The player name is stored in whoami[], which is length 80 in most games (1024 in rogue5). Only the first 10 chars were used to create file_name, because that buffer is the same length. Increasing the size of file_name to 256 permits using all of whoami. The name is also no longer truncated to 20 chars when writing the log. All games should now be able to handle 79-character names without collisions. Anything more would break save compatibility.
415 lines
7.8 KiB
C
415 lines
7.8 KiB
C
/*
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* # #
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* # # # # # ## # # #
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* #
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*
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* @(#)main.c 4.26 (Berkeley) 2/4/82
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*
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* Rogue: Exploring the Dungeons of Doom
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* Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman
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* All rights reserved.
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*
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* See the file LICENSE.TXT for full copyright and licensing information.
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*
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*/
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#include <stdlib.h>
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#include <curses.h>
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#include <signal.h>
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#include <limits.h>
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#include <string.h>
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#include "rogue.h"
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/*
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* main:
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* The main program, of course
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*/
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main(argc, argv, envp)
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char **argv;
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char **envp;
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{
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register char *env;
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int lowtime;
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md_init();
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#ifndef DUMP
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#ifdef SIGQUIT
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signal(SIGQUIT, exit);
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#endif
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signal(SIGILL, exit);
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#ifdef SIGTRAP
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signal(SIGTRAP, exit);
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#endif
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#ifdef SIGIOT
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signal(SIGIOT, exit);
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#endif
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#ifdef SIGEMT
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signal(SIGEMT, exit);
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#endif
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signal(SIGFPE, exit);
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#ifdef SIGBUS
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signal(SIGBUS, exit);
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#endif
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signal(SIGSEGV, exit);
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#ifdef SIGSYS
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signal(SIGSYS, exit);
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#endif
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#endif
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#ifdef WIZARD
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/*
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* Check to see if he is a wizard
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*/
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if (argc >= 2 && argv[1][0] == '\0')
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if (strcmp(PASSWD, xcrypt(md_getpass("Wizard's password: "), "mT")) == 0)
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{
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wizard = TRUE;
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player.t_flags |= SEEMONST;
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argv++;
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argc--;
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}
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#endif
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#ifdef SAVEDIR
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if (argc >= 3 && !strcmp(argv[1], "-n"))
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{
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strncpy(whoami, argv[2], MAXSTR - 1);
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whoami[MAXSTR - 1] = '\0'; /* insurance */
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use_savedir = TRUE;
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/* look for savefile at SAVEDIR/UID-playername.r4sav */
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if (snprintf(file_name, 256, "%s/%d-%s.r4sav", SAVEDIR,
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md_getuid(), whoami) >= 256)
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{
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/* Name is too long- this shouldn't happen */
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strcpy(file_name, "rogue4.save");
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use_savedir = FALSE;
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}
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}
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#endif
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/*
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* get home and options from environment
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*/
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strncpy(home, md_gethomedir(), PATH_MAX);
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if (!use_savedir)
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{
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strcpy(file_name, home);
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strcat(file_name, "/rogue4.save");
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}
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if ((env = getenv("ROGUEOPTS")) != NULL)
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parse_opts(env);
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if (!use_savedir && (env == NULL || whoami[0] == '\0'))
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strucpy(whoami, md_getusername(md_getuid()), strlen(md_getusername(md_getuid())));
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if (env == NULL || fruit[0] == '\0')
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strcpy(fruit, "slime-mold");
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/*
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* check for print-score option
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*/
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open_log(); /* do first, open_score might drop needed permissions */
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open_score();
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if (argc == 2 && strcmp(argv[1], "-s") == 0)
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{
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noscore = TRUE;
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score(0, -1);
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exit(0);
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}
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init_check(); /* check for legal startup */
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if (use_savedir)
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{
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/* Try to restore from file_name which we just set up. */
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if (!restore(file_name, envp))
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exit(1);
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/* If restore() returns true, the system savefile doesn't exist.
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So we'll start a new game. */
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}
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else if (argc == 2)
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{
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if (!restore(argv[1], envp)) /* Note: restore will never return */
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{
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endwin();
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exit(1);
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}
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}
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if (!use_savedir)
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md_normaluser();
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lowtime = (int) time(NULL);
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#ifdef WIZARD
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noscore = wizard;
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#endif
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if (getenv("SEED") != NULL)
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{
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dnum = atoi(getenv("SEED"));
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noscore = TRUE;
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}
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else
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dnum = lowtime + getpid();
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#ifdef WIZARD
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if (wizard)
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printf("Hello %s, welcome to dungeon #%d", whoami, dnum);
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else
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#endif
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printf("Hello %s, just a moment while I dig the dungeon...\n\n",whoami);
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fflush(stdout);
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seed = dnum;
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init_player(); /* Set up initial player stats */
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init_things(); /* Set up probabilities of things */
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init_names(); /* Set up names of scrolls */
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init_colors(); /* Set up colors of potions */
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init_stones(); /* Set up stone settings of rings */
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init_materials(); /* Set up materials of wands */
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initscr(); /* Start up cursor package */
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if (COLS < 70)
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{
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printf("\n\nSorry, but your terminal window has too few columns.\n");
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printf("Your terminal has %d columns, needs 70.\n",COLS);
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endwin();
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exit(1);
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}
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if (LINES < 22)
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{
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printf("\n\nSorry, but your terminal window has too few lines.\n");
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printf("Your terminal has %d lines, needs 22.\n",LINES);
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endwin();
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exit(1);
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}
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if ((whoami == NULL) || (*whoami == '\0') || (strcmp(whoami,"dosuser")==0))
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{
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echo();
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mvaddstr(23,2,"Rogue's Name? ");
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wgetnstr(stdscr,whoami,MAXSTR);
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noecho();
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}
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if ((whoami == NULL) || (*whoami == '\0'))
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strcpy(whoami,"Rodney");
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setup();
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/*
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* Set up windows
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*/
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hw = newwin(LINES, COLS, 0, 0);
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keypad(stdscr,1);
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new_level(); /* Draw current level */
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/*
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* Start up daemons and fuses
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*/
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start_daemon(doctor, 0, AFTER);
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fuse(swander, 0, WANDERTIME, AFTER);
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start_daemon(stomach, 0, AFTER);
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start_daemon(runners, 0, AFTER);
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playit();
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}
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/*
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* endit:
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* Exit the program abnormally.
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*/
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void
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endit(int a)
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{
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fatal("Ok, if you want to exit that badly, I'll have to allow it\n");
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}
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/*
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* fatal:
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* Exit the program, printing a message.
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*/
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fatal(s)
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char *s;
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{
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clear();
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move(LINES-2, 0);
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printw("%s", s);
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refresh();
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endwin();
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(void) exit(0);
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}
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/*
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* rnd:
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* Pick a very random number.
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*/
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rnd(range)
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register int range;
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{
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return range == 0 ? 0 : abs((int) RN) % range;
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}
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/*
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* roll:
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* Roll a number of dice
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*/
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roll(number, sides)
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register int number, sides;
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{
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register int dtotal = 0;
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while (number--)
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dtotal += rnd(sides)+1;
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return dtotal;
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}
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/*
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* tstp:
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* Handle stop and start signals
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*/
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void
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tstp(int a)
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{
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register int y, x;
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register int oy, ox;
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getyx(curscr, oy, ox);
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mvcur(0, COLS - 1, LINES - 1, 0);
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endwin();
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clearok(curscr, TRUE);
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fflush(stdout);
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#ifdef SIGTSTP
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signal(SIGTSTP, SIG_DFL);
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kill(0, SIGTSTP);
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signal(SIGTSTP, tstp);
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#endif
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crmode();
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nonl();
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noecho();
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clearok(curscr, TRUE);
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wrefresh(curscr);
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getyx(curscr, y, x);
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mvcur(y, x, oy, ox);
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fflush(stdout);
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curscr->_cury = oy;
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curscr->_curx = ox;
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}
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/*
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* playit:
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* The main loop of the program. Loop until the game is over,
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* refreshing things and looking at the proper times.
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*/
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playit()
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{
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register char *opts;
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/*
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* set up defaults for slow terminals
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*/
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if (baudrate() < 1200)
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{
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terse = TRUE;
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jump = TRUE;
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}
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/*
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* parse environment declaration of options
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*/
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if ((opts = getenv("ROGUEOPTS")) != NULL)
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parse_opts(opts);
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oldpos = hero;
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oldrp = roomin(&hero);
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while (playing)
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command(); /* Command execution */
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endit(0);
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}
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/*
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* quit:
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* Have player make certain, then exit.
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*/
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void
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quit(int a)
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{
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register int oy, ox;
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/*
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* Reset the signal in case we got here via an interrupt
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*/
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if (signal(SIGINT, quit) != quit)
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mpos = 0;
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getyx(curscr, oy, ox);
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msg("really quit?");
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if (readchar() == 'y')
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{
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signal(SIGINT, leave);
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clear();
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mvprintw(LINES - 2, 0, "You quit with %d gold pieces", purse);
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move(LINES - 1, 0);
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refresh();
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writelog(purse, 1, 0);
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score(purse, 1);
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printf("[Press return to exit]\n");
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fflush(NULL);
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getchar();
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exit(0);
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}
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else
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{
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move(0, 0);
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clrtoeol();
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status();
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move(oy, ox);
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refresh();
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mpos = 0;
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count = 0;
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}
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}
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/*
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* leave:
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* Leave quickly, but curteously
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*/
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void
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leave(int sig)
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{
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/*
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if (!_endwin)
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{*/
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mvcur(0, COLS - 1, LINES - 1, 0);
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endwin();
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/* } */
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putchar('\n');
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exit(0);
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}
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/*
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* shell:
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* Let him escape for a while
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*/
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shell()
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{
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/*
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* Set the terminal back to original mode
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*/
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move(LINES-1, 0);
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refresh();
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endwin();
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putchar('\n');
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putchar('\n');
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in_shell = TRUE;
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after = FALSE;
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md_shellescape();
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noecho();
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nonl();
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crmode();
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in_shell = FALSE;
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clearok(stdscr, TRUE);
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touchwin(stdscr);
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}
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