The functions for displaying the list of identified items begin by prompting for the category of item, using msg(). Rogue V4 left this prompt on the screen after displaying the discovery list. Rogue V5 erased the message window even if the process of printing the list created another message which the player had not read. Messages are now cleared in endline(), which is capable of checking whether clearing should be done.
718 lines
14 KiB
C
718 lines
14 KiB
C
/*
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* Contains functions for dealing with things like potions, scrolls,
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* and other items.
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*
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* @(#)things.c 4.53 (Berkeley) 02/05/99
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*
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* Rogue: Exploring the Dungeons of Doom
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* Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman
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* All rights reserved.
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*
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* See the file LICENSE.TXT for full copyright and licensing information.
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*/
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#include <stdlib.h>
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#include <curses.h>
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#include <string.h>
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#include <ctype.h>
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#include "rogue.h"
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/*
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* inv_name:
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* Return the name of something as it would appear in an
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* inventory.
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*/
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char *
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inv_name(const THING *obj, int drop)
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{
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char *pb;
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struct obj_info *op;
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const char *sp;
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int which;
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pb = prbuf;
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which = obj->o_which;
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switch (obj->o_type)
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{
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case POTION:
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nameit(obj, "potion", p_colors[which], &pot_info[which], nullstr);
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when RING:
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nameit(obj, "ring", r_stones[which], &ring_info[which], ring_num);
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when STICK:
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nameit(obj, ws_type[which], ws_made[which], &ws_info[which], charge_str);
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when SCROLL:
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if (obj->o_count == 1)
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{
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strcpy(pb, "A scroll ");
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pb = &prbuf[9];
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}
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else
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{
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sprintf(pb, "%d scrolls ", obj->o_count);
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pb = &prbuf[strlen(prbuf)];
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}
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op = &scr_info[which];
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if (op->oi_know)
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sprintf(pb, "of %s", op->oi_name);
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else if (op->oi_guess)
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sprintf(pb, "called %s", op->oi_guess);
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else
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sprintf(pb, "titled '%s'", s_names[which]);
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when FOOD:
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if (which == 1)
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if (obj->o_count == 1)
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sprintf(pb, "A%s %s", vowelstr(fruit), fruit);
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else
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sprintf(pb, "%d %ss", obj->o_count, fruit);
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else
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if (obj->o_count == 1)
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strcpy(pb, "Some food");
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else
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sprintf(pb, "%d rations of food", obj->o_count);
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when WEAPON:
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sp = weap_info[which].oi_name;
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if (obj->o_count > 1)
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sprintf(pb, "%d ", obj->o_count);
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else
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sprintf(pb, "A%s ", vowelstr(sp));
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pb = &prbuf[strlen(prbuf)];
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if (obj->o_flags & ISKNOW)
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sprintf(pb, "%s %s", num(obj->o_hplus,obj->o_dplus,WEAPON), sp);
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else
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sprintf(pb, "%s", sp);
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if (obj->o_count > 1)
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strcat(pb, "s");
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if (obj->o_label != NULL)
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{
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pb = &prbuf[strlen(prbuf)];
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sprintf(pb, " called %s", obj->o_label);
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}
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when ARMOR:
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sp = arm_info[which].oi_name;
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if (obj->o_flags & ISKNOW)
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{
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sprintf(pb, "%s %s [",
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num(a_class[which] - obj->o_arm, 0, ARMOR), sp);
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if (!terse)
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strcat(pb, "protection ");
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pb = &prbuf[strlen(prbuf)];
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sprintf(pb, "%d]", 10 - obj->o_arm);
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}
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else
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sprintf(pb, "%s", sp);
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if (obj->o_label != NULL)
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{
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pb = &prbuf[strlen(prbuf)];
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sprintf(pb, " called %s", obj->o_label);
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}
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when AMULET:
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strcpy(pb, "The Amulet of Yendor");
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when GOLD:
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sprintf(prbuf, "%d Gold pieces", obj->o_goldval);
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#ifdef MASTER
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otherwise:
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debug("Picked up something funny %s", unctrl(obj->o_type));
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sprintf(pb, "Something bizarre %s", unctrl(obj->o_type));
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#endif
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}
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if (inv_describe)
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{
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if (obj == cur_armor)
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strcat(pb, " (being worn)");
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if (obj == cur_weapon)
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strcat(pb, " (weapon in hand)");
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if (obj == cur_ring[LEFT])
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strcat(pb, " (on left hand)");
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else if (obj == cur_ring[RIGHT])
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strcat(pb, " (on right hand)");
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}
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if (drop && isupper((int)prbuf[0]))
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prbuf[0] = (char) tolower(prbuf[0]);
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else if (!drop && islower((int)*prbuf))
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*prbuf = (char) toupper(*prbuf);
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prbuf[MAXSTR-1] = '\0';
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return prbuf;
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}
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/*
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* drop:
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* Put something down
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*/
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void
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drop(void)
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{
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int ch;
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THING *obj;
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ch = chat(hero.y, hero.x);
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if (ch != FLOOR && ch != PASSAGE)
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{
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after = FALSE;
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msg("there is something there already");
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return;
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}
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if ((obj = get_item("drop", 0)) == NULL)
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return;
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if (!dropcheck(obj))
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return;
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obj = leave_pack(obj, TRUE, !ISMULT(obj->o_type));
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/*
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* Link it into the level object list
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*/
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attach(lvl_obj, obj);
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chat(hero.y, hero.x) = obj->o_type;
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flat(hero.y, hero.x) |= F_DROPPED;
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obj->o_pos = hero;
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if (obj->o_type == AMULET)
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amulet = FALSE;
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msg("dropped %s", inv_name(obj, TRUE));
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}
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/*
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* dropcheck:
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* Do special checks for dropping or unweilding|unwearing|unringing
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*/
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int
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dropcheck(const THING *obj)
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{
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if (obj == NULL)
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return TRUE;
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if (obj != cur_armor && obj != cur_weapon
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&& obj != cur_ring[LEFT] && obj != cur_ring[RIGHT])
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return TRUE;
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if (obj->o_flags & ISCURSED)
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{
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msg("you can't. It appears to be cursed");
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return FALSE;
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}
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if (obj == cur_weapon)
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cur_weapon = NULL;
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else if (obj == cur_armor)
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{
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waste_time();
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cur_armor = NULL;
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}
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else
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{
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cur_ring[obj == cur_ring[LEFT] ? LEFT : RIGHT] = NULL;
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switch (obj->o_which)
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{
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case R_ADDSTR:
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chg_str(-obj->o_arm);
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break;
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case R_SEEINVIS:
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unsee();
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extinguish(unsee);
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break;
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}
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}
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return TRUE;
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}
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/*
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* new_thing:
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* Return a new thing
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*/
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THING *
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new_thing(void)
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{
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THING *cur;
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int r;
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cur = new_item();
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cur->o_hplus = 0;
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cur->o_dplus = 0;
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strncpy(cur->o_damage, "0x0", sizeof(cur->o_damage));
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strncpy(cur->o_hurldmg, "0x0", sizeof(cur->o_hurldmg));
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cur->o_arm = 11;
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cur->o_count = 1;
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cur->o_group = 0;
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cur->o_flags = 0;
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/*
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* Decide what kind of object it will be
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* If we haven't had food for a while, let it be food.
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*/
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switch (no_food > 3 ? 2 : pick_one(things, NUMTHINGS))
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{
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case 0:
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cur->o_type = POTION;
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cur->o_which = pick_one(pot_info, MAXPOTIONS);
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when 1:
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cur->o_type = SCROLL;
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cur->o_which = pick_one(scr_info, MAXSCROLLS);
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when 2:
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cur->o_type = FOOD;
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no_food = 0;
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if (rnd(10) != 0)
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cur->o_which = 0;
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else
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cur->o_which = 1;
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when 3:
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init_weapon(cur, pick_one(weap_info, MAXWEAPONS));
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if ((r = rnd(100)) < 10)
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{
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cur->o_flags |= ISCURSED;
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cur->o_hplus -= rnd(3) + 1;
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}
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else if (r < 15)
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cur->o_hplus += rnd(3) + 1;
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when 4:
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cur->o_type = ARMOR;
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cur->o_which = pick_one(arm_info, MAXARMORS);
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cur->o_arm = a_class[cur->o_which];
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if ((r = rnd(100)) < 20)
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{
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cur->o_flags |= ISCURSED;
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cur->o_arm += rnd(3) + 1;
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}
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else if (r < 28)
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cur->o_arm -= rnd(3) + 1;
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when 5:
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cur->o_type = RING;
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cur->o_which = pick_one(ring_info, MAXRINGS);
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switch (cur->o_which)
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{
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case R_ADDSTR:
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case R_PROTECT:
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case R_ADDHIT:
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case R_ADDDAM:
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if ((cur->o_arm = rnd(3)) == 0)
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{
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cur->o_arm = -1;
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cur->o_flags |= ISCURSED;
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}
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when R_AGGR:
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case R_TELEPORT:
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cur->o_flags |= ISCURSED;
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}
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when 6:
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cur->o_type = STICK;
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cur->o_which = pick_one(ws_info, MAXSTICKS);
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fix_stick(cur);
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#ifdef MASTER
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otherwise:
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debug("Picked a bad kind of object");
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wait_for(stdscr, ' ');
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#endif
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}
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return cur;
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}
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/*
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* pick_one:
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* Pick an item out of a list of nitems possible objects
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*/
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int
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pick_one(const struct obj_info *info, int nitems)
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{
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const struct obj_info *end;
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const struct obj_info *start;
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int i;
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start = info;
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for (end = &info[nitems], i = rnd(100); info < end; info++)
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if (i < info->oi_prob)
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break;
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if (info == end)
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{
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#ifdef MASTER
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if (wizard)
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{
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msg("bad pick_one: %d from %d items", i, nitems);
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for (info = start; info < end; info++)
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msg("%s: %d%%", info->oi_name, info->oi_prob);
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}
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#endif
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info = start;
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}
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return (int)(info - start);
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}
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/*
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* discovered:
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* list what the player has discovered in this game of a certain type
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*/
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static int line_cnt = 0;
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static int newpage = FALSE;
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static const char *lastfmt, *lastarg;
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void
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discovered(void)
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{
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int ch;
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int disc_list;
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do {
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disc_list = FALSE;
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if (!terse)
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addmsg("for ");
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addmsg("what type");
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if (!terse)
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addmsg(" of object do you want a list");
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msg("? (* for all)");
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ch = readchar();
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switch (ch)
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{
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case ESCAPE:
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msg("");
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return;
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case POTION:
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case SCROLL:
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case RING:
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case STICK:
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case '*':
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disc_list = TRUE;
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break;
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default:
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if (terse)
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msg("Not a type");
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else
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msg("Please type one of %c%c%c%c (ESCAPE to quit)", POTION, SCROLL, RING, STICK);
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}
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} while (!disc_list);
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if (ch == '*')
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{
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print_disc(POTION);
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add_line("", NULL);
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print_disc(SCROLL);
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add_line("", NULL);
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print_disc(RING);
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add_line("", NULL);
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print_disc(STICK);
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end_line();
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}
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else
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{
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print_disc(ch);
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end_line();
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}
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}
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/*
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* print_disc:
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* Print what we've discovered of type 'type'
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*/
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#define MAX4(a,b,c,d) (a > b ? (a > c ? (a > d ? a : d) : (c > d ? c : d)) : (b > c ? (b > d ? b : d) : (c > d ? c : d)))
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void
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print_disc(int type)
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{
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struct obj_info *info = NULL;
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int i, maxnum = 0, num_found;
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THING obj;
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int order[MAX4(MAXSCROLLS, MAXPOTIONS, MAXRINGS, MAXSTICKS)];
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switch (type)
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{
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case SCROLL:
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maxnum = MAXSCROLLS;
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info = scr_info;
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break;
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case POTION:
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maxnum = MAXPOTIONS;
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info = pot_info;
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break;
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case RING:
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maxnum = MAXRINGS;
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info = ring_info;
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break;
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case STICK:
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maxnum = MAXSTICKS;
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info = ws_info;
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break;
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}
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set_order(order, maxnum);
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obj.o_count = 1;
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obj.o_flags = 0;
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num_found = 0;
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for (i = 0; i < maxnum; i++)
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if (info[order[i]].oi_know || info[order[i]].oi_guess)
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{
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obj.o_type = type;
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obj.o_which = order[i];
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add_line("%s", inv_name(&obj, FALSE));
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num_found++;
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}
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if (num_found == 0)
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add_line(nothing(type), NULL);
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}
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/*
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* set_order:
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* Set up order for list
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*/
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void
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set_order(int *order, int numthings)
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{
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int i, r, t;
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for (i = 0; i< numthings; i++)
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order[i] = i;
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for (i = numthings; i > 0; i--)
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{
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r = rnd(i);
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t = order[i - 1];
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order[i - 1] = order[r];
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order[r] = t;
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}
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}
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/*
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* add_line:
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* Add a line to the list of discoveries
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*/
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/* VARARGS1 */
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int
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add_line(const char *fmt, const char *arg)
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{
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WINDOW *tw, *sw;
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int x, y;
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char *prompt = "--Press space to continue--";
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static int maxlen = -1;
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if (line_cnt == 0)
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{
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wclear(hw);
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if (inv_type == INV_SLOW)
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mpos = 0;
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}
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if (inv_type == INV_SLOW)
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{
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if (fmt != NULL && *fmt != '\0')
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if (msg(fmt, arg) == ESCAPE)
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return ESCAPE;
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line_cnt++;
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}
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else
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{
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if (maxlen < 0)
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maxlen = (int) strlen(prompt);
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if (line_cnt >= LINES - 1 || fmt == NULL)
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{
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if (inv_type == INV_OVER && fmt == NULL && !newpage)
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{
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msg("");
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refresh();
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tw = newwin(line_cnt + 1, maxlen + 2, 0, COLS - maxlen - 3);
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sw = subwin(tw, line_cnt + 1, maxlen + 1, 0, COLS - maxlen - 2);
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for (y = 0; y <= line_cnt; y++)
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{
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wmove(sw, y, 0);
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for (x = 0; x <= maxlen; x++)
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waddch(sw, mvwinch(hw, y, x));
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}
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wmove(tw, line_cnt, 1);
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waddstr(tw, prompt);
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/*
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* if there are lines below, use 'em
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*/
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if (LINES > NUMLINES)
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{
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if (NUMLINES + line_cnt > LINES)
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mvwin(tw, LINES - (line_cnt + 1), COLS - maxlen - 3);
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else
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mvwin(tw, NUMLINES, 0);
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}
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touchwin(tw);
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wrefresh(tw);
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wait_for(tw, ' ');
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if (md_hasclreol())
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{
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werase(tw);
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leaveok(tw, TRUE);
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wrefresh(tw);
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}
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delwin(tw);
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touchwin(stdscr);
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}
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else
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{
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wmove(hw, LINES - 1, 0);
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waddstr(hw, prompt);
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wrefresh(hw);
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wait_for(hw, ' ');
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clearok(curscr, TRUE);
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wclear(hw);
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touchwin(stdscr);
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}
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newpage = TRUE;
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line_cnt = 0;
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maxlen = (int) strlen(prompt);
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}
|
|
if (fmt != NULL && !(line_cnt == 0 && *fmt == '\0'))
|
|
{
|
|
mvwprintw(hw, line_cnt++, 0, fmt, arg);
|
|
getyx(hw, y, x);
|
|
if (maxlen < x)
|
|
maxlen = x;
|
|
lastfmt = fmt;
|
|
lastarg = arg;
|
|
}
|
|
}
|
|
return ~ESCAPE;
|
|
}
|
|
|
|
/*
|
|
* end_line:
|
|
* End the list of lines
|
|
*/
|
|
|
|
void
|
|
end_line(void)
|
|
{
|
|
if (inv_type != INV_SLOW)
|
|
{
|
|
if (line_cnt == 1 && !newpage)
|
|
{
|
|
mpos = 0;
|
|
msg(lastfmt, lastarg);
|
|
}
|
|
else
|
|
{
|
|
add_line(NULL, NULL);
|
|
msg("");
|
|
}
|
|
}
|
|
line_cnt = 0;
|
|
newpage = FALSE;
|
|
}
|
|
|
|
/*
|
|
* nothing:
|
|
* Set up prbuf so that message for "nothing found" is there
|
|
*/
|
|
const char *
|
|
nothing(int type)
|
|
{
|
|
char *sp, *tystr = NULL;
|
|
|
|
if (terse)
|
|
sprintf(prbuf, "Nothing");
|
|
else
|
|
sprintf(prbuf, "Haven't discovered anything");
|
|
if (type != '*')
|
|
{
|
|
sp = &prbuf[strlen(prbuf)];
|
|
switch (type)
|
|
{
|
|
case POTION: tystr = "potion";
|
|
when SCROLL: tystr = "scroll";
|
|
when RING: tystr = "ring";
|
|
when STICK: tystr = "stick";
|
|
}
|
|
sprintf(sp, " about any %ss", tystr);
|
|
}
|
|
return prbuf;
|
|
}
|
|
|
|
/*
|
|
* nameit:
|
|
* Give the proper name to a potion, stick, or ring
|
|
*/
|
|
|
|
void
|
|
nameit(const THING *obj, const char *type, const char *which, const struct obj_info *op,
|
|
const char *(*prfunc)(const THING *))
|
|
{
|
|
char *pb;
|
|
|
|
if (op->oi_know || op->oi_guess)
|
|
{
|
|
if (obj->o_count == 1)
|
|
sprintf(prbuf, "A %s ", type);
|
|
else
|
|
sprintf(prbuf, "%d %ss ", obj->o_count, type);
|
|
pb = &prbuf[strlen(prbuf)];
|
|
if (op->oi_know)
|
|
sprintf(pb, "of %s%s(%s)", op->oi_name, (*prfunc)(obj), which);
|
|
else if (op->oi_guess)
|
|
sprintf(pb, "called %s%s(%s)", op->oi_guess, (*prfunc)(obj), which);
|
|
}
|
|
else if (obj->o_count == 1)
|
|
sprintf(prbuf, "A%s %s %s", vowelstr(which), which, type);
|
|
else
|
|
sprintf(prbuf, "%d %s %ss", obj->o_count, which, type);
|
|
}
|
|
|
|
/*
|
|
* nullstr:
|
|
* Return a pointer to a null-length string
|
|
*/
|
|
const char *
|
|
nullstr(const THING *ignored)
|
|
{
|
|
NOOP(ignored);
|
|
return "";
|
|
}
|
|
|
|
# ifdef MASTER
|
|
/*
|
|
* pr_list:
|
|
* List possible potions, scrolls, etc. for wizard.
|
|
*/
|
|
|
|
void
|
|
pr_list(void)
|
|
{
|
|
int ch;
|
|
|
|
if (!terse)
|
|
addmsg("for ");
|
|
addmsg("what type");
|
|
if (!terse)
|
|
addmsg(" of object do you want a list");
|
|
msg("? ");
|
|
ch = readchar();
|
|
msg("");
|
|
switch (ch)
|
|
{
|
|
case POTION:
|
|
pr_spec(pot_info, MAXPOTIONS);
|
|
when SCROLL:
|
|
pr_spec(scr_info, MAXSCROLLS);
|
|
when RING:
|
|
pr_spec(ring_info, MAXRINGS);
|
|
when STICK:
|
|
pr_spec(ws_info, MAXSTICKS);
|
|
when ARMOR:
|
|
pr_spec(arm_info, MAXARMORS);
|
|
when WEAPON:
|
|
pr_spec(weap_info, MAXWEAPONS);
|
|
otherwise:
|
|
return;
|
|
}
|
|
}
|
|
|
|
/*
|
|
* pr_spec:
|
|
* Print specific list of possible items to choose from
|
|
*/
|
|
|
|
void
|
|
pr_spec(const struct obj_info *info, int nitems)
|
|
{
|
|
const struct obj_info *endp;
|
|
int i, lastprob;
|
|
|
|
endp = &info[nitems];
|
|
lastprob = 0;
|
|
for (i = '0'; info < endp; i++)
|
|
{
|
|
if (i == '9' + 1)
|
|
i = 'a';
|
|
sprintf(prbuf, "%c: %%s (%d%%%%)", i, info->oi_prob - lastprob);
|
|
lastprob = info->oi_prob;
|
|
add_line(prbuf, info->oi_name);
|
|
info++;
|
|
}
|
|
end_line();
|
|
}
|
|
# endif /* MASTER */
|