
|
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if (!terse)
|
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addmsg(" of object do you want a list");
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msg("? (* for all)");
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ch = readchar();
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switch (ch)
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{
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case ESCAPE:
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msg("");
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return;
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case POTION:
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case SCROLL:
|
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case RING:
|
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case STICK:
|
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case '*':
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disc_list = TRUE;
|
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break;
|
|
default:
|
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if (terse)
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msg("Not a type");
|
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else
|
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msg("Please type one of %c%c%c%c (ESCAPE to quit)", POTION, SCROLL, RING, STICK);
|
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}
|
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} while (!disc_list);
|
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if (ch == '*')
|
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{
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print_disc(POTION);
|
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add_line("", NULL);
|
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print_disc(SCROLL);
|
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add_line("", NULL);
|
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print_disc(RING);
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add_line("", NULL);
|
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print_disc(STICK);
|
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end_line();
|
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}
|
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else
|
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{
|
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print_disc(ch);
|
|
end_line();
|
|
}
|
|
}
|
|
|
|
/*
|
|
* print_disc:
|
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* Print what we've discovered of type 'type'
|
|
*/
|
|
|
|
#define MAX(a,b,c,d) (a > b ? (a > c ? (a > d ? a : d) : (c > d ? c : d)) : (b > c ? (b > d ? b : d) : (c > d ? c : d)))
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|
|
|
void
|
|
print_disc(char type)
|
|
{
|
|
register bool *know = NULL;
|
|
register char **guess = NULL;
|
|
register int i, maxnum = 0, num_found;
|
|
static THING obj;
|
|
static short order[MAX(MAXSCROLLS, MAXPOTIONS, MAXRINGS, MAXSTICKS)];
|
|
|
|
switch (type)
|
|
{
|
|
case SCROLL:
|
|
maxnum = MAXSCROLLS;
|
|
know = s_know;
|
|
guess = s_guess;
|
|
break;
|
|
case POTION:
|
|
maxnum = MAXPOTIONS;
|
|
know = p_know;
|
|
guess = p_guess;
|
|
break;
|
|
case RING:
|
|
maxnum = MAXRINGS;
|
|
know = r_know;
|
|
guess = r_guess;
|
|
break;
|
|
case STICK:
|
|
maxnum = MAXSTICKS;
|
|
know = ws_know;
|
|
guess = ws_guess;
|
|
break;
|
|
}
|
|
set_order(order, maxnum);
|
|
obj.o_count = 1;
|
|
obj.o_flags = 0;
|
|
num_found = 0;
|
|
for (i = 0; i < maxnum; i++)
|
|
if (know[order[i]] || guess[order[i]])
|
|
{
|
|
obj.o_type = type;
|
|
obj.o_which = order[i];
|
|
add_line("%s", inv_name(&obj, FALSE));
|
|
num_found++;
|
|
}
|
|
if (num_found == 0)
|
|
add_line(nothing(type), NULL);
|
|
}
|
|
|
|
/*
|
|
* set_order:
|
|
* Set up order for list
|
|
*/
|
|
void
|
|
set_order(short *order, int numthings)
|
|
{
|
|
register int i, r, t;
|
|
|
|
for (i = 0; i< numthings; i++)
|
|
order[i] = i;
|
|
|
|
for (i = numthings; i > 0; i--)
|
|
{
|
|
r = rnd(i);
|
|
t = order[i - 1];
|
|
order[i - 1] = order[r];
|
|
order[r] = t;
|
|
}
|
|
}
|
|
|
|
/*
|
|
* add_line:
|
|
* Add a line to the list of discoveries
|
|
*/
|
|
void
|
|
add_line(char *fmt, char *arg)
|
|
{
|
|
if (line_cnt == 0)
|
|
{
|
|
wclear(hw);
|
|
if (slow_invent)
|
|
mpos = 0;
|
|
}
|
|
if (slow_invent)
|
|
{
|
|
if (fmt != NULL && *fmt != '\0')
|
|
msg(fmt, arg);
|
|
line_cnt++;
|
|
}
|
|
else
|
|
{
|
|
if (line_cnt >= LINES - 1 || fmt == NULL)
|
|
{
|
|
mvwaddstr(hw, LINES - 1, 0, "--Press space to continue--");
|
|
wrefresh(hw);
|
|
w_wait_for(hw,' ');
|
|
clearok(curscr, TRUE);
|
|
wclear(hw);
|
|
touchwin(stdscr);
|
|
newpage = TRUE;
|
|
line_cnt = 0;
|
|
}
|
|
if (fmt != NULL && !(line_cnt == 0 && *fmt == '\0'))
|
|
{
|
|
mvwprintw(hw, line_cnt++, 0, fmt, arg);
|
|
lastfmt = fmt;
|
|
lastarg = arg;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
* end_line:
|
|
* End the list of lines
|
|
*/
|
|
void
|
|
end_line(void)
|
|
{
|
|
if (!slow_invent)
|
|
{
|
|
if (line_cnt == 1 && !newpage)
|
|
{
|
|
mpos = 0;
|
|
msg(lastfmt, lastarg);
|
|
}
|
|
else
|
|
{
|
|
add_line(NULL, NULL);
|
|
msg("");
|
|
}
|
|
}
|
|
line_cnt = 0;
|
|
newpage = FALSE;
|
|
}
|
|
|
|
/*
|
|
* nothing:
|
|
* Set up prbuf so that message for "nothing found" is there
|
|
*/
|
|
char *
|
|
nothing(char type)
|
|
{
|
|
register char *sp, *tystr = NULL;
|
|
|
|
if (terse)
|
|
sprintf(prbuf, "Nothing");
|
|
else
|
|
sprintf(prbuf, "Haven't discovered anything");
|
|
if (type != '*')
|
|
{
|
|
sp = &prbuf[strlen(prbuf)];
|
|
switch (type)
|
|
{
|
|
case POTION: tystr = "potion";
|
|
when SCROLL: tystr = "scroll";
|
|
when RING: tystr = "ring";
|
|
when STICK: tystr = "stick";
|
|
}
|
|
sprintf(sp, " about any %ss", tystr);
|
|
}
|
|
return prbuf;
|
|
}
|