early-roguelike/rogue3/rip.c
John "Elwin" Edwards 67ec840c3c Don't truncate player name in savefile name or log message.
The player name is stored in whoami[], which is length 80 in most games
(1024 in rogue5).  Only the first 10 chars were used to create
file_name, because that buffer is the same length.  Increasing the size
of file_name to 256 permits using all of whoami.

The name is also no longer truncated to 20 chars when writing the log.

All games should now be able to handle 79-character names without
collisions.  Anything more would break save compatibility.
2014-03-23 21:27:14 -07:00

495 lines
12 KiB
C

/*
* File for the fun ends
* Death or a total win
*
* @(#)rip.c 3.13 (Berkeley) 6/16/81
*
* Rogue: Exploring the Dungeons of Doom
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
* All rights reserved.
*
* See the file LICENSE.TXT for full copyright and licensing information.
*/
#include <stdlib.h>
#include <errno.h>
#include <time.h>
#include <signal.h>
#include <ctype.h>
#include <sys/types.h>
#include <fcntl.h>
#include <string.h>
#include "curses.h"
#include "machdep.h"
#include "rogue.h"
static char *rip[] = {
" __________",
" / \\",
" / REST \\",
" / IN \\",
" / PEACE \\",
" / \\",
" | |",
" | |",
" | killed by a |",
" | |",
" | 1980 |",
" *| * * * | *",
" ________)/\\\\_//(\\/(/\\)/\\//\\/|_)_______",
0
};
char *killname();
/*
* death:
* Do something really fun when he dies
*/
void
death(int monst)
{
char **dp = rip, *killer;
struct tm *lt;
time_t date;
char buf[80];
/* Don't autosave dead games. It would be a good idea to autosave a
game that is between death and scoreboard write, but the restore
code can't handle that case yet. */
md_onsignal_default();
time(&date);
lt = localtime(&date);
clear();
move(8, 0);
while (*dp)
printw("%s\n", *dp++);
mvaddstr(14, 28-(((int)strlen(whoami)+1)/2), whoami);
purse -= purse/10;
sprintf(buf, "%d Au", purse);
mvaddstr(15, 28-(((int)strlen(buf)+1)/2), buf);
killer = killname(monst);
mvaddstr(17, 28-(((int)strlen(killer)+1)/2), killer);
mvaddstr(16, 33, vowelstr(killer));
sprintf(prbuf, "%4d", 1900+lt->tm_year);
mvaddstr(18, 26, prbuf);
move(LINES-1, 0);
draw(stdscr);
writelog(purse, 0, monst);
score(purse, 0, monst);
/* Make sure all the output gets through ssh and
anything else that might be in the way. */
printf("[Press return to exit]\n");
fflush(NULL);
getchar();
exit(0);
}
/*
* score -- figure score and post it.
*/
void
open_score(void)
{
#ifdef SCOREFILE
char *scorefile = SCOREFILE;
if (scoreboard != NULL) {
rewind(scoreboard);
return;
}
scoreboard = fopen(scorefile, "r+");
if ((scoreboard == NULL) && (errno == ENOENT))
{
scoreboard = fopen(scorefile, "w+");
md_chmod(scorefile,0664);
}
if (scoreboard == NULL) {
fprintf(stderr, "Could not open %s for writing: %s\n", scorefile, strerror(errno));
fflush(stderr);
}
#else
scoreboard = NULL;
#endif
}
/* Same thing, but for the log file. Maybe combine them eventually. */
void open_log(void)
{
#ifdef LOGFILE
logfi = fopen(LOGFILE, "a");
if (logfi == NULL)
{
fprintf(stderr, "Could not open %s for appending: %s\n", LOGFILE, strerror(errno));
fflush(stderr);
}
#else
logfi == NULL;
#endif
return;
}
/* VARARGS2 */
void
score(int amount, int flags, int monst)
{
static struct sc_ent {
int sc_score;
char sc_name[80];
int sc_flags;
int sc_level;
char sc_login[8];
int sc_monster;
} top_ten[10];
struct sc_ent *scp;
int i;
struct sc_ent *sc2;
FILE *outf;
char *killer;
int prflags = 0;
static char *reason[] = {
"killed",
"quit",
"A total winner",
};
char scoreline[100];
int rogue_ver = 0, scorefile_ver = 0;
/*
* Open file and read list
*/
if (scoreboard == NULL)
return;
outf = scoreboard;
for (scp = top_ten; scp <= &top_ten[9]; scp++)
{
scp->sc_score = 0;
for (i = 0; i < 80; i++)
scp->sc_name[i] = rnd(255);
scp->sc_flags = RN;
scp->sc_level = RN;
scp->sc_monster = RN;
scp->sc_login[0] = '\0';
}
signal(SIGINT, SIG_DFL);
if ((flags != -1) && (flags != 1))
{
mvaddstr(LINES-1, 0, "[Press return to continue]");
draw(stdscr);
prbuf[0] = 0;
get_str(prbuf, stdscr);
endwin();
}
if (wizard)
if (strcmp(prbuf, "names") == 0)
prflags = 1;
else if (strcmp(prbuf, "edit") == 0)
prflags = 2;
md_lockfile(outf);
encread(scoreline, 100, outf);
(void) sscanf(scoreline, "R%d %d\n", &rogue_ver, &scorefile_ver);
if ((rogue_ver == 36) && (scorefile_ver == 2))
for(i = 0; i < 10; i++)
{
encread(&top_ten[i].sc_name, 80, outf);
encread(&top_ten[i].sc_login, 8, outf);
encread(scoreline, 100, outf);
(void) sscanf(scoreline, " %d %d %d %d \n",
&top_ten[i].sc_score, &top_ten[i].sc_flags,
&top_ten[i].sc_level, &top_ten[i].sc_monster);
}
/*
* Insert her in list if need be
*/
if (!waswizard)
{
for (scp = top_ten; scp <= &top_ten[9]; scp++)
if (amount > scp->sc_score)
break;
if (scp <= &top_ten[9])
{
for (sc2 = &top_ten[9]; sc2 > scp; sc2--)
*sc2 = *(sc2-1);
scp->sc_score = amount;
strcpy(scp->sc_name, whoami);
scp->sc_flags = flags;
if (flags == 2)
scp->sc_level = max_level;
else
scp->sc_level = level;
scp->sc_monster = monst;
strncpy(scp->sc_login, md_getusername(), 8);
}
}
/*
* Print the list
*/
if (flags != -1)
printf("\n\n\n");
printf("Top Ten Adventurers:\nRank\tScore\tName\n");
for (scp = top_ten; scp <= &top_ten[9]; scp++) {
if (scp->sc_score) {
printf("%d\t%d\t%s: %s on level %d", scp - top_ten + 1,
scp->sc_score, scp->sc_name, reason[scp->sc_flags],
scp->sc_level);
if (scp->sc_flags == 0) {
printf(" by a");
killer = killname(scp->sc_monster);
if (*killer == 'a' || *killer == 'e' || *killer == 'i' ||
*killer == 'o' || *killer == 'u')
putchar('n');
printf(" %s", killer);
}
if (prflags == 1)
{
printf(" (%s)", scp->sc_login);
putchar('\n');
}
else if (prflags == 2)
{
fflush(stdout);
fgets(prbuf,80,stdin);
if (prbuf[0] == 'd')
{
for (sc2 = scp; sc2 < &top_ten[9]; sc2++)
*sc2 = *(sc2 + 1);
top_ten[9].sc_score = 0;
for (i = 0; i < 80; i++)
top_ten[9].sc_name[i] = rnd(255);
top_ten[9].sc_flags = RN;
top_ten[9].sc_level = RN;
top_ten[9].sc_monster = RN;
scp--;
}
}
else
printf(".\n");
}
}
/*
* Update the list file
*/
rewind(outf);
strcpy(scoreline, "R36 2\n");
encwrite(scoreline, 100, outf);
for(i = 0; i < 10; i++)
{
encwrite(&top_ten[i].sc_name, 80, outf);
encwrite(&top_ten[i].sc_login, 8, outf);
sprintf(scoreline, " %d %d %d %d \n",
top_ten[i].sc_score, top_ten[i].sc_flags,
top_ten[i].sc_level, top_ten[i].sc_monster);
encwrite(scoreline, 100, outf);
}
md_unlockfile(outf);
fclose(outf);
}
void writelog(int amount, int flags, int monst)
{
char logmessage[220], ltemp[80];
char *killer;
if (waswizard)
return;
#ifdef LOGFILE
sprintf(logmessage, "%d %d %s %d ", time(NULL), amount, whoami,
pstats.s_lvl);
if (flags == 0) /* died */
{
strcat(logmessage, "killed by a");
killer = killname(monst);
if (*killer == 'a' || *killer == 'e' || *killer == 'i' ||
*killer == 'o' || *killer == 'u')
strcat(logmessage, "n ");
else
strcat(logmessage, " ");
strcat(logmessage, killer);
if (amulet)
sprintf(ltemp, " on level %d [max %d] with the Amulet\n",
level, max_level);
else
sprintf(ltemp, " on level %d\n", level);
strcat(logmessage, ltemp);
}
else if (flags == 1) /* quit */
{
if (amulet)
sprintf(ltemp, "quit on level %d [max %d] with the Amulet\n",
level, max_level);
else
sprintf(ltemp, "quit on level %d\n", level);
strcat(logmessage, ltemp);
}
else if (flags == 2) /* won */
{
sprintf(ltemp, "escaped with the Amulet [deepest level: %d]\n",
max_level);
strcat(logmessage, ltemp);
}
else
return;
if (logfi == NULL)
return;
/* and write it */
md_lockfile(logfi);
fprintf(logfi, "%s", logmessage);
md_unlockfile(logfi);
fclose(logfi);
#endif
return;
}
void
total_winner()
{
struct linked_list *item;
struct object *obj;
int worth = 0;
int c;
int oldpurse;
clear();
standout();
addstr(" \n");
addstr(" @ @ @ @ @ @@@ @ @ \n");
addstr(" @ @ @@ @@ @ @ @ @ \n");
addstr(" @ @ @@@ @ @ @ @ @ @@@ @@@@ @@@ @ @@@ @ \n");
addstr(" @@@@ @ @ @ @ @ @ @ @ @ @ @ @ @ @ \n");
addstr(" @ @ @ @ @ @ @ @@@@ @ @ @@@@@ @ @ @ \n");
addstr(" @ @ @ @ @ @@ @ @ @ @ @ @ @ @ @ @ \n");
addstr(" @@@ @@@ @@ @ @ @ @@@@ @@@@ @@@ @@@ @@ @ \n");
addstr(" \n");
addstr(" Congratulations, you have made it to the light of day! \n");
standend();
addstr("\nYou have joined the elite ranks of those who have escaped the\n");
addstr("Dungeons of Doom alive. You journey home and sell all your loot at\n");
addstr("a great profit and are admitted to the fighters guild.\n");
mvaddstr(LINES - 1, 0, "--Press space to continue--");
refresh();
wait_for(stdscr, ' ');
clear();
mvaddstr(0, 0, " Worth Item");
oldpurse = purse;
for (c = 'a', item = pack; item != NULL; c++, item = next(item))
{
obj = (struct object *) ldata(item);
switch (obj->o_type)
{
case FOOD:
worth = 2 * obj->o_count;
when WEAPON:
switch (obj->o_which)
{
case MACE: worth = 8;
when SWORD: worth = 15;
when BOW: worth = 75;
when ARROW: worth = 1;
when DAGGER: worth = 2;
when ROCK: worth = 1;
when TWOSWORD: worth = 30;
when SLING: worth = 1;
when DART: worth = 1;
when CROSSBOW: worth = 15;
when BOLT: worth = 1;
when SPEAR: worth = 2;
otherwise: worth = 0;
}
worth *= (1 + (10 * obj->o_hplus + 10 * obj->o_dplus));
worth *= obj->o_count;
obj->o_flags |= ISKNOW;
when ARMOR:
switch (obj->o_which)
{
case LEATHER: worth = 5;
when RING_MAIL: worth = 30;
when STUDDED_LEATHER: worth = 15;
when SCALE_MAIL: worth = 3;
when CHAIN_MAIL: worth = 75;
when SPLINT_MAIL: worth = 80;
when BANDED_MAIL: worth = 90;
when PLATE_MAIL: worth = 400;
otherwise: worth = 0;
}
if (obj->o_which >= MAXARMORS)
break;
worth *= (1 + (10 * (a_class[obj->o_which] - obj->o_ac)));
obj->o_flags |= ISKNOW;
when SCROLL:
s_know[obj->o_which] = TRUE;
worth = s_magic[obj->o_which].mi_worth;
worth *= obj->o_count;
when POTION:
p_know[obj->o_which] = TRUE;
worth = p_magic[obj->o_which].mi_worth;
worth *= obj->o_count;
when RING:
obj->o_flags |= ISKNOW;
r_know[obj->o_which] = TRUE;
worth = r_magic[obj->o_which].mi_worth;
if (obj->o_which == R_ADDSTR || obj->o_which == R_ADDDAM ||
obj->o_which == R_PROTECT || obj->o_which == R_ADDHIT)
if (obj->o_ac > 0)
worth += obj->o_ac * 20;
else
worth = 50;
when STICK:
obj->o_flags |= ISKNOW;
ws_know[obj->o_which] = TRUE;
worth = ws_magic[obj->o_which].mi_worth;
worth += 20 * obj->o_charges;
when AMULET:
worth = 1000;
}
mvprintw(c - 'a' + 1, 0, "%c) %5d %s", c, worth, inv_name(obj, FALSE));
purse += worth;
}
mvprintw(c - 'a' + 1, 0," %5d Gold Peices ", oldpurse);
refresh();
writelog(purse, 2, 0);
score(purse, 2, 0);
printf("[Press return to exit]\n");
fflush(NULL);
getchar();
exit(0);
}
char *
killname(int monst)
{
if (isupper(monst))
return monsters[monst-'A'].m_name;
else
switch (monst)
{
case 'a':
return "arrow";
case 'd':
return "dart";
case 'b':
return "bolt";
}
return("");
}